They definitely need to work o na way of making the pirates vs police more interesting. I wouldn’t expect pirates to always have access to the best equipment or it would have to cost more to acquire such equipment. I imagine they have fewer safe spots or maybe none at all and readily need to defend themselves (as a group?).
Tieing in the 2 sides into missions would be more effective. Like if pirates in a single system have 5/10 kills i na row a quest gets generated for police to monitor and eradicate the pirate menace or force them to leave the system. The pirates would have to get a counter mission for staying there and either stealing so much cargo or getting so many kills. Once the balance point has been reached where the police establish a presence in the system (and by police i mean people actively trying to stop pirates no the people who just want to pve)….so many other ideas.