Recent posts by Cleomedes on Kongregate

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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] comic book heros

Brian David-Marshall, the story writer and creative director for Heroes, has a very strong background in the comicbook industry. So, he prefers to come up with everything himself – and devise content which suits his creative vision for the game and its setting.

 
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Topic: Clash of the Dragons / There should be new classes

Even then it wouldn’t really work. To accommodate a beastman race, we’d basically need to have a second game – with its own zones, cards, and brawls. That would essentially double the amount of art, design, and programming work.

 
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Topic: Clash of the Dragons / There should be new classes

Originally posted by FlyingCat:

Also didn’t know someone else wrote LoH.

That’s why it’s the most ‘decent’ of our games. BDM likes his work to be family friendly. Whereas mine is more Manson Family friendly.

 
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Topic: Clash of the Dragons / There should be new classes

Originally posted by FlyingCat:

The idea isn’t bad itself, but it would probably be too much work to implement. They would need to create a whole slew of new cards for both sides every release, and Cleomedes would probably be swamped with writing another storyline in addition to her work of writing the DotD, LotS, and LoH’s storyline and flavour texts.

Yeah, this wouldn’t really be practical.

On a side note, I’m male. Although people do tend to call me “Cleo” for short, “Cleomedes” is a male ancient Greek name (taken from Cleomedes of Astypalaea).

Whilst I do indeed do all the creative writing for Dawn, Clash, and Suns, I don’t write the story for Heroes. Brian David-Marshall does the story writing and creative direction for that one. I just write the card flavour text and item lore blurbs.

 
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Topic: Dawn of the Dragons / Echidna backstory

Ah, you guys didn’t see this on Kong (unless you read it in the patch notes), but the Rallying Cry text for Sluriasma read as follows:


For all his ferocious strength and mighty armored scales, Krykagrius was slain by West Kruna’s dauntless warriors. But another child of Echidna remains. Sluriasma, her daughter by Nalagarst, is said to be lurking in the depths of a swamp — filling her glands with poisons harvested from its foulest plants and most venomous monsters. Thousands of agonizing deaths await those who’ll face her when she returns to the battlefield… Unless you hunt her down and slay her first.

 
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Topic: Dawn of the Dragons / Echidna backstory

I write the world raid lore as being separate from quest progression, since different players will be at different points in the quest line. It’s the same with guild raids.

 
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Topic: Legacy of a Thousand Suns / Grammatical errors

Originally posted by CrappyNick:

p.s. Nice job on the script/dialogue for LoTS, Cleomedes. Maybe a LoTS novel is in order. :-)

Thank you. I’m glad you like it.

 
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Topic: Legacy of a Thousand Suns / Grammatical errors

Style guides (etc.) vary on this issue.

http://en.wikipedia.org/wiki/Apostrophe#Singular_nouns_ending_with_an_.E2.80.9Cs.E2.80.9D_or_.E2.80.9Cz.E2.80.9D_sound

As a matter of in-house style, I prefer to use the traditional method of adding the apostrophe to s-ending words without also adding a second ‘s’.

This may reflect the kind of Victorian primary school education I received – filled with old-fashioned values and corporal punishment.

 
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Topic: Dawn of the Dragons / I would buy this.....

Thanks, guys.

The book is The Monster Hunter’s Handbook. It was also published in Italian as I Fratelli Del Vampiro.

It’s written as a handbook / pseudo-non-fiction though, rather than a story. So, it might not be what you’re looking for.

On a trivia note, Lucian the Scholar (my general in the game) holds a copy of the book – though the in-game version is a chunkier tome. The cover design was copied exactly. It also appears on a card in Clash.

 
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Topic: Dawn of the Dragons / I would buy this.....

Yeah, I did have a book published some years back – but it’s not related to the games. It’s about mythological monsters and weapons.

BTW, I’m actually the only writer for the game. I handle the writing and creative direction for this game, Clash of the Dragons, and Legacy of a Thousand Suns.

 
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Topic: Dawn of the Dragons / Why are My medium raids locked

They should now be unlocked.

 
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Topic: Dawn of the Dragons / Bugs

Originally posted by Atleiya:

It’s not a bug but… The Zone title for the new zone says Crypt of Carcalla when it is actually Crypt of Caracalla.

Thanks. Guess that typo escaped us in the pre-patch rush. It should be correct after the next build.

 
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Topic: Legacy of a Thousand Suns / Bugs!

Originally posted by lucyTristis:

is this intended, that Guldax Quibberath is named Huldax or Hultax (cant remember) on mission screens? I dont much read the story, so i may be underinformed..

Yeah, that’s intended.

 
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Topic: Legacy of a Thousand Suns / Advanced Deathmechanics 5: The NEW Rage Inducer

We’ll increase his drop rate in the next build.

 
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Topic: Dawn of the Dragons / Guild raids background story

For guild raids I usually slip a little background into the Rallying Cry blurbs. Those unfortunately aren’t available on Kong, however.

