Recent posts by Beegum on Kongregate

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Topic: Reactor idle / Share Metropolis build

 photo Untitled_zpsw29466hm.png

Making a mistake with gen4s can be quite costly… I used too many isolations.

 
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Topic: Reactor idle / Share Metropolis build

Originally posted by jurasea:

If anyone needs my build here’s save: http://freetexthost.com/u5adt3bt4m (tripple-click normally does “select all text” trick, and don’t forget to store yours somewhere first)

Originally posted by primeprover:
Originally posted by jurasea:

60 Generators, 73 Power cells, 124 Pumps


Some of those power cells could be turned into isos.
What is the limitation of this build? I would guess lack of water. Isos would mean you could save some space to get the same heat output. Maybe this could be used to allow more space for pumps.
I would consider making the rectangle of generators slightly more square with around the same number of generators. If you can make it large enough that you can get rid of the heat at the top and bottom that would be a bonus as that would be more space for pumps and a simpler build.


agreed, there’s some improvement reserves but it comes at cost, current design allows easily balance heat production vs generator absorbing capacity (less red cells, more yellow and vice-versa) after each element upgrade (gen/pipe/pump/powercell) whilst majority of other designs means just waiting till they get enough resources to upgrade all elements at once (gradual upgrade won’t make much of a difference because other elements aren’t ready yet) .. meaning large share of ticks below optimal performance.
thus I won’t have to rebuild map after each upgrade for optimal efficiency, it’s rather low cost macromanagement solution (with relatively high performance).
But we all know nothing’s perfect in dynamics..


P.S. isos are better replacement to save space if they are above 100%, otherwise effect is generally opposite (thus upgrade costs [isos vs power cell] matters)


I think the idea is that an isolation of 25% touching 4 heat sources is equal to a heat source to some extent… Now 65% is really quite easy to get, so that is worth more than a heat cell if it touches 2.
 
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Topic: Reactor idle / Single heat cell map

This design allowed me to place the 4th 65% isolation on the lvl 3 (17q upgrade), I think, thorium? Of course I have to take it out to put in batteries for overnight.

 photo SHCring_zpss4pcnrfn.png

 
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Topic: Reactor idle / stupid water/heat cross-over trick

“Steam blows a fan blade.” (as it travels up a chimney)

If you have a fan it is actually a generator and could, with minor alterations be used to create energy. The water is probably used to increase the heat differential between hot and cold, often by evaporation or other, generally cheap means. Water used in such a way is often heated but otherwise unaltered… well to some extent, obviously there aren’t any (large at least) fish in it. As to how the generator itself works there are a couple types. They all work by moving a coil through a magnetic field. or a magnetic fields through a coil… generally it doesn’t matter since both are coils and there isn’t that much permanent magnet necessary really. You could just look it up on the wiki.

 
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Topic: Reactor idle / My Most Efficient Reactor Designs

Right, another good reason this thread and the beginner guide thread should be stickied. There’s also a water designs we could probably dig up as it has some lower level stuff going on. But those are there too I think. It’s like there’s no moderators here… hmmm….

 
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Topic: Reactor idle / Single heat cell map

You can get quite a lot of water this way and it feels like you’re really using pipe capacity a lot for the upgrades which is rather cheaper at first.

 photo SHC_zpsfwt1woek.png

 
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Topic: Reactor idle / My Most Efficient Reactor Designs

Originally posted by Helvetier:

Generel question: I have water now. But I don’t understand how it works. Before I had water, I helped myself with excel to calculate if my Generators would blow or not. But I don’t get it how water got calculated. Who can help?

This is definitely the wrong the thread for begginner questions about water, surely this question is answered in other forum topics. Gen2 take a little bit of water 1 water turns into 100 energy, they start at 5000 which is .5million heat to energy. Gen3 is 200:1 and Gen 4 is 400:1 I think, I don’t have Gen4 yet. The silver water pumps act as pipes the ground water pumps do not, sort of… They act like a pipe for a pipe allowing water to flow through and adding to it but not for anything else.

SO, what you do is you make a spreadsheet with Pump production, Gen water capacity, gen energy creation, and heat production. You make sure the pump ration can supply the water and the generator to heat ratio can handle the heat. I use two columns one for the amount of water, then I multiply that in the next column to get the amount of heat/energy this represents.

 
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Topic: Reactor idle / Generator Max Water

Water converts to power at 100:1 for gen2 so it’s good right out of the box… 5000 water is 500000 (.5mil) heat to energy.

 
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Topic: Reactor idle / My Most Efficient Reactor Designs

Originally posted by skycrawler:
Originally posted by Beegum:


EDIT:
Now I guess I should fit the last on on here:
 photo metro_zps1rdmrscy.png

I made some minor improvements to this one: Fit one more cell in and got rid of the heat exchangers, while only losing 1 battery.

