Topic: Kongregate Multiplayer Games /
[Monsters' Den Chronicles] skill add
I’d love to see more diversity in abilities. The Thief and Warden are my favorite characters because they have a bunch of skills that all do completely different things as opposed to the 4 veeeeery slightly different heal spells of a Confessor or the boatload of direct damage spells of the Sorcerer. The first time through act III, I was so jealous to see all the cool and diverse abilities the demons had.
As far as archetypes, I wish there was a pure summoner who had more of a choice than tank or 1HP glass cannon. I’d also enjoy playing a necromancer who could steal the bones of the dead enemy and turn them into allies on the player side of the screen.
Besides the skill diversity thing, there are only 4 real problems I have with the game:
1) Perks on equipment should be reworked somewhat. It would be nice if someone got more bonus for wearing multiple pieces of bolstering armor to get a stacking effect of some sort. Some equipment decisions are a no-brainer – the Barbed Brutalizer is the best melee weapon for pretty much anyone who can equip it. While there are some meaningful decisions (like is 5 points of health regeneration more valuable than 12 points of health steal), I’d guess no one’s ever agonized over whether that 5 point health regeneration items is more useful than a +2 evasion perk. I’d just like to see different types of equipment being much more useful depending on your play style instead of there being a clear right or wrong choice. I think it would make characters more distinctive.
2) The set effects of armor sets should scale with character level. Instead of a set 6 health regeneration, it should be 1 health regeneration per tier or something along those lines.
3) Monster difficulty scaling should be a little different. As it stands, you can 1 Hit something, gain a level, then need 3 shots to kill the same enemy. The 1 (or 3) attribute points added to your main damage attribute represents .5 or 1.5 points of actual damage while monster hit points for the same additional level seem to more than double. It makes it so where you allocate points doesn’t really matter. What really matters is having good gear.
4) Just a pet peeve, but if I can hit the enemy’s front row from my back row with a long weapon, why can’t I hit his back row from my front row?