Topic: Kongai /
Why does Kongai suck?
Kongai is good, the developer put an insane amount of thought and research into the concept, even writing entire articles and muses aboun the concepts, and the game itself is based on a risk system.
Almost every move in Kongai has some risk attached to it. It’s not about pure luck, it’s about planning ahead. The game tells you, “HEY! This move has a 10% chance to miss. MAYBE you should have a backup plan, or something.” Most people then think, 90% hit! That means it will hit. Miss OMG THIS GAME IS TOO LUCK BASED
There will be time where luck will dominate the game, but there’s not very many other ways to create random variables in the game, and without random variables, there will be a lot of games where the same things will happen and there will be a lot of games where you lose 6 turns before the game is over and you know it, but you’ll still have to play anyways.
If anything, Kongai’s largest problem is lack of content. It updates horrendously slow for a game that’s featured all over the website with very little news about it’s development progress (It’s been almost half a year and no word), and although the game is relatively well-balanced, there’s not enough deck diversity to illustrate that. In addition, it’s a collectible card game, but there’s no new cards to collect, and because there’s so few cards in the first place they have to be released at a slow pace or else everyone would have them all.
I don’t know, it seems very odd to me that the site goes “LOOK KONGAI! IT’S AWESOME! Doing Challenges earns you cards!” and then almost never releases new cards to actually collect.