Recent posts by Ferrus_Animus on Kongregate

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avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Serious Discussion / Slavery is ok in the bible

If the slave to be agrees to be a slave and a contract is made, is it still slavery?

And on the same level, if a court appoints a caretaker for a mentally ill person is that institutionalized slavery?

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] to my friends thebetterHab, Havoc21, MeowthRules and others

Good luck in your future. Kong will surely miss its Admiral.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Legacy of a Thousand Suns / New Alliance founding

Hi, I want to found a new alliance but still need signatures. Anybody is welcome.

Guild Link

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] A new Equinox... Event Guide

Day 9, “Reflection: Runic Legion”:

Cost: 5 Energy
Deck: 30 cards, including:
- …and judge us!
- Centorium helmet
- Honor the Enemy
- Protection of the Pantheon
- Runic Shield
- Runic Training
- Stitches
- Temple of the Goddess
- The Gods keep us…

Victory condition:
Kill or discard her.

Strategy:
Wanted! Destroy her spirit and you neuter her order bonus. If she has no spirit, she is almost harmless. Key of the Eternal prevents her Order bonus if you have it and while she has some offensive cards, they’re not that threatening if your defenses are up to par.
A quick discard deck or golem deck can also work against her.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] A new Equinox... Event Guide

Day 8, “Reflection: Nehantists”:

Cost: 5 Energy
Deck: 20 cards, including:
- Kiss of Nehant
- Overconfidence
- Perversion
- Tiredness
- Vital Syphon

Victory condition:
Kill or discard him.

Strategy:
He will drain your attack, but his offense is low and he only deals magical damage.
If you bring high Spirit, he will heal a lot, but deal you almost no damage, if you bring low spirit you are on a short timer. Discard works extremely well against him, and Golem should work too, as long as you can increase your offense and spirit high enough.
If you play a Nehant deck against him, you can use Pulling the Strings and other tricks to throw his corruptions back at him and win through attrition.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] A new Equinox... Event Guide

Day 7, “Reflection: Mercenaries”:

Cost: 5 Energy
Deck: 30 cards, including:
- …than the sword
- Double Clay
- Illusory Reflection
- Magic Attack
- Mirage

Victory condition:
Kill him.

Strategy:
All cards with a guild symbol are ignored. You can’t use them.
He mainly focuses on attack and defense and as such a quick marauder deck with cards like Distraction, No Armor!or in some cases Magic Attack works well. Since most of his spells are dependent on his spirit value, using Wanted is recommended too. He often prefers attack increases over defensive ones and it’s possible to just kill him fast enough. Sabotaging his spells with Mental Prison is also a way to give you a turn respite, just don’t forget his order bonus.
Also if you defeated all Reflections so far, after two fights you should be able to buy Theya, and she’s a real asset here.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] A new Equinox... Event Guide

Day 6, “Reflection: Desert Nomads”:

Cost: 5 Energy
Deck: 30 cards, including:
- Divine Light
- Divine Punishment
- Idolatry
- Lamentation of Sol’ra
- Mercy
- Misantrophy
- Omniscience
- Sacred Nova
- Sol’ra Bumblebee
- Storm of Ptol’a
- Swarm of Scarabs

Victory condition:
Kill him.

Strategy:
This guy is though. He has a high magical offense and heals a lot (6 Mercies!!). Also while he doesn’t focus on his physical offense, he doesn’t neglect it either. Golem or even better Aelide is your best bet here, and if you have Sentence or Shadowblade, that’s a big plus. Given that some of his cards use his spirit value, reducing it via Wanted is a good idea, but it wont make him harmless.
One quirk of the AI: If he has a hand full of healing, he wont play any unless he’s hurt
Be prepared to lose a few games.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] A new Equinox... Event Guide

Day 5, “Reflection: Pirates”:

Cost: 5 energy
Deck: 20 cards, including:
- Double or Quit
- Jolly Roger
- Live Devourer
- Obesity
- Tricorne
- Wallop

Victory condition:
Kill or discard her.

