Recent posts by Jindra34 on Kongregate

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avatar for Jindra34 Jindra34 28 posts
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Topic: Legacy of a Thousand Suns / Raid URLs

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5606068&kv_difficulty=4&kv_raid_boss=hultex_quibberath&kv_hash=D1818tNU4l NM Guldax

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Legacy of a Thousand Suns / Raid URLs

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5460044&kv_difficulty=4&kv_raid_boss=mermara&kv_hash=Lso3bzPU8o NM Mermara.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Legacy of a Thousand Suns / Raid URLs

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5369772&kv_difficulty=4&kv_raid_boss=niflung_boar&kv_hash=PrqMfOK9y5

Fresh (as of posting) NM boar.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Legacy of a Thousand Suns / Raid URLs

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5216977&kv_difficulty=4&kv_raid_boss=niflung_boar&kv_hash=0F18fkWYUN Nightmare Boar

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Galaxy Life / Colonizing

There is a big long number in the white space to the right of the twitter link. Maybe thats the ID code they want?

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Dungeon Overlord / Sildegil

Sildegil: Your attack rate was about 1 attack every 2-5 minutes. Over the course of 2 hours, thats around 24-60 attacks. It may not be intended as griefing but with that level of overpowering and that many attacks it looks a lot like it. Enough that the difference might as well be academic.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Kongregate Multiplayer Games / [Heavens] Questions from a newbie.

Your actually playing the person not an AI.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Galaxy Life / Infantry are Suckish part 2

And how much more do they cost? In both time and resources.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Galaxy Life / Infantry are Suckish part 2

Um… yeah the starting group of units, that costs the least, and takes up the least space is bound to not be awesome.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Galaxy Life / Post your ideas about the game here

Some level of keyboard controls would be nice.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Clash of the Dragons / Cycle bug

So your recieving a lot of damage when this occurs? There is a point of damage from one card where deplete effects stop triggering http://www.clashofthedragons.com/forum/showthread.php?7783-Cycle-Mechanic-Changes.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Galaxy Life / Level = penalty stat. Research = 99% downgrade

Honestly I disagree on the upgrades being downgrades issue. Sure it makes them cost more, but the main issue I have with mounting an attack is getting enough good dudes in the warpgates not the cost of the dudes. So paying a more for better units is perfectly fine.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Galaxy Life / Robots ?

Actually Remcogo you just need to pass a certain part of a specific task to get them. And they are called Mercenaries not Robots.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Legacy of Heroes / Draft Reports - Official

Originally posted by Jindra34:

Registered for a draft, quit while still waiting for a player, now it shows that I registered and placed N/A and the packs are gone. Draft ID:12909

Figured out what likely happened, namely I joined a draft and my side didn’t register it. Got rewards but still a little grumpy, please fix this for the future.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Legacy of Heroes / Draft Reports - Official

Registered for a draft, quit while still waiting for a player, now it shows that I registered and placed N/A and the packs are gone. Draft ID:12909

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Clash of the Dragons / Duel bugged? force-quit?

Dido kept them alive. And Lord Edmund shuffles your deplete pile back into your deck if you have 25 or more cards in it. So no bug there.As for the quiting thing, that may have been a lag issue. But yes it is a bug.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Legacy of Heroes / Bug Reports - Official

I have had a serious PVE bug where several times when the opponent would die by one card they would instead recover a card. And it has happened at the start of their turn with no cards in deck and no active buffs (versus nest of rats if you care). Anyone else having the same issue?

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Clash of the Dragons / Suggestions

Originally posted by killingspree93:

eg u have 3 torment and play all 3 , the royal got 3 torment bluffs which displays how many turns he skipped!

Problem is Torment doesn’t stack with itself. So you play three Torments in a row and you still only get to skip one of its turns.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Clash of the Dragons / Never got my Promo

Look at your draft log.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Legacy of Heroes / Draft: Non-Stop Badge bugged?

Its opponent depletes 1 with a 20% chance to deplete another. So 1.2 cards on average not 1.2% of a card.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Legacy of Heroes / Blanking is a terrible mechanic

As kind of a second thought: What does blanking do that banishing a card does not?

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Legacy of Heroes / Blanking is a terrible mechanic

I’m going to agree with the idea that blanking is overpowered. Not because it removes effects and stats but because it also removes badges and the ability of the card to gain buffs. So basicly it ends up being a true dead draw card, and we have nothing to unblank the cards or get them back.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Legacy of Heroes / Alternate way damage to do damage

gilisepic I’m not sure what your saying on criticals considering that in my proposed system they multiply everything assuming any damage is dealt. I probably should amend that it is by absolute value (distance from zero) and not value that items are placed in power or damage modifier (eg. Too Fast’s -4 to damage would stay as a -4 to damage). The main idea behind this is removing the segregation of modifiers (the fact that pluses and minuses are treated different) and restore shield relevance in comparison to late game mega damage.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Legacy of Heroes / Alternate way damage to do damage

Thinking about the game I wonder how changing the damage system (so its not +mods multipy then apply shields) would alter the game.

Lets start by first dividing damage mods into 2 categories: 1 for static mods less than or equal to 3, which will now be called power mods, and one for the larger mods and variable mods.

Now lets have a base damage (bdmg) equal to printed damage of a card (bpower) + power mods (pmod) – shields (s). Or for unstoppable attacks just equal to printed damage (but without expending lingering power mods).
Now if this base damage is significant we then apply special multiplies (like firesculptor and blast radius [specmulti]) to it the add damage mods (dmod) and finally critical.

In essence
bmd=bpower+powermod-s
IF bdmg>=0 then damage=[(bmdg)(1+specmulti)+dmod](critical)

How would that effect game balance.

 
avatar for Jindra34 Jindra34 28 posts
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Topic: Legacy of Heroes / Suggestions

Masa the issue is how both PM and LDE force you to commit so much to have a chance of not getting killed by them. And doing so often severly hinders your deck. Pretty much those 2 cards define how you have to play in pvp and thats not a good thing for the game.