Recent posts by 9Anine9AnimeHalo on Kongregate

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Topic: Sandbox Hero / The game doesn't load

I have the same problem, but I do not want to remove the file for it to work since I am creating maps…It will be really hard for this game to work if there are bugs that force people to remove creative material when the game is based on creative material. Fix the game before there is no reason to fix it. :/

 
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Topic: Rise of Mythos / Rise of Mythos Creators

Originally posted by GF_Trine:

The developer is Fire Elemental btw. Contacting the source will not have an impact, but if you have a concern you are welcome to post or send a PM and we can bring it to the team for evaluation.

Thankyou for responding. I have been enjoying the game, but I guess learning about the way things are set up is confusing me on how the game progresses with updates. Is there a clear and set way or is it when you can get the next update available and the in betweens are mostly seasonal or event updates? Dont get me wrong, I do like the game and have been enjoying what you have brought forward, Im just a little ‘lost’ I guess you could say?

 
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Topic: Rise of Mythos / Rise of Mythos Creators

It is my understanding that this game is created by a company called 7th Road from China. This would mean that the people overlooking the game on Kongregate are not the original creators and cannot do too much about improvements and updates. Im not sure how I should feel about that. What are your thoughts?

 
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Topic: Swords & Potions 2 / Slave Trade Discussion

It is my understanding that the ‘tavern’ is actually a slave trade. Considering you are paying for the documents that are obviously the ownership papers of those persons. So you pay for the ownership of those peoples and they are yours forever. Considering they are your people, you should be able to keep them in one spot at the slave trade. The constant moving of your slaves can get annoying so I suggest we have more control over our slaves and make it so they have an assigned spot in the slave trade. Any thoughts on the slaves and the slave trade?

 
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Topic: Cloudstone / Guild problem

Any guild that isnt top ten is most likely a dead guild…

 
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Topic: Cloudstone / help?..

Originally posted by daniel33:

i been adding team mates for the past few days and deleting those below lvl 10 since im lvl 20 now but just my luck team mates i add dont show and those i delete dont disapear….i dont want to stop playing but my highest team mate is lvl 26 and i dont think that they will be much help on the higher 40s evry one tells me to refresh and wait but i refresh and i been waiting and nothing nothing changes

First of all this is not the main forum for this game. I would suggest going there to talk about the game. Second is the fact that the friends bar is just plain broken right now. I heard that there will be an update for the game soon so hopefully its fixed then. >.<

 
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Topic: Yu-Gi-Oh! BAM / GIFT IDEA

Originally posted by Delagado:

To be fair I hate Bamgo they should change it to week thing like every week 10 DP or 5 DP This game is mainly lucked and I hate luck on this game since I never get anything good and the market was my out of luck area now its luck by which cards are there… Too much luck in this game

Well the thing about Bamgo, is that you will eventually complete it and get that extra DP that is promised. That means it would actually be better than a week thing because it comes out better. :P

 
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Topic: Yu-Gi-Oh! BAM / GIFT IDEA

Originally posted by Delagado:

Good Idea but then it tackles the actual gifting why not change it too if you log in for a month you get 10 DP if you log in every week 2 or 3 DP? Still Good Idea and I would be happy to see it added.

The problem with that is that there are already log in rewards such as the BAMGO. I do not want to replace or duplicate them. I simply want to add something into gifting that allows users more options for what they want. (Besides we all know there are about 2 good gifts right now and the rest are useless. haha)

 
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Topic: Yu-Gi-Oh! BAM / GIFT IDEA

Originally posted by konamikg:

The current daily Login-Bonus (the free Spin on BAMgo) actually rewards you with some free DP. Not only the Free DP when you finish certain spots but also cards can reward you with some free DP. Adding more daily login bonuses are currently not investigated in.

