Recent posts by taemyr on Kongregate

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Topic: BloodRealm / Easy way to fix matchmaking and stop scaring away most newbies

How much mana your opp has is visible and can be tracked. The AI does not cheat on mana availability.

 
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Topic: Outernauts / Outernauts Guide

You can aldo move buildings. If you want the building, but not in its curent location

 
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Topic: GemCraft Labyrinth / Monster nest summon multiplier.

It increses your summon multiplier by 0.1. It does not increase the xp from summoned monsters.

 
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Topic: GemCraft Labyrinth / Damage required for WGTF Completion

I think WGTF only affects HP. Which means that armor is less of a concern, ie. if armor is noticable you wouldn’t kill the monsters anyway because of their HP.

 
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Topic: GemCraft Labyrinth / Couple of Newbie questions

Originally posted by PIXARUS:

Both your ideas with amps are baaaaaad. Amp boosting 1 tower gives it 100% amplification, while amp boosting 8 towers gives 8 * 30% = 240%. For best efficiency, have every amp have 5 or 6 nearby towers for 5 * 60% = 300% or 6 * 50% = 300%.

This is also bad. You are assuming that multiple amplifiers are added together linearly, but they are not. Ignoring specials they add together quadratically.
Remeber that amps boost damage, speed and special. Also range but that is not important.
The inrease in damage benefits from an increase in speed so an increase of 20% to both speed and damage would be an increase of 44% to dmg/sec. This means that 1 tower for every 8 amps is optimal.

 
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Topic: GemCraft Labyrinth / Leveling low level

Originally posted by narutohuman:

summon with max g1 & g2 to summon 1 less than you kill
you dont neeed to send the wave- make sure you dont kill another monster!
set gem priority to structure
finish charging
get high summon :P


the proz say that the magic number to get x50 summon multiplier is kill 1607 summon 1606. I think its more like 1609/1608
because


can you make a youtube tutorial of this or post up a tutorial already made because ive heard of this but its sounding like freaking rocket science to me at this point…

Yes, however 2k non-combined kills is an amulet, so the 1606 number is a bit irrelevant.
The way to go is to get 2000 kills on a gem, then summon so you have 1 kill more than you have summoned. Then end the level.

 
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Topic: GemCraft Labyrinth / Best Gem?

But remember that the poison bonus damage only fires once. The bonus from red will fire each time the gem hit. So I am not convinced that poison scales better than red.

 
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Topic: GemCraft Labyrinth / Kill 7,000 monsters challenges

Don’t use swarm monsters.

If you don’t have premium then use armored only* and x1 monsters. Use summoning to get the required number of monsters. The reason is that you want more mana pr monster so that you get more profit from summoning, which means that you get better gems so that you can summon more monsters and gain more mana.

*Some recommend random waves and restarting until you get 2 or 3 giant waves in the first 10 or so waves. The goal then is to summon on those waves to get a mana farm going quickly.

Without premium the 7k kills amulets is decidendly the most difficult that you can acomplish.

 
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Topic: GemCraft Labyrinth / Challenges

Endurance with one of the gem colours barred. (only interesting for orange, lime or yellow)

 
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Topic: GemCraft Labyrinth / Squish out?

Also, if your gem is in a tower you don’t want all that much lime. You’l seldom hit more than 50 monsters anyway.

 
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Topic: GemCraft Labyrinth / Level 100 - Too Low To Beat Endurance?

Level 100 should be sufficient to finish endurance on the earlier maps, although max battle modifiers might be tough.
Other than that you can do the pylon trick. Get all the battle amulet on a pylon map, then summon until you have killed excactly one monster more than you have summoned. Then charge the pylon without killing any more monsters. This gives a nice xp boost.

 
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Topic: GemCraft Labyrinth / Traps verse Towers

You’l want your main trap one step in anyway. Otherwise you only get 4 amps.

 
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Topic: GemCraft Labyrinth / Mana

So with 5000000 monsters summoned and 5000001 monsters killed, what will your xp modifier be?

 
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Topic: GemCraft Labyrinth / G7

More summoning=More monsters=More mana.

 
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Topic: GemCraft Labyrinth / highest wave beaten on stats page

My stat page also states wave 1336 as highest wave beaten. I have finished endurance several times.

 
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Topic: GemCraft Labyrinth / Is ritual bad?

Originally posted by Lurlock:

The question is, are the points from Ritual added on before or after the Focus multiplier? Because that would make a world of difference. If they’re added first, then Focus would make Ritual even more effective by multiplying those points as well. If they’re added afterwards, however, it’s much less of a bonus.

After.

Originally posted by superxchloe:

then it’s a glitch in the game. To quote the spell info panel, the extend mana pool spell:
“Rises the mana limit by half of the original limit…”

Interesting. I have verbose spell panels turned off myself.

