Recent posts by Santa367 on Kongregate

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Topic: Rise of Champions / Suggestions

Originally posted by PedroH969:

AI win streak reward bonus: +1 gem per win. +1% chance per plunder per consecutive win. Every 20 consecutive wins gets you a chest 1 rarity higher than regular. 20=basic expidition chest 40=elite expedition chest 60, 80, 100=legendary expedition chest

PVP win streak reward bonus: +5 gem per win. +5% chance per plunder per consecutive win. Every 5 consecutive wins gets you a chest 1 rarity higher than regular. 5=basic expedition chest 10=elite expedition chest 15=legendary expedition chest

Both gems and plunder max out at a certain point and numbers can be changed accordingly. Just giving examples.

Given numbers are waaaay to generous ofc, but idea in general is good. Win streaks should increase rewards.
The reward incresement, i’d want to see most of all, are more tourney points for AI streaks, which was already suggested by masq.

 
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Topic: Rise of Champions / [Official] Nightfall

4x, pls, just go away fom our page!

 
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Topic: Rise of Champions / Suggestions

Originally posted by burranndonnnn:

Already basically suggested this, similar idea, dev wasnt too into it saying that players work hard for their stats, they wouldnt want them removed to be on par with others, since the whole point of the game is to be stronger and grind/work your way up, not to have it gone instantly.

Personally I love the idea (obviously because I made a similar suggestion) but I am from a PvP game backgrounds, less interested in grind-heavy RPGs like RoC has become – unlike the early days of this game.

Such an implementment would not ruin the current grind & pay to win system. It’s just an addition, that would not have any effect on existent balance, but it would bring more diversity in the game. U can just limit participation by grind. Let’s say 1 free ticket per day and 1 ticket per 100 ai wins and 1 per 50 pvp wins.

After having played RoC for a certain period, you basicly knows almost everything(or at least everything imortant) about the game and it turns into pure grind. 95% of pvps, brawls and guild wars are decided at the moment of matchmaking.
Many ppl are leaving the game or getting significantly less active, because constant grinding is way too repetive.

Having an option to switch on your brain from time to time and to do smth INTERESTING, CHALLENGING and NOT REPETETIVE would make ppl stay much longer in the game, hence pay more.

 
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Topic: Rise of Champions / Suggestions

Talking about new content, i have an idea(stolen from an other game though, but it’s really awesome in that game and fits here as well)
Pls, concider, that, it’s just a general suggestion, it’s not properly thought through(there’re devs for this)

Mini-PvP-tourney.

Participation should be unlocked for at least a bit expirenced players, let’s say after reaching tier 5. Entry would cost a ticket or skulls or gold or whatever else.

4 absolutely random players are getting matched. For this tourney everyone’s cm’s and buildings are set 0. At the beginning each participant has to choose 4 new characters for his party in tourney.

There should be a pool of let’s say at least 50 different preset champions(and maybe also creatures). All those champions should be lvl 20 with supreme set of items and their items, stats and skills should be designed properly, they should basicly look like all popular kinds of champions.(e.g a glassy nether mage with high speed, a lightning tank mage, hp regen tank war, balanced war etc.). Each participant is given 5 random chars from a pool to choose his 1st champ, than anther random 5 for the 2nd etc.

After chosing a team u can also choose let’s say up to 3 perks. Random 10 stats from all, that exist(all stats from cm table) will be given, and u have to choose 3 of them, that will gain +10%.

Then every participant fights other 3. Number of victories determines tourney placement and loot quality. If number of wins is same, the one with more kills gets higher position in table. If still same, the one with less deaths.

 
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Topic: Rise of Champions / Suggestions

Actually, extending PvE or/and PvP contenct is a good idea. It would add some diversity to the game. Especially if it would aslo provide some new source of improvement(like new kind of items or stats). Imo the recently added ascension didn’t meet this aim, cause it’s basicly just an endgame p2w feature.

But, anyway, the 1st things to do atm are balancing gw and improving inventory.

 
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Topic: Rise of Champions / Guild War Timeslots

i’m happy with current shedule, but 25 hours clock would be ok too.
though making gb more frequent and/or distributing sessions not evenly among the day would lead to disbalnce.