That is true. It was just another thing to think about. haha I understand the situation with trying to keep DP an important resource and why you have it set the way it is. Im just thinking about different things that could be implemented. If you notice, I included that the tokens could be used for other things also which would mean that it does not have to pertain to DP. You could have them do something entirely different. I think the main idea is actually behind the tokens, but I got side tracked on the whole DP thing. haha

 
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Topic: Yu-Gi-Oh! BAM / GIFT IDEA

Originally posted by Buliati2:

that is not a bad idea, but i would put the concerting ratios to 100 token 1 dp. that means even if you keep sending these it would not accumulate to an amount that would draw cash from the developers, but would give 1-2-3 dp-s WEEKLY for f2p players. and 2 dps a WEEK is pretty much nothing.

I think this idea is a good one 9anime

Thank you! Yeah, Im not sure how much free dp they would be willing to let us gift. haha Im just trying to find something reasonable that the creators might find interesting.

 
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Topic: Yu-Gi-Oh! BAM / New Cards

Ah, that makes sense. Wouldnt mind getting one or two of these cards. haha

 
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Topic: Yu-Gi-Oh! BAM / GIFT IDEA

Originally posted by metalklok:

5 tokens to exchange for 1 dp? If i remember correctly you can get 50 gifts a day, sooooo 50 divided by 5 is 10 so you could get 10 free dp a day…thats alot of dp, I would change the number to 50 tokens equal one dp.

haha Yeah…they wouldnt go for 10 free dp would they? >.<

What about:

10 tokens = 1 dp, 5 free dp if all gifts used for tokens,
or
25 tokens = 1 dp, 2 free dp if all gifts used for tokens.

Those two would sound more reasonable. They definitely wouldnt give 10 free dp a day and it wouldnt be such a small amount that its not worth it. :D

 
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Topic: Yu-Gi-Oh! BAM / GIFT IDEA

Im sure this idea is probably not going to go through…but who knows. haha

I was thinking that we could send tokens to other players. If they get so many tokens , they could exchange those tokens for 1 dp. This way you could have ‘dp’ as a gift in a way without the players overflowing with it if you could just send dp.

Its a thought. lol Maybe these tokens can be used for other things too. :P


EDIT:
SUGGESTIONS:
(1 Token can be sent from a person as a gift.)

50 Tokens = 1 DP
(MAX of 1 free DP a day.)

or

100 Tokens = .5 DP
(MAX of 1 free DP every two days.)


What could the Tokens be used for besides DP?

 
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Topic: Yu-Gi-Oh! BAM / Selling Cards

Originally posted by AllenI4three:
Originally posted by bdbn98:
Originally posted by lightflash94:

no, just no. that’s mean you can farm free DP faster. ( new alt can farm DP from story line, possible multiple DP arena reward ) and more.

Ok, soo just selling cards for $ and card pieces.

OP, I believe this comment:

Originally posted by lightflash94:

no, just no. that’s mean you can farm free DP faster. ( new alt can farm DP from story line, possible multiple DP arena reward ) and more.

was in response to the player-market suggestion.

Greetz
Al

I highly doubt this will be done. The creators want to get more money, not give the players more ways to manipulate the system or have work arounds. Thats why this is not a trading card game. :/

 
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Topic: Yu-Gi-Oh! BAM / New Cards

Originally posted by AllenI4three:

I’m still confused. I thought I had seen reptilian spawn in the shop, but as long as OP will not clarify we can only make guesses.

Greetz
Al

Im a little confused too. I mean I have looked in the ‘edit deck’ tab and havent been able to find the cards shown above. Maybe they are in game but there is a glitch with the ‘edit’ deck’? Or maybe they still havent been added? IDK >.<

 
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Topic: Yu-Gi-Oh! BAM / New Cards

Wait…So are these cards in game yet or are they being added later? O.o (Edit: Im guessing they are not since I cant find them in the ‘edit deck’ tab. >.<)

 
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Topic: Yu-Gi-Oh! BAM / Patchnotes 8/8/2013 + COMMUNITY FEEDBACK

Originally posted by konamikg:

update
Selling prices will be raised!

Selling prices will be raised to the amount of the new Card prices in the shop (which is still 25% less than it was before, but still way better than it is now!)
We agree with you that this approach of reducing the costs was too harsh.

