vourlaus
13 posts
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Topic: Zombie Pandemic /
Clan Retribution
Level 12
Ingame Name: Fenleone
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vourlaus
13 posts
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Topic: Shadowland Online /
Crypt Improvements
Considering that up to this point you never have to engage in PvP (or only in a limited sence) and that many ppl who are playing are probably partly playing since they don’t enjoy PvP. I would suggest adding a seperate zone or option to allow ppl to be non-PvP (neither attacking or being attacked).
If you force heavy PvP on a people when they have enjoyed the game up to that point by avoiding PvP you risk loosing high lvl people, myself being one of them (and I know of a good many others of the same opinion).
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vourlaus
13 posts
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Topic: Drakensang Online /
Can't run due to Java? wut?
Exact same issue with the load failing saying:
Failed to create…
I also use Firefox and have things properly updated. Add to the other stuff I did attempt to launch the game off your own site and it was the exact same problem (ie not something specific to Kong).
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vourlaus
13 posts
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Topic: Shadowland Online /
Bug threads
Again a change with the writeup of the Noblis Mage ability “Magic Guard” and still no actual change.
You currently have Magic Guard at 1/5 (the most it can be at lvl 80) listed as supposed to do 3% of magic damage when struck. It is still doing only 1% damage!
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vourlaus
13 posts
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Topic: Shadowland Online /
Suggestions (archived)
I’m currently needing to retire from the alligance I’m in and would like to pass leader position off to one of my deputies. Currently there doesn’t seem to be any mechanic for doing this.
While you did add taking over an alligance when the leader goes inactive, giving a leader the option of voluntarily passing leadership on would be the fairly important element that you seem to have overlooked.
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vourlaus
13 posts
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Topic: Shadowland Online /
Bug threads
The new lvl 72 magic attack/defence set has one non-existant item (Tough Sundisk Shield) it should be the Empire Lord’s Magic Ring.
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vourlaus
13 posts
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Topic: Shadowland Online /
Bug threads
As a Noblis Mage the “Fort of Greatness” seems to list from the last update an increase in several of the abilities however these changes don’t seem to be activly working (ie they are actualy still the old values).
Source of Flame (maxed):
Old value 30% damage → new value 50% damage
(Still seems to do 30% damage)
Constraint Enhance (maxed):
Old value 15% paralize → new value 25% paralize
(still seems to be 15%)
Magic Guard (1/5):
Old value 1% damage → new value 5% value
(definetly still 1% damage)
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vourlaus
13 posts
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Topic: Shadowland Online /
News: SLO Server Maintenance Announcement on March. 29th 2012
The one thing that I find annoying is that while Pluto set seems to have had it’s stats buffed the comparable dragon set hasn’t. Even if you wanted the Pluto to remain stronger the difference between the 2 sets now is insanely massive on several items.
Pluto set Helm for example went from +13 to +25 per fort while the dragon helm remains at +13. While I can understand why you might have wanted to have the pluto set better there shouldn’t be anywhere near that much of a difference between the 2 items.
Another way of thinking about it is while the ppl who can/are buying dia might be who you want to have stronger there shouldn’t be that much of a difference for those who can’t afford to do so. (I would recommend a difference of +1 per fort between the 2 at most to keep some ballance)
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vourlaus
13 posts
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Topic: The Godfather /
Cannot complete mission
I have the exact same problem.
Sent attack on a lvl 1 gang the job sais it’s complete but when I click it I don’t get rewards and the job just pops back up in the list. Also the men sent don’t/won’t come back.
The one thing I would add is that it doesn’t seem to generate an attack report either unlike when you attack a cityscape tile.
Would like to add one last thing: I just noticed after refreshing a few times that if I go to a controled cityscape tile then click the recall tab I found my men and it let me recall them from there. I did check that earlier but they wern’t there untill after I refreshed several times. Quest still uncompleteable but at least you should be able to get your men back.
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vourlaus
13 posts
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Topic: Shadowland Online /
Suggestions (archived)
With regards to arranging gear right now gear in bags are placed in the order in which they were farmed up.
For example if I farm up 2 weapons then 1 cape then 2 necks then 1 cape then 2 more weapons (and they are all in the same bag) it will be displayed as:
Weapon1 → Weapon2 → Cape1 → Neck1 → Neck2 → Cape2 → Weapon3 → Weapon4
It would be nice if you were able to order items in a bag to have for example all weapons together (or other sorting possibilities)
An example of a desired ordering in a particular bag might be:
Weapon 1 → Weapon2 → Weapon3 → Weapon4 → Neck1 → Neck2 → Cape1 → Cape2
Hopepfully that helps understand what Kthxicus is getting at.
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vourlaus
13 posts
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Topic: Shadowland Online /
Bug threads
Also having the problem with the farm lands not displaying properly.
All 5 of my planted subordinates are inaccessable (ie can’t harvest them) which has me reduced to only 4 farm spots.
Clearing cash and restarting browser was tried also and doesn’t fix the problem.
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vourlaus
13 posts
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Topic: Kongregate Multiplayer Games /
[Star Supremacy] Unexpected roll back issue
Sorry Majorum is my game name.
If you need more specific numbers of resources I lost 2 10k resource cards worth of resources from buildings (actualy started as 2 10k cards). From lost ships about ~30k worth of ore.
As an interesting side note it seems to have my missing ships somewhere in your system since the total ships numbers seems to be what I had b4 despite none of my colonies or leaders holding them (ie ghost ships).
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vourlaus
13 posts
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Topic: Kongregate Multiplayer Games /
[Star Supremacy] Unexpected roll back issue
Ya basicly the same sort of thing as what others have said already. I don’t think I got hit by the quest problem but I lost a huge part of my fleet incuding a bunch of older ships (built several days ago) that I swapped to a commander to move to a new colony that are just gone along with a whole slate of other ships that I was built to replace old designs (don’t have the old ships or the new ones).
On top of the huge ship losses I also lost a large chunk of buildings (and building upgrades) for my newest colony along with the resources spent on them ~20 cards total (resource and speed build cards).
A rollback for everything wouldn’t have been bad but to roll back buildings/ships without rolling back resourses and cards can be a horrible setback.
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