Recent posts by Santa367 on Kongregate

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Topic: Rise of Champions / Bugs

Few examples of failing brawl matchmaking(AIs are always loaded, all players are loading.):

and few more examples:
http://imgur.com/Od2557Y,50He1II,ho5pgCN#0
click “next” to see all images

From many brawl, i’ve participated in, i’ve figured that matchmaking often tries to put stronger(higher tier) players together in one team and weaker ones in opposite, while both teams are getting ais of equal power. The mathces with 6 participants and no ai seem to be fine, though those are barely happen im my tier range since last update.

 
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Topic: Rise of Champions / Suggestions

There were many suggetions about making a way to quickly reequip/respec/regem characters, but it was pointed out that smth like this would reuquire too much programming. I have some ideas, that could help players do it quicker and at least some of them are hopefully easy to programm and implemend into the game.
1)Sorting items by runes, so that items with same major or same minor rune are listed together. Equiping items via double click on it.
2)While respeccing adding stats by one click and holding it until desired ammount is reached. Putting skills on the skillbar: double-click on skill puts it on 1st free slot.
3)Detaching gem from an item by double click on item. Attaching a gem by a click on item and double click on desired gem.

 
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Topic: Rise of Champions / Bugs

The brawl matchmaking still doesn’t work properly. Sorry, i haven’t made any screenshots yet, but there’re many examples of imalanced matchmaking, here’re few of them. In one of recent brawl sessions i had multiple brawls with only Dope_Kix in queue besides me. I’m tier 10, he’s t12. Every of our brawls we were on separate teams and both of us were getting exlusivly ais of tier 10 players. Obviosly my team should have get somewhat stronger ais. Another example: the were me(t10), Bvandenwalker(t10), Hamburglar(t10), Starving_Skeleton (t12) and Dope_Kix(t12) in queue. Skeleton, Dope and Bvanden were 1 team, other team was me with ham and Salgiuf(AI, t10), resulting into t10(ai)/t10/t10 vs t12/t12/t10. Obviously 2 strongest participants(t12 ones) should have been put in separate teams to make it balanced match.

 
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Topic: Rise of Champions / Bugs

In the description of rewards for ongoing event there’re some “Arcane Fragments”.

 
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Topic: Rise of Champions / Bugs

Last time, as i’ve tried to atack the spitit, game froze. I refreshed and attacked again. This time i was instantly put in AFK mode right at the start of battle and clicking on “I’m back” had no response, so i refreshed again but the attack was already used up :/

 
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Topic: Rise of Champions / Trinkets

Originally posted by stevegamer:

I’m curious about what happens when you combine trinkets -specifically what happens with the levels. Does the new upgrade items reset to level 1, keep the level of the items used to combine into it, or something else?

If in bottom of the description of a trinket you can see combines into: /smth/, you can combine two of those maxed lvl trinkets into this /smth/ and it will be lvl 1. eg, 2 bronze keys lvl 2 are combined into a silver key lvl 1

 
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Topic: Rise of Champions / Suggestions

+1
though calling apparentice scroll grand wouldn’t be approriate. i’d rather start with common and then progress as usuall:
1. Common; 2. Uncommon; 3. Rare; 4. Grand; 5. Supreme.

 
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Topic: Rise of Champions / Epic brawls ... post here if you think you can beat them

yeah, it happens sometimes. both teams getting winner chests.

 
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Topic: Rise of Champions / Random mode

Originally posted by ebrincks20:

wtf thats messed up

It is messed up indeed. That’s why it’s fun and skillbased ;).

 
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Topic: Rise of Champions / Random mode

Originally posted by newstomper:

Every 3 hours for 30 minutes between brawls, you mean smack dab when guild war happens? Other than that this seems like a fun idea.

under brawls i ment regular brawl and guild war. for exapmle 00:00 reg brawk, 01:30 randome mode, 3:00 gw, 4:30 random mode etc

 
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Topic: Rise of Champions / Random mode

Suggestion “Random mode PvP” (improving my previos suggestion).

Entry is opened every 3 hours for 30 minutes, between brawl and gw.

A participant gets a random account of some player, which is currently online. It includes everything: his chars, gears, skillbar, cm’s etc, just a copy of some random guy’s account(only for one battle, every next battle new random account). His opponent gets another random account of the player in tier range of the 1st one. It could be made in form of indipendent single battles or in form of tournier for few players for some decent prize.