@Crakkajack: All cards have a certain value (converted value to another currency). This is where we adjusted the DP price.
@Allen: That’s actually not a bad idea for the ones who want to safe up their coins and just want to collect som missing cards!
@Buliati2: Kongregate is not the only community that we take care of. And there are also personal messages that I got. But again, my wording might have been slightly wrong about this situations. The feedback was mor like players are searching more opportunities to use the other currencies.
What do you mean with 81% of the cards in the shop are for DP? There is always a variety of CP, DP and Coins cards out of thos 9.
1. we’re going to increase the card selling prices, 2. Ultra Rare and BAM Legends will most likely stay at DP I’m afraid :( 3. Arena is still investigated in to have a better balancing. This simply needs some development :)
p.s.: you’re right. We need to change this ;)

@leon: we already banned those cheaters and deleted their coins.

This is great news! I will have a chance in arena again with the resale being set to an acceptable standard. Also, I am glad that the shop has been changed! I finally have something I can spend my cp on. :) With the new shop, my cp is no longer worthless.

As a side note, Im sure its harder to communicate with multiple communities as you have, but it should also be remembered that we are a gaming community so we have a higher standard for how things are done. This could be seen as a negative or a positive. Im glad that you were able to make it a positive by looking at the feedback and pushing the game forward. I hope to see more come from this game as I and others enjoy it. Thanks for the update kona and good luck! :)

 
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Topic: Yu-Gi-Oh! BAM / Card Ideas

Originally posted by bdbn98:
Originally posted by melcarba:

This will be my first of 7 created “sets”. I’ll be posting more soon.

ENERGY CONVERSION

Main Lore: Once per Round, before you lose Life Points for the first time, decrease this Monster’s Power to gain Life Points.

  • NOTE: I intended that the Life Points gain will be TWICE the amount to become actually useful. It’s just that there’s no space left on the text (An ENERGY CONVERSION 600 effect will heal you 1200, an ENERGY CONVERSION of 800 will heal you 1600, etc.)
  • This is the second trigger-based Healing effect (first one is FAREWELL)








RULES:

  • Note that this effect activates before the damage is subtracted to your Life Points. This is important as this makes it a good counter for Burn cards like “Dark World Dealings” or SHOCKWAVE cards like “Arma Knight”. Let’s say you have 4000 Life Points and you control a face-up “Layard the Liberator”. If your Opponent activates “Dark World Dealings” (which deals 5000 damage), then ENERGY CONVERSION 600 activates first, giving you 1200 Life Points before the damage is subtracted to your Life Points (4000+1200 = 5200, then after “Dark World Dealings”, you’ll only have 5200-5000 = 200 LP left. At least, you’re still alive)
  • Note that the decreasing of the Monster’s Power must be done, or else the Life Point gain won’t happen. That means that if, for say, “Layard the Liberator” was under immunity when you received damage, the effect of ENERGY CONVERSION won’t activate.
  • It activates ONCE per turn only, usually on the first time before you receive the damage. For example, you have 3 face-up “Layard the Liberator” and at Round Start, you receive damage due to let’s say “Arma Knight” SHOCKWAVE effect. What will happen is that the effect of your 3 face-up “Layard the Liberator” will activate simultaneously. You gain 1200*3 = 3600 LP just BEFORE the damage is subtracted to your Life Points.
  • What happens when you take damage:

    • Activates the effect that will give you damage (e.g.: SHOCK, BLOODLUST, SHOCKWAVE, etc.)
    • ENERGY CONVERSION is triggered.
    • GAIN Life Points (Any effects that are triggered by this, e.g.: Empathy, will activate AFTER the DAMAGE reduction)
    • Decrease your Monster’s Power (Any effects that are triggered by this, e.g.: Acid Jet or Requiem, will activate AFTER the DAMAGE reduction)
    • Damage is subtracted to your Life Points
    • Any effects triggered by the resolution of ENERGY CONVERSION effect.
      (Note: Even though the text says “… decrease this Monster’s Power to gain LP”, in the resolution, gaining Life Points comes before decreasing your Monster’s Power since if it was the other way around, ENERGY CONVERSION will not activate when the Monster’s Power was reduced to 0 due to its own effect, not my intention (see “Banisher of the Radiance”, “Agido”, or “Keldo”)


