Recent posts by vavusikarios on Kongregate

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Topic: Reactor idle / Universities (Idea)

Second that suggestion too. One more office, bigger than the currently bigger one, and an improved bank with 2 square radius and maybe higher than the standard bank bonus would help offices remain relevant much deeper into the game.

 
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Topic: Reactor idle / New heat cell maps.

Originally posted by GrosJohnny:

After protac lvl 10, cell and gen upgrades become an issue so I think circulators and isos are pretty useful.

Your previous design was 18:6:1 iirc. I really liked that one. I like this one too. I am just not really sure it is better than the previous one.

Isos are never useless, even if you only use them for fine tuning, and fitting a couple of those in there, together with 2 circulators is no small deal. The price though (i mean apart from, as you said, higher pipe max water requirements) was gwp per 5×7 unit are 16 in the new design, 2 less than the old one. GMW upgrades are indeed an issue, and those circulators surely help. About the isos though, when you are at protac lvl 10, switching to curiom is not that far away. When it is done, it kind of resets the cost for heat cell upgrades. So, not sure if those isos are a better investment than 2 gwp at this specific point.

EDIT: In other words: For any given level of income, the new design requires fewer GMW upgrades and fewer HC upgrades, but it also needs more water element max upgrades and it may, or may not, need more gwp upgrades. So, is it worth it?

 
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Topic: Reactor idle / Universities (Idea)

Yes good idea.
Could simply use the bank too. I mean, research centers need money too (although i suppose academics wont make very good bank robbers, in contrast to engineers).

 
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Topic: Reactor idle / Increasing income VS research

Originally posted by sashamaru:

I timed my research upgrades so that I’d unlock Curiom by the time I’m ready to use it, which will be 4 days from now. You’re looking at a 2+ month wait, conservatively speaking.

You mean, use it on metro, main and continent. You ve been ready to use it in SHC for some time now, but you timed it for “efficient” use. Do i guess right?

I unlocked curiom couple weeks ago. Coincidentally, it was about right time to use it in SHC.
But then, i do not play the game with a calculator on hand, aiming for max income or anything. For me, this is primarily a puzzle game. Prime example: i use continent for research. When i unlocked it, i realized that the optimal design for it would be the same as mainland. That is kind of boring, so my continent is one huge research center now. Was very happy when 4 and 8 HC maps were realized. To be precise, they were released on the same day i was ready to quit playing the game. I am still here though, thanks to that update.

 
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Topic: Reactor idle / New heat cell maps.

This one is ugly, but it works.

4x 24:8:1 for a total of 96:32:4
Thing is, because of the circulator, these 32 gens may well be preferable than for example the 48 gens in pelorat’s excellent, and elegant, design. Not sure though.

 
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Topic: Reactor idle / Sugestion to make things simpler and more fun

+1 to the OP

 
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Topic: Reactor idle / stupid water/heat cross-over trick

Thank you Beegum.

 
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Topic: Reactor idle / stupid water/heat cross-over trick

This is indeed kind of funny bro_master_flex.
Thank you for sharing it.

BTW
Isnt the water leaking out of a generator kind of polluted?
Or maybe it isnt.
I realize now that i have no idea about how generators work (i mean, how real life generators work).
Anyone can point me to not too technical article explaining them?

 
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Topic: Reactor idle / Single heat cell map

Originally posted by nicklas_84:

Unlike groundwater pumps, water pumps basically have a built in water pipe.

I really like the way you put it but, just to be accurate, gwps do allow water from other sources to flow through them. Their drawback is that they cannot feed gens.

 
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Topic: Reactor idle / Single heat cell map

Originally posted by atomate:

Thank you, vavusikarios – at least having some connection between inner and outer circle ensures a stable operation.

This layout evolved over time and what’s waterpipe these days used to be xchangertrees. Maybe there is a more efficient layout, haven’t seen any. And it’s always expensive to upgrade shc because of all these different items, some upgrading every now and then does pay off eventually.

But I do wonder about 16 outlets?

Just went and checked my singe cell, realized it still uses gen3. Guess my focus has been on metro and mainland lately.
So i decided to give my singe cell some love by converting it to gen4, upgrading it and optimizing it by using your, or at least elements of your design.

