Topic: General Gaming /
RPG Game in the making - suggestions?
I love upgrades, and goals to accomplish that aren’t completely unreachable.
I find with both of those cool.
One other note I think is that battle lengths should be varied as long as the fighting isn’t redundant like Player 1 used throw, Player 2 used dodge, Player 2 used throw, Player 1 used dodge etc.
Also, if there’s going to be a really long Boss battle have save points in the battle so incase the player gets so frustrated they can leave and come back.