Recent posts by 1manproject on Kongregate

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Topic: Collaborations / [TRACED] AS3 Programmer Needed (again!)

Thank you for the feed back :-). I’m quite new to this whole thing so any type of feedback that’s not “This game sucks” really helps :-).

 
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Topic: Collaborations / [TRACED] AS3 Programmer Needed (again!)

Update: I’ve begun using the Tiled Map editor to create tilemaps for the maze portion of the game. As such I’ve adjusted the task to coding an interpreter into the current project along with handling the code for the maze portion of the game (player movement, enemy AI, etc).

 
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Topic: Collaborations / [TRACED] AS3 Programmer Needed (again!)

We’ve made progress but are still in need of a programmer with AS3 knowledge as well as knowledge of the FlashDevelop program.

 
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Topic: Collaborations / [TRACED] AS3 Programmer Needed (again!)

Striker and I emailed back and forth. They said that the coding style did not match theirs so they felt they were unable to do the job. Which is why I posted my previous post.

 
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Topic: Collaborations / [TRACED] AS3 Programmer Needed (again!)

This position is still open!

 
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Topic: Collaborations / [TRACED] AS3 Programmer Needed (again!)

Is there anyone who would like to join?

 
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Topic: Collaborations / [TRACED] AS3 Programmer Needed (again!)

Welp here I am again!

I am in need of an AS3 programmer for a project that is already in development. We are working on an Alpha build that will be the back bone of the development process. The game is developed using Flash Develop and AS3.

Here is a little background information on the game:

Traced is a hacking type game set in a cyber-punk world where player plays a Grey Hat hacker. SecuDrone Industries has been an established company for some time; putting security programs in every major business and home system. Recently though, there have been reports of computer viruses and power surges worldwide. Evidence points to SecuDrone Industries as the culprit. In a bout of vigilantism the player will be tasked with the choice to either Defend Secudrone Industries by eliminating the evidence, or by investigating them in order to uncover the truth.

Visually, the game will look like a normal computer screen with a “special” program created by the player loaded into it that renders hacking easier. The graphics will be minimal, as most of the files and nodes will be represented as primitive shapes.

The levels or “server main frames” will take on the look of a large maze wrought with SecuDrone Tracer’s patrolling areas that house important files and data. (Picture “security2” if you will.) The player will navigate the maze, gather files and exit the server without being detected by the patrolling Tracers.

Below are some screen shots of the development build:

This is a shot of the the world map screen with a basic email message window

Here is a screenshot the level development for the alpha build(will change).

Task: I’ll be creating maps using the application “Tiled.” We need someone who can not only code an interpreter so that the levels can load properly, but we also need someone who can handle the code for the maze portion of the game. Development is done in AS3 using FlashDevelop.

For more information email me at tw1stedd3votion@gmail.com.

Thank you very much for your time.

 
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Topic: Collaborations / [paid]Project -TRACED- AS3 Programmer Needed *Now with Concept Video*(CLOSED)

Yeah I noticed it too during my Paper prototype test a while back. I changed the rule around so that they trace the player directly instead of finding the entrance. Thanks for spotting that though I’ll change it so that others who look at it won’t have the same idea.

 
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Topic: Collaborations / [paid]Project -TRACED- AS3 Programmer Needed *Now with Concept Video*(CLOSED)

Position Still open!

 
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Topic: Collaborations / [paid]Project -TRACED- AS3 Programmer Needed *Now with Concept Video*(CLOSED)

Thanks for the heads up qwerber! I’ll look on that site right away :-)

 
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Topic: Collaborations / [paid]Project -TRACED- AS3 Programmer Needed *Now with Concept Video*(CLOSED)

Hello once again!

I have posted here before looking for some people to help me on my project— a flash game called TRACED. It has been a few months since then and I am finding myself in need of flash programmer. Even though the schedule that I had originally planned has gone completely awry due to the lack of response, I am ever hopeful that with the progress we’ve made I’ll be able to better present this project in progress.

Story

Traced is a hacking type game set in a cyber-punk world where player plays a Grey Hat hacker. SecuDrone Industries has been an established company for some time; putting security programs in every major business and home system. Recently though, there have been reports of computer viruses and power surges worldwide. Evidence points to SecuDrone Industries as the culprit. In a bout of vigilantism the player will be tasked with the choice to either Defend Secudrone Industries by eliminating the evidence, or by investigating them in order to uncover the truth.

