Recent posts by FredrIQ on Kongregate

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Topic: Tyrant: General Tyrant Discussion / Controversial Stuff

Answer to sean’s question is obvious. He hates bad factions and always go to the good factions, unlike people who want to help one’s faction grow. For example, he refused to join prex (despite requests) until they suddenly became the most active faction in-game.

 
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Topic: Tyrant: General Tyrant Discussion / Tournament Glitch

Reward numbers aren’t adding up (the game gave out too much gold). I wonder if #2 missed out on the reward as well, i.e. another unrelated bug

 
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Topic: Tyrant: General Tyrant Discussion / Tournament Glitch

Known exploit.

 
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Topic: Tyrant: General Tyrant Discussion / [Closed]

Uncertain if on Play will proc correctly on opponent turn. Keep this in mind.

 
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Topic: Tyrant: General Tyrant Discussion / what is the best pack to buy?

If you’re a brand new player, buy a couple of gold packs to give you some ground to stand on in PvE. After that, focus on Apocalypse.

Every other player should focus on Apocalypse immediately.

 
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Topic: Tyrant: General Tyrant Discussion / I apologize for this not being related to Tyrant.

Originally posted by Pats133:
Originally posted by FredrIQ:

Destiny sucks and is insanely overhyped.

you sir are a heathen

While suckiness is pretty subjective, you cannot possibly disagree on it being overhyped. It was talked about friggin everywhere, and ended up being Bungie’s worst game of all time if one were to judge critics.

 
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Topic: Tyrant: General Tyrant Discussion / I apologize for this not being related to Tyrant.

Destiny sucks and is insanely overhyped.

 
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Topic: Tyrant: General Tyrant Discussion / [Closed]

Mimic cannot have specials. Sorry.

 
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Topic: Tyrant: General Tyrant Discussion / Bloodrealm is WMT + TU

An issue is, among others, that Bloodrealm has some really terrible lag issues, even on beefy computers

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Epic Lithid released!

For those who wonder about new Daily Chance:

Day 1: 7500 (57.1%), 10000 (28.6%), 15000 (14.3%) Gold
Day 2: 1 (40%), 2 (40%), 3 (20%) Shards
Day 3: 10000 (71.4%), 15000 (17.9%), 20000 (10.7%) Gold
Day 4: 3 (28.6%), 4 (57.1%), 5 (14.3%) Shards
Day 5: 3 (40%), 5 (40%), 8 (20%) Warbonds

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Epic Lithid released!

^ There’s also a mission with 2 legendaries in the HW (or was it Phobos?) campaign.

 
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Topic: Tyrant: General Tyrant Discussion / [To Devs] Promos

tbh I actually would have wanted last pack to have a wb price as well so I can buy it with WB, but I understand why it doesn’t so I didn’t complain :P

 
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Topic: Tyrant: General Tyrant Discussion / Tasha dies a 4th time

1 + 1 = 2, therefore this thread sucks

 
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Topic: Tyrant: General Tyrant Discussion / Most Love from Apocalypse

Why are you discussing Fallout as if that was part of that pack draw? It’s a Mass Hysteria (which is generally slightly more versatile than a dfa*)
Oh, and Fallout skill combination makes it a decent fear card, combining weaken and siege. Not entirely sure if the enfeeble all 1 was a good idea, but it makes sense flavour-wise (fallout cripples enemy units, making them weak (weaken), makes them vulnerable (enfeeble) and was caused by bombing an enemy structure (siege)).
I guess some particular deck builds can use the extra damage potential from Enfeeble, while enjoying the weaken effect for basically buying you a turn (glass cannons perhaps?).
Allthough, fallout is indeed a niche card, and not sure how much use it will see.

 
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Topic: Tyrant: General Tyrant Discussion / were all the cards in new pack designed to be useful? because I see some useless fillers

@Support pod art – feel free to QQ at the ones voting for that art. I wasn’t one of them >_<

Oblivion: Quick strikesiege, plus flooding quick augument sources on the board. Useful antifear and quick strike/siege in RSR
Mech Foundry: Useful for trolling Siege targeting, and the Weaken can help as well from the summons after some turns
Cog Hammer: useful in some wallstall builds, compare balefire
Frontrunner: Useful in QS, plus can have use along with Gemini for some quicker decks.
Maelstrom: Useful in RSR combined with mammoth tanks and hammerthorn (they’re useful again!).
Support Pod: Useful in RSR as well, synergies well with Augument All from mammoth tank

I think the weakest raider card is Kor Citadel, and that one still have some use.

 
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Topic: Tyrant Unleashed: General / [MK] Dimensional Terror 1 Spoiler

So Overload is a more powerful Augument (see WMT for reference)?

