Recent posts by Glaceia on Kongregate

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Topic: Tyrant Unleashed: General / [To Devs] Matchmaking have improved!! (For me)

I instant surrender probably about 80%+ of the time because just once glance at my opponent tells me I have no chance to win and I am in the 23,000s. My opponents have gold commanders with 30-40+ health fused cards, max level cards and I have a commander with 11 health, with no fused cards, no maxed out cards and the like.

 
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Topic: Spiral Knights / energy

Originally posted by pieispie:
Originally posted by Timm638:

If you play so long with 100 Energy, then you should habe enough crowns to buy 100 Crystalenergy!

or more

Bullcrap. I was playing at depth 8+ and did two floors before the rest of my party had to go. I made 440 crowns. That X5 isn’t even 1/3 of the amount you would need to buy CE.

 
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Topic: Dino Storm / GM'S !!!!!!!

Wow…..has this gotten better? I just started yesterday and this info has really made me leery now.

 
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Topic: Akaneiro / Some player feedback

Yeah, but not all of us have newish laptops.

Yeah I know, but you have to earn the karma first and 900 is a big sum for a newbie, especially when they also have the earn the 2400 to unlock the next area. I’m not saying that it can’t be done, just that it is very frustrating.

 
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Topic: Akaneiro / Some player feedback

Ok I do rather like this game and the graphics are stunning. I also like the fact that it doesn’t demand that you pay cash unlike some other games.

However there are a few issues.
1. Lag. My computer is pretty good and I am aware that this is a large game. I also generally don’t have anything else running when I play. Yet I still suffer some brief moments of lag and lose a LOT of health when it happens.

2. Ambushes. I get that ambushes make sense in this style of game, but I must say that they were done rather poorly. I mean here I managed to take down a large group of enemies, by using steady shot to pick them off one at a time without disturbing the rest. Then I go to finish off the last one or two and suddenly 8 enemies come out from nowhere and mob me. So despite my efforts to avoid getting mobbed, I am still getting mobbed. I can somewhat reduce the amount of damage I take by running, then shot off a single steady shot once I have a little lead and then run again. Yet even then I still take a healthy amount by first having to break free from the mob and then from any bites I took while wearing down the mob. Also god help me if I suffer a bout of lag during this. >.<

I ever have a few suggestions for this one. A. Make the first three missions free from ambushes. This would make it easier on a newbie to save up the precious karma shards that they need for to unlock the next area and unlock the skills that would make dealing with an ambush easier. This is basically a set of training wheels for new players. B. Give newbies ONE half decent multiattack skill from the get go. Maybe even have this skill cost a lot of energy to encourage players to be careful with using it. Then once a player is more established they will probably abandon it for a better one, but for a newbie it would be a life saver. C. Make the ambushes in the first 3 missions a bit smaller. Throwing 8 enemies out of nowhere is pretty cruel since most newbie will have a hard time dealing with them and there isn’t much they can do to prepare for it.

3. The camera. It is REALLY easy to accidentally anger a large group of enemies when thanks to the camera angle you can’t even see them. This can be really deadly, especially if you are in enclosed space. It also makes it almost impossible to try picking them off since you can’t target one whose separated from the group. Any sort of camera control would be lovely from zooming out, changing the angle or merely moving the camera a bit more to the front of your chracter. After all you should know that one of the things that gamers really hate is a bad camera, yet alone one that they have no control over.

4. Actually give us the ability to pause the game? Let’s face it, stuff happens and it really sucks like if the phone rings while you are in the middle of a fight. This is a really common feature on most games which rather surprised me when I realized that opening the menus didn’t pause the games.

5. The last one. Freezing, there is hardly anything more aggravating then when you freeze, have to reload the game and then learning that you got killed because of it. It would be really nice to see if you could do something about this.

Well that’s my list and I really hope that you look at this, maybe even leave a response. I also wholeheartedly welcome the other players to come and add their thoughts/suggestions.

