Recent posts by ProspectorSam on Kongregate

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Topic: Mini Heroes / conf loaded

Same here. It got past that for me before, but today that’s all I get.

 
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Topic: Evilibrium / ** Contact Devs **

(1) More mouseover texts would be great; others in this thread have already described some places where there is no info at all, and it’s frustrating to have to hunt around just to dig it up.

(2) Texts in this game often show only the first few words, or the first one line, with no way to see the rest.

(3) Since it costs us nothing to reveal a square, what about an option for autoreveal a la Minesweeper? Click an empty square and all revealable squares connected to it are automatically revealed. This would save us a lot of basically pointless clicking.

(4) Some “homey” art in our “home” would be nice. It doesn’t feel much like a home right now.

(5) Preset teams are a must. I hate having to tediously swap out my team members manually when I want to do something different, when I’m just going to swap the same ones back in again afterward.

 
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Topic: The Money Makers / Explanation of Resetting

Originally posted by Nairusu:

Sorry, Jockerty, that would only be accurate if I had 300% and went to 400%. I had 375%, the game said my boost for resetting would be 300%, and I only went up to 400%.

And now, after my last reset (had 400%, boost for resetting said it would give me 270%) I went DOWN to 315%. There is something very screwy with the math on this game. I’m beginning to wonder if it just picks a random number for you on your reset.

I think you two are saying the same thing.

When looking at a reset, the % which you are promised is the amount you will get in addition to the original/base 100%. So, if you’re at 250% now, you’re at 100% + 150%. Thus, you would only want to reset if your promised boost is at least 150%.

Essentially, it neither adds nor multiplies with the existing boost. It replaces the existing boost. (That is assuming I am understanding the convo here correctly.)

 
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Topic: Project Restoration / Bugs and Unofficial Tech Support

The trees often crash the game at 900. Just keep trying.

 
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Topic: Project Restoration / Who made this game?

I don’t know the answer, but the game reminds me of Wild West Town and Wasteland Empires.

 
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Topic: Project Restoration / Bugs and Unofficial Tech Support

To use a battery, either run out of energy and then try to perform another action, or click on one of the icons next to your energy gauge in the top center of the game window.

 
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Topic: Project Restoration / You can move halt with new building teleporter

I would love to get Halt off of the road, but I’m wary about the possibility that it could mess something up.

I’ll be watching to see what results from this. If anyone else tries it, please post about it here.

 
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Topic: Project Restoration / Chat is just blank... it's telling me always that there are no people in the room

The room name is in a foreign language. Is that what it’s supposed to be? For me it looks like this:

I have only ever used Kongregate as an English language user, so I’m not familiar with how it works if your primary language is something else. Maybe another user can help you more accurately.

 
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Topic: Project Restoration / Bugs and Unofficial Tech Support

I can complete these “drive them away” quests now too. Yay!

 
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Topic: Project Restoration / Bugs and Unofficial Tech Support

The same applies to the other such task to drive away 10 Garbagebots.

 
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Topic: Project Restoration / Bugs and Unofficial Tech Support

I’m not sure I entirely understand what’s happening with your time transformers, but there are items in the past all over the place (on the ship), so be sure to try other locations with the time transformers.

For rubies, since you’re on my friend list, send me a req daily. ;-)

 
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Topic: Project Restoration / Bugs and Unofficial Tech Support

Ah. Well, the devs don’t seem to respond here, so I don’t count on them seeing anything we post. We can hope, though.

I want to revisit the frenergy situation and hopefully clarify it further.

Basically, you get 151 (if Muhandes’ count is correct; about 150, anyway) “free” actions in your friends’ bases every day. These can be distributed however you like amongst whichever people you have in your IG friends list. The problem here is that the game offers no way of knowing how many of these actions you’ve used, nor how many are remaining. The only way you know anything about them is when you use up the last one and all your friends’ lightning bolts turn gray. At that point, until recently, you were done.

Now it’s different. Now when that happens, the frenergy pool kicks in. (Actually it can kick in before that, if you ever use more than 5 actions in one base. The energy for the actions beyond the 5th one will be drawn from your frenergy pool, and your current refreshable maximum reduced accordingly.) When you’re in a friend’s base, your top energy gauge shows your current frenergy pool. At any time, you can use a camp batt, a nuke batt, or an eco batt, and the energy will be added to your frenergy pool, and the current refreshable maximum raised accordingly. No limit to this has been found yet, so apparently you can perform as many tree icings/launcher hits/excavation digs as you have the batteries for.

The glitch comes in when you refresh. Whenever you refresh, your frenergy pool is reset to your current refreshable maximum. This is really useful if you have a lot of friends.

I’ll explain how I use this daily, so you can see how it goes.

First, I visit each friend once, performing no more than 5 actions in each base (I try to do 5, since they are “free”, but sometimes there is nothing I want, or the resource locations are so far away that it just isn’t worth the walk).

