Topic: Time World /
Feedback and Suggestions
2 pillar suggestions:
First, suggest that the pillar protection time be changed to 23 hours,
thus shifting the opening attack time by a small amount each day
(reduction to 13 hours would be even better). Chosing a protection
time that is not a multiple of a (half) day will give players in all
time zones more opportunity to participate in pillar raids.
Second, in order to place long standing pillars back into an improved
level of game participation suggest the following:
Whenever a pillar falls, any other pillar that has HP over 50 Million
will have its maximum level of “repairable” HP reduced by 1 Million.
By “repairable” HP I do not mean the current HP of the pillar but
rather the level to which that pillar could be repaired to reach
should it come under attack. “Repairable” HP starts at the current
As an example suppose Iris is currently at 100M when Maxwell
falls. Iris would remain at 100M unless and until someone attacks her
reducing her to say 98M. Iris could then only be repaired to 99M;
assuming no other pillar has fallen in the mean time.
Note that under this suggestion the “repairable” HP never drops below
50M, so a signficant effort will still be required in order to bring
down a long-standing pillar.
Note that I perceive a slight precedence for this in that pillars
under 40M get repaired whenever another pillar falls. So we have some
assistance at the low end and a little penalty at the high end.