Recent posts by Mamba28 on Kongregate

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Topic: SAS: Zombie Assault 4 / Real SAS 4 Issues

Originally posted by GodofPwn:

Thanks king, I didn’t know about the scientist. And when I meant player experience, I mean individual ones where one issue is not consistent with the gameplay. The ones I brought up is a little more than just one offense. It’s true that great teamwork makes everything easier, but in reality you’re not always gonna find a star team that rivals The Avengers. Multiplayer matchmaking just grabs four people close in level and slams them together in a random map, so most of the time you’re just gonna be in a team where everyone just shoots the zombies up and occasionally meds dropping a medkit or two. And for the bosses, I don’t suggest nerfing them or changing any statistics at all. I would just like it if the spawn rates gradually slowed down to 0 as more zombies are present on the map so nobody lags out because then we’d all get overwhelmed by the thousands.

Max Spawn Limit is 60 atm. And to players who’s Pc cant handle it. There is a great link here how to ‘downsize’ the requirements for the game to run.

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Topic: SAS: Zombie Assault 4 / Real SAS 4 Issues

Zombies with multiple abilities.
Those are a good challenge. dont nerf those or it will make everything way to easy.

The Timer for Vaccine.
You will win the map if you board the ship with the vaccine. So if you get necro. Then just kill first version. Pick up box and then ‘GET TO THE CHOPPER!!’

High Roller.
Here I will partly agree. I would like to see it raised to 7-10% increased drop chance or increased tier of boxes. (and on a personal side note. I always seem to glitch when I use HR and get good boxes, tier 6+)

Disproportional Loot Boxes.
I would like to see this fixed with a ‘shared bank/storage’ for all character 1 might have. I always get on my Assault what my Medic needs and on my Medic what my Assault needs >.<. I would like to see shared storage with a lvl requirement for each item (so not to abuse it and gear a lvl 5 with lvl 70 gear)

The amount of zombies in Survivors…
This mission is only ever a problem if the team MAKES it a problem. If the team sticks together and works together. Then this map and the V.I.P map are a walk in the park. And can be used for good farm runs.
No support here.

Bosses with infinite minions.
That issue is only in pods. All the other missions the spawning will stop after 30-60’ish seconds. And tbh in pods you have a very large area to dance around in. So you should easily be able to avoid this to become a problem.
P.S – If you never go within the ‘line of sight’ of the boss egg and never shoot it. Then it will not fire it’s spell thingy. Makes it a lot easier to clear the room before boss spawns ;)

I dont really have problem with these. But I would like to see some kinda time-quarantine from multi games to those who are joining, leaving, joining, leaving, blah, blah, blah. Until they get the 1 map they want. And also to those who have 0 losses and 0 deaths, who will die in 1/3 map and then refresh so they dont ruin their track record pfft!!

Ok. I read it. Now where is my pie!!

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Topic: SAS: Zombie Assault 4 / Petition for Free Respec

O.M.G.. I wasted 1 pt in Health Regen + 4 pts in Pay Grade. *Yes I deffenetly need to get free respec for my own stupidity (and some other free stuff too)!!

ooh wait.. nvm MY bad.

No support!

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Topic: SAS: Zombie Assault 4 / Guide: Strong Box Farming

I tried this method like 3 weeks ago. And even though it ‘eventually’ works. It’s a GIGANTIC waste of time to use HR to farm boxes from normal minions. Because you can farm boxes 10x faster trough just running speed runs on pods. Anywhere from 2-5 mins per pods run solo play depending on skills and weapons.

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Topic: Kongregate Multiplayer Games / [Brave Tales] WHY current PVP matching system is bad ,and possible ways to fix it.

The problem with this kind of system is that the only ones who truly benefit from it are the ones that exploit it.

And since apparently it’s a well known issue that nothing is being done about. But rather the exploiters get rewarded trough events..
You’re going to have 2 things happen here.

1. Players will drop the gameplay and all just go full animalist so they can be ‘strong pvpers’

2. The rest of the players will grow tired of the pvp system and quit it all together. Or perhaps even quit the game all together because they see it unfit to watch players who exploit a system get rewarded for it.

I know this sounds harsh. But this is the reality of where it’s heading at current rate.

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Topic: KingsRoad / Has anyone, ever, in the entire history of this game, recieved the actual gems from these boxes?

Thank you very much.

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Topic: Realm of the Mad God / NERF THE GOODAMN F KING

It’s not that OP.

But it would be better if he didint count as a guardian of the realm.

I would suggest to put the Avatar in a prison cell inside Oryx castle or something like that. This way it would still be a great challange for the more pro players. And other players like yourself wouldint have to deal with it.

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Topic: Realm of the Mad God / death by lag

I fully support getting this lag problem fixed.
But I dont think the problem is on Kabam’s end. But rather some kind of integration problem trough Kong.
You see the same problem happen several times each day with multiple players getting infinite load screens and ‘account in use’ message. If you try to log into rotmg (the same server you get infinite load on Kong) trough any other site, example steam. You’ll have no problem at all getting in. And usually there is much less lag experienced there too…
To bad we cant transfer pets to different sites… I would quit playing rotmg trough kong in a heartbeat if I could move pet

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Topic: Swords & Potions 2 / Trouble connecting

They are having a server maintenance. It’s started around 21:00ish GMT

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Topic: Galaxy Online / Aug 8 Server Maintenance

From the info in both Blueprint Research screen and Ship Designer screen. It looks like you need to have both pre-existing weapons researched in order to start researching these new ones.
(Example: both Gladius Arc and Black Widow are needed to start researching Mercurius or Debellation)

Can anyone verify if this is true or false?
Seems like a mistake since all the others only needed to have the pre-existing tier weapon researched.

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Topic: Galaxy Online / Never getting Main stats... (rant)

I agree. 4.3+ is good stats.

But the problem is that you rarely ever get that kinda growth unless it is a ‘1 main stat’ commander.
And even then, you way to often need to use 10-20+ reset cards to get that 4.3+ growth in the single stat that gives your commander his proc rate. And this just dos not seem right.. It’s his MAIN stat. He should have much better odds of getting a decent/good growth in that stat.

The real problem is when you have a 2 stat commander. If he is acc/dodge. Then you’ll constantly see him get great growth in speed/electron (4.3+ in both). And reverse if he is an acc/speed. or any other combo.
They always get good growth in the stats they don’t use for skill.

To be perfectly honest. This can very nearly be categorized as scamming… 95% chance NOT to get what your commander needs/uses.. it’s just total bs imo.

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Topic: Galaxy Online / Never getting Main stats... (rant)

Ok, so heres the thing that been bothering me ever since I started playing this game.

The commanders are suppose to have main stats which affect their skill/proc rate.
But for some idiotic reason you can never get a good growth in that, those, stats.

Over and over again you are forced to spend 60-70+ resets cards just to get a decent growth rate in what is suppose to be that commanders MAIN stat.

seriously… this is just the biggest BS ever.. Whats the (censure)!! ide here???

There needs to be a much better chance to get a decent growth in the commanders main stats.

Can you please fix this problem.
It will make the game much more enjoyable to play.