 
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Topic: Akaneiro / [Feedback] Camera on character

I second this. Its really hard to pick off enemies if you can’t see them.

 
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Topic: Outernauts / What Starter Did You Pick? (Poll)

Rokling.

 
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Topic: Sands of the Coliseum / Continued blood

Never asked for mercy here either.

 
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Topic: Mystic Guardians / The Best EndGame Guardians

Should add flame lizzy to guide.

 
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Topic: Mystic Guardians / The Friend Me Thread

Add me!

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Cheat Codes

Bump

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Gabes Egg

It won’t hatch any time soon as there is no monster for it to hatch into yet. Once a monster for the egg to hatch into is added, then it will be able to hatch.

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Havenwood Bug

Did you know despite what the guys says on not being able able to return to Havenwood until after you finish your adventure, you can so return if you enter your ranch while on route to vesport?

You should probably fix that SocialTitans.

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Game guide

Originally posted by myskybluecap:

A bit like FAQ but mostly walkthrough.

Which starter should I choose

Just pick it.I suggest you pick Flofox or Pandemite since they are awesome.But Niptune and Dandylion isn’t that bad either.

Havenwood

First area is pretty easy if you picked Flofox or Pandemite.And actually you don’t need to catch Tomaling or anything in here if you want to be pro.You can get much better air monster than Tomaling.Speak to the florist after you has spoke to Isaac.She will told you to kill 2 Rackets and get her water can back.Not too hard.Just kill the two rackets and then go back and speak to the florist again.Next,you need to defeat a required NPC.Of course,you’ll fight with a ffew NPC here.One of them has Equinair.Not too dangerous but if you picked Flofox use normal attack against it because air deals less damage to air.Then you meet the NPC.Defeat him and speak to Isaac.He will tell you to level one of your monster to level 7.Once you are done,you need to defeat Bear.He has a Dozer,Chipmunkey and Ratchet.Its easy.After you defeat Bear,a NPC tell you to kill 4 Moxtail.If you use Flofox,use air move because it will deal huge damage to them.Next,you battle a NPC that has Dashing Equinair and Dashing Equiness.After you had defeat them,we’ll move to the next town,Vesport.

I’ll continue the guide later.

Number 1, can you please put a space between your sentences?

Number 2. I’m a tad concerned that you recommended Pandamite. Pandamite is the hardest starter to level up since you won’t find any strong earth type monsters until you get to Verdane. I’m not saying that you can’t pick pandamite, just that it isn’t the ideal choice if you want an easier time.

Number 3. You should still catch two monsters and level them a bit so you have a full party. You can always release them once you get access to better monsters after all. That way you won’t have to worry so much if your starter gets flinched to death.

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Wiki protected?

I decided to create an account on the Terra Monsters wiki. So I looked up Pandora’s page and noticed that the stats were wrong. So I went to go alter the stats and the page was protected against edits. Ok so I then went to try and fix Pandamite. That one was protected too. Then I click on Tomaling, protected. Then on Dozer. What do you know, it’s protected too!

What is the point of a wiki for Terra Monsters if you can’t even update it with the correct information?

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Fix connfusion?

Bump

 
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Topic: Spiral Knights / Is anyone else having problems downloading the updates?

The last couple of new updates have been very difficult to download. I generally hit the 71% mark and then the estimated time just goes up and up. I tried updating java and refreshing. I believe I am on attempt number 6 at trying to download this update.

The odd thing is that I haven’t had trouble downloading things from any other site.

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] What is your favorite element in this game?

I don’t have a favorite element, instead I have favorite terra monsters.

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Why breeding won't happen for a LONG time, if ever.

I have noticed that several people mentioned breeding in the suggestion box. I am just going to assume that since Terra Monsters reminds people of pokemon, they are going; HEY pokemon has breeding so Terra Monsters should have breeding too! The thing is that while Terra Monsters and Pokemon are similar, there are several key differences that makes breeding extremely impractical.

