Recent posts by FredrIQ on Kongregate

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Topic: Tyrant: General Tyrant Discussion / [Dev] Apocalypse Pack

I would like to see the following for the economy update:

  • All packs to be purchaseable with Tokens (just set each pack to 40 and upgrade packs to 100)
  • Each pack to be purchaseable by both shard and gold (might just remove shards at that point, but I guess TheGil will be sad)
  • Reduced gold price for packs (perhaps do it in some logic way like 5k-10k-15k-20k-…)
  • Perhaps replace the 8th rare slot in vault for a random legendary roll (but it depends on whether or not you still want significantly amount of money from the game – doing this would probably kill one of your few last sources of income)
  • Apocalypse cards in vault?
 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

One more change:

  • The name Crucifix (Card35) was changed to Point Blank due to devs not liking the former name due to potential of being offensive
 
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Topic: Tyrant Unleashed: General / Curius for 300k decks

Originally posted by the_froggy:
Originally posted by nis_stalker:
Originally posted by bunky_luv_luv:

Nis, more importantly, at the risk of being a total noob. Where do these stats come from?

Don’t get me wrong, props to you guys for having the technical expertise to pull them from wherever they come from. I believe EC & Co get them too. I would really like to see DT’s stats for this though. For me, it is the single most obvious thing missing from GW.

I couldn’t care less whether it gives some kind of advantage, I’d just really like to see how I did on attack and defence :)

All stats are ALREADY in the game. You just need to get them from it.
Top end fights are always “high-tech” matter.

We even had diagrams like this



Originally posted by wawarox:

Nis is the won in defence a stat you calculated or something you know for a fact?


Game itself keeps track of everything during guilds battle.
Defense deck is very interesting matter – improving it influence victory chance even more than your personal score.

It seems that Eclipse whooped your ass. :)


p.s. your def aproximation algo is bad. get your coder to fix it.


p.s.s. don’t do too many pulls on the server and boast about that. Devs won’t like it.

This has been done for years in WMT, and also in TU behind the scenes (people aren’t just as open as this guy about it), so I highly doubt they care.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Changes from the “final” card list:

  • Dracorex Evolved art glitch fixed
  • Master Krellus art glitch fixed
  • Wasteland Elite: -1rally +1antiair

Release will be shortly.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Sloth was too good for Leech 6, it was changed to Leech 4. This however felt a bit boring, and also made the card underwhelming, hence the eventual change to Heal All BT 4 which also made it more realible, and helpful in mono.

Also, Master Krellus was too strong with generic Heal. Might not look like much, but it was.

 
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Topic: Tyrant: General Tyrant Discussion / [Sandbox] Remove house cut from tourneys

Actually doesn’t involve any code at all – just a change in tournaments.xml. In fact, we could have done it before sending in the XML to devs, but I personally wouldn’t have done it, at least not w/o asking them first.

 
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Topic: Tyrant: General Tyrant Discussion / Apocalypse(PP) cards on vault

Originally posted by Gravefill:
Originally posted by PsychoRaito:

  • Tournaments, as I understand, purposely prevent giving duplicate cards, this means you will get 24 different cards for the tournament.

So does this mean that multiple legendary rule also applies, as you can only get one when keeping tournament cards?

Yes, so if you want legendaries, buy packs seperately, otherwise, do buy-in in tournaments.

 
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Topic: Tyrant: General Tyrant Discussion / Player Pack Price

Originally posted by noskk:

What about older packs price? Are they going to lower the price of upgrade packs? Gold price for flashpoint?

There was talks about it yes, but no idea if they decide to go through with it. The prices are still unchanged on dev. at least.

Btw, fun fact: the cards still sell for 10k a piece. So you get comparable gold returns as you get from Gold Packs if you decide to sell stuff.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Final versions of cards before release are up (except for 3 with missing art).
Going to update main post later.

 
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Topic: Tyrant: General Tyrant Discussion / [Players Pack] Last chance voting on card names!

Card13 – 1
Card20 – 1
Card25 – 1
Card28 – 1
Card29 – 2
Card33 – 1
Card35 – 2
Card40 – 1
Card42 – 1
Card43 – 2
Card49 – 3
Card50 – 1

 
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Topic: Tyrant: General Tyrant Discussion / PP Mission Reward Discussion. [Vindicator Reward]

Originally posted by yeasy:

Well, how to solve many problems at once… in minimalistic way.

Make grimclaw/terra/NH reputation rewards…

[They can have equal cost]

I’ve actually suggested this myself, but we’ll try to solve those in another way.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

@14 – it had to change because previously it was too strong coupled with Card22, Card17 and Card1.

 
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Topic: Tyrant: General Tyrant Discussion / Tyrant review

Originally posted by RollerCROWster:

I played the game for 5 minutes and there were NO CROWS :’<<<<

0/10 it has NO CROWS and is just a shitty ripoff of yugioh

Not really similar to Yu-gi-oh beyond both being card games.

As for crows:

 
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Topic: Tyrant: General Tyrant Discussion / *Bugs*

Originally posted by Pats133:

I know nothing is gonna be done about it. But im perpetually stuck in a tourney battle

They should expire after 30min. Did you try cancelling it and start another live PvP?

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

New XML is up!