You should post it, lol, I fit one more in too, but used heat exchanges. And then I went to thorium. Which this setup is almost ideal for as is. Just replace every other cell with a thorium and a battery in the in between ones.

 
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Topic: Reactor idle / Questions about Single Heat Cell map

No, research not allowed. I waited.

 
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Topic: Reactor idle / Single heat cell is not worth the money

Oh, I find it the best thing to upgrade every once and a while. Especially if you consider heat cell upgrades to only cost 20%. It provides about 2.3% of my income. Someone further on said it was about 1% of theirs. Since you can’t put research on the map it will always contribute to your income… well, I suppose late game you’ll have all map upgrade costs on a spreadsheet.

Last time I crunched the figures it was 1B per quad invested, City was 1.53 and Metro was 1.07… I did the same thing for research and found that my lower maps were not nearly upgraded enough.

 
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Topic: Reactor idle / My Most Efficient Reactor Designs

Originally posted by DynamiteCCake:
Originally posted by Beegum:

 photo 21_zps1vtwm3je.png

Twenty one. Cost some upgrades for the pipe that may not be worth it. lol, 20 can be done w/o heat pipes so it may be of questionable value especially concerning the lack of batteries as well, meaning they need upgraded more. Still… 21… I had 21 on this another way but when you cross thread the pumps sometimes you end up with not enough water…. even after I had the huge pipes…

EDIT: I improved it so that it does not need as large of pipe by moving the top and bottom of the 4 in a row in and adding pumps… also allowed me to ad 3 batteries a bit lower… changed and additional pipe to pump down there too.
Anyway, TWENTY ONE!
EDIT:
Now I guess I should fit the last on on here:
 photo metro_zps1rdmrscy.png

lol
EDIT!:With edits to the map above (and some clean up for another couple batteries) as noted 21 is definitely worth it as heat exchanges are not even a $1quad to upgrade at this point. Batteries, however, dictate that one or more will have to come out for bed without some expensive upgrades.

Those are not the most efficient. Those are actually bad at that level. Here are some more efficient ones. https://i.imgur.com/pQxqvD1.png http://prntscr.com/9djnqu

Maybe. Tell me why.

EDIT: Here’s the thing, right now, I’m more interested in getting thorium in there, so upgrading the generators does make sense, but the reasoning about heat exchanges is flawed… You’re asking me to waste 23 spaces on heat cells to avoid using some heat exchanges? I know this challenge was made by a different person. Anyway, most likely I’ll put in thorium.

 
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Topic: Reactor idle / My Most Efficient Reactor Designs

Originally posted by LoshZmei:

If you have excangers on the map your design sux!
You can forget about efficiency!

I get 5% more output with the additional 4:4:1 setup. It is on city. I can fit one more on metro as well… that one is only like 3%. I mean that’s 5% or 3% faster. Heat exchanges are quite cheap to upgrade. I feel like you, um, over estimate your understanding of the term efficient. I did have them all fill up with power to cell today, so it wasn’t so efficient today, and I should have replaced one reactor with batteries, but, on the other hand, I made a super ton of money, so everything is fine as far as I’m concerned, it won’t fill up while I’m gone tommorow… I simply did not expect to be gone quite so long. So… I feel like it’s definitely an appropriate map for this thread.

 
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Topic: Reactor idle / Anything better than 1:1?

It’s based on upgrade costs as well as design. You’ll see Gen4s using 3 GWPs per generator.

 
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Topic: Reactor idle / need help

5000 water is 500K heat for Gen2s, so, Yes! Oh, yes…

 
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Topic: Reactor idle / My Most Efficient Reactor Designs

 photo 21_zps1vtwm3je.png

Twenty one. Cost some upgrades for the pipe that may not be worth it. lol, 20 can be done w/o heat pipes so it may be of questionable value especially concerning the lack of batteries as well, meaning they need upgraded more. Still… 21… I had 21 on this another way but when you cross thread the pumps sometimes you end up with not enough water…. even after I had the huge pipes…

EDIT: I improved it so that it does not need as large of pipe by moving the top and bottom of the 4 in a row in and adding pumps… also allowed me to ad 3 batteries a bit lower… changed and additional pipe to pump down there too.
Anyway, TWENTY ONE!
EDIT:
Now I guess I should fit the last on on here:
 photo metro_zps1rdmrscy.png

lol
EDIT!:With edits to the map above (and some clean up for another couple batteries) as noted 21 is definitely worth it as heat exchanges are not even a $1quad to upgrade at this point. Batteries, however, dictate that one or more will have to come out for bed without some expensive upgrades.

 
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Topic: Reactor idle / Water, how usefull is it for me right now?

1 water makes 100 power with g2. It tripled my income or something within an hour or something. Game was going fast then so didn’t keep close track. It’s a huge leap faster. It’s worth so much you can use lots of space for water parts.