 
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Topic: Rise of Champions / Ask the devs!

yes, unless smbd changes build or rebalance it, u mostly know who will win in the loading screen already.

 
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Topic: Rise of Champions / Ask the devs!

i don’t know exact ammount, but there’re some aproximate numbers of active players, according to my observations:
t13: 2-4
t12: 15-20
t11: 40-50
t10: 50-70
t9: dunno, probably less then in t10

 
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Topic: Rise of Champions / How should I manage my gems?

imo, evenly for all gear, but weaps on damage dealing chars should have +1 or +2 lvls. if u use a speedrogue, also all his gear +1 or +2

 
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Topic: Rise of Champions / noob question

HOW DO I CRAFT GLOVES?

 
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Topic: Rise of Champions / Guia Española (fk u taringa)

Great job, ganker. Pls, the same in english, cause our faq is outdated ;P

 
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Topic: Rise of Champions / Losing streak rule for highest tiers

leszekbps, thx for supporting me, even though purpose of my “whining” was different to yours. I aslo admire your eagerness to win pvps and to tier up(i don’t like to tier up, but i do, cause i like to win pvp ;) ). But the sad truth is, that atm tiering up isn’t really worthwhile, cause 1% additional ressis per tier is really not much of a reward, while at the same time tiering up has many disadvantages. Your opponents getting exponentially stronger with each tier and when reaching tier 8-9 u will hit the wall of strong players, who u probably never won’t be able to beat, as long as they stay active. That’s why, if reaching high tiers too fast, you won’t be able to effectively grind for tourney points or do 5-0 arena, aslo ai gets stronger with each next tier, which slows down your farm speed. Besides pvp, your chances to win a brawl also decreasing with each next tier. That’s why most players don’t even want to tier up and try to stay in their tier for as long as possible.

Your suggestion to make tiering up faster for better rewards is basicly the same as to suggest higher rewards for teiring up. This 1% ressis per tier were recently added, cause all the community was “whining” about lack of rewards for tier. And it’s already better than nothing, though i(and probably many other players) hope, that devs will eventually add some additional rewards upon tiering up.

Btw, highest tier atm is 13, and there’re very few ppl, i think like 3 or 4 guys. And u’re right, it will take ages for them to tier up. To make them and other players tier up, rewards for tier should be increased indeed. It would be nice motivation for everyone to compete in pvp, which is imo the actuall purpose of the game.
That’s why +1 for increasing tier rewards!

 
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Topic: Rise of Champions / Suggestions

Dear devs, pls, do some changes to guild matchmaking system. I’m not really aware how current system works(nobody knows it exaclty), but the current matchmaking is pretty much imbalanced. For example some very low acive and rather weak guilds like apocalypse are getting matched with way stronger and more activce guilds.
I don’t have an exact suggestion, but i think that generally matchmaking should be based on guilds’ activity (meassured by ammount of atacks/deffs during last week for example) and on guilds’ strength(measured by average cm count/per member for example). Ofc the range of those factors should be wide enough, so that every guild would have enough potential opponents.

 
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Topic: Rise of Champions / Losing streak rule for highest tiers

I’m really unhappy that, just cause i’m not that long in game, many ppl not even listening to my reasoning and call it whining(without any reasoning). If I think that something in the game is inbalanced and I suffer from it, then i say my opinion and suggestion(aka whining), and always providing explanation for that! Everyone is free to disagree and argue with my opinion, but saying(in other words ofc):“stfu, noob, stop whining” is just unfriendly and not mature. If many ppl are just too passive and don’t wanna change anything(“many of us older players faced hte same problem…”), it’s their own problem. I only strive for balance and fairplay, and i will “whine” as long as I will be unhappy with anything, becasue “whining” is the only way for player to change smth.

Btw, here is solution, which would make everyone happy:
make “loosing streak rule” toggable option just like “force pvp”.