Here is how the game play goes:

Gameplay

Visualize a computer screen that displays the world map with different blips on it indicating server spaces.
Upon entering this server space the player will be presented with a number of servers to choose from. Upon choosing a server they are taken to an objective screen that explains the files they need to retrieve from the server. After that they’ll be sent to the outside server view window which will look like a smaller circle (indicating the player) hovering above a larger circle, indicating the server they are about to crack.

After entering a series of commands oto learn information about the server, find its weak points, and ultimately crack into the server, they will be taken into the server’s mainframe.

The mainframe will be presented as a maze where the files are hidden. While going through the maze to find said files they’ll have to avoid the “SecoDrones” that will be patrolling the server. As the player moves through the server they’ll drop little squares called “Logs” that can be detected by the Secudrones.

If the SecuDrones detect a log they’ll follow it in order to find the player’s current position (chase them basically), or “Trace” (picture pacman if you will). If they find the point of entry then the player will be booted from the server resulting in a lost port to crack. Three loses results in a game over. After successfully finding the file the player will enter backtrack mode where they must re-trace their steps and “delete” the logs from the server. once they’re out, the whole process begins again but with another chosen server.

First off let me say that the art in this game (Logos and all) is provided by Ben Millar (Sir_Fratley). He has been doing a wonderful job!

Here are the updated concepts provided by Sir_Fratley:

Server Minigame:

Here is a pocture of the prototype version that I’ve been working on:

We also have a demo video Available here

Here are some frequently asked questions:

Will you be working as well?: Of course I will be working as well. Along with designing and leading the project, I will be doing Music composition, Writing, and Programming.

How will this all work?: The project will progress from meeting to meeting. Meetings are small informal get-togethers over Skype to discuss the progress of the project, as well as assign new tasks and deadlines based on the
schedule that I have created from the first initial meeting. These Skype meetings will be held every two weeks to sync everyone on the progress of the project.

What will I get out of all of this?: Having you help me on this project means a lot to me (this being my first big project), Ideally, I want everyone on the team to get an equal share of the revenue that the game generates. However if the project does not make any money, I will pay everyone upwards of $75-$100 for their participation.

Why do you need a programmer when you could just code this yourself?: Most of my work is on the design, writing and music composition side of this project. while I maintain that I do know Action Script, My knowledge of coding structures, methods, etc. is lacking at this point in time. I would like to have an assistant to fill in the cracks of spaces I miss while I code (and trust me there are a lot of them), so that way the project will get done by the expected deadline.

 
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Topic: Collaborations / For the 'idea' people

Originally posted by zoranac:

also…
any “idea guy” with a fully made GDD of the game is not an idea guy, but a game designer. They put a lot of though into it if they made a GDD.

Exactly! what some may not know is that it takes a lot more than just typing out an idea to create a GDD (Game Design Document). It’s not just some brief outline with some pictures, it is a legitimate, technical document that requires a lot of attention, organization, detail, and effort while at the same time having a appearance that’s easy on the eyes.

Creating a document that is going to be read by different people with different sets of skills ranging from art to programming is not an easy task because it requires you to have a base knowledge of every type of position you need. Creating a GDD in my book shows a lot of effort because you have to work out errors and possibly bugs that you and others may see before actually writing code.

But I digress…

 
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Topic: Collaborations / For the 'idea' people

Originally posted by Ace_Blue:

I disagree. An idea guy is someone who has an idea and only an idea. If someone can show that they have put work into a project, then they have my respect and I’m not going to diss them. It can be pictures, a working prototype, or a game system, but it has to show that work went into both creating it and arranging it so others could understand what it is with as little effort as possible. You know, the basic ‘respect your audience and they will respect you’ deal.
The only exception is stories. If what you have is a story then do everyone a favor and go write a book or shoot a movie.

This was the assumption I had about idea guy before even joining Kongregate. Just someone with an idea that hasn’t put any form of effort into it.
 