Beyond that, some of them get mentioned in item lore blurbs. For example, Prince Obyron features in the story told across the Fey Folk items.

 
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Topic: Clash of the Dragons / Missing text

This bug infuriates me, and unfortunately the tech guys can’t see what’s causing it. In terms of the files, there’s theoretically no reason why some players should be getting the intro text instead of the victory text – and yet it keeps happening for people.

If you’d like to see any of the extracts you missed, could you post on our official forums? I’ll reply with whichever ones you need. I’d offer to post them here, but when I paste from my story doc the text doesn’t seem to display that well on the Kong forums in terms of paragraph spacing and formatting etc.

 
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Topic: Clash of the Dragons / Partially Hidden refferences

This is correct.

Not sure if you ever use our official forums, but each of them has a thread on which people try to spot that game’s references – and I tell them if they’re right or wrong.

Here’s the one for Clash:

http://www.clashofthedragons.com/forum/showthread.php?238-Easter-Eggs

 
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Topic: Legacy of a Thousand Suns / Bugs!

Originally posted by Sushiman118:

typo in the description of palax jerobar: necro-phagy should be neuro-phagy.

Thanks. This will be fixed in the next build.

 
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Topic: Clash of the Dragons / Storyline

Originally posted by Socran:

Obyron – I just noticed that he was mentioned in the opening of the new anniversary zone. He’s actually just a guild raid. To my knowledge, they don’t have a backstory aside from a few lines in the description of the items they drop. You learn more about Obyron from this game than you did when you actually fought him in Dawn.

Obyron first appeared in the lore blurbs for the Fey Folk set – part of the expeditions a while back:

Fey Folk Sword

I. When she was a young maiden, frolicking in her garden with the careless innocence of childhood, Anna glimpsed a shimmering glow in the distant trees. It gleamed and glittered amongst the branches, like sparkling diamonds set in the shifting puffs of a magical mist. She ran towards it, eager to know what such elusive beauty might mean.

Fey Folk Wand

II. As Anna drew near, captivated by the glorious vision, the glow slipped back into the trees. And so the girl ran after it, her bright, desperate eyes darting here and there as it flittered in and out of the branches. One moment it would disappear from her gaze, and she would feel tears welling in her eyes. But the next it would reappear, gleaming and glittering once more, and her heart would soar. So she ran, and she ran, and she ran.

Fey Folk Headpiece

III. So frantic, so determined was Anna in her pursuit that she ran beyond the boundaries of her family’s land. She followed the sparkling siren deep into the woods, along twisting and turning routes whose intricacies her young mind would never be able to unravel. It was only when darkness fell, and the glowing shape vanished into the black of night, that she realized her plight.

Fey Folk Wings

IV. The girl looked around her, terror seeping into the marrow of her bones in place of wonder. Her glittering guide was gone, and she was left alone — surrounded by menacing shadows, and the distant sounds of snarling beasts hungry for flesh. Anna cried out, shrieking for her parents, her kin, even for the stern grandmother whom she so disliked. But she was far from her village, where no human ear could hear her plight. All she could do was fall onto her knees and weep, as she waited for the nocturnal monsters she knew must come.

Fey Folk Bracers

V. High in the branches above the girl’s head, a fairy prince flittered and watched and considered. It was he whom the maiden had glimpsed in her garden, and chased with such desperation and glee. He had led Anna into the dark woods, seeking to lose the troublesome maiden. But other thoughts came to him as he looked down upon her, and danced to her cries and her sobs.

Fey Folk Pantaloons

VI. Anna looked up as the glow filled her sight, and chased the black shadows away. Her tears died on her cheeks, her sorrow forgotten, as she gazed upon the glory and radiance of the fairy prince. For his part the fairy looked into her eyes, and saw all the beauty, potential, and promise within. The prince flew around her, delighting her soul, and then drifted back along the way they had come. He led Anna across the mysterious paths, scattering the beasts who glared from the dark. With the prince to guide her the girl was saved, and returned to the garden where she had first met his gaze.

Fey Folk Boots

VII. Years drifted by in their unstoppable way, and Anna longed for another glimpse of her prince. Sometimes she would see a glow flit across the edge her vision, and she knew that he was still there just beyond her sight and her touch. To her kin she was distant, and her friends fell away. Her mind and her soul belonged to the fairy, and she vowed that she would become worthy of his love.

Fey Folk Ring

VIII. Anna visited the village witch, a woman other children all feared. She stood on her doorstep, determined and firm, and demanded that she teach her magic. The witch was amused, but also enticed — for she was aging and failing in sight. The girl could aid her, and in return she would teach, and pass on her arcane gift. So Anna studied and practiced, dabbled and cast, as the endless river of time flowed by. She learned everything the witch had to teach, and when the old woman was gone to the grave Anna knew all that she needed to know.