 
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Topic: Rise of Champions / Losing streak rule for highest tiers

Jimi, that update was not radical. It just slightly decreased pvp rate vs tier+1. Ofc it means even less pvp for players in tiers 11+, so like uso suggested, this new rule should be dropped at tiers 11+. But otherwise it’s very nice implemendment. Everything, you say about addapting to new stronger opponents only works in low tiers. At tiers 8-10, noobs like me start facing vets with tripple or more cms and maxed out buildings. One just can’t addapt to those. Such pvp matches are nonsense, cause they are easy win (boring) for the vet and frustrating and time consuming for the noob. Hence, loosing streak rule is good, though not for 11+ tiers.
+1 to uso

 
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Topic: Rise of Champions / [Official] Nightfall

bump

 
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Topic: Rise of Champions / Inventory ideas

(i’ve posted this already in suggestion’s thread, but reposting it’s here just to make more ppl see it and say their opinion)

1st of all, great thx for last update, it’s awesome, especially matchmaking and tier reward!

The most desirable change, I and probably every single RoC player would like to see next is the inventory update. So here’re few thoughts about our inventory.

1.Inventory slots
All new players only have 70 slots, so they are basicly “forced” to spend some money on inventory. I, personally have no problems with it and ready to support developers, but there’re people, who can’t pay, so there should be a way for them to gain at least few additional inventory slots for free. For example (as was suggested earlier) bank building should provide few slots each level.

2.Inventory sorting
I steal following idea from Monster’s den, Chronicles, cause this game has indeed awesome inventory sytem.
There should be so called “invetory bags”. Let’s say we get 10 bags, every bag can be renamed by the player and we can sort items in these bags, however we want. For example bag “brawl war” would contain all the brawling gear for wars or a bag “melding mage” all items, I want to meld for my mage…etc. Also there could be the option to choose, which items(rarity/type/class) go automatically in which bag upon looting: e.g i want all supreme+ mage items automatically be looted into my “melding mage” bag, etc.

3.Autosell option
IMHO everyone deserves autosell feature, because we are already paying for inventory space, so we could get autosell for free or at least for lower VIP lvl. VIP5 is way too much for this feature imo, because feature is already there and doesn’t need coding. Make the game comfortable for all and people will enjoy it more and pay more. Also, if thinking about the bag idea, there could be “loot to sell bag” and thus we could use a “sell all” and “salvage all” buttons.

4.Auto-equip feature
Feature, that allows us to memorize a particular item set for a champion and reequip it with one click. Also, buttons “remove all gems” and “attach highest gems on all gear”. ATM reequipping for brawl takes round 5-10 minutes: we need to search for particaular items, then reattach all the gems. After brawl we have to search again for pvp itmes and remember which items we use for every character: really confusing and time waisting. With suggested auto-equip feature, all those processes would take like 10 seconds and no annoying searching.

 
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Topic: Rise of Champions / First and second gear

+1
also look at my suggestion about inventory in suggestions thread

 
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Topic: Rise of Champions / Suggestions

1st of all, great thx for last update, it’s awesome, especially matchmaking and tier reward!

The most desirable change, I and probably every single RoC player would like to see next is the inventory update. So here’re few thoughts about our inventory.

1.Inventory slots
All new players only have 70 slots, so they are basicly “forced” to spend some money on inventory. I, personally have no problems with it and ready to support developers, but there’re people, who can’t pay, so there should be a way for them to gain at least few additional inventory slots for free. For example (as was suggested earlier) bank building should provide few slots each level.

2.Inventory sorting
I steal following idea from Monster’s den, Chronicles, cause this game has indeed awesome inventory sytem.
There should be so called “invetory bags”. Let’s say we get 10 bags, every bag can be renamed by the player and we can sort items in these bags, however we want. For example bag “brawl war” would contain all the brawling gear for wars or a bag “melding mage” all items, I want to meld for my mage…etc. Also there could be the option to choose, which items(rarity/type/class) go automatically in which bag upon looting: e.g i want all supreme+ mage items automatically be looted into my “melding mage” bag, etc.

3.Autosell option
IMHO everyone deserves autosell feature, because we are already paying for inventory space, so we could get autosell for free or at least for lower VIP lvl. VIP5 is way too much for this feature imo, because feature is already there and doesn’t need coding. Make the game comfortable for all and people will enjoy it more and pay more. Also, if thinking about the bag idea, there could be “loot to sell bag” and thus we could use a “sell all” and “salvage all” buttons.