 
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Topic: Reactor idle / im stuck at village

In many forums, despite the paucity of his language, a moderator would eventually come by and delete this unnecessary thread as desired by the OP unless they found it useful for something.

 
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Topic: Reactor idle / im stuck at village

You are using coal? Some people use boilers in village. I did not. You may be able to advance faster if you use them. I also did not use many heat exchanges, you may be able to fit another cell or two on the map if you do. Basically the game repeats a standard cycle eventually adding in water. So, you want to get your generators so that four of them can handle the heat from whatever heat source you are using, then upgrade them and then the heat source alternating until something cost so much that you want to use the next heat source, this usually happens around the time current heat source cost much more than the new one to upgrade. Then you swap in the new heat source. For some heat sources and map this means you can get more money by packing in the heat sources with much more powerful generators.

For more specific help you can either post your map and upgrades and this forum is probably going to help:
http://www.kongregate.com/forums/17013-reactor-idle/topics/562975-basic-beginner-guide

Also, posting here is probably not as good as reading more topics in these forums. The answers you seek are probably also here:
http://www.kongregate.com/forums/17013-reactor-idle/topics/565721-my-most-efficient-reactor-designs

 
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Topic: Reactor idle / Need help with water computations

It is very straightforward. GWP needs a pipe to pump water into a generator. I’m not convinced it’s better than a pipe for very strong water pipes either… Okay, so a pump appears to be able to pump its entire capacity into an the next square. This may very well be exactly what it does according to some algorithm. So, if you put a water pump next to a generator that takes that much water the generator will get enough water. If you have a pipe the pipe needs to be able to handle the amount of water you send through it… it has to be that large… So, if you have a setup with 1 pipe to two generators and two pumps it will need twice as much capacity as the generators need.

gen2, 3, 4 is 100, 200, 400… at least that’s what I’ve read by what I consider the most reliable sources… that I can recall. I would go back to the forums and look at the thread title “powerful spreadsheet” as it has much useful information that once you understand what I have said here.

generators pumping into stuff works but is not useful, lol. They work as a pipe of their capacity, but they can only use the water to make energy and pass the remainder on, so, not useful…

 
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Topic: Reactor idle / Powerful Balancing Spreadsheet (reduces blowups by over 90%)

It is, in fact, very good. This caliber spreadsheet is easily good enough for professional work, lol. I likely won’t use it, but am bookmarking it in case I really feel like optimizing including price other than intuotional price with minor calculations for rough valuation of upgrades which I generally figure out, either in my head or in some rudimentary way on a spreadsheet.

If you’re not going to do that, there is this spreadsheet, BUT, you’ll have to figure out how to use it. I mean, I can figure it out, lol… lol… but it doesn’t appear to have a tutorial… lol… lol… it’s not like it’s grunt proof or anything.

 
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Topic: Reactor idle / My Most Efficient Reactor Designs

Right, so right out the gate it’s only worth 39 not 42, lol, but I think the cost parity between gwp, gen water, and cell heat, is much better at 4:4:1.

 
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Topic: Reactor idle / My Most Efficient Reactor Designs

If I keep the upgrade prices roughly equal the generator still makes like 20-25% of power generated compared to water. With thermo, I found if I kept it about 1/4th cost it did help get me to that next 25% upgrade, but with fusion, you can see how the graph works, it looks like it will have to tail by many levels before it is good enough even to allow me to skip a gwp or pipe upgrade, of course the graph doesn’t take cost into account (it’s about 1/4th now and I keep it that way as a matter of value to some extent). And I think that’s how it will turn out.

 
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Topic: Reactor idle / Mainland build

Originally posted by Hally604:

I’m only using 4 protactium cells. Used to run 12 lvl 14 thoriums before I switched. Upgrading thorium to lvl 13 to 14 costs a full day of protactium replacement costs at the time of my swich, the replacement cost is not as huge as you think because you don’t run nearly that many protactium cells early on.

My protactium is now producing 56.25 tril per tick each. It might not be the most efficient possible, but certainly nowhere as bad as you guys believe.

Assuming upkeep starts at 60% at level 13 and 14 with no longevity upgrade upkeep is no more than 3-4% per cell.
It goes like this:
0-.6
1-.48
2-.24
3-.16
4-.12
5-.096
and so forth by heat level. Longevity goes:
0-.6
1-.3
2-.15
3-.075
as so forth.

So, if one longevity upgrade isn’t too much it makes sense to swing it… although, IIRC I opted to go 2 longevity and one heat level to transition from thermo to fusion.

I’m guessing proactium is probably more efficient right off the bat as that’s the direction cells are going… thermo starts 50% efficient not 60… But that probably still puts him at between 3-4% as described. … high 2s maybe…

 
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Topic: Reactor idle / Single heat cell map

Lol, That’s a welcome problem. Just a lil way (scroll) up you’ll notice I actually designed for that with iteration 1, but it was unnecessary, this one just manages heat more evenly.