Recent posts by cslaci on Kongregate

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avatar for cslaci cslaci 482 posts
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Topic: Tyrant / [SPOILER] What is this joke? Faction lvl 21 requires 7200 FP...

Top factions progress 400 points on avg in every 2 months. So 1000 means 5 months of hard work of 50 dedicated people for one level up and 1300 means 6.5 months.

Devs just REALLY want to get rid of their playerbase.

Does the amount of FP a faction can get progresses by levelling up? NO, on the contrary, it becomes harder to get FP.

So why the hell does level requirements skyrocket to the point when the whole system just gets a joke? Oh wait. It is ALREADY a joke, at least based on the number of useful faction cards.

 
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Topic: Tyrant / [SPOILER] New Reward Cards !!!

Is this an INSULT to high level player or just the worst joke EVER?
These are cards are just utter craps.

At least give us somethin that has even a MINIMAL chance to be finally usable.

 
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Topic: Tyrant / [DEV] Worldship Missions Released!

Why I am not surprised? :D

Originally posted by Hoschisack:
Originally posted by Cid84:

Still waiting for hoschi to post that he is done :>

Updates while I am on an airplane are evil. Thats the reason it took me a bit longer but done now ;-)

 
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Topic: Tyrant / ZP levels up...

Congratulation to all of us! Good job!

All we need now is a buff on Widowmaker to make it at least somewhat usable in the current meta. Last useful faction card was assailant ages ago :(

 
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Topic: Tyrant / [DEV] Conquest Update and Map Reset Next Week!

Yess oh Yess oh YESS YESS YESS

 
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Topic: Tyrant / [SPOILER] Conquest Tokens are now alternatively awarded by faction lvl and loyalty

oh WOW, Hoschi might not quit !!

 
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Topic: Tyrant / TOBORZÁS - HUNGARY & HUNGARY 2

Grat petyb. Azért nagyon ne lelkesedj be a Solar Powerhouse*-ra :D

 
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Topic: Tyrant / Is Moya Overrated?

Yes, but should not be be SIGNIFICANTLY more powerful that OTHER LEGENDAY cards. Same deck with Sanctum 85%, apollo 75%, Radiant 75%. Apollo is a top 1% reward that was buffed recently, Radiant got an upgrade and cost 100K + original copy, Sanctum is available to any noob level 1 moneybag. who spends avg 750WB on Worldship 1. (avg 30 pack is needed to get sanctum as it has 3.3% draw chance)

Originally posted by iofstorm:

A legendary should be powerful , especially when it’s from a WB pack.. although I don’t have Sanctum. :/

If Sanctum + Rig combo is really broken ,then Rig needs a nerf.

 
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Topic: Tyrant / Is Moya Overrated?

Against top 20 factions I can name like 4 different surge decks that work around 70-75 winrate, but NONE above 80 except Moya + Sanctum based decks. In my understanding that means this combo is broken. Like the SSM + LH in the earlier and strike + IM in the good old days.

Originally posted by Moraku:

I’m not sure Mending Sanctum is broken per se, but it definitely makes Pyro Rigs* a pain to kill as well as adding an additional means to slow down Fear until a Pyro Rig* activates.

 
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Topic: Tyrant / Is Moya Overrated?

Mending sanctum is anyhow an Ultimate OP legendary (i would even say beyond broken) and it pairs especially well with Moya. Add the fact that Warpway + Cyclops + Destruction can alone take out any wallstall, especially if cyclops gets healed. Rest is Pyro Rig to beat everything else, and 1-2 Eviscenators to beat Pyro rigs.
And before anyone starts asking how to beat fear, may I point out that you have a 11 HP refresh commander with weaken 1, and if one single rig activates jam all makes the life MUCH harder for fear as basically all cards should be active to hit 11+1. Also add the fact that you normally have 3x jam all action cards (2 destruction or DoA and a sanctum), and that is in most cases (unless some real bad draws) enough to survive before jam all activates. This deck has a solid chance against any defdeck type currently used in the Meta. You can surge any top 5 factions above 75% and any top 20-top 5 with 80-85% rate, meaning from 30/10 to 34/6 surge rate consistently.

Replace Moya with ANY commander, and you lose minimum 8, rather 10% winrate in the current fear heavy meta. Replace Sanctum, and also lose 10% winrate… This shows pretty well how OP it is. The true power of sanctum gets only visible with MoyaRig. Sanctum is like the Soulsteel Mount of wallstall in the previous (somewhat still actual) meta. You touch it, and you suffer huge winrate loss. You use it with different type of deck and it sux. Btw add a single monarch, and you lose 5% winrate (as protect 3 misfires) Replace cyclops, and you lose another 5%. The only replacable card is basically Warpway due to the fact that this is a single building in a non chaos deck in a siege heavy meta, but even there there are not so great alternatives.

Originally posted by codemaster3000:
Originally posted by cslaci:

With proper cardpool moya is by far the best commander of the current meta. Both def and surge. For surge it has at least alternatives, but even there not outclassed.

what kind of decks are made with moya? i think the most dangerous ones i’ve seen are ravenous beasts/twincannon buoys among other power raider cards, but they’re beatable with the right draw and no troll regening

 
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Topic: Tyrant / Is Moya Overrated?

With proper cardpool moya is by far the best commander of the current meta. Both def and surge. For surge it has at least alternatives, but even there not outclassed.

 
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Topic: Tyrant / I want a fully upgraded Tiatlapred

My realistic vote:

1/5/1
Strike 3
Flying
Cleanse

 
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Topic: Tyrant / Better World Catfaced

There is no such user as Bama, so guess what.

Nice topic though.

 
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Topic: Tyrant / solve this acronym.

