Recent posts by sam12six on Kongregate

Flag Post

Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] magic staff

Unfortunately, because of the way the game is set up, your best bet of finding an uber staff is to max the weapon store and keep refreshing stock until you find something you like.

Flag Post

Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] skill add

I’d love to see more diversity in abilities. The Thief and Warden are my favorite characters because they have a bunch of skills that all do completely different things as opposed to the 4 veeeeery slightly different heal spells of a Confessor or the boatload of direct damage spells of the Sorcerer. The first time through act III, I was so jealous to see all the cool and diverse abilities the demons had.

As far as archetypes, I wish there was a pure summoner who had more of a choice than tank or 1HP glass cannon. I’d also enjoy playing a necromancer who could steal the bones of the dead enemy and turn them into allies on the player side of the screen.

Besides the skill diversity thing, there are only 4 real problems I have with the game:

1) Perks on equipment should be reworked somewhat. It would be nice if someone got more bonus for wearing multiple pieces of bolstering armor to get a stacking effect of some sort. Some equipment decisions are a no-brainer – the Barbed Brutalizer is the best melee weapon for pretty much anyone who can equip it. While there are some meaningful decisions (like is 5 points of health regeneration more valuable than 12 points of health steal), I’d guess no one’s ever agonized over whether that 5 point health regeneration items is more useful than a +2 evasion perk. I’d just like to see different types of equipment being much more useful depending on your play style instead of there being a clear right or wrong choice. I think it would make characters more distinctive.

2) The set effects of armor sets should scale with character level. Instead of a set 6 health regeneration, it should be 1 health regeneration per tier or something along those lines.

3) Monster difficulty scaling should be a little different. As it stands, you can 1 Hit something, gain a level, then need 3 shots to kill the same enemy. The 1 (or 3) attribute points added to your main damage attribute represents .5 or 1.5 points of actual damage while monster hit points for the same additional level seem to more than double. It makes it so where you allocate points doesn’t really matter. What really matters is having good gear.

4) Just a pet peeve, but if I can hit the enemy’s front row from my back row with a long weapon, why can’t I hit his back row from my front row?

Flag Post

Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] I Need Help Picking a Party

I’m another who likes a Cleric over a Warrior. You lose some offense, but having 2 guys who can resurrect is too nice (not to mention the other reliable heals).

If you really want to keep your party, I’d focus on vampiric equipment so the guys can self heal as much as possible.

As for the Warrior, I’d go with a mix of vampiric and lightweight equipment. It’s a trade-off. He’ll take more damage from attacks, but he’ll be faster and able to gain more health back by bashing enemies.

Alternately, you can build your Warrior as a pure tank. Get the most protective armor possible and spam shield wall. Soothing and vampiric equipment will improve his survivability. During fights, use the Warden to put Nature’s Balm on anyone who takes major hits (and ALWAYS on the Warrior).

Unless/Until you have full sets of whatever flavor of special armor you want to use, don’t wear it (unless the prefix/suffix is actually helpful – like vampiric/soothing). Keep all the odd pieces of armor in a bag while you collect the set and have your guys actually wearing the stuff that will help them most now.

Gambling dice are your friend.

Flag Post

Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Killing Acolyte Runath

I kill the mage first. If he gets resurrected, kill him immediately. The reason is that he’s the only one who can heal damage to their party. Once he’s down and since you don’t have a warden to break buffs, kill the the Cult Guardian (I’m pretty sure I get a Cult Guardian in the bunch in that fight). You don’t want him to Shield Wall and give the others time to undo all your work, so beat him down and keep him down after Runath. In between keeping these 2 guys dead, just focus on healing and taking down the Planesworn. Whenever someone gets resurrected, you should be able to kill him in one shot, so anytime someone gets resurrected, kill him immediately.

This is a battle of attrition and you win it one dead enemy at a time.

Flag Post

Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] power siphon

To me, Flash Heal is tied with the Rogue’s Sap Strength as the worse. I never use either.

Power Siphon I’ll use pretty frequently:

Golem/Lightning Storm —> Power Siphon —> Repeat

Flag Post

Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Monsters' Den Chronicles Wiki

The Inquisitor I build offensively as a mass stunner. He’s on the front line with an Assassin. The main healer is a Warden. I split points evenly between Endurance and Strength, letting gear raise Intellect and Dexterity. With a good stunning weapon and full Campaign armor, he can be fun to watch stunning half the enemies with his litany of pain. For armor, I concentrate on Vampiric, Soothing, and Lightweight.

A Confessor I build defensively as the main healer. Instead of a Warden, I’ll go with either a Marksman or some flavor Warrior for more offense. Points I’ll allocate to Intellect and Endurance evenly. Since his job is almost exclusively to heal, I’ll gear up with +Intellect Vampiric, Lightweight, or Soothing armor and anything with power regeneration. A weapon of Enervation helps keep his mana up on turns he doesn’t need to heal.

Note: No one ever mentions Lightweight armor, but kit a heavy armor guy in it and the speed difference is night and day…

Flag Post

Topic: Swords & Potions / Unable to haggle or suggest

Yes, until you move your shop those options are disabled.