CHANGES
Action

Imperial


Raider





Xeno



Righteous


Bloodthirsty




 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Originally posted by yeasy:

Hm, any changes to cards? [Mainly replacements]

2 is replaced by Oblivion, 44 is replacement by something that’s still undergoing testing to figure out if it’s a good idea, 34 is subject to replacement but unsure to what.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Default Tourney Commander

Simming is helpful but you’re indeed right that it doesn’t tell the full story.
This is where the beta comes in. We can test out varies defenses and surges against ourselves and others in faction, test old meta decks to ensure they aren’t crippled by PP, etc. We also fight each other in live PvP to try to get an idea of how decks do when you play it yourself.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Default Tourney Commander

Originally posted by Novellean:

ummm… it was psn 2 on attack, counter 2 and summon terror on attack with hp below 9. Thats not power creeping any of those cards… it was shot down due to no summon on commanders……. this was in the early stages when ralkk said no to summon on commanders.

Sorry, you’re right about poison – but my point stands, your commander was broken beyond belief.
What do I base this on? Well, a 7HP commander with summon orbo was hilariously broken – your commander also had weaken all 1, summoned a much better unit, and also had poison troll.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Default Tourney Commander

Originally posted by Novellean:

I literally never looked into that RT commander. Most due to my bt commander with psn 2 on attack, counter 2 and summon terror on attacked was shot down with the reason of no summon commanders…. But summoning a 5hp refresh card with siphon really needs to go. A pack that this fear heavy, and the general OPness of it is bad.

Back on topic.
I understand what you’re saying about wanting a commander up to par. But a default commander should not negate/be better than the pack pulls. Id go as far as to say no upgraded commanders as well, cuz we already have upgraded tournies… and they use lord alex as default commander.
moya – to struct stall friendly
lord silus* – commander in one of the UPs
morgan* – adds more heal to a heal heavy set
gialdrea – commander in on of the UPs
HtC – set has a mimic commander. sumwut devalues him
dracorex – has a pseudo-upgrade in pack already

It wasn’t shut down because of “no summon commanders”, but because it was incredibly broken.
Not only did you powercreep Dracorex (something we also do) but you also had Counter 2 (powercreeping Skullkeeper), and summoned an assault each turn.
After numerous investigations before 11 was implemented, we looked into a summon commander. Every single assault, including stuff like Orbo, was hilariously broken. Hell, we even tried Summon Orbital Cannon as an alternative route – and while it simmed far more balanced, it was still broken.
This is why we settled on a summon on atk commander – and it’s performing balanced, not OP, not horrible.

However, there indeed seemed to be a general stance that summon commanders weren’t allowed. Nobody who had talked to devs ever said that, and I also tried to figure out the source of this rumor in mibbit once but in vain.
We eventually ended up just asking the Devs about it, and they didn’t say no to the idea.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Default Tourney Commander

Originally posted by Hootz:

Does nobody find it hilarious that all of these new commanders are outclassed by the most common commander in the game?

They’re not – they may be in tournaments, but not outside them.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Default Tourney Commander

Originally posted by yeasy:
Originally posted by FredrIQ:

What commanders do Mayumi+ invalidate exactly? She seems to be on par with the others. I think it would be nice if players had the option.
Keep in mind, a Commander can be useless just like an Assault, Structure or Action can be. You’ll just end up using up to 10 of your cards anyway (+ commander)

Strong default commander gives disadventage to people that are drawing commanders instead assaults.

Why? Mayumi+ isn’t the be all, end all, choice for a commander. It’s just an option, just like the 13+ assaults you didn’t pick when you were deckbuilding, not “wasted”.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Default Tourney Commander

What commanders do Mayumi+ invalidate exactly? She seems to be on par with the others. I think it would be nice if players had the option.
Keep in mind, a Commander can be useless just like an Assault, Structure or Action can be. You’ll just end up using up to 10 of your cards anyway (+ commander)

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

For countering your deck, I think card27 followed by card26 would be a perfect counter. However, that deck would be terrible against most other things, so not really a good counter lol.

Your damage potential is 2 until 38 bothers to activate, so simply throwing high attack units at the problem (Card45 should work (For example, using 45’s legion combined with other raiders). Also, Sloth.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

OK, just to inform you about current nerfs in place for the cards, just to verify that it’s still impossible after this.

6: No change
10: Heal 1→Heal Xeno 1
12: Heal All 2→Heal 4 (actually makes it more offensive in this particular case)
13: No change for now (since it’s unclear what to change it into judging the discuss thread on 13)
14: Augument 1 → Augument 1 on Play (no difference for this deck)
15: Strike 3 → Strike 2 (this is huge)
16: -/7/1 → -/7/2
38: No change

EDIT: by the way, you mean mech garage – mech dock is the augument raider 2 strucutre

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Originally posted by Novellean:

can someone find a deck to reliably counter this in tourney. First or second play. not for draws

Any Commander: 6, 12, 14, 15, 13, 16, 38

Seven card deck to stress play order. 38 always played last. All cards except for 6 being highly likely pulls(cuz current pack design being legend/commander heavy)

edit
-this is an at a glance deck.

Quickstrike (Card14, Card22, Card43, Card1 if you pull it, Card48, Card17)? The only directly offensive structure here is 15, and a lone copy of that card wont do much, even in its current (broken) form.

Also sounds like simple flanking will deal with that deck, given you have just 1 Assault.