Recent posts by Alliance_Panda on Kongregate

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Topic: Time World / Feedback and Suggestions

Wow could you not be more wrong…
You gain 10k power per building level on your first planet, an emplacement at level 20 should do FAR more damage than the amount of power from your buildings all at 20. Also, PVP Gives extremely more resources from visiting the further you get. Around 25m power in strength pvp should give more resources than visiting. You said that you don’t get resources back from your ships dying, this is incorrect. You actually receive 100% resources back, and lose a small amount of resources per fight (Should’ve been about 3k creds/ore 1k energy for you). Your power would have been from your army, mostly. as everybodies is, but you probably got no war and all command.

The PVP system is perfectly fine. Clearly you’re just overreacting to being farmed as many people do.

 

Topic: Time World / Feedback and Suggestions

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Topic: Time World / Feedback and Suggestions

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Topic: Time World / Feedback and Suggestions

Any actual feedback?

 
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Topic: Time World / New Chance for gold hero

the whole point to paying for the upgrade to gold is the idea for keeping your skills, you have to put in all the stuff, not simply just hiring a new hero.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by NATEdaHATE:
Originally posted by nvillian:

@Alliance_Panda
Also, this deserves to be mentioned, the achievements in this game offer little to no reward worth mentioning so honestly, who gives a shit?

Originally posted by Alliance_Panda:

7 – I’m sure you ONCE AGAIN misunderstood. I meant badge achievements in game over kongregate achievements.

Any other responses, trolling or anything?

Yes, I’m sure he’s the one that misunderstood that you meant IN GAME achievements since that’s what he said. WTF is wrong with people and how hasn’t nvillian killed people yet?!

I assumed otherwise as the majority of achievements give significant resources for the ones I suggested continuing, Unlike the WoH insane/hard raids etc.

 
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Topic: Time World / Feedback and Suggestions

Now that I have time -

1 – 4 hour speed up cards are equivalent to a 24 hour speed up card if you use 6, but a 24 hour is only 2.5x the price. I did the same for a 3 day speed up card and changed the value based on the old card. The game is advancing to where buildings take far longer than when the cards where originally brought in.

2 – first day no coupons are given, and for those strong galaxy who put in the effort to hold a pillar, they should get tiny payment for it.

3 – Playing on Facebook and Armor games, pillars stand far different than here with a lower playerbase, don’t be a closed-minded asshole when it won’t affect you. The pillars on AG last a week easy with only 3 pillar galaxies, and the pillars on facebook for top galaxies can take a few days. It sucks for people to hit a bunch before the 30 hour period of it dying and missing out.

4 – To start, it is BONUS coupons, added onto your original bonus. This I took mainly for FB and AG. On facebook, one galaxy usually does 125m, two 50m or so and then some hit tiny bits. On AG, we did 110m damage and the second galaxy did 2m to take down one of the first pillars, and still they get 500 coupons less only. The idea is bonus coupons are spread to all galaxies contributing damage, Giving more reason to hit higher if you cannot simply place higher in rank. Also, I used 5 as an example as I didnt want to write it out for a full fucking 20 galaxy example, Use common sense and figure out how it works beyond this. The gap I was referring to was the coupons reward often being nearly similar for insanely more work put in.

5 – Uh.. Pretty much my point? You can do the game free playing, it just takes insanely long and I want it shortened to a barely reasonable level while donators are still GREATLY advantaged.

6 – Honestly, they are absolutely useless drop rates, I’ve never known anybody to get a good drop, Why is it you must bitch for the game to stay pay to win, instead of slight leniance?

7 – I’m sure you ONCE AGAIN misunderstood. I meant badge achievements in game over kongregate achievements.

Any other responses, trolling or anything?

 

Topic: Time World / Feedback and Suggestions

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Topic: Time World / Feedback and Suggestions

This has been posted to all 3 servers forums.
*<—- Asterisks mark Important/Bigger suggestions.
Feedback appreciated, From other players AND Playmage. I would also like to know if a suggestion will straight forward not happen.

- 3 day speed up cards – 250 gold to buy, in auction too. Ch 13+ gets it as a reward?

- Add 3 day (large) enhance cards to auction

- Create a benefit to a galaxy for holding a pillar for a long time

- Make it so you need to have hit a pillar within 30 hours as it is currently OR to have hit the pillar that has died at ANY POINT to receive full coupons amount. That way if you did contribute, you will get payment for it.