As I do that, at first I use the 5 orange lightning bolts on the right side of the game window to indicate how many actions I have left to perform. However, when I exhaust my daily allowance of 151, those go away, as do all the orange lightning bolts on the friend icons at the bottom of the screen, and I enter the second phase of activity. In the second phase, I keep track in my head of how many actions I perform in each base, still sticking to no more than 5. (Watching my frenergy pool at the top of the window can help; I try to have it be a multiple of 5 at the start and end of each base, to keep that simple. Sometimes I skip one or more actions in a base just to get it to a multiple of 5.) That brings me to the end of my friends list.

As I do all of that, I leave for last my friends with lots of trees (I like icing trees, but this same concept applies to any actions we might do a lot of). With those bases, I know I’ll be reducing my current refreshable maximum by pushing beyond the 5-action limit, so I don’t want to do them early; I want my current refreshable maximum to stay high as I work through my list, so I don’t have to refresh often. Thus, I do the rest of my list first, and save the big jobs for last.

As I’m doing the big jobs, if I run out of frenergy, I refresh to see how much I really have left, but I also keep some batts handy to resupply the pool (that can be done at any time). By doing that, I provide myself enough frenergy to ice all the trees of everybody on my list.

Here’s an example with some numbers, to illustrate. Let’s say I have used up my 151 daily free actions and now have 50 frenergy in my pool. I do 6 bases, 5 actions in each one. I now have 20 frenergy remaining. My next base has 40 trees in it and I want to ice them all. I refresh and now have 50 frenergy again! I go in and ice all 40 trees. I now have 10 frenergy, and one more base to do, with 30 trees in it. I refresh again, but this time I only have 15 frenergy, because only the first 5 actions in my last friend’s base were “free”; the rest reduced my current refreshable maximum. So I went in with 50 frenergy, used 5 of that on “free” actions (which reduced the current frenergy pool, but did not reduce the current refreshable maximum), and then performed another 35 actions which reduced the current frenergy pool and the current refreshable maximum. So then when I refreshed, I got back only the 5 “free” points I’d spent when I first entered that base, and not the remaining 35 points I went on to also spend.

So now I have 15 frenergy points, and refreshing will not give me any more. What to do? Use a battery! I use one eco battery and am now at 40 points, plenty to do my last friend’s base. I go in and the same pattern occurs as in the previous base: I do 5 “free” actions, then an additional 25 actions; the first 5 do not reduce the current refreshable maximum, whereas the last 25 do. All of them reduce my current frenergy pool, so I’m now at 10 frenergy remaining, with 5 more waiting for me when I refresh.

Now let’s say I want to boost my pool for the next day. I use a nuke batt to add 50 points to my current frenergy pool, bringing it to 65. I have those 5 more points still waiting for my next refresh. So my current frenergy pool is at 65, but my current refreshable maximum is 70, which is what I’ll have when I start my rounds the next day.

Hopefully now you all understand how to do this. If not, I suggest you simply play with it a bit and you will probably understand it pretty quickly. :-)

 
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Topic: Project Restoration / Bugs and Unofficial Tech Support

Responses to what?

Keep in mind that people always come and go. A friends list is an ever-changing thing, just more rapidly or less, depending on who goes on it. :-)

 
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Topic: Project Restoration / 4 items in queue in the factory ?!?

That’s an interesting one. I’ve heard people say they figured out how to get an additional item produced, but you’re the first one to complain that they had any trouble getting any items out. Sounds like the 4th item got pushed to the back of the output queue, or something. (I’m not a programmer so maybe someone else can analyze it better.)

 
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Topic: Project Restoration / Chat is just blank... it's telling me always that there are no people in the room

I haven’t heard of that. Are you in room #1? There is still a room #2, for no real reason any more.

 
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Topic: Project Restoration / Bugs and Unofficial Tech Support

I queue up 200 plants to be harvested. As I’m finishing that, they all suddenly become unqueued again. Wha… oh, dammit!


POOOOOLLYYYY!!!!!!

 
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Topic: Project Restoration / Bugs and Unofficial Tech Support

OK, the “frenergy”/“frienergy” (there’s disagreement on how it should be spelled) bug:

(1) Go to friend bases and use up your 150/151 daily “frenergy” (friend energy). Be careful not to use more than 5 at any one base (you can do actions in one base on multiple visits, but the total must not exceed 5).

(2) When your lightning bolts all turn gray, your 150/151 is gone. Now you are into your frenergy pool, which as of a recent patch is visible on the top meter while in friend bases. Use that up.

(3) When frenergy pool is at zero, use eco/nuke/camp batts to replenish your pool (use as many as you want/have). Bring your current total frenergy to X (whatever number X may be).

(4) Use up all or some of this pool, again being careful to never exceed 5 actions in any one base.

(5) Refresh and you will be back at X frenergy. Now go back to step 4 and continue!

I am not sure what happens if you refresh before using up your pool in step 2. Probably the same thing. You can use camp batts at any time to increase frenergy pool max, and have it “stick” after refresh… as long as you observe the 5/base rule.

ETA: even if you exceed the 5/base rule, all that happens is your “refreshable” max is reduced accordingly; you can still bump it right back up with batts.