Strategy:
Her order bonus damages herself too. Pirate decks can make use of the powder and provide their own to turn the damage she deals lopsided. Other than that she loses all her cards on revival and hasn’t a too dangerous deck. A quick enough offensive deck takes care of her.
Defensive decks don’t fare too well against her due to her reducing defense and dealing direct damage.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] A new Equinox... Event Guide

Day 4, “Reflection: Sap Heart”:

Cost: 5 Energy
Deck: 25 cards, including:
- Briskness
- Elfine Intimidation
- Eltarite Heritage
- Quickdraw
- Surprise Attack

Victory condition:
Kill or Discard him.

Strategy:
He attacks multiple times a turn, reduces your defense and heals by hitting you. All in all a rather tough boss, but a durable Golem deck or a strong Mage Blast deck can take him out. Since all his additional attacks are made at strength 8, a high defense helps a lot.
Also apparently when he has Root attached he doesn’t play cards very often.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] A new Equinox... Event Guide

Day 3, “Reflection: Kotoba”:

Cost: 5 Energy
Deck: 29 cards, including:
- Firon
- Keep your Guard up
- Kensensai
- Kusanagi
- The best defense
- The Emperor’s Speech
- Ultrapower
- Wakiizashi
- Weapons at Will

Victory condition:
Kill him.

Strategy:
Beware he has Dual Wild!

Important to note about his passive ability is that while it prevents penalties, setting it to a certain value, like Magic Attack, Stink Bomb or Tantadian Spear, still works.

The best strategies against him are Magic Blast, since his only defense against magic damage is a Spirit value of 1 and Portal Combat, which steals his monstrous attack. However a strong offensive deck with cards that circumvent his defense will work too, finishing him before he kills you.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] A new Equinox... Event Guide

Day 2, “Reflection: Zil Warriors”:

Cost: 5 Energy
Deck: 20 cards, including:
- Assassination
- Life Devourer
- Master Assassin
- Time to Die

Victory condition:
Kill or discard him.

Strategy:
Portal Combat and Daemonium work extremely well against this boss. Given his cards and bonus you will only survive turns where he plays Life Devourers. As an alternate plan a quick and hard-hitting deck should work, since he will not increase his defense. Also for some reason he never chains the Assassinations into a Life Devourer.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] A new Equinox... Event Guide

Day 1, “Reflection: Noz’Dingard Envoys”:

Cost: 5 Energy
Deck: 20 cards, includes:
- Double Clay
- Gust
- Lightning Bolts
- Master-Mage Robe
- Mage’s Grand Staff
- The Last Word
- Rain of Death
Victory condition:
- Kill the reflection. As long as he’s dead survival of your characters doesn’t matter.
- The reflection is subject to losing via discard.
Strategy:
He plays only spells and as such his physical offense is negligible. His strong stats are Spirit and Defense, which can be reduced by cards like Harshness, Kotoba Shadow, Reborn and Wanted to make the fight easier.
The best way to fight him is to either be very aggressive and kill him fast, or to reduce his spirit and outlast him. Discard works but is hampered by the fact that he returns most cards played to his deck and as such it is slowed down a bit.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] A new Equinox... Event Guide

A new Event dawns upon Eredan today and it is rather manageable.

Here are hints and fact for this event:

General:

- Each day people have the chance to fight a reflection with a guild-specific deck.
- For each victory you gain Half-moons, a currency for the special shop.
- You gain 10 Half-moons for your first victory, 9 for the second, and so on. That means you can gather up to 55 Half-Moons a day.
- Guild and Newcomer Boosters provides 50 Half-moons
- After getting Theya the Equinoxian you can buy Newcomer Boosters for 150 Half-Moons
- If you defeat each Reflection 10 times you can buy Theya and a Newcomer Booster. If you defeat each 5 times, you can buy Theya.

Prizes:


Costs 345 Half-moons in the Store.


Won after defeating 3 different Reflections.


Won after defeating all 9 Reflections.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] Ferrus' Guide to adventure decks

GOLEM

(Work in progress)

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] Ferrus' Guide to adventure decks

DISCARD

Works against:

  • Abyssien (Values of the Zil boss)
  • Kepher (Values of the Nomads boss)(Recurrs cards under specific conditions)
  • The Mystic Slayer’s Shadow (The Ursend Guild boss)
  • Protectors of Yses (The Thread of Time boss)

The Strategy:
This deck tries to remove cards from the opponents hand and deck as fast as possible so he loses by running out of cards. Since at least one character needs to survive the game the secondary focus of the deck is survival.
Since most cards with a discard theme are from the Zil Warriors guild and often keyed to the Circus Caste, this guide will focus on building a Zil discard deck.