*Increase the gap on pillars for the higher slots in coupon gain, extremely more work can be done for nearly no extra gain. One suggestion I have that I like is –
Perhaps coupons given out can also be based on damage done to space out the ranks, so say 3000 BONUS coupons are given out when a pillar dies spread to all the galaxies who did damage, divided by all damage dealt and all galaxies get a share based on their precise damage.
Say 5 galaxies hit. 200 million damage is done total. 130m by 1st place, 50m by second, 28m by third, 11m by 4th, 1m by 5th.
1st would get 130m / 200m (.65) as a percentage of the 3000 – 65% of the 3000 bonus coupons given out for killing a pillar. Being 1950 coupons onto their 3k of 1st place, 4950 per player.
2nd gets 50m / 200m (.25) as a percentage of the 3k, 750 coupons on 2500 for 3250 per player.
3rd gets 28m / 200m for 14% of 3k giving 420 coupons on 2k for 2420 per player.
4th gets 11m / 200m for 5.5%, 165 on 1500 for 1665 per player.
This one is very important.. The biggest loss of players are the ones who quit due to the inability to advance in the game without donating or a VERY long period of playing. It doesn’t need to be major.. Also, the EXTREMELY low drop rates on blue/purple gears are horrible, let alone the ones you get that are good. I’ve had one purple drop playing across 3 servers about 3k raids, level 5.. only 6-7 blues which I sold as they were at this point useless.
5th gets 1m / 200m for .5% getting only a 15 coupon boost on their 1k coupons for 1015 per player.
This way it gaps out more based on who did what damage. I think this is an extremely fair way to pass out spare coupons for the galaxies that work harder, and it is not a massive gain.
If 330m damage were done, it would just divide by 330m. The coupon bonus handed out between galaxies would not change.

*Increase drops of premium items in game.
People leave number one reason in this game as they feel they need to donate to get far. Unfortunately, this is actually a fact about time world. Upgrade books, enhance gems, and magic books with their bad rates need greatly increased drop rates for a fair game. Donators will still always have an insane advantage, but this is needed to just get through the game.
Also, Purple/blue drops from raid gems and various places. In 3 game servers 3k+ raid bosses, 1 purple and 6-7 blue drops. Purple was level 25, the blues all except one I sold as they were useless

- I had a bug appear today, one that I’ve never seen before and happened one time. It showed the login time in server time instead of day for one member of my galaxy, and thought it would be a nice addition if the person had logged in the current day, it showed the time of login instead of date. This is so we can see when they logged in.

Aug 20 edit – MORE ACHIEVEMENTS!!! Jeez, have things fallen behind. How about achievements for 5000 and 10000 fights / hero battles, Achievement for 6 planets, Achievements for buildings to 35 and 40! Add in achievements for pillar damage, 25m 250m 1 billion damage..

 
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Topic: Time World / Opinions On New Hero Skills

Pen 10 does infact have 50% chance to go off, Since it doesn’t block the other ones I think It would be a good skill to have, And I would say the best skill for Chapter 13+, due to the repair and dodge at insane levels, and the techs blocking damage.

 
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Topic: Time World / Lotteries

Originally posted by Ayrcast:

@PLAYMAGE: players that wants only the consolation prize are not discouraged, if you want to discourage them you have to remove from level 50 blue or less items every prize in coupons.
___

Originally posted by nvillian:
Originally posted by Ayrcast:

Could somebody explain me without being ironic, sarcastic or totally idiotic, the reason because there is not a consolation prize in every slot?
What would change in the global gameplay if you simply don’t waste totally your resources but only partially?

There is nothing in a game like this that make people angry like spending 650/700k resource credits on a purple item lottery and gaining back nothing 80% of the times.

You cry so much it’s annoying. You ALWAYS want free stuff, get the hell over it

The lottery system was put into place because prior to that it was a first come first serve. So the first 3 people that clicked it got it and if you weren’t one of those 3, well, screw you! This current system gives players that might lag or might not load nearly as fast as someone else the chance at the item, or a frag/coupons.

You do know the definition of a lottery, don’t you? You pay a little money and sometimes you win big but most times you don’t. If you don’t want to lose resources then don’t play.

Stop being such a whinny bitch.

1) reading the reply i thought “lottery” was a “false friend” in english, but reading the definition in the dictionary there was written:

lottery /ˈlɒtərɪ/ n ( pl -teries)

a method of raising money by selling numbered tickets and giving a proportion of the money raised to holders of numbers drawn at random

So a lottery, even in english not only in my mother language, means simply that you have an high change to take a loss and a low chance to win, that doesn’t mean that you have to get NOTHING 80% of the times, means only that if you bet 10, is high probable that you get back less than 10 (and not only 0 is less than 10, also every integer number i | 0 < i < 10 is less than 10).

2) Yes i like free stuff as every player, but i don’t pretend them, i simply ask to PM to think about increasing these because it appears to me that for a lot of players the advantages are greater than the disvantages, and that the general gameplay wouldn’t be rocked if players, instead of swearing like a turk when they bet 500k res and get nothing back, got back at least 20k ore or 10k energy (that is almost the same loss as getting nothing substantially but psychologically there is an abyss of difference, and since we are all potentially costumers there is nothing as bad for a seller as make his clients angry for nothing).