Here is what happened: by straight using your design, it went boom. I had to lower my iso 4 levels for it not to go boom. I suspect there is a bottleneck somewhere, may be in my upgrades, but cant find it. I upgraded my water element water twice, didnt help.

Here is what i ve been using for some time.

 
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Topic: Reactor idle / Simple is nice Metropolis

Switching to thorium would help your increase your income.

If for some reason you want to stick to fusion, you should try something other than 1:1, the gen&pump upgrade to cell upgrade cost ratio is far from optimal here.

If for some reason (for example you are a a basic symmetry fan) you want to stick to 1:1, you should at least try to make it a 2:1:1. It would greatly help you with your gwp cost issue.

If keeping the current 1:1:1 ratio still sounds nice, you could try figuring out a way to decrease the number of water pipes.

If after all those you decide that the basic design of your metro as currently is continues to be your preference, then you should remove that column of isolation from its current position and put it between the two leftmost fusion columns.

Also: http://www.kongregate.com/forums/17013-reactor-idle/topics/563946-share-metropolis-build

This was not so far back, second page right now, could be even first page when you double threaded.

 
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Topic: Reactor idle / Questions about Single Heat Cell map

I suggest you get it and use it for income, and convert your City to full research.
Getting to gen3 fast will pay off (not so much)later.

 
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Topic: Reactor idle / Single heat cell map

Originally posted by atomate:

So that’s the latest shc here at the moment.

Upgrades are from top left to bottom right

28 31 58 35 33 9

88 0 17 31 64 30

Cell upgrades are 13/1

Been trusting this straight rectangular layout for quite some time now. Once more trying to meet the weird heat distribution, this time by using a smaller amount of heat outlets, one in each corner.

Further upgrading of generator max heat is hardly feasible at this point.

Batteries are for obvious reason the only choice.

This is a very nice design, quite similar to mine, with a few differences.
I use 4 heat inlets.
I use 16 heat outlets (12 in the inner and 4 in the outer gen ring).
I use 4 more batteries.
You use 2 more gwp.

The most important difference though, and Thank You for that one, is you connecting the inner and outer water systems.
Suppose you do that in order to help the weaker and costlier gwps?

 
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Topic: Reactor idle / Village Designs

Actually it works the other way round. If you are able to do a 1:1 then you would probably be better off switching to the next heat source.
1:1 means your gens are too much upgraded, costing a lot to upgrade further, while your heat source upgrade cost is probably quite lower. Moving to the next heat source could allow you to use a 4:1 (or about) design with much more balanced upgrade costs and better returns.

 
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Topic: Reactor idle / Share Metropolis build

Originally posted by patrick47:

42.47 Trillion/tick
19 Thorium cells, level 8
4 Gen4 per cell
8 GWP per cell
2 Isolation per cell, at 75%


This is a very nice design.
I managed to squeeze 3 more batteries in there by removing 3 unnecessary pumps.
note: upgrades are the same as in the Patrick47 example, except for battery upgrade, cause i sometimes sleep and leave it on.
Here is how it looks.

 
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Topic: Reactor idle / city build

Alternatively, just use the city for research. It will pay off soon enough.

 
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Topic: Reactor idle / Share Metropolis build

18 hours after my previous post, i am still using the same basic design.
Differences include:
Gwp is now lvl 18, gen water is lvl 43, thorium is lvl 2.
Income is 1.88 trillion per tick.
Making it more symmetrical by putting all heat outlets in the middle row (purely for aesthetic reason, had no issue with heat distribution or anything).
Building a few more offices and banks to deal with the increased income (i dont like relying on batteries on all maps, cause i am such an afk-er-ish)

Keep thinking about the underground heatpipes thing.

It increases the gen to cell ratio and therefore the gwp to cell ratio compared to most designs. Specifically, it has 12 gens, and 12 gwps for every heat cell.
This means upgrades on such a design will be harder for the heat cell itself (which is ok where i am now, since thorium upgrades are cheap).
The question is, will upgrades be cheaper for gen water and gwp? These two appear to usually be the bottlenecks, and the most expensive upgrades, esp the gwp.

I hope that they will be cheaper, but i suspect that they will be the same for the same income level, compared to a more straight design.

Could someone with good math skills figure it out?

 
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Topic: Reactor idle / Share Metropolis build

Switching to thorium earlier than where you people are worked best for me.