Important Rules:

  • Mage with no other class gain chain when playing a non-AoE spell. AoE spells can never be part of a chain.
  • Pure mages that cast a spell dealing damge do not physically attack during the same turn.
  • There can only be one copy of any single character in a deck. If a character has more than one card, only one of those can be in a deck.
  • Guemelite characters can play spells of the same kind as their guemelite type even if they aren’t mages. They gain no inherent advantage or disadvantage by playing spells like pure mages do.
  • A character can only have one pet attached to him at a time.
  • Cards are drawn at the end of a turn. If a player can’t draw as many cards as he needs to, he has until the end of the next fight to win, otherwise he loses.
  • A perfect victory is when all opposing characters are dead and all own characters are alive at the end of the match. If the opponent loses via discard the result will never be a perfect.
  • In some adventure missions neither side can lose via discard. Pay attention to the special conditions of a mission.

+Discard Cards:+

Normal:

Blackmail

Chains and discards one card. The spirit debuff it delivers works against Treacherous , and the defense debuff is irrelevant since we are not trying to kill the opponent. The spirit reduction can however reduce the magical offense of the opponent. It’s also quite expensive so not really recommended.

Indigestion

Discards 2 or 3 if the caster is Circus. Very strong and chains for mages. Use it.

Panic

Discards 1 to 3 cards depending on how played. It can be advisable to discard the first one you draw so you get a better effect from the second one without wasting your actions. Judge the situation and use accordingly. Chains for mages and Salem.

Pickpocket

Steals 3 cards and buffs your Circus. Very good but the lack of chain and that only one can be attached to a single opponent means that you should only use one or two against most bosses.

Theft

One of the few unaligned discard cards. Steals from the deck not the hand and it’s randomness makes it a bit unreliable. Still not bad, but it has lower playing priority than most other discard cards.

Treacherous

This card depends wholly on the opponent. Against high spirit bosses it discards their entire hand, against low-spirit bosses it does nothing. Use accordingly.

Trophy:

Dragon Sacrifice

A card that can be extremely powerful and discard entire hands for just two cards of yours. However it can also do nothing. Best used when you have a grasp of the opponents deck.

Special:

Mental Syphon

Can be bought in the store for 4.000 crystal once you reach level 16. Given that you can decide how many cards to discard after seeing what the opponent has left it is a strong finisher and the mental spell type allows The Psychurgist to play it. Be careful to not card out yourself though.

+Characters:+
The key cards of this deck fall into different categories, so the important facets of a character besides their stats and abilities are their association with the Zil Warriors, their classes, their caste and their guemelite type to play the important cards. Any character not mentioned here bears no special significance aside from these and can be used accordingly.

Abyssien the Devourer:

An ideal mage for a discard deck and accordingly pricy. He is geared for survival and heals when the opponent discards. There is little to be said about him except that you want him.

Alyce:

Needs Vicious Circle for level 2 and Fabulous Destiny for level 3.
She can play anything but theft at full efficiency and then removes it from the grave. Yet she is extremely expensive. Her level 2 is recommended since it allows chaining. Her level 3 increases her defensive stats. We aren’t using non-zil shadow spells, but the other advantage of her level 3 ability is that she can still play zil shadow spells after using Break the second chain.

Councilor Ishaia:

Be very careful if you are using her. Aside from being expensive her passive ability is not of advantage here. It applies to Indigestion and changes it to “discard 4, return 2”, leaving it at a net 2 discard. However her many guilds allow her access to other useful cards and her ability can at least improve defensive spells like Ice Barrier. Her price and little use make her basically a non-option for most discard decks.

Kriss:

Another store card he can also be won with a trophy, but this trophy means you can already afford him or better characters. He can play all the non-spell discard cards which makes him useful, but as an option there are better alternatives.

Marlok the Repentant:

Needs Treacherous for level 2 and Arcanium for level 3.
A surprisingly strong option. He barely improves with level, so his level 1 is fully functional. His order bonus helps letting the enemy discard and activating it via card let’s it work as extra discard during the early turns.