  • Note that ENERGY CONVERSION will still activate even if you receive damage due to Monster attack. For example, you control 3 “Layard the Liberator” when an Opponent’s Jinzo Lord in the first Channel attacks one of your Monsters. In that case, the “Layard the Liberator” in your second and third Channel will activate, while the one in your first Channel doesn’t, as it was already destroyed by Jinzo-Lord.


Do those already exist or did you create them ?
If you created them how (by how I’m meaning did you use a link)?
If you used a link witch one (post the link if you did use one)?

I second that. These cards look just like the ones in game look. I wouldnt mind knowing how you made them.

 
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Topic: Cloudstone / Constant Crashes

This game and/or server crashes constantly. That is the reason the community on this game is so small. People get tired of the game dying when they are doing something. Every time the game crashes more and more people leave. Any thoughts on this?

 
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Topic: Yu-Gi-Oh! BAM / Card Ideas

Originally posted by 9Anine9AnimeHalo:
Originally posted by 9Anine9AnimeHalo:

THESE ARE THE CORRECT ONES: AS YOU CAN SEE THE CARD DOES NOT HAVE 5000/5000.

Originally posted by 9Anine9AnimeHalo:
Originally posted by 9Anine9AnimeHalo:

And another. :)

Originally posted by 9Anine9AnimeHalo:
Originally posted by 9Anine9AnimeHalo:


CHANGE THE 4000 ATTACK TO 3000.

CHANGE THE 4000 ATTACK TO 3000.

CHANGE THE 5000 MIRROR TO 2500.

CHANGE THE 5000 MIRROR TO 2500.

CHANGE THE 4000 LIFE POINTS TO 2000 LIFE POINTS.

CHANGE THE 4000 LIFE POINTS TO 2000 LIFE POINTS.

Here is another tell me what you think about these cards. :)


Here is the replacement for Endless Decay since its already in game. I think this one might fit it better too. :)



CHANGE THE 4000 ATTACK TO 2500.

CHANGE THE 4000 ATTACK TO 2500.





And I added more to the group. :D


THESE ARE THE CORRECT ONES: AS YOU CAN SEE THE CARD DOES NOT HAVE 5000/5000.


Might change Chaos Sorcerer, vampire shadow, and golem dragon might have their 4000s dropped to 3000s…

I MADE CHANGES TO SOME OF THE CARDS. I DID NOT CHANGE THE PICTURES THOUGH SO YOU HAVE TO LOOK AT THE TEXT ABOVE THEM.

Well those are the changes. I think they make the cards more balanced to the game. Tell me what you think.

 
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Topic: Yu-Gi-Oh! BAM / Card Ideas

Originally posted by 9Anine9AnimeHalo:

THESE ARE THE CORRECT ONES: AS YOU CAN SEE THE CARD DOES NOT HAVE 5000/5000.

Originally posted by 9Anine9AnimeHalo:
Originally posted by 9Anine9AnimeHalo:

And another. :)

Originally posted by 9Anine9AnimeHalo:
Originally posted by 9Anine9AnimeHalo:


Here is another tell me what you think about these cards. :)


Here is the replacement for Endless Decay since its already in game. I think this one might fit it better too. :)






And I added more to the group. :D


THESE ARE THE CORRECT ONES: AS YOU CAN SEE THE CARD DOES NOT HAVE 5000/5000.

Might change Chaos Sorcerer, vampire shadow, and golem dragon might have their 4000s dropped to 3000s…

 
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Topic: Yu-Gi-Oh! BAM / Fair Arena Overhaul Idea

Originally posted by sandro1:

Okay so here’s my idea.