3) I’ll give you an advice from an older (i hope) person than you: Adding insults to a reply surely is not a sign of maturity neither is a sign of civility.
Before repling think 30 seconds about what are you going to write or say and remember that internet is not a magical parallel world where you are free to go against laws as you wish.
If you don’t learn to not insult people only because they don’t like to you, you’ll find yourself in the future that sustain people you hurted for hundreds of euro per month is not worth a bad word you could have spared.

@Boredpoo: i hadn’t looked at that post, thanks.

16 consolation prizes 2 purples per purple box, 36% chance to not have nothing. 16/8 for blues, 48% to not have nothing. So its not 20% to get an item, Though.. Way back in the day, Purples lotteries gave 3 purples and blues gave 12, They were increased in frequency by 50% and dropped to reflect that. Would be nice if that was reverted and the current boost to items was dropped back, and when its original rate stayed with 12/3 in lotteries.

 
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Topic: Time World / Chapter 14 - no benefit in beating it any more?

You need to beat chapter 14 to have the ability to get a Class 7 Ship, CC 41 can only be built once it is beaten.

 
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Topic: Time World / Feedback and Suggestions

Pillars

For pillars, the 100% raise caused their hp to be over the amount of damage the game can do at once, causing a pillar to not die and a new one to raise, backing up and soon enough no pillars being killed.
Due to this, Pillar hp on here and facebook needs to be dropped, Split it between the old and new numbers, 225m hp start here, 125m hp start on facebook, and raise the amount of coupons given.
For coupons I suggest 500/1000/1500/2000/3000/4000/5000. This is an incentive to rank higher on pillars too.

 
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Topic: Time World / Bugs and Glitches

When you make a blue card, it also sets the synthesize purple card to 1 / 1 just like blue, however its just a display error and cannot be claimed.

 
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Topic: Time World / Mobile Fortress Fix

While I’m glad a bug that’s been around forever has been fix, I must point out that MFs are Ridiculously weak now. First or early second round without many skills going off and a MF will die with armor/defense/dodge against just motherships in higher up fights (125-150m army range).

I suggest raising their class level a bit (4-6 levels, inbetween what it used to be and now) to fix this problem, else MFs will be fairly useless.

 
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Topic: Time World / Arena Discussion Thread

Originally posted by nvillian1:


Appreciate the offer. I actually haven’t put any points into their stats yet as I haven’t yet determined what would be more beneficial. If I go heavy com I can do war missions well but will get slaughtered in pvp’s thus little source of resources to build on any planet. If I go higher war I’d easily get the resources I need but I’d ultimately stop at planet 4 as planet 5 is unobtainable without 125m army and dual RF reinforcements. So yea, I am rather disgusted that to play either of the aspects of this game well you must massively sacrifice one for the other.

If you are strong from playing for a long time, You can be both without donating either.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by astralmagic:
Originally posted by Alliance_Panda:
Originally posted by astralmagic:

Galaxy vault for items and resources? Which is controlled by leader/vice(s).
Every player can insert items/resources on free will, but not withdraw.

This would ruin working for yourself.. and kindof goes against how the games built.

Could you explain why, instead of just stating what you just did…

Stronger people could give resources to weaker ones, aswell as gears they find that they don’t need, to get them strong fast. This games about progression, that would be very abusable, Then there’s also the issue of people having alt accounts and they could share.

 
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Topic: Time World / Gear Enhancement

Originally posted by Padex:

I got a lvl 50 purple item fully enhenced at lvl 10 … and id say there no formula (well not that i can figure)
For the +64 stats the levels go like this :

lvl1 : 64 + 7 (+ 7) 100%
lvl2 : 64 + 12(+ 5) 50%
lvl3 : 64 + 18(+ 6) 25%
lvl4 : 64 + 23(+ 5) 12%
lvl5 : 64 + 32(+ 11) 6%
lvl6 : 64 + 38(+ 6) 5%
lvl7 : 64 + 49(+ 11) 5%
lvl8 : 64 + 56(+ 7) 5%
lvl9 : 64 + 63(+ 7) 5%
lvl10: 64 + 76(+ 13) 5%

For me on a 64 stat purple it goes +5 (5), +5 (10), +7 (17), +6 (23)

 
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Topic: Time World / Feedback and Suggestions

Originally posted by astralmagic:

Galaxy vault for items and resources? Which is controlled by leader/vice(s).
Every player can insert items/resources on free will, but not withdraw.

This would ruin working for yourself.. and kindof goes against how the games built.

 
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Topic: Time World / Bugs and Glitches

Enhance gem Bug.
After looking through patch notes, I found a bug. For the patch that enhance gems were added, i found a mechanic that doesn’t work.
In this patch, when enhance gems were added over 8 months ago, It states that they “Can be found in chests dropped from visits/battles/bosses (6% of chests).”
After looking through all other patches, it was never removed that they wouldn’t drop from bosses chests, BUT, They never have dropped from bosses chests. This is both on Kongregate and Facebook.

This patch was March 9th, 2012.