Up until a couple hours ago i was using a 4:1 fusion design with 24 4:1 units (total of 24 fusion cells and 96 gens).
My upgrades were
gwp 17
gen water 41
fusion cell 11

Was getting close to 800 billion per tick.

By switching to thorium i ended up with better income and more cash at hand, since i sold the fusion upgrades.

I am currently using a stopgap solution, based on a design posted by Volch in this thread

Here it is:

My upgrades are
gwp 17
gen water 41
thorium cell 1

Same as before, except i got some money back by selling the fusion upgrades.
Underground heat pipes serve as a stopgap solution until i upgrade my gen max water, or get to gen 4. Or maybe not. Could be the case they are here to stay. We ll see.

 
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Topic: Crusaders of the Lost Idols / Horns and Cornucopias - ability cooldown above 50%

Items of one type providing bonuses to another because their original bonus has reached a limit feels a bit inelegant to me.

I would prefer it if CDR items continued providing CDR bonuses.

There are ways to make it work, while keeping the 50% cap, or something really close to that. Introducing diminishing returns is an option, by having CDR items give smaller bonuses after say 30% CDR is reached. Arranging the whole thing (its a math thing) in a way where reaching 50% CDR would be achieved at the same point where today a player has something like 100% to 200% CDR feels about right to me. It shoudnt be higher than that, in order for players who today have the 50% not to lose too much. Further CDR item acquisition should continue giving increasingly smaller bonuses, in a such a way that reaching 55% CDR should be much more difficult than reaching 50% (an order of magnitude more difficult would keep things practically as they are today, ie around 50%, for some time).

 
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Topic: Reactor idle / Single cell map

On my first attempt i came up with the following, pretty simple and straightforward. I was quite surprised when it didnt explode…

 
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Topic: Reactor idle / Using highest unocked area for research

I have been doing this for the past couple of days, not sure if it is the best idea.
Here it is: 2 days ago i unlocked area 4, the city. Now the city has much more room compared to the region, where i was playing before (both the island and the village were already converted to research).

Upon unlocking the city, on an impulse i converted it all to research too. Initially this was supposed to be temporary, until i could get the money to get the upgrades for the city. But then it started paying great research returns, and so here is the situation now: i use my highest unlocked area (city) for research, i keep getting money from my second highest (region) and i plan to keep doing that until i get generator 3, which will happen in a few days.

Has anyone studied whether or not what i am doing makes sense in a profit/day sense? I mean, i know that accessing generator 3 early will greatly increase my efficiency, and thats the idea behind the whole scheme, but is it worth the ~one week spent using my highest unlocked area for research only?

 
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Topic: Crusaders of the Lost Idols / [Rant/Suggestion] Jeweled Chests

We need a sci-fi themed campaign where the chests reward time warps only.

Also a new kind of time warp that has a chance to take you back to the past instead of the future, resulting in gold loss and level loss. And baby crusaders, if they lose all their levels.
Baby crusaders should be top priority.
Forget the talent shop. Nobody needs that. Give us baby crusaders.

 
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Topic: Crusaders of the Lost Idols / Suggestions

If you hold down control you can see how many levels you can buy for each crusader if they are less than 100, or you see the number 100 if they are 100 or more. Isnt that good enough?

 
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Topic: Crusaders of the Lost Idols / New Campaign! Grimm's Idle Tales

Sleeping Beauty is the most interesting objective ever in my opinion, forcing you to change between formations with different main DPS, since both the hermit and the ww fall asleep occasionally. At the same time, if youre like me taking your time for completing it and not using any chests or buffs, you still want the asleep DPS crusader to be present in your formation, cause you want him to gather XP. This is unique.

I was kind of expecting the point where both the hermit and the ww would fall asleep at the same time, but it didnt happen. Not that i am complaining, objective is sufficiently challenging as it is.

I am at what i think is the last part of the objective right now (currently farming are 234), with a ww formation, which is kind of an issue since my ww is not full epic, while hermit is taking a nap, and i just coundnt resist saying it: give us more sleepy objectives!!!

 
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Topic: Crusaders of the Lost Idols / Optimal Formations. [Event: Merci's Mix-Up]

TiagoB68 your formation is great for early game.
You just need to get a couple more resets under the belt before being able to reach 100 for completing Centenial.