4.Auto-equip feature
Feature, that allows us to memorize a particular item set for a champion and reequip it with one click. Also, buttons “remove all gems” and “attach highest gems on all gear”. ATM reequipping for brawl takes round 5-10 minutes: we need to search for particaular items, then reattach all the gems. After brawl we have to search again for pvp itmes and remember which items we use for every character: really confusing and time waisting. With suggested auto-equip feature, all those processes would take like 10 seconds and no annoying searching.

 
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Topic: Rise of Champions / Pls, don't go afk!

Ok, anyway, i ask everyone nicely not to afk on purpose. It would make me, and, maybe some other people somewhat happier.
Thanks in advance.

 
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Topic: Rise of Champions / Pls, don't go afk!

Lecohj, the afker i see most often is pajarulo and ofc i talked to him. in battle he never responds, cause he is, well, afk. but i managed to talk to him in brawl:

me: “paj, pls, stop afking, it’s annoying”
paj: " why is it annoying?"
me: " cause u’re waisting my time, it’s disrepectfull"
paj: " it’s the same if i would ask u to change meele into gc, so i can beat u faster"

he either don’t get it or just trolling me…
……………………

qwerdi, who cares aboout the win? i talk about the farm. the afk fight is long and is really slow farm. but even if u surrender, u’ve lost 1 minute for battle searching and loading already…
………..

jedi, i understand, that it won’t help, i just wanna see, if other ppl would agree and flame afkers together ;)

 
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Topic: Rise of Champions / Pls, don't go afk!

Afkers are annoying, cause they slow down grind for their opponents and those battles are really long and boring.
They should have some respect and stop that.
+1 if you agree, -1, if not

 
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Topic: Rise of Champions / Is this game Pay2Win ?

Just pay to me…and you will win……my love ;P

Now, seriously: as mentioned above, most things, u can pay for, are achieveable(not too hard) with grinding, basicly it’s extremly hard to get significant advantage over other players due to money investment. Even if u pay huge ammount of money and get some serious advantage u will soon be “forced” to pvp vs other stronger players, so it’s all balanced.
On the other hand, there’re few features in that game that can only be purchased with rm, and they also should be purchased, but those features rather not directly improve ur strength. Those are inventory slots(as u progress it’s a must have), cosmetics(if u want to look cool), and cm(skills) refresh/redistribution. All that features require 1 time payment and u get them forever, the prices of them are also ok, no rip off.

Summing up this game is definitely not p2w. Although most people, who play quite long are paying some ammount of money.

 
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Topic: Rise of Champions / Possible way to re-distribute players within current tier structure

Originally posted by roland35311:

I guess I am missing the point to this and the same topic from one the other day. Why is there a problem if people are stalling? Apparently I am not in a tier that this is happening, and for those that are, are you having to fight the stallers or their AI consistently? I rarely have to fight the same person in a short amount of time, and if you do have to fight them, they have to lose at least twice as much as they win to stay in tier so again where is the problem? I don’t see the point of stalling, losing in this tier or next accomplishes same thing, so why intentionally lose that often to stay in lower tier, but if a lot of people are doing this, it still sounds like you would beat them most of the time due to their tanking fights, and you will move beyond their tier. If that’s not what is happening maybe you can explain your issue with those doing it. The tier system now seems to work fine, if any problem with tiers existed I only see it during brawls, which apparently has far fewer tiers.

roland, stalling isn’t problem indeed, u’re right(see my explanation in post above).
But the tier system is not quite fine and has problems, that u haven’t faced yet, cause you’re probably in lower tiers.
Those problems are lack of any reward for tiering up and matchmaking in higher tiers(8-11), where very strong vet players get matched vs newer ones.

 
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Topic: Rise of Champions / Suggestions

edditting my previous suggestion about matching upon powerrating, it could be made much easier.
Besides the tier range we could use cm tiers. Number of combat mastery points of a player indirectly represents his power, cause this number corresponds with how long this player is in RoC, thus it also indirectly saying how good is his gear and buildings, etc.

Than we implemend “cm tiers”, for example:
0-50, 51-100, 101-200, 201-350, 351- 550, 551- 800 etc.

For example i’m tier 10 with 400 cms. So i can meet ppl from tiers 9-11, just like usuall .But my cm tier would be 351-550 so i can only be matched with players of tiers 9-11 with 351-550 cms. Pretty easy and fair system IMHO