Recent posts by taemyr on Kongregate

Flag Post

Topic: AdVenture Capitalist / Endgame Asymptotic Behavior

Originally posted by Cregan:

One big problem: [AI term] and [Shop Term] are not independent. More AI equals more income, which in turn equals more shops.

I therefore think that M’ is not simply the product of the terms you mentioned.

The equation does not depend on the terms being independent. It states that the amount of money you earn at any point in time is equal to the money you get from shops times the factor from AI’s times some stuff that is essentially constant in the endgame.

Flag Post

Topic: AdVenture Capitalist / Game stopped saving... can't seem to import :(

Originally posted by OverdriveX:

Hey guys,

I got up to 4 duodecillion AIs last night. When I woke up, it was at 14 AIs. I came back to the game in the afternoon and it reverted back to 4 duodecillion AIs… Luckily I had an exported save of when I reached 14 duodecillion, but I’m not sure how to import it. When I click on import and then OK, the game just hard resets…

Does anyone have any ideas?

Get the save into the clipboard, ie. select all of it in a text editor and press ctrl+c, then click import in the game.

Flag Post

Topic: AdVenture Capitalist / 1750 Newstands Hump - How to get over it?

Originally posted by RoboTurtle:

Angel investor growth at the high end in this game is linear, not exponential. Doubling your number of angel investors doubles your income, but also doubles the cost for each additional new angel investor.

This is wrong. Cost of angles grows quadratically, not exponentially. So the time to double your angles will increase, but you will be getting more angles pr second when you have higher income from your angles.

Flag Post

Topic: AdVenture Capitalist / Scientific Notation?

Originally posted by Akheris:

The numbers are getting too big (even with the scientific notation).I’m getting octovigintillions and i have any idea of what that is. It’s really hard to represent that kind of money.

It’s just exponential growth, it will not get out of range of scientific notation in your lifetime. 1 octovigintillion= 1*1087.

Flag Post

Topic: BloodRealm / Easy way to fix matchmaking and stop scaring away most newbies

How much mana your opp has is visible and can be tracked. The AI does not cheat on mana availability.

Flag Post

Topic: Outernauts / Outernauts Guide

You can aldo move buildings. If you want the building, but not in its curent location

Flag Post

Topic: GemCraft Labyrinth / Monster nest summon multiplier.

It increses your summon multiplier by 0.1. It does not increase the xp from summoned monsters.

Flag Post

Topic: GemCraft Labyrinth / Damage required for WGTF Completion

I think WGTF only affects HP. Which means that armor is less of a concern, ie. if armor is noticable you wouldn’t kill the monsters anyway because of their HP.

Flag Post

Topic: GemCraft Labyrinth / Couple of Newbie questions

Originally posted by PIXARUS:

Both your ideas with amps are baaaaaad. Amp boosting 1 tower gives it 100% amplification, while amp boosting 8 towers gives 8 * 30% = 240%. For best efficiency, have every amp have 5 or 6 nearby towers for 5 * 60% = 300% or 6 * 50% = 300%.

This is also bad. You are assuming that multiple amplifiers are added together linearly, but they are not. Ignoring specials they add together quadratically.
Remeber that amps boost damage, speed and special. Also range but that is not important.
The inrease in damage benefits from an increase in speed so an increase of 20% to both speed and damage would be an increase of 44% to dmg/sec. This means that 1 tower for every 8 amps is optimal.

Flag Post

Topic: GemCraft Labyrinth / Leveling low level

Originally posted by narutohuman:

summon with max g1 & g2 to summon 1 less than you kill
you dont neeed to send the wave- make sure you dont kill another monster!
set gem priority to structure
finish charging
get high summon :P

the proz say that the magic number to get x50 summon multiplier is kill 1607 summon 1606. I think its more like 1609/1608

can you make a youtube tutorial of this or post up a tutorial already made because ive heard of this but its sounding like freaking rocket science to me at this point…

Yes, however 2k non-combined kills is an amulet, so the 1606 number is a bit irrelevant.
The way to go is to get 2000 kills on a gem, then summon so you have 1 kill more than you have summoned. Then end the level.

Flag Post

Topic: GemCraft Labyrinth / Best Gem?