First of all, let me provide a list of what people breed for in pokemon:

1. Better genes/stats/ivs. Whatever you call them, it’s a secret number that has a significant influence on how high your pokemon’s stats will become. The numbers range from 1 to 31, the higher the better. I’m not going to explain it any further, but if you are curious, then you are free to look it up at Bulbapedia. However the important thing is that as far I as I know, terra monsters DO NOT HAVE these genes. So obviously you can’t breed for something that doesn’t exist. No onto the next point. Now some of you might say, well why don’t we add these genes!

Why genes shouldn’t be added: Well no matter how you do this, a good number of people are going to be VERY unhappy if you add genes. You could make it so every already existing terramon gets it’s genes randomly assigned. This will make a small number of very lucky people happy as they got good genes and a lot of unlucky people very angry as they got crap genes. This anger will probably be around 5000 times greater for people who have very high level terramons.

Another option is that you have to breed for these better stats, the problem is here that once again the high level players will likely once again get POED. Since they would have to take the sucky choice of starting over with weak terramons or keep their high level terramon all the while knowing that eventually terramons with high levels and great genes are going to start kicking their butts.

Yet another option is to just make all of the currently existing terramons have the best stats possible. The problem with this is that any newbies who join the very next day after this is implemented might be all resentful of missing out. Especially since it would take quite a long while for these newbies to make the new majority since they would have to compete with tens of thousands of players with optimized terramon.

2. Natures: All pokemon have a nature which influences their stats. Natures do either one of two things. They either have increase one stat and decrease a different stat, or the nature does not affect stats at all. Generally people will breed for a nature that decreases the weaker attacking stat and boosts the specific stat they want to boost depending on their needs.

Why it would be bad to add natures to Terramon: Basically it would suck for about the same reasons as stats and someone will get in short end of the stick.

3. Egg moves: In pokemon you can breed moves into your pokemon that they would not learn otherwise. This is done by breeding a male of a different species that knows the move in question and then breeding it to a female of the species you want the baby to be.

Why adding this to Terra Monsters would suck: Well for one, we don’t really know a lot about the moves our terramon can already learn. We don’t know how strong one move is compared to another, how much they affect stats compared to another moves, how likely they are to create status effects and so on. This would make it difficult to decide what moves you would want to breed onto your terramon.

Another problem is that once again is could upset the high level players. Once again they would have to make a choice between keeping their high level terramons and eventually getting their butts kicked by terramon with better movepools or starting over.

Or you could just give everyone a choice of what moves they want and then risk making newbies that come by later mad.

4. Baby pokemon: This is generally to fill in a few spots in your pokedex or to get a pokemon to learn a move that it would not learn otherwise.

Why this shouldn’t be added. One this is not a gotta catch them all game like pokemon this. Two this would just creates the same problems that egg moves would create. 3rdly, it would cost a lot of money to create baby terramon. Lastly these baby terramon would be an utter pain to raise. As things are right now, 1st/2nd stage terrammon need just as much exp to level up as their final stages do.

5. Shinies: Some people may try to breed for shiny pokemon or alternate colored pokemon using the Masuda method. The Masuda method is when you breed two pokemon that came from games in different languages. For example breeding an English Magikarp to a Japanese one. This method makes it six times more likely that any eggs you breed will be shiny.

Why this won’t be able to be bred for: We already have a way to get different colorations. These are called skins that we can buy so this won’t be added.

This concludes my argument for why breeding will not be added for a long time if ever,

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Make the trains faster?

Originally posted by Oshadow0:

^ you mean when you go into a train and a little mini selection screen pops up and shows what place you wanna go (depending on the direction of train going to), except skyward
exacmple: you in aduro train lists show verdane,metro,joule (going right)
other train list’s shows (vesport….)

Yeah something like that would be great.

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Make the trains faster?

bump

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Fix connfusion?