Instead of having a system where you keep paying coins for endless amounts of battles, I propose a limit system. With the most recent update, card sell back value is much less than it used to be, thus making it even harder for those who don’t buy coins/DP to even have a shot at the 100k, let alone the top 50, and it just doesn’t seem fair; especially to people just joining the game.

So here goes; essentially, each player is allowed to play a max of 50 battles per day, equaling 350 a week. There is no buying coins or anything of the sort to get more battles, so you must bring your A-game, and make sure you win as many of the 50 duels per day as possible. You forfeit 50 battles and thus costing you a chance at the big arena rewards, if you don’t log in and miss a day, and this is so that the hardcore players keep coming back. Not to mention that with what I’ve suggested here, logging in would be much more worth it than the 5k coins and 1 common card you are given currently.

A Difficulty engine could also be put in place so that you can only fight players who have won the same amount of times as you out of the 350 games, within a range of 5. So if you’ve won 266/350 games so far, you’d fight people who have won between 264/350, 265/350, 266/350, 267/350, 268/350 matches. Doing this creates a fine line, so that you feel like the difficulty is scaling the more wins you have.

Finally, Prizes would be awarded like so:

10/350 wins = 50 Cp + 1 common card
50/350 wins = 2 Dp + 1 rare card
100/350 wins = 4 Dp + 2 rare cards
150/350 wins = 6 Dp + 1 Ultra Rare Card
200/350 wins = 8 Dp + Ultra Rare Cards
300/350 wins = 10DP + 1 BAM Legend Card

As for the “Winner’s Rewards,” they would be much more generous, allowing any person who has won 325/350 or over to claim all 3 of the exclusive cards. Only losing a max of 25 times or less is surely a challenge, but it’s still doable, fun, and most importantly fair to the whole Yu-gi-oh Bam community!

Thanks for reading, and let me know what you think about this.

They are most likely not going to do it. They get a decent amount of their money from arena if not most their money.

 
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Topic: Yu-Gi-Oh! BAM / Patchnotes 8/8/2013 + COMMUNITY FEEDBACK

Originally posted by itsinthegame:

Overdrive teleporter use to cost around 250 cp not 16 dp this so called this discount is a lie
Plus new shop stinks and resell value stinks too.

There are people saying that the 25% off might actually be false…There are cards selling for dp that you could have got for cp, card points before the shop changed. If what is being said is true, this would actually mean that the cards are more expensive than they were before considering cp is practically worthless and dp, dueling points, is the most expensive currency on the game.

Why would I want a overdrive teleporter for dp when I could have got him for cp or coins before?

I pray that this was not intentional if it is true and this problem will be fixed along with the problem of the resale prices being cut.

 
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Topic: Yu-Gi-Oh! BAM / Patchnotes 8/8/2013 + COMMUNITY FEEDBACK

Originally posted by StickmanAl:
Originally posted by JakeEvo10:


Everyone wants the resale values to go back to normal and to be honest, I think that you would be stupid not listen to what your audience want, accept that it was a mistake and fix it.

Illogical. We would all want 1,000 DP added to our accounts, but that’s not in the best interest of the developers, is it?

@konamikg: To reiterate, it would be in the best interest of the community if you’d explain the reasoning behind the pawn prices nerf.

This is a joke right? 1000 dp is a gross difference between getting what we already had in resale prices. Since you mention it, what is this noble reasoning for this cut?

 
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Topic: Yu-Gi-Oh! BAM / Patchnotes 8/8/2013 + COMMUNITY FEEDBACK

Originally posted by konamikg:

The 25% is according to the original pricing / initial pricing ;) So yes, they are cheaper than they have been once before.

A lot of players already reported that they don’t know what to do with their tons of coins by the way :)

Please give us some feedback after you played some days with the new implementations.

Players report not knowing what to do with card pieces, not coins. Coins are needed and widely used while card pieces are in overflow and kinda useless at the moment to be honest. Now I have tons of card pieces with even less to spend them on and I will be drained of the coins I have. I unfortunately have to agree that cutting the coins from resale is something that should not have been done.