N’ba, N’ta and N’taba:

N’ba is a Priest and little needs to be said about him, except that he recurrs Blackmail each turn.
N’ta is a Shadow guemelite marauder and as such quite useful. While Salem is better a deck can include both.
N’taba as the fusion of both has the advantages of both for our purposes so he can be quite useful, if expensive.

Salem:

Needs Look away
for level 3 and Panic for level 4.
Rather cheap, can cast the important spells for full effect and chains with one of them. Levels 2 and 3 are fully serviceable too. Use him.

Saphira the Zil and Telendar:

Both are too expensive to get for this deck, but if available can be useful. Their ability to chain Treacherous or Theft respectively as well as some defensive cards works well and makes for a fast game.

The Psychurgist:

Needs Blackmail for level 3.
A good option. His circus affiliation helps playing the cards and his order bonus reduces the opponents deck. His level 2 serves well and his level 3 variant has the same advantages and disadvantages Blackmail has with regards to the attribute reduction. As a mental guemelite he can play Mental Syphon.

Other cards worth considering:

The deck should be small enough so you draw the cards you need, however it can have slightly more than 20 cards without hurting its performance too much. Aside from the discard cards the rest should be focusing on defense in one way or another.
One further note regarding cards that give the opponent the choice of discarding or suffering an effect: The AI will almost never discard for them, so you get the effect.

Normal:

Good against bosses that recur cards, but a discard deck should rarely face those.

If you have priests this card will increase their survival rate by a lot.

For Circus characters a chaining +2 Defense, for all others worthless. Should you use Whip, it can be advantageous in getting some damage through.

Discards one for Circus. Generally it’s too weak to be of use, but if you know the opponents deck, it is at least a cheap card to use.

Chains, protects against some magic damage and increases the amount of cards discarded by Treacherous. Situationally useful, also very cheap.

If you rely on mages this is a superior defensive card.

Be careful with this, it makes no check if the character can play the spell, so non-Circus shadow guemelites might get a panic. If your deck fits it however it is a strong way to get your discard spells. And a surefire way to draw that one copy of Mental Syphon.

Do not use this. You want the opponent to draw out, letting him draw less cards doesn’t help you at all.

This depends on your characters. But given how useful some the order bonuses can be it is always worth inclusion. Especially Marlok, Salem and the Psychurgist profit from it.

Another useful defense card.

A weird pair of cards. Obscure reduce the ability of bosses to return cards, but you will rarely field discard against these anyway. Whip is useful, but most discard characters don’t have the attack stat to damage most bosses, so it’s ability will rarely trigger.

Same as Obscure, this is a very useful graveyard depletion and debuff, but rarely useful against the bosses this deck is used for. Not too bad, but competes with Pickpocket for the pet slot and is less useful

Cheap Variant Deck list:

Summary:

Discard is a very efficient deck and against bosses vulnerable to it, it has a very high victory chance to win, with the right setup. However the challenge is to survive long enough, since the opponent still gets a single fight after he has no cards left. It helps however that the AI rarely plays cards when this would lead to a hand size below 5 the next turn.
Especially on the cheap end the deck is more luck-based, since Panic depends on the amount of other Panics drawn, Treacherous needs enemy spirit and Pickpocket and whip are conditional. However, if a boss is vulnerable to it, it often is rather easy to discard them, so building a discard deck is worth it if you ever want to farm these bosses. In addition it is easier easy to slowly upgrade a discard deck over time as funds permit.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] Ferrus' Guide to adventure decks

PORTAL COMBAT

Works against:

  • Xzia (Values of the Kotoba boss)
  • The Great Deer (Values of the Sap of Hearts boss)
  • The Dragon (Values of Noz boss)
  • Inferno (The Ritual boss)
  • The Sand of the Arena (All except bosses)
  • The Dark Tower: Ground floor: left door: Lost Tracker

The Strategy:
This deck revolves around two cards:

The idea is to attach Demon my rise to the opponent and then exchange his high attack stat with the low one of your characters via Demonic Portal to deal high damage and receive little in return. Since the exchange happens when the portal activates, you want to have it activate a late as possible, so ideally as the second card of a chain, so you can steal any attack buffs from cards played by the opponent.