I was fighting a pandora in the audro council challenge and it uses sandstorm 3 times in a row. It made My terramon confused 3 times in a row and then it made my terramon hurt itself 3 times in a row.. I used torrent, hit myself the first time, then got out of confusion for the 2nd hit of the attack. Then pandora used sandstorm to make it confused again and it hit itself and killed itself. then I brought it another terramon. then sandstorm came in again, confusion again and it hit itself AGAIN.

Really, really? I ended up doing a hard refresh since I was so disgusted and my last terramon was nearly dead.

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Guild Wars Proposal Discussion

Originally posted by Marine851:
Originally posted by Glaceia:
Originally posted by Marine851:
Originally posted by Directorx5397:
Originally posted by End_Of_Ends:

Having a 10-level difference enforced in guild battles will mean some people may not actually be allowed to fight during a guild war. We shouldn’t be punished for having higher level monsters than our opponents in a guild war.

Do you have another suggestion on how it will be fair for all?

My suggestion would be ranking the average levels of mons in a guild itself.

For example: (all on average-the three you use most)

End_Of_Ends has level…82 mons
Magonia has level 80 mons
Glacia has level 83 mons
I have level 82 mons (yeah, right.)

So, our average mon levels are 81 (or so). Which means, in our guild, the average levels are 81.

To implicate in the game, a guild who has almost the exact same average as that guild can be the only ones who can fight. It’s a guild ranking system.

If one guild can defeat all other guilds within their rank, it’ll have those prizes SocialTitans posted.

Of course, there ARE flaws in this. I’m gonna edit again after I think of a loophole.

Assume I joined that guild, and I have level 35 mons. Now what will happen? The guild average will go down, and I might not be able to fight in a guild war (for my own good), and the others might not be allowed to fight either (crap).

What I mean is that each individual guild member would only be allowed to challenge members of the other guild that were within ten levels of him/her. So level 80 guys could fight each other and level 20 guys could fight each other. The outcome of the level 20 fight would be just as important as the outcome of the level 80 fight,

It’s simple, and it’s fair.

Also has for guild ranking, I was going by member size, but I just had an idea. Genereally when you want to check the average of something, if you have one result that is either really high or really low, then you throw it out and only count the other result since that one bizarre number would really screw up the results.

For example:

Let’s say person a had level 82 terramons
Person B had level 80 terramons
person C had 83 level terramons
Person D had 82 level terramons
Finally person E had level 35 terramons

Including the person with level 35 monsters, we would get an average of level 72 rounding down.
Now since person E is obviously screwing up the results, let’s throw him out of the calculation.

Removing person e from the calculations gives us a new mean of 82 rounding up which is a much more accurate estimation of this guild’s strength which also ties in nicely with my 10 level idea since if both of your averages are similar, there should be a good amount of people who can battle.

This also encourages people to join guilds with members of their own level and in time that guild will grow in strength as it’s member level up.

Still, a war against a guild with average level 80 mons will have the level 35 person be unable to do anything. A guild with level 35 mons will have only person E do any fighting (unless the opposing guild’s too stupid and fight the other members). Still, you can fight a guild whose members’ mons cannot be fought be any of the members.

Removing the weird level will only result in deceptive numbers, as the same result when a guild’s members are at both extremes of average. (ie. 5 at lv 70 ad 5 at lv 30+ average of 50) Adding maximum and minimum levels levels will only discourage new members, especially if it’s to keep average accurate and about where it is.

That’s the entire point. A person with level 35 monsters shouldn’t be in a guild comprised mostly of people with level 80 monsters. In most games that have guilds, only the strong members of said guild normally go out to fight other guilds. The weak members usually stay behind and work on getting stronger. If a weak member does go and fight, they are simply going to get their butt kicked.

So what I am proposing is that the strong people go and make guilds with other strong people. Then these high level guilds can go and fight other high level guilds. HOWEVER weaker people can also go make their own guilds filled with weaker people and then go fight other weaker guilds so that they too can enjoy the fun of guild wars.

