
Topic: AdVenture Capitalist /
You know it's time to reset when...
Originally posted by cdgx:
And you should reset like now then. Let me explain this: It goes roughly so ..
Let’s say your reset (from zero to all upgrades) takes 5 minutes. (It takes me 3 or so, some people do it within 2..). Lets say that the income during the reset process is negligible, near zero. For this calculation zero.
At 50 or so quattordecillion AI’s he will not be able to buy the last upgrade after 5 minutes. On my last upgrade I needed to wait a couple of hours to be able to aford capetalistic!, and this was with about the same amount of AI’s



Topic: AdVenture Capitalist /
You know it's time to reset when...
I aim to reset when 1. I have time to rebuild. and 2. resetting will leave me with more total money earned the next time I will have time to rebuild. Ie. when the money I lose while rebuilding will be regained by the next time time I can consider resetting.



Topic: AdVenture Capitalist /
You know it's time to reset when...
Originally posted by Throbkin:
Buying a single newspaper stand costs more than your all time cash earned
This can never happen. Cost of newspapers “only” increases with 15% for each newspaper.



Topic: AdVenture Capitalist /
I'm starting to hate this game... to low...
Originally posted by cornucanis:
The reason you get those sort of Angel Investor returns is because the formula for earned Angel Investors isn’t a linear function, but an exponential one. This means the higher you get (on either axis, investors or total cash) the steeper the curve for required cash gets. A good rule of thumb is any time you want to double your Angel Investors, you’ll need FOUR times the total cash earned, since the formula is squared. If you want 3 times the angels you have to earn 9 times the total cash, which is pretty equivalent to the situation you described.
Angel Investors cost is quadratic, not exponential. Exponential would be something like every time you want 5 newspapers you need to double your cash earned. – Fortunately we don’t have to deal with that.



Topic: AdVenture Capitalist /
Endgame Asymptotic Behavior
Originally posted by Cregan:
One big problem: [AI term] and [Shop Term] are not independent. More AI equals more income, which in turn equals more shops.
I therefore think that M’ is not simply the product of the terms you mentioned.
The equation does not depend on the terms being independent. It states that the amount of money you earn at any point in time is equal to the money you get from shops times the factor from AI’s times some stuff that is essentially constant in the endgame.



Topic: AdVenture Capitalist /
Game stopped saving... can't seem to import :(
Originally posted by OverdriveX:
Hey guys,
I got up to 4 duodecillion AIs last night. When I woke up, it was at 14 AIs. I came back to the game in the afternoon and it reverted back to 4 duodecillion AIs… Luckily I had an exported save of when I reached 14 duodecillion, but I’m not sure how to import it. When I click on import and then OK, the game just hard resets…
Does anyone have any ideas?
Get the save into the clipboard, ie. select all of it in a text editor and press ctrl+c, then click import in the game.



Topic: AdVenture Capitalist /
1750 Newstands Hump  How to get over it?
Originally posted by RoboTurtle:
Angel investor growth at the high end in this game is linear, not exponential. Doubling your number of angel investors doubles your income, but also doubles the cost for each additional new angel investor.
This is wrong. Cost of angles grows quadratically, not exponentially. So the time to double your angles will increase, but you will be getting more angles pr second when you have higher income from your angles.



Topic: AdVenture Capitalist /
Scientific Notation?
Originally posted by Akheris:
The numbers are getting too big (even with the scientific notation).I’m getting octovigintillions and i have any idea of what that is. It’s really hard to represent that kind of money.
It’s just exponential growth, it will not get out of range of scientific notation in your lifetime. 1 octovigintillion= 1*10^{87}.



Topic: BloodRealm /
Easy way to fix matchmaking and stop scaring away most newbies
How much mana your opp has is visible and can be tracked. The AI does not cheat on mana availability.



Topic: Outernauts /
Outernauts Guide
You can aldo move buildings. If you want the building, but not in its curent location



Topic: GemCraft Labyrinth /
Monster nest summon multiplier.
It increses your summon multiplier by 0.1. It does not increase the xp from summoned monsters.



Topic: GemCraft Labyrinth /
Damage required for WGTF Completion
I think WGTF only affects HP. Which means that armor is less of a concern, ie. if armor is noticable you wouldn’t kill the monsters anyway because of their HP.