Important Rules:

  • Mage with no other class gain chain when playing a non-AoE spell. AoE spells can never be part of a chain.
  • Pure mages that cast a spell dealing damge do not physically attack during the same turn.
  • There can only be one copy of any single character in a deck. If a character has more than one card, only one of those can be in a deck.
  • Guemelite characters can play spells of the same kind as their guemelite type even if they aren’t mages. They gain no inherent advantage or disadvantage by playing spells like pure mages.
  • Nehantist decks can not include Mercenary characters.

+Characters:+
Since both key cards are spells restricted to the nehantist guild, this deck is basically a variant of Nehantist mages.

The Mages:

Almaria:

Almaria is currently the cheapest Nehantic mage character. She needs an Insensibility to level from 1 to 2.
She is solid and her damage reduction gives her a little extra protection against multiple hits. Her other abilities are irrelevant to this deck and on turns you play Demonic Portal you don’t want her order bonus active, though it can be of use if there is no portal at hand.

Amidaraxar:

He’s a mage and of the Nehant guild. he needs Desolation of the Heart for level 3. Decent stats for the deck. His passive can be useful in the rare circumstance of you having The Forbidden Book and a situation where it can be played usefully, but it’s not worth to consider normally. His order bonus can be ignored if you don’t use Carkass.

Dimizar/Zejabel:

One character, two different cards.
The second most expensive nehantic mage. Dimizar is strong. His passive means he can use cards like Brawl or Coaching with no downsides and his order bonus makes your other characters more durable. His only downside is that he increases your characters attack, but that is rarely a deciding factor.

Zejabel on the other hand is rather cheap in his level 1 form, while being even more expensive in his upgrades. For our needs however level 1 is what we want, since his increasing offense at leveling makes his defensive growths moot. And if you can afford upgrading him, then this deck is better served with his living self. His passive is basically irrelevant, though while Insensibility can be useful, it replaces a card from your starting hand and you want your key cards asap. His order bonus is extra defense and as such always useful.

Edrianne

The newest Nehant Mage, she seems perfect for Portal Combat with good stats, a good order bonus and the ability to get your portals back. She will be decent and has the potential to be cheap too.

Iron Mask:

Iron Mask is cheap and useful. He needs a Revealing the Secret for level 3, but then attaches one at the beginning of the game, reducing your deck size effectively to 19 and helping you to get your portal combo going. Order bonus makes him more durable.

Nehantic Receptacle:

Legendary nehant character. Expensive and strong. He has the same advantage to play self-harming cards Dimizar has, has good stats and his order bonus deals extra damage. His other passive however is a two-edged sword, since it can play another portal from you hand and as such can reverse the one normally played, so he needs to be played carefully.

Other characters:

Anagram:

She can chain and play Nehantic spells. Also she is cheap. However her high attack stat make her ill-suited for this deck except as a build-up character if you can’t afford a third mage.

Carkass:

Can play nehantic spells, and his attack increases with corruptions in play, which you will almost assuredly have a few of. He can give an offense boost independent of the opponent and I found that useful against the Sap of Hearts boss. If you use him consider including one copy of Tantadian Spear, Guardian’s Spear or War Axe for him.

Other cards worth consideration:

Since you want to play your combo but the minimum deck size is 20 cards, even with Iron Mask that still leaves 13 more cards. You shouldn’t hesitate to discard those or even additional copies of Demon may rise to get to your important cards, just be careful to not card out. However some cards are more useful than others, so it’s not a bad idea to improve the deck with them.

Nehantic Spells:

All spells chain with mages and as such allow you to play Demonic Portal second in the chain, stealing any attack buffs from the first opposing card played during your turns and of both during opponents turns. Corruptions work well, since they weaken the opponent further.
However, Overconfidence and Contagion reduce attack and as such should be avoided, since we want to steal that anyway. Perversion is a much better card for reducing incoming damage.
Similarly Corruption of the Soul and Tenebrium when dealing damage and any other damage spell prevent a mages physical attack, so shouldn’t be played during the same turn as the portal.
Most other nehantic spells work reasonably well.