Now I suppose strong members could join a weaker guild and weak members could join a strong guild. Yet it either case, I don’t think there will be much for either person to do. Since said person would be too weak to be anything other then a liability or too strong to be able to fight without making things unfair. The system of averaging I suggested would also keep the entire guild by being screwed up by a FEW members that are either extreme. If they keep adding people of either extreme to such an extent that it becomes impossible to average them out, then they shouldn’t be allowed to guild fight. Once they clean out their guild some and can get a reasonable average then they can fight again. This measure would help to ensure fair battles between guilds.

Now is this a perfect system? No, of course not. I don’t think a perfect system exists, but I would be DELIGHTED to be proven wrong. Yet at least under this system, the weaker players would still be able to enjoy guild battles instead of being left out because they are too weak while their stronger guild mates go out to battle.

Now if you can suggest a better system, then please do so. I’m all ears.

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Guild Wars Proposal Discussion

Originally posted by SocialTitans:

I think one way to combat low level users being picked on too much in Guild Wars will be to have a “Cool-down” period after they lose. During this time, the user will be able to reject new battle requests from a guild they are at war with. There will also have to be an element of team work, between the guild. Even so far as a lower level member of the guild can run past an enemy guild member and “lure” them to a place where the guilds higher level members are waiting.

Good discussion and when I start to code this system (probably on Wednesday), I’ll have a good read through this thread and make sure I take the best of everyones idea

I don’t know SocialTitans, even with a cool down, the guilds may be reluctant to take in weak members since they would be a liability.

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Guild Wars Proposal Discussion

Originally posted by Marine851:
Originally posted by Directorx5397:
Originally posted by End_Of_Ends:

Having a 10-level difference enforced in guild battles will mean some people may not actually be allowed to fight during a guild war. We shouldn’t be punished for having higher level monsters than our opponents in a guild war.

Do you have another suggestion on how it will be fair for all?

My suggestion would be ranking the average levels of mons in a guild itself.

For example: (all on average-the three you use most)

End_Of_Ends has level…82 mons
Magonia has level 80 mons
Glacia has level 83 mons
I have level 82 mons (yeah, right.)

So, our average mon levels are 81 (or so). Which means, in our guild, the average levels are 81.

To implicate in the game, a guild who has almost the exact same average as that guild can be the only ones who can fight. It’s a guild ranking system.

If one guild can defeat all other guilds within their rank, it’ll have those prizes SocialTitans posted.

Of course, there ARE flaws in this. I’m gonna edit again after I think of a loophole.

Assume I joined that guild, and I have level 35 mons. Now what will happen? The guild average will go down, and I might not be able to fight in a guild war (for my own good), and the others might not be allowed to fight either (crap).

What I mean is that each individual guild member would only be allowed to challenge members of the other guild that were within ten levels of him/her. So level 80 guys could fight each other and level 20 guys could fight each other. The outcome of the level 20 fight would be just as important as the outcome of the level 80 fight,

It’s simple, and it’s fair.

Also has for guild ranking, I was going by member size, but I just had an idea. Genereally when you want to check the average of something, if you have one result that is either really high or really low, then you throw it out and only count the other result since that one bizarre number would really screw up the results.

For example:

Let’s say person a had level 82 terramons
Person B had level 80 terramons
person C had 83 level terramons
Person D had 82 level terramons
Finally person E had level 35 terramons

Including the person with level 35 monsters, we would get an average of level 72 rounding down.
Now since person E is obviously screwing up the results, let’s throw him out of the calculation.

Removing person e from the calculations gives us a new mean of 82 rounding up which is a much more accurate estimation of this guild’s strength which also ties in nicely with my 10 level idea since if both of your averages are similar, there should be a good amount of people who can battle.

This also encourages people to join guilds with members of their own level and in time that guild will grow in strength as it’s member level up.