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Topic: Collaborations / Hey :)

Originally posted by draganviper:

^ This guy had a similar post a little over a year ago that he just necro’d, and nothing came of it. That’s part of what he’s not being taken too seriously yet.

lucian, you need to demonstrate a skill. I don’t care what it is, just give samples, otherwise noone will work with you.

wait, me?! I haven’t even been here year :-o

 
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Topic: Collaborations / Hey :)

Originally posted by 19lucian91:

I do understand what your trying to say “kingjelly52,” but I am offering to be a consultant for people on here, I can help/ assist in the game minorly. I don’t know flash nor coding minus HTML / CSS, and a bit of PHP. Other then that I am using my knowledge, skill in architecture which acts as the art and design for any game maker who wants ideas to be tossed at them. Yes the ‘idea guy’ isn’t very needed. But I want to use my spare time helping people. I like playing games, I like helping make them.

So what i am offering is to assist people in there game, to make it better.

Every individual has a different thinking process, thats why on here there are forums, chat community to get critiqued it helps users design better games or enhance there games

See, this is what I was talking about in the idea guy post. I don’t know about you, but this does not look like “Hey gaiz I have this super special awesome game idea!!” It seems to me that this guy is trying to offer whatever help he can, and ultimately what I was trying to point out…

To 19lucian91: A word of advice, being on Kongregate for about a month or so I can say that there are people here in the collaboration forums that can often be very prude. I’m not sure if it’s defensiveness, or just not liking people. But in order to appeal and get people interested in you, its probably a good idea to post some sort of sample work; maybe some pictures of the stuff you designed. I’ve noticed from looking at posts that if the post is bare and relatively short, like the first one you did, people are quick to lump you in with the “idea people.” Having something to show in the first post is actually quite crucial to getting someone’s attention.

 
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Topic: Collaborations / For the 'idea' people

For speculations sake we should define what type of idea guy we’re talking about so that people don’t get the wrong idea. Its obvious that “idea guy” even though many know what it means, is seen as a rather broad term covering everything from people who just want to make people code their game, to people who actually have a legitimate concept and are asking for help. Any one can have an idea immediately making them the idea guy, but the confusion of how the idea is presented and by whom is probably what causes a debate between experienced flash developers…

 
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Topic: Collaborations / Ideas guy needed

Originally posted by Ace_Blue:

I thought we already established the genre should be: boobs.

And seriously, trying to bait the idea guys into one thread so they don’t cover the forum with their piles was a decent idea… except they don’t read any thread before posting. I don’t think even a sticky titled “GOT A GREAT IDEA FOR A GAME? RECRUIT A TEAM HERE!” would work.

Like I said…. derogatory term…

 
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Topic: Collaborations / Ideas guy needed

Thats rather rare. Requesting an idea’s guy? I was under the impression that “idea guy” was a very derogatory term. Do you have any samples or indication of something your team has done?

 
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Topic: Collaborations / For the 'idea' people

‘the calling everyone an idea guy’ bit wasn’t directed toward him at all. that was more of a “don’t jump to conclusions” thing.

I know what kind of person you’re talking about, someone whose just out for money or credit or not very serious about it. I’m just saying that there are some people out there who may just be advertising the wrong way or what not.

What exactly constitutes and idea guy anyway, I’m mean short of “hey guys check out this cool game idea.” That’s pretty obvious. How does one know that they are looking at an “idea” post instead of someone who is serious about the development?

 
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Topic: Collaborations / For the 'idea' people

Don’t be so quick to call everyone an “idea” person, man. Yes they exist, but perhaps there’s a reason why they keep coming around.

Firstly, some ‘idea’ people may genuinely want to get a project going and may not know how, seeing as this is a collaboration forum where you search for talent to help with your project, they naturally see that this is a good place to post.

Secondly, technically everyone is the idea guy, without an idea, you have no means to create a product, and are just blindly programming/designing which in the end turns out just as bad if not worse.

Lastly, before calling every person who jumps on here an idea guy, pay attention to what their posting. some of these posts offer pay for the enlistment of services, either that or they go to extremes to make sure they have enough information on the topic so that readers can get a general idea of what they’re talking about, while maintaining the personal sense that their idea will not be stolen. Idea guys generally don’t offer pay, or go to such extremes to make sure that things go off without a hitch.

You should also take in the fact that being called an ‘idea’ person is no fun to deal with, especially for artsy types. For some it’s the of Miyamoto himself spitting on their hard work (I’m talking about people who have actually taken the time to develop their idea i.e Game Design Documents).

in short, before calling someone an idea person, consider checking them out, as well as where they are coming from.

P.S Isn’t this breaking a forum rule? (this is a topic of debate).