Fey Folk Flutterer

IX. Anna fashioned garments so fine, using all of her magical arts. A dress fit for a fairy, with fluttering wings — things to delight the heart of her prince. Then she went deep into the heart of the woods, waiting for her beloved to come. And so he appeared, among a glittering glow, along with a host of his kind. They all looked upon her, into her eyes, and knew that the time was right. Anna screamed and screamed as the fairies descended, their faces filled with malice and greed. The prince was laughing as he tore out her eyes, and feasted on the magic inside.



-———————————


Some players were quite upset about how the story turned out, and wanted revenge on Obyron. That’s one of the reasons I decided to add him to the next guild raids.

 
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Topic: Clash of the Dragons / Storyline

Great summary. Thanks for taking the time to write all that out.

Minor side-note: A while back I wrote a short story for our official forums which depicts the “sword-taker” backstory stuff. I hope to make it available within the game itself at some point.

A little development trivia:

In alpha, the quest text originally appeared on the panels themselves – written on the main quest page (where you see the names, art, requirement items etc.). This meant imposing a limit of 255 characters – including spaces.

By the time closed beta rolled around, it had changed: they appeared on pop-up tool-tips instead, when you hovered your cursor over the quest’s art or name. This meant I had a bit more space, but still couldn’t make them too long.

It’s only when Zone 7 was released that we had the present quest text system, meaning that I could make the text as long as I wanted – within reason. Hence the big jump in length between Zones 6 and 7.

 
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Topic: Dawn of the Dragons / Patch Notes: June 15, 2012

++Features

  • Four new Limited Items have been added to the game.
    • Three of them complete the Animated Armor set.
    • The fourth is a standalone ring.
  • Check out our new Coloring Contest!

++Bug Fixes

  • N/A

++Known Issues

  • The achievement for completing zone 10 is not working correctly. Once fixed, we will be able to correctly award the number of completions.
  • A bug causes Energy, Stamina, and Honor loss if you are using equipment that boosts those stats and then you remove that equipment before depleting down to below your base of that stat.
  • Some mounts do not always appropriately scale their damage with magic.
 
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Topic: Dawn of the Dragons / Colouring Contest

Apparently it’s time for another contest, so I’ve been conscripted into bombarding you with the details like Apollo raining his shafts down upon the Achaean camp.

Remember when you were kids, and amused yourselves by colouring things in? You’d be given a book of pictures drawn by artists who were presumably too lazy to paint them properly themselves, and have to apply the missing hues — endeavouring to keep within the lines, lest the other children’s mockery prompt you to do unspeakable things with a sharpened crayon…

This contest will be similar.

We’ve put up pictures of some of the armour sets you’ve seen in the game. You’ll take one or more of these (each player can submit up to three entries) and repaint them in colours of your choosing.

The five winning entries (one chosen by a public vote, the other four selected by us) will be given to the art team, who will then turn their colour schemes into new in-game sets. These sets will be made available through quests, raids etc. — but each winner will receive a copy of their set at least a week beforehand.

If this idea sounds appealing, read on. If not, you’ll have to entertain yourself while everyone else reads.

The rules of the contest are pretty simple, but let’s go over them anyway:

  • You have to use one (or more) of the designated sets, the ones we’ve provided pictures of. Entries which use other sets will be disqualified.
  • Only colour changes are acceptable. You can’t modify the sets in any other way.
  • Each player may submit up to three entries. These could be three different sets, or one set coloured three different ways. Any combination is fine, as long as you only submit three images.
  • All entries must be posted on this thread by 3pm PST (11pm GMT) on Friday, June 22. At that point the thread will be locked, and judging will begin.
 
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Topic: Clash of the Dragons / Zone 7, Chief bug

There’s currently a bug which causes the game to sometimes draw from the wrong text location after a boss is defeated.

If you want to see the victory text for that node, I posted it here:

http://www.clashofthedragons.com/forum/showthread.php?10164-chieftain-of-the-bold-wolfs&p=63127&viewfull=1#post63127

 
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Topic: Clash of the Dragons / End of story bug

If people missed story extracts because of this bug, and want to read them, could you post about it on our official forums? It’s much easier for me to paste the story text there, whereas here I’d have to go through and manually add all the line breaks. For some reason they disappear when I paste from Word.

Plus on our official forums I can use spoiler tags, so people only see the bits they want to see (in cases like this, where people on the thread are up to different points in the storyline).

Thanks.

 
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Topic: Clash of the Dragons / Melody of the Maze - Bug or intentional?

Originally posted by Socran:
Originally posted by Cleomedes:

A few people have encountered this bug after boss fights recently (not just end of zone ones, but sometimes sub-bosses).

Bosses and sub-bosses? But never normal enemies? Hmm… I’m assuming the “NEW BRAWL BOSS UNLOCKED” (Edit: Damn asterisks turning the text bold instead of just being asterisks) text isn’t a normal part of the story text files, correct? It probably isn’t present in subsequent fights. That’s the only thing I could think of that would really seperate those fights from others, at least text-wise. Perhaps whatever’s calling up that script and adding it to the top of the text box is what’s causing the wrong texts to come up.

That’s good thinking, but the unlock messages are actually just part of the text in the file.