Named after Árpád Élő, but é and ő is pretty Hungarian specific, so he (or his parents) have removed the accents from his name after emigration.

Also Élő means live or living in Hungarian, but this is just a coincidence. But in Hungarian this “live score” sounds fun and basically this is what it means.

 
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Topic: Tyrant / Son of Kohr

LOL Idea → Replace Blitz to Fear :D

Originally posted by Jessicalopez:

This card is very good even without Blitz. It can’t be mimiced/chaosed and Legion can heal/rally.

Compare to a legendary – Berserk 2 on Attacked. Devs know Occupation pack fail so they give the Berserk 2 on Attacked on a rare. lol

 
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Topic: Tyrant / [To Devs] Tourney-payout bugs.

All I know that I have asked Juxta at that time and he also got the 25 WB.

 
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Topic: Tyrant / [To Devs] Tourney-payout bugs.

This is a really old issue. I was once on the opposite side:
Image is like 9 months old. It really takes a lot of time to fix something like this :(

 
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Topic: Tyrant / People with Yigird's Ruin - have you ever used it?

2CD 4 Health is just not enough. Cannot even counter a hornet drone. But for def, it is capable of hitting 7 in turn 5 with cassius, even againt dracorex. Can be dangerous.

Originally posted by iofstorm:

Don’t know why it’s 4 health….too fragile.

 
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Topic: Tyrant / People with Yigird's Ruin - have you ever used it?

I have at least tried to fit it here and there, but I was unable to come up with a scenario where it became useful (Even with Cassius)

 
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Topic: Tyrant / [DEV] 3/13/2013 Worldship Pack 2 Announcement!

or teach the designers to program. Or at least to perform tests :D

 
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Topic: Tyrant / [petition] Cheaper Promo Legend

Yes. But from that point, those are physically yours. You can SELL them, you can TRADE with them if you want to use a different deck type. Here you get a virtual something that only degrades over time.

Originally posted by metalklok:
Originally posted by anyrotmg:
Originally posted by KidUrza:

Yeah. Promo legends should be 100wb. I think that’s a fair price.

I dunno… 100wb is like 13$, I think that’s still too much for one card.

have you played a ccg before. In yugioh or magic good cards can cost 20-50 dollars

 
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Topic: Tyrant / Faction Merger

You should not have said that… 10K damage suggest you have max 10 players… So you are looking for 40 more to merge into you.

Originally posted by baneangel:

Still gonna try to find someone to merge into us. We had an awesome war today over 10,000 damage dealt in it(we lost but it was awesome) this just shows that we could do so much more if we simply had a few more people.

 
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Topic: Tyrant / [Dev] Upcoming Conquest changes Mar 12

THANK YOU for the 300 Stam. 500 would have SERIOUSLY messed up faction wars and you so not want to do it.

And now comes the question: Is there ANY plan to make defending a tile feasible? Beside number of decks?

defeating more decks is only more time consuming, but does not require better cardpool or skills.

You could have add any of the following changes:
Defense is more RAID like, bigger cardpool, less predictable
Defense is from more decks (one deck can be assigned to like 3 tiles, and assigned decks to a tile popped randomly.)

But most importantly:
MAX HEAL SHOULD BE PROPOTIONAL TO MAX DAMAGE
Now a 40% winrate surge deck can take down a tile. This is nonsense. Any total dumbass nooob can put together a 40% winrate deck against a known set.

Earlier when it was 10 damage / 10 heal the game was much more fun as it really DID matter what deck you assign to a slot as healing DID matter unlike now. Those times 60% decks were needed, and believe me, putting together a 60% or a 40% counter deck REALLY DOES MAKE A DIFFERENCE.

It was really shocking fighting BB. WE hit 60K, they hit 30K, we take down a tile in 2h, they in 5h, but eventually it was hard to drive them away as there was absolutely no benefit to be better since we were both able to conquest a tile every 6 hours. This is nonsense. This is ridiculous.

 
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Topic: Tyrant / [Dev] Proposed Conquest changes

I kind of support this. IF you have a bar and nothing to with it, but you get money, LP, xp whatever for using it, people WILL find a way to use it. So they will do conquest, and it is at least against stagnation.

Moreover like now it looks like: BW is busy on conquest, hit them NOW. Meaning: If you are doing conquest you are basically punished..

But still that 500 stamina for conquest is good, but for faction wars it is a disaster.

Originally posted by Wreakofhavoc:

You know, after thinking about it all evening, I really think some of the changes listed here would be bearable if they did implement another energy bar specifically for Conquest.

So, maximums could be:

800 Energy (With max upgrades.)
300 Stamina
300/500 Willpower/Mayhem/Bloodlust/etc.

Simply could convert the “Strategic stamina use” bit into “Strategic Willpower” spending. Leave energy for faction wars so that factions can’t capitalize upon others doing conquest and not having any stamina for faction wars. Sure, you could argue you were trying to promote something along those lines with the strategic stamina use bit, but no one will do that. It keeps faction wars under control, doesn’t make the point totals get so crazy, etc.

For weaker factions, this does one thing in particular: The ability to declare wars while doing conquest so their weakest members have something to do without trying to step into conquest before they’re ready or before their faction wants them to.

I know it’s been bounced around before, but figured I’d toss it out there again.

 
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Topic: Tyrant / [Dev] Proposed Conquest changes

What you guys have failed to address is that it should requires SKILLS to conquest a tile not mere who has more stamina.
Make heal to 15 with upgrades so that you should THINK before you attack as losing a fight should have consequences.

15 DMG vs 10 heal is BAD, conquest was much more interesting when it was 10 damage vs 10 heal.