Topic: GemCraft Labyrinth /
Couple of Newbie questions
Originally posted by PIXARUS:
Both your ideas with amps are baaaaaad. Amp boosting 1 tower gives it 100% amplification, while amp boosting 8 towers gives 8 * 30% = 240%. For best efficiency, have every amp have 5 or 6 nearby towers for 5 * 60% = 300% or 6 * 50% = 300%.
This is also bad. You are assuming that multiple amplifiers are added together linearly, but they are not. Ignoring specials they add together quadratically.
Remeber that amps boost damage, speed and special. Also range but that is not important.
The inrease in damage benefits from an increase in speed so an increase of 20% to both speed and damage would be an increase of 44% to dmg/sec. This means that 1 tower for every 8 amps is optimal.



Topic: GemCraft Labyrinth /
Leveling low level
Originally posted by narutohuman:
summon with max g1 & g2 to summon 1 less than you kill
you dont neeed to send the wave make sure you dont kill another monster!
set gem priority to structure
finish charging
get high summon :P
the proz say that the magic number to get x50 summon multiplier is kill 1607 summon 1606. I think its more like 1609/1608
because
can you make a youtube tutorial of this or post up a tutorial already made because ive heard of this but its sounding like freaking rocket science to me at this point…
Yes, however 2k noncombined kills is an amulet, so the 1606 number is a bit irrelevant.
The way to go is to get 2000 kills on a gem, then summon so you have 1 kill more than you have summoned. Then end the level.



Topic: GemCraft Labyrinth /
Best Gem?
But remember that the poison bonus damage only fires once. The bonus from red will fire each time the gem hit. So I am not convinced that poison scales better than red.



Topic: GemCraft Labyrinth /
Kill 7,000 monsters challenges
Don’t use swarm monsters.
If you don’t have premium then use armored only* and x1 monsters. Use summoning to get the required number of monsters. The reason is that you want more mana pr monster so that you get more profit from summoning, which means that you get better gems so that you can summon more monsters and gain more mana.
*Some recommend random waves and restarting until you get 2 or 3 giant waves in the first 10 or so waves. The goal then is to summon on those waves to get a mana farm going quickly.
Without premium the 7k kills amulets is decidendly the most difficult that you can acomplish.



Topic: GemCraft Labyrinth /
Challenges
Endurance with one of the gem colours barred. (only interesting for orange, lime or yellow)



Topic: GemCraft Labyrinth /
Squish out?
Also, if your gem is in a tower you don’t want all that much lime. You’l seldom hit more than 50 monsters anyway.



Topic: GemCraft Labyrinth /
Level 100  Too Low To Beat Endurance?
Level 100 should be sufficient to finish endurance on the earlier maps, although max battle modifiers might be tough.
Other than that you can do the pylon trick. Get all the battle amulet on a pylon map, then summon until you have killed excactly one monster more than you have summoned. Then charge the pylon without killing any more monsters. This gives a nice xp boost.



Topic: GemCraft Labyrinth /
Traps verse Towers
You’l want your main trap one step in anyway. Otherwise you only get 4 amps.



Topic: GemCraft Labyrinth /
Mana
So with 5000000 monsters summoned and 5000001 monsters killed, what will your xp modifier be?



Topic: GemCraft Labyrinth /
G7
More summoning=More monsters=More mana.



Topic: GemCraft Labyrinth /
highest wave beaten on stats page
My stat page also states wave 1336 as highest wave beaten. I have finished endurance several times.



Topic: GemCraft Labyrinth /
Is ritual bad?
Originally posted by Lurlock:
The question is, are the points from Ritual added on before or after the Focus multiplier? Because that would make a world of difference. If they’re added first, then Focus would make Ritual even more effective by multiplying those points as well. If they’re added afterwards, however, it’s much less of a bonus.
After.
Originally posted by superxchloe:
then it’s a glitch in the game. To quote the spell info panel, the extend mana pool spell:
“Rises the mana limit by half of the original limit…”
Interesting. I have verbose spell panels turned off myself.



Topic: GemCraft Labyrinth /
Is ritual bad?
You know it’s possible to test your assumptions before presenting them as fact.
This is what happes when I try removing my skill points in focus and ritual:
No skill in either focus or ritual: 1200 initial max mana. 1800 after first extension. So +600
With ritual: 1697 initial max mana. 2297 after fiirst extension. So +600
Focus and no ritual: 28680 initial max mana. 43020 after first extension. So + 14340
Focus and ritual: 29177 initial max mana. 43517 after first extension. So +14340
Definitly looks like only focus increases the amount of max mana gained.