But remember that the poison bonus damage only fires once. The bonus from red will fire each time the gem hit. So I am not convinced that poison scales better than red.

Flag Post

Topic: GemCraft Labyrinth / Kill 7,000 monsters challenges

Don’t use swarm monsters.

If you don’t have premium then use armored only* and x1 monsters. Use summoning to get the required number of monsters. The reason is that you want more mana pr monster so that you get more profit from summoning, which means that you get better gems so that you can summon more monsters and gain more mana.

*Some recommend random waves and restarting until you get 2 or 3 giant waves in the first 10 or so waves. The goal then is to summon on those waves to get a mana farm going quickly.

Without premium the 7k kills amulets is decidendly the most difficult that you can acomplish.

Flag Post

Topic: GemCraft Labyrinth / Challenges

Endurance with one of the gem colours barred. (only interesting for orange, lime or yellow)

Flag Post

Topic: GemCraft Labyrinth / Squish out?

Also, if your gem is in a tower you don’t want all that much lime. You’l seldom hit more than 50 monsters anyway.

Flag Post

Topic: GemCraft Labyrinth / Level 100 - Too Low To Beat Endurance?

Level 100 should be sufficient to finish endurance on the earlier maps, although max battle modifiers might be tough.
Other than that you can do the pylon trick. Get all the battle amulet on a pylon map, then summon until you have killed excactly one monster more than you have summoned. Then charge the pylon without killing any more monsters. This gives a nice xp boost.

Flag Post

Topic: GemCraft Labyrinth / Traps verse Towers

You’l want your main trap one step in anyway. Otherwise you only get 4 amps.

Flag Post

Topic: GemCraft Labyrinth / Mana

So with 5000000 monsters summoned and 5000001 monsters killed, what will your xp modifier be?

Flag Post

Topic: GemCraft Labyrinth / G7

More summoning=More monsters=More mana.

Flag Post

Topic: GemCraft Labyrinth / highest wave beaten on stats page

My stat page also states wave 1336 as highest wave beaten. I have finished endurance several times.

Flag Post

Topic: GemCraft Labyrinth / Is ritual bad?

Originally posted by Lurlock:

The question is, are the points from Ritual added on before or after the Focus multiplier? Because that would make a world of difference. If they’re added first, then Focus would make Ritual even more effective by multiplying those points as well. If they’re added afterwards, however, it’s much less of a bonus.


Originally posted by superxchloe:

then it’s a glitch in the game. To quote the spell info panel, the extend mana pool spell:
“Rises the mana limit by half of the original limit…”

Interesting. I have verbose spell panels turned off myself.

Flag Post

Topic: GemCraft Labyrinth / Is ritual bad?

You know it’s possible to test your assumptions before presenting them as fact.

This is what happes when I try removing my skill points in focus and ritual:
No skill in either focus or ritual: 1200 initial max mana. 1800 after first extension. So +600
With ritual: 1697 initial max mana. 2297 after fiirst extension. So +600
Focus and no ritual: 28680 initial max mana. 43020 after first extension. So + 14340
Focus and ritual: 29177 initial max mana. 43517 after first extension. So +14340

Definitly looks like only focus increases the amount of max mana gained.

Flag Post

Topic: GemCraft Labyrinth / Is ritual bad?

Ritual: Increases initial mana, and initial max mana pool.
Focus: Increases initial mana, and initial max mana pool, and the amount max mana pool increases with each cast of the spell.

That last part makes a difference.

Edit: I hit 200k max mana pool at x1.6.

Flag Post

Topic: GemCraft Labyrinth / Is ritual bad?

Not really comparable. Because focus increases the amount of mana you get pr extension. So each extension will cost more, but it will also give more so you don’t need as many.

Flag Post

Topic: GemCraft Labyrinth / Is ritual bad?

Yes, and that 1k extra initial mana pool means that almost all mana pool extensions will cost 900 extra mana. That adds up to about 1 mil mana over an endurance run.

Edit: Which really is near enough to nothing at all.

Flag Post

Topic: GemCraft Labyrinth / The Most Important Tips of this game is:

I am not convinced that this is better. You have to wait for the monsters to enter the map. (You obviously put the shrines so that they capture the square before the first visible square). My way you don’t even start the waves moving, so you can do it as fast as you are able to enter the commands.