Others Cards:

Normal:

  • Brawl removes the base attack stat of the opponent and as such can reduce damage when portal is not at hand. Dimizar and Nehantic Receptacle don’t even suffer the damage.
  • Daemonium is a poor replacement of Demonic Portal, but due to the high stats of most bosses posses can at least give a defense and offense boost for the turn.
  • Freeze removes items and as such can be useful, especially against the Noz Boss, removing his healing via Chimera. So depending on the boss one or two copies should be included.
  • Illumination can allow guemelites to draw out the cards you want from your deck. But since you have at least 2 different nehantic spells already and probably more, it’s far to unreliable to be of much use.
  • Magic Attack removes the opponents defense after his offense and thereby adds injury to insult, letting him feel his full own attack as he strikes back with the piddly 3/5 attack you gave him.
  • Wanted works basically like Revealing the Secrets, just with a higher penalty but taking a turn or two to inflict it. Since it chains it works really well and there is little reason to not use it.

Trophy:

  • Break the second chain is Recycle Magic on steroids. Not only does it put the selected spell (Portal) back into your deck, but it also plays it after all normally played cards are played. In addition as a spell it chains for mages. The downside of turning the user Nehant can be safely ignored since they already are.
  • Sentence is a card that in itself has no ties to this deck in specific, but still is a very common sight against certain bosses. The Dragon heals via Chimera and Inferno has a strong inbuilt heal. In both cases a well-timed sentence can deal significant damage and accelerate the fight.
  • Spirit Master is mostly discard fodder, but since it can return two portals in some situations it can prove useful. It can also be played during the turn Temporalis activates.

Event:

  • Key of the Eternal is of circumstantial use. Many bosses have strong order bonuses, so by preventing them you will often get an advantage that outweighs the loss of yours. While I personally found it very useful against Inferno, it’s use is still situational.

Cheap Variant Deck list:

Summary:

Portal Combat is a very chance-dependent deck, utilizing a specific combo and needing to get it running to win. Sometimes bad draws will ruin your game, sometimes you get dream draws and a boss playing into your hands. Due to the overpowering offense many bosses have, it is a very useful and strong deck against them and any player intending to farm these bosses should really consider using it against them.
I use mine as a go-to solution to all the bosses listed.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] Ferrus' Guide to adventure decks

What is this?
This guide is supposed to give a short introduction and guide to the 3 decks every player should sooner or later get to successfully fight in adventure mode. These 3 decks are:

  • Demonic Portal (Portal Combat)
  • Discard
  • Golem

Each of these decks is very useful in adventure mode and can for a relatively low investment give a player high victory chances against most campaign bosses. You are never guaranteed a victory, but some decks come very close to always winning against some bosses and all these decks are quite versatile in their use.
They are by no means the only ways to approach those bosses, but they are reasonably cheap to make and reliable.
This is no deck list but more a short essay on the decks and what to consider, since fluctuating market prices, regular card releases and personal play styles make building an ideal cheap deck different for everybody.

Without further ado:

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] Kong Clan Leader

Before committing to this I want to know the details of the clan system.

So far we only know there will be clan stuff and a leader can nominate officers. Depending on the details and the privileges of the officers we might need someone with more regular online times or not.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Kongregate Multiplayer Games / [Eredan iTCG] No more crystals

If this problem still persists: See if you have a red triangle next to your name in the level room. It means you quit games too often and get an XP and crystal penalty.

You need to finish games normally to lower it again. And while adventure missions are affected by it, they don’t count for it.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Swords & Potions / New Guild, the "Modest" Merchants

If you can spare an invite, I’d want one. I’ve been pretty active and have some contribution to spare.

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Swords & Potions / Guild Recruitment

Can I get an invite? I don’t want to wastall that contribution

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Swords & Potions / Looking For A Guild?

I’m looking for a guild too

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Swords & Potions / Guild for helping people with buildings

Could I have an invite please?

 
avatar for Ferrus_Animus Ferrus_Animus 24 posts
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Topic: Heroes of Gaia / Suggestions

I too dislike the whole farming process, but people need resources, so I think the following would be good:

1. Reduce the fame factor for declaring war to x4 or x3
2. Give a percentage bonus to income when not at war
3. Allow people to bet on arena fights. Right now you get some honor and few pwople fight.
If people could bet stuff and get a respective payout (like 250% on even matches, increased if the winner is weaker than the loser) they would fight more in the arena and farm less weak players.