It shall be really fun and skill/luck based. I also doubt that this requires too much programming. Even if it does require some, it’s totally worth making ppl happier.(ffs happy player=donating player, not every new feature have to be directly p2w in order to bring money in long term)

 
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Topic: Rise of Champions / Epic brawls ... post here if you think you can beat them

cheater! ;P

 
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Topic: Rise of Champions / Suggestions

Originally posted by Kambans:

You could make option to rent some heroes for limited time if you pay a bit gold. If you rent some hero you can replace it with some of your own heroes, you could rent only one guy at once, im suggesting it becuse there are some story missions where meybe I need two mages, not one and so on. If you rent some guy you cant rent a new one in same day. Meybe you could rent only your gulid members… This is not thoroughly fictional idea but should make something like that.

Go to party screen and click respecialize.

 
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Topic: Rise of Champions / Bugs

Originally posted by patrollerus01:
Originally posted by patrollerus01:
Originally posted by patrollerus01:

Is there a bug with the meld chance percentages at the top of the range? When I put 3 Epic and 2 legendary, the s read: Legendary 95 / Unreal 5%; However, if I swap in another Legendary, so it’s 2 Epic + 3 Legendary, the s read as: 5 Epic / 95% Legendary. If that’s right, then increasing the rarity of one of the items causes a drop in the rarity of the result…

Anyone?

I’d really like to know if these illogical %s are accurate, or if I can actually expect an increased liklihood of Unreal by adding more legendary into the meld…

U CAN NOT meld an unreal item. The shown % for chance for unreal is a VISUAL BUG. Afaik adding legs instead of epics to the leg meld doesn’t change your chances for successfull LEG MELD.

 
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Topic: Rise of Champions / This game is toxic...

Ok, concidering your kong lvl, i assume, u wasn’t a trolling alt. All those “arrogant jerks”, u’ve listed are actually very nice and helpfull players.
Though your questions DID sound like u were familiar with the game, which leads ppl to think, that u are trolling.
Back to your question. If u are doing single battles, it’s randomly decided if u getting pvp or ai fight. If there’re a lot of players of your lvl/tier range online, u are more likely to get pvp than ai. If u see [AI] in front of ypur oppnent’s name it’ss obviosly ai, if not, it’s pvp. Under lvl 20, especially under lvl15, there’re usually 90% AI, that’s why your question/complaint sounded like trolling.

 
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Topic: Rise of Champions / GEM Question

Gems add a % to % from enchants on the item(any item). For example an item has 8% nether dmg and 4% allstat. If u equip a lvl5 gem(10% magical effects aka enchants), this item will become 8,8%(8%+10%(8%)) and 4,4 % accordingly. All classes benefit from enchants, hence from gems.

 
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Topic: Rise of Champions / Bugs

i’ve noticed a bug in brawl(regular brawl, not gw). if 2 champions stack(overlap) and walk through an undamaged pylon, it counts as only 1 tag. Bug occured in multiple brawls and sometimes even multiple times within same brawl. i don’t have a log though, but i’ll try to get one if i see it again.

 
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Topic: Rise of Champions / Ask the devs!

a lot of ppl have multiple accounts, no matter if one same platform or across different ones. u can have as many as u want and do with them everything u want.

 
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Topic: Rise of Champions / Trinkets

ganker, i’d appriciate if u’d also write down max lvl for each trinket and what it can be combined into

 
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Topic: Rise of Champions / [Official] Nightfall

Originally posted by ne1he1mi1a1h:

im teir 2 will donate daily 4000 gold id is kong13696688

Sorry, we are full atm, but we will contact you, if he have a free spot.

 
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Topic: Rise of Champions / whats the best build

Wow, stomper! Tell us more!

 
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Topic: Rise of Champions / Petition for Cosmetics

+1 to ganker. I assume that cosmetics don’t require much time programming, only designing the art. But ppl will be glad to buy it. Imo, very efficient investment for the dev team.

 
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Topic: Rise of Champions / Suggestions

1)Extend the number of lines in guild war log, it should be enough to observe at least one full session, even it was really active one.
2)Show the time for every attack.(e.g. *15:12 – “guild” attacked for x control)

 
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Topic: Rise of Champions / Memes that Perfectly Explain how Veteran Players Feel

ah cmon, not removing, just rebalancing. or limiting if balance is not achievable.
but the meme is still funny ;)

 
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Topic: Rise of Champions / Having hard time farming MPs

Originally posted by S7orky:
Originally posted by Santa367:

What is MP?

Mastery Point (the silver coins you use for CMs(combat masteries))

Thx. And how do i use them?