 
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Topic: Project Restoration / Bugs and Unofficial Tech Support

Per Muhandes in game chat, his account became operational again when he removed thousands of friends from his Kong friends list.

Others have reported similar behavior, where a login problem was resolved by removing some of their friends.

 
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Topic: Project Restoration / best ways to make money. opinions welcomed

Right now, I’m not sure it’s a good idea to farm rubbish for profit, because there’s no way to turn in the colored glass collections, and they are a significant portion of the loot which drops from rubbish. I haven’t run the numbers so this is just an idle speculation on my part, but the collection vanishing does reduce the overall value of rubbish farming to some degree, at least until the collection returns (and here’s hoping that it does!).

 
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Topic: Project Restoration / Bugs and Unofficial Tech Support

Having played this game for several months, I’ve got a bit of a feel for its ongoing development (though certainly less than others who have played longer). In my impression, the bugs are more numerous now than ever before. I think it would be good to focus some effort on cleaning them up soon.

My suggestion for prioritizing:

1) Bring back the missing collections and plants, or else explain why they were removed and work on ironing out the removals (like by having these items no longer drop as loot).

2) Polly should be heavily fixed. Currently she (a) causes other bots’ queued actions to suddenly vanish when her 5th action is completed, (b) wastes her energy-free actions on harvesting plants (an action which requires zero energy anyway), and © causes energy glitches which confuse players and sometimes cost us resources. Many players have expressed a desire to remove her due to these frustrating glitches.

3) The ice block bugs should be fixed. Yes, many players (including me) use these and many would miss them if they got fixed, but they distort the game too much IMO and make it too easy. (These are the bug where a friend’s ice block will allow a player to use eco/nuke batteries to charge up their “frenergy” pool, and the bug where a friend’s ice block will allow a player to create an ice statue in their own base.)

4) Fix the tavern visitor bugs. The bad one is where a stray tavern visitor shows up in a player’s base and when the player tries to “play” the visitor’s game the PR game crashes. The other one is where extra tavern visitors show up around real taverns. (Example here: http://imgur.com/fodp5Lo — I had about 10 taverns at that point)

5) Change the old tree fireman’s hose to the normal hose.

That’s just what I can think of spontaneously. Listen to this whole thread though.

Thanks for a great game, and here’s to a less-buggy new year! :)

ETA: Oh… and please fix the trading restriction! It is wrong to block people from buying while they have coin booster on. That should apply to selling, not buying! Any time I activate coin booster, I can’t buy anything for 24 hours, and that penalizes both me and those who want to sell — for no reason! Change this restriction so that it applies to selling (or perhaps only to picking up the coins from selling), not buying.

 
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Topic: Project Restoration / Materializer combinations

http://imgur.com/DNsXiTX <— my spreadsheet showing the “ladder” (top part, Dec 18)
http://imgur.com/sZ8gMPN <— drop tallies worksheet sample (Dec 22)
http://imgur.com/EQX27HN <— cast iron, mainboard drop tallies (Dec 23)
http://imgur.com/FQ4NPj0 <— 60 consecutive tomato spins (5+)
http://imgur.com/nBhlWgm <— drop tallies table, top part (Dec 24)

As you can plainly see, there are up to 5 distinct drop lists for each item. The “spin” number refers to how many times the materializer you use has been used since its last reset (they are set to spin 1 upon first being created and upon each daily game reset at 6PM Eastern time). So the results for “spin 1” are the results when using a materializer’s first spin of a given day. You can see which spin a materializer is on by clicking it and checking the number of free attempts remaining, but only until the 2 daily free spins are used up. After that you just have to keep track. All spins after the 4th appear to use the same drop list. For items near the top of the “ladder”, there are fewer drop lists; for example, Insulator has only 1 drop list: coins. It can’t drop any items because it’s the top item on the ladder.

I’ll write a fuller guide soon, but that should get you started in understanding the basics.

ETA: Some newer pics:

http://imgur.com/TGDjYrl <— drop tallies table, top part (Dec 27)
http://imgur.com/Iqly7v0 <— drop tallies table, 2nd part (Dec 29)
http://imgur.com/EGpbEwt <— drop tallies table w/ tomato results (Dec 27)

ETA2:

My guide is now online.

 
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Topic: Project Restoration / Send to all button

Or even “select all on this screen” (just like the macro i2dunno made). That alone would save a ton of tedious mousing.

 
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Topic: Project Restoration / Click too many times

Is this a typical case of Pollyitis?

 
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Topic: Project Restoration / Bugs and Unofficial Tech Support

Did you use Polly to plant them? She’s a buggy little vixen.

 
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Topic: Project Restoration / [FAQ] How do I into playings

On the bottom right, you’ll see some icons by a gear. Click the arrow icon in the top part of those. The other icons will then change. The middle one will be a 4-headed arrow. Click that (precisely; it can be tricky to click on it) and your cursor will change to a 4-headed arrow also. That is the tool for moving things around. When done, click the arrow icon again to change back to normal cursor.

To sell/destroy, do the same thing but click the bottom icon instead (trash can).