Really? Look at what Augument did in Tyrant – it makes it a huge pain to balance cards because it’s very easy to accidentally miss a critical synergy making things broken beyond belief. For example:

  • TI
  • Current mono raider decks
  • Some variants of Quickstrike (Rapier+Sabre)

I strongly advise you not to introduce Augument – or rather, a MORE POWERFUL augument – into TU. Do not repeat the mistake.

I’m all for f2p getting more even ground (which this will make happen, assuming they get decent overload cards), but Overload is not the way to go. It’s not a good skill, and it ruined WMT for years balance-wise and made anything before it useless (even moreso than Summon did)

 
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Topic: Tyrant Unleashed: General / [To DEV] Brawl point system is biased

How about using something like the faction war score system in WMT, and also to make the formula public?

The WMT faction war scoring works as follows:
+10 for a win
+N for dealing N damage to commander since last decision, capped at 10
+5 for winning within 5 (10) turns of last decision
+20 for a surge win (not achieved by the defense even if you picked “fight”)

(Loser also gets +N for each damage done to commander, capped at 10)

This means that each win is from 45-0 to 11-10 (the latter being next to impossible to achieve).
Obviously, you take enemy score out of the equation.

This also would allow people to chose fight over surge if they want an easier time but with lower pts.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Apocalypse Pack

I would like to see the following for the economy update:

  • All packs to be purchaseable with Tokens (just set each pack to 40 and upgrade packs to 100)
  • Each pack to be purchaseable by both shard and gold (might just remove shards at that point, but I guess TheGil will be sad)
  • Reduced gold price for packs (perhaps do it in some logic way like 5k-10k-15k-20k-…)
  • Perhaps replace the 8th rare slot in vault for a random legendary roll (but it depends on whether or not you still want significantly amount of money from the game – doing this would probably kill one of your few last sources of income)
  • Apocalypse cards in vault?
 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

One more change:

  • The name Crucifix (Card35) was changed to Point Blank due to devs not liking the former name due to potential of being offensive
 
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Topic: Tyrant Unleashed: General / Curius for 300k decks

Originally posted by the_froggy:
Originally posted by nis_stalker:
Originally posted by bunky_luv_luv:

Nis, more importantly, at the risk of being a total noob. Where do these stats come from?

Don’t get me wrong, props to you guys for having the technical expertise to pull them from wherever they come from. I believe EC & Co get them too. I would really like to see DT’s stats for this though. For me, it is the single most obvious thing missing from GW.

I couldn’t care less whether it gives some kind of advantage, I’d just really like to see how I did on attack and defence :)

All stats are ALREADY in the game. You just need to get them from it.
Top end fights are always “high-tech” matter.

We even had diagrams like this



Originally posted by wawarox:

Nis is the won in defence a stat you calculated or something you know for a fact?


Game itself keeps track of everything during guilds battle.
Defense deck is very interesting matter – improving it influence victory chance even more than your personal score.

It seems that Eclipse whooped your ass. :)


p.s. your def aproximation algo is bad. get your coder to fix it.


p.s.s. don’t do too many pulls on the server and boast about that. Devs won’t like it.

This has been done for years in WMT, and also in TU behind the scenes (people aren’t just as open as this guy about it), so I highly doubt they care.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Changes from the “final” card list:

  • Dracorex Evolved art glitch fixed
  • Master Krellus art glitch fixed
  • Wasteland Elite: -1rally +1antiair

Release will be shortly.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Sloth was too good for Leech 6, it was changed to Leech 4. This however felt a bit boring, and also made the card underwhelming, hence the eventual change to Heal All BT 4 which also made it more realible, and helpful in mono.

Also, Master Krellus was too strong with generic Heal. Might not look like much, but it was.

 
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Topic: Tyrant: General Tyrant Discussion / [Sandbox] Remove house cut from tourneys

Actually doesn’t involve any code at all – just a change in tournaments.xml. In fact, we could have done it before sending in the XML to devs, but I personally wouldn’t have done it, at least not w/o asking them first.

 
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Topic: Tyrant: General Tyrant Discussion / Apocalypse(PP) cards on vault

Originally posted by Gravefill:
Originally posted by PsychoRaito:

  • Tournaments, as I understand, purposely prevent giving duplicate cards, this means you will get 24 different cards for the tournament.

So does this mean that multiple legendary rule also applies, as you can only get one when keeping tournament cards?

Yes, so if you want legendaries, buy packs seperately, otherwise, do buy-in in tournaments.

 
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Topic: Tyrant: General Tyrant Discussion / Player Pack Price

Originally posted by noskk:

What about older packs price? Are they going to lower the price of upgrade packs? Gold price for flashpoint?

There was talks about it yes, but no idea if they decide to go through with it. The prices are still unchanged on dev. at least.

Btw, fun fact: the cards still sell for 10k a piece. So you get comparable gold returns as you get from Gold Packs if you decide to sell stuff.