Recent posts by Loop_Stratos on Kongregate

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Topic: Tyrant Unleashed: General / What skill gives your deck the most trouble?

1. Protect All
2. Evade
3. Heal All

 
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Topic: Tyrant Unleashed: General / cards tradding system ... to deves

-1.
It should be obivious that this is a CCG not a TCG.
Other reasons above.

 
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Topic: Tyrant Unleashed: General / [To Dev] What is fun?

+1

 
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Topic: Tyrant Unleashed: General / Should the Devs let TU do a Players' Pack like WMT?

Originally posted by Provokes:
Originally posted by XKyotosomoX:

I found that pic last night when someone posted it on Facebook, love it.

I’ll give you points for finding that pic – I might use it in one of your threads these days.

But honestly, the last time I checked, BT was OP back when…. oh wait … never (unless you count pummpool being OP).

If you want a real WMT pro deck, here’s one:

I know that given the dismally low intellect of an average TU player, you might have a hard time identifying the synergy in the deck or seeing why such a deck combats BT decks efficiently but you, unlike that Mrynn fag, do seem to have some WMT blood in you so I’ll give you a hint: look at the Terraformers and the Flare of Courage.

You can even improve the deck against BT rushes further by taking out the upgraded Mortar Bunker and replacing it with a second Flare of Courage. I use the upgraded Mortar Bunker instead because Mortar Bunker offers more versatility.

My guess:
FoC to defeat summon decks/other fear by rallying thule
Terra for vs grim and defense
Bunker for rally and small help vs wallstall(?)
Full power have same use as bunker
Thule just there for fear
Kleave* is still the most OP Mono-Xeno commander so yeah

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by Rapster27:
Originally posted by PsychoRaito:

Can it possible summon Disposer Lvl.2 instead?

I have no idea why it wouldn’t be. The only argument that holds any water is, “it hasn’t been done before”… to that, I say, “Imperial got Chaos”.

I don’t know of any place I could put Legendaries.

  • Unique or Rare for: Reputation, Reputation Achievement, Conqueror, Speedy.
  • Legend for: Alpha, based off a Progenitor.


Could it be unique rare if it had “Rally all 1” instead of 2 and drop health down to 8?

Wouldn’t that be more fitting as rumbler upgrade?

 
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Topic: Tyrant: General Tyrant Discussion / Post your own card ideas here.....

Originally posted by yeasy:

Earthquake / action / Siege-all 4.

Guess why.

wat

 
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Topic: Tyrant: General Tyrant Discussion / Post your own card ideas here.....

Still needing comments.

and:
Evolve I: Will turn into another card with resetted timer, attack and health I turns after card activates. Evolved cards is not obtainable. Cards with evolve must be unique. (Should be seen most in BT, but i hate em so i made none)




(Idea is strong cards but need lots of time to.)

 

Topic: Tyrant: General Tyrant Discussion / This Is A Long Shot

This post has been removed by an administrator or moderator
 
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Topic: Tyrant: General Tyrant Discussion / Yurich: Tales of a raider.

Not even with EL and Apoc?
#lock

 
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Topic: Tyrant Unleashed: General / [DEV] New Fusions, Update on Valor, & Reward Packs

devs
how will FB wmt ppl that also play TU get those rewards

 
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Topic: Tyrant Unleashed: General / Should the Devs let TU do a Players' Pack like WMT?

As much as i like Player’s pack in WMT, i’d rather not have it in TU until it’s dying and F2P.

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Just wanted to point this one thing for posterity :
Submitter name of tainted swarmer is Sheiru… lol who’s that

Edit:
WOAH 50 GpE on Alpha. Too bad we won’t get a good reliable(80% +) deck to do it.
Is M320 farmable?

 
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Topic: Tyrant Unleashed: General / <to devs> new skill

Rush still a better name than… quicken.

 
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Topic: Tyrant: General Tyrant Discussion / Bloodrealm is WMT + TU

Sci-fi vs medieval-like?
no.

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by didgogns:
Originally posted by PsychoRaito:
Originally posted by PsychoRaito:

For anyone worried: These changes are specifically made to combat Atelier and Grimclaw spam. Another form of spam gets around 40%. This mission is not supposed to be a cake-walk.


Don’t make it impossible either, please.

+1.

Alpha: Ok?
Diviner: …goodlord no. With action, it gives literally PA8 on 3 turns. Not to mention recharge troll. Oh and don’t forget omega onslaught…
Jyack: Ok? Can use a little HP nerf.
Tant: Ok.
Grizrael: What’s the point of flurry and swipe when it has 0 attack and others doesn’t have rally? Outclassed by tantazuma. You can give 0 wait and nothing changes.
Stasis: Worsens diviner’s thing.
Hale: Ok? Not-so high health redeems, but diviner.
Paradigm: Ok, if not for recharge troll.

@Naid:
I like Devoted’s idea, but i don’t think it’ll pass for crossfaction reasons.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

meh

Rule 574: “All”-modified skills have their value multiplied by four.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 574: “All”-modified skills have their value multiplied by four.

 
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Topic: Tyrant: General Tyrant Discussion / What Will You Do When Tyrant Ends?

TU

/end

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 573: Assaults only, assaults get its attack and health switched. Assaults have refresh.

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by PsychoRaito:

Uh… Haeslnx? Oh, that. It’s bothering me that you replaced Jam with Stun.

Loyal Sword is pretty bad, it seems. Probably better as a manually played card.

Repention is already technically changed.

Why’s that? Jam seems to make it a full copycat of tazerok line.

Going to tweak.

Crush is not much, but since it oneshots even sloth, it’ll (hopefully) build up.

what’s changed

 
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Topic: Tyrant Unleashed: General / [Dev] Jotun tweaks clarified

Originally posted by Kyphe:

Add a defence type mini boss! this weaker boss has it’s own HP which is not part of the main boss HP!

weaker decks can attack this boss for 50 damage a win!

if this boss is killed it makes the main boss easier to kill for everyone.

Guilds with strong decks can just go for the main boss until they start to lose higher up.

The main boss should still have enough HP to let the whole guild get the necessary points.

The only people who should miss out are inactives.

+1

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by Loop_Stratos:

Change Loyal Sword as you wish. I am using raider because favoritism. What faction is it best with?
Remove unique from repention.
Haeslnx could get away with 1 less rally/heal if too strong.

This and, remove Varcoe.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Pff

Rule 573: Assaults only, assaults get its attack and health switched. Assaults have refresh.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Originally posted by caino666:


Rule 573: Assaults only, assaults get its attack and health switched. Assaults have refresh.

Invalid. Prowler refreshes.

 
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Topic: Tyrant Unleashed: General / To Devs - This Raid Is Shit

+1