 
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Topic: GemCraft Labyrinth / Is ritual bad?

You know it’s possible to test your assumptions before presenting them as fact.

This is what happes when I try removing my skill points in focus and ritual:
No skill in either focus or ritual: 1200 initial max mana. 1800 after first extension. So +600
With ritual: 1697 initial max mana. 2297 after fiirst extension. So +600
Focus and no ritual: 28680 initial max mana. 43020 after first extension. So + 14340
Focus and ritual: 29177 initial max mana. 43517 after first extension. So +14340

Definitly looks like only focus increases the amount of max mana gained.

 
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Topic: GemCraft Labyrinth / Is ritual bad?

Ritual: Increases initial mana, and initial max mana pool.
Focus: Increases initial mana, and initial max mana pool, and the amount max mana pool increases with each cast of the spell.

That last part makes a difference.

Edit: I hit 200k max mana pool at x1.6.

 
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Topic: GemCraft Labyrinth / Is ritual bad?

Not really comparable. Because focus increases the amount of mana you get pr extension. So each extension will cost more, but it will also give more so you don’t need as many.

 
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Topic: GemCraft Labyrinth / Is ritual bad?

Yes, and that 1k extra initial mana pool means that almost all mana pool extensions will cost 900 extra mana. That adds up to about 1 mil mana over an endurance run.

Edit: Which really is near enough to nothing at all.

 
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Topic: GemCraft Labyrinth / The Most Important Tips of this game is:

I am not convinced that this is better. You have to wait for the monsters to enter the map. (You obviously put the shrines so that they capture the square before the first visible square). My way you don’t even start the waves moving, so you can do it as fast as you are able to enter the commands.

 
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Topic: GemCraft Labyrinth / Is ritual bad?

No, I don’t mean is it worth the skill points spent. I mean is it worth the increase in cost to extend mana pool. Ie. is the skill worth it if you got it for free.

 
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Topic: GemCraft Labyrinth / Is ritual bad?

Do you lose out by having high mana from ritual?
Since this increases your initial max mana, but don’t increase your max mana gain from the mana pool spell…
It will essentially set up a tax on latter mana pool extensions equal to 90% of the mana you gain from amulets.

This is in contrast to the focus skill, which increases the amount your max mana increases with when casting mana pool, thus insuring that you’l need to cast it less often.

 
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Topic: GemCraft Labyrinth / The Most Important Tips of this game is:

Originally posted by LEECHUNYU:

but the main point is I havent play them yet, I think I can be better then you

No you haven’t. Because you have spent around 100 hours replaying the first map. Time which could have been spent doing endurance runs for xp.

Also, you can’t beat that score. It’s essentially impossible because there is a max score you can get from endurance. In theory it’s possible to get a higher score from summoning on a non-endurance map. But this would entail summoning 100k monsters/wave, which I don’t think any computer can handle.

Originally posted by LEECHUNYU:

May be you dont know why I have many time to play like that. I am a Market trader in Hong Kong, while I am waiting my profit chance appear, I just click this game, so…. I can “click” around 4-7 hours one day

Or you could start an endurance run and put the game on pause when not playing. So playing in this way is not really meaningfull even when you only have slots of 5 mins for game at a time. (If you only have 5 min to play at a time, and you have to switch computer, or turn your computer off, between those slots then replaying level 1 for amulets might be worth it. But even then probably only when you reach a point where you can’t beat a new map.)

Edit: also when I think about it replaying G13 is probably not the fastets way to get amulets. If you want to go down that route here is what I recommend; Get a macro recorder. Start recording. Play F13 on edurance, no other setting will matter. sell your wild gem. create 2 grade 2 gems. use those to gems to bomb the nest. (Probably only one is needed, but use two so that your macro doesn’t come up short). build 10 towers, 5 amps and 2 shrines. create a whole table with gems of grade 1. Use that to summon. Do this until you have summoned 300 monsters, taking care that you have at least one wave with 50 monsters summoned. Bomb your tower with three gems. Net result, 9 amulets in 10 seconds. And then you just replay the macro, as often as you can be bothered.

 
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Topic: GemCraft Labyrinth / The Most Important Tips of this game is:

Originally posted by LEECHUNYU:

um…. it is the difference way to using time, for example:

I use two hours for gain mana, then use one hour to reach 100,000 XP
You use 1 hour, to reach 25,000, then one more hour for another 35,000, then one more hour for last 40000 new record.

I dont feel that any difference between them, but my method can get more mana for future.

It is painful on the starting point, but I can watching TV and browsing Web at the same time

I use 4 hours to gain 10,000,000 xp.