Recent posts by Llorx on Kongregate

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Topic: Holyday City / Ideas / Suggestions (by Holyday Team)

Oh please, add this suggestion!

Add the amount that the profit is multiplied to the Achievement Thropy overlay that is shown when you mouseover an item: http://i.gyazo.com/e7c5700ff2d867d70a65fece0f804162.png

I know that the multiplier is pretty straightforward, but there are some that break the rule.

 
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Topic: Holyday City / Ideas / Suggestions (by Holyday Team)

Thank you for the UI update! :-)

I have some suggestions:

Is there a way to add the icons that you have for the submenu buttons (Upgrades, City Faceilities, etc…) in the City Hall to the buttons shown in the main UI?. They are really explicit and helps navigation a lot, and more for new players that are lost clicking buttons randomly.

Another suggestion. When you have enough resources to buy a City Facilities upgrade, lets say, enought food to buy Cafe Overload, the same when when you enter the menu that you see the orange buttons, to highlight the main button menu, this way: http://i.gyazo.com/344ca7e08eb44fed5dbec291eb58dc65.png
And also add a number counter letting you know how many upgrades you can buy.
The same for “Upgrades” submenu button and for “Lab” submenu button.

And also, add orange highlights (like you have now in City Facilities) in LAB submenu letting you know what upgrades you can buy instead of rolling the mouse over all buttons each time.

And the last one: I like how when you change the buy quantity thingy to 100x, you never pass more than level 100 altough you buy from, lets say, level 55. But the problem here is that instead of showing the quantity of money that will cost you buy to level 100, it shows how much money it will cost you to buy to level 155 altough it will stop in level 100. Can you fix that, please? Or maybe add an options menu to enable/disable this behaviour, or add a tick box next to the “buy quantity thingy” that will enable/disable this behaviour.

PD: A minimal suggestion, instead of having text buttons for one submenu and icons for another, make the submenus that has upgrades that you can buy (Upgrades, City Facilities and the lab) with text buttons and the other ones with icons. That will be less messy.

PD2: And instead of “Get<→Send” in the port, maybe you can add buttons that are more explicit, like “load cargo” or “to sell” or something else, because with “get” I understand that I get from the port to the main storage (aka, main menu).

Thank you! :-)

 
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Topic: Holyday City / My UI Design UPDATED

Here is my vote. +1 to this :P

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

NM Erebus http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=1716841&kv_difficulty=4&kv_raid_boss=drag&kv_hash=FdfyhC6PIk

 

Topic: Dawn of the Dragons: General / Post your Raid URLs here

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Topic: Dawn of the Dragons: General / Post your Raid URLs here

This post has been removed by an administrator or moderator
 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

NM DL http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=1719829&kv_difficulty=1&kv_raid_boss=wexxa&kv_hash=02RKor7UX2

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=1722156&kv_difficulty=4&kv_raid_boss=wexxa&kv_hash=ue8dGP932s

 

Topic: Dawn of the Dragons: General / Post your Raid URLs here

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