Recent posts by nate451 on Kongregate

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Topic: General Gaming / CrunchBall 3000 Teams Now with BADGES

Crunchball 3000 is the greatest not-a-real-sport flash sports game ever. Its appeal will outlast the nuclear holocaust, outlast the cockroaches who evolve to take our place, and outlast the best not-a-real-sport flash sports game that the best of their independent game developer cockroaches comes up with.

 
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Topic: General Gaming / CrunchBall 3000 Teams Now with BADGES

Just a note: the mechanics for stats has some hidden complexity to it. If you both transfer players AND build your team up with gear upgrades, you’ll notice that your transfer players are still the best. How is that possible?

Well, if you go the main screen and click “Team Editor”, then find your team, you’ll see something surprising: your team’s UNMODIFIED stats. These are what your players really look like, without all that fancy-ass gear you bought. I speculate that the actual performance of a team member is real stats + equipment bonuses. I do not know if there is a max on equipment bonus or not. I just experimented with training speed six times on a team that already had 5 stars across the board in speed during the normal season, and found that it, unlike gear bonuses, affects the players’ natural stats.

As such, the benefit of transferring in better players is huge. And it means there’s plenty of room to make your team even more terrifyingly dangerous after you’ve become world championships by training up your teams’ base stats.

 
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Topic: Collaborations / PBS KIDS looking for Flash Freelancers

Sorry for not getting back to you on your question right away. The games aren’t terribly complicated — you can see examples of them here:

http://pbskids.org/go/video/index.html?category=games

Improvements in speed aren’t a high priority, though I don’t know anyone alive that does love when they have a developer who improves what he or she works on — we mainly want to allow games that were created for an earlier version of a platform for having games interact with video work on a version that requires AS3.

 
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Topic: Collaborations / PBS KIDS looking for Flash Freelancers

I work for PBS KIDS Interactive – our site, pbskids.org, is a very popular portal that leads to hundreds of great, educational flash games for kids. Right now we’re looking for awesome freelance flash developers who know both AS2 & AS3 to help convert some of our older games to AS3, or possible future work.

If you’re interested in working with us, just drop me a shout on my profile page with your portfolio/url.

 
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Topic: Kongregate / Dinowaurs Beta Testers Wanted

I’d like to beta test.

 
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Topic: General Gaming / Flash games (not yet on Kong) that are badge worthy?

I do love me some Territory Wars. The AI has some serious problems, though.

 
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Topic: General Gaming / Protector

I just finished the final badge, and my strategy looked more and more similar as time went on. As far as I can tell, placing an even distribution of red/blue/purple/green mages in all available spaces is a nigh unbeatable strategy. I always, always upgraded them as generalists. Remember that special abilities become less and less useful toward the latter (and more difficult) phases of maps, since more monsters and bosses are immune to more effects. Also, it is theoretically ideal to fill all available spaces before ever upgrading a single mage. Why? These are the damage/cost ratios for mages:

1. 13 damage; cost 20; damage/cost: .65 (or cost 25; damage/cost: .52 without price reduction)
2. 18 damage; cost 10; damage/cost: .50
3. 25 damage; cost: 25; damage/cost: .28
4. 35 damage; cost: 50; damage/cost: .20
5. 49 damage; cost: 75; damage/cost: .19
6. 69 damage; cost: 80; damage/cost: .25
7. 97 damage; cost: 85; damage/cost: .33
8. 136 damage; cost: 90; damage/cost: .43

Therefore, it is more cost-effective to buy new mages before upgrading old ones. The first upgrade is relatively effective, too, but after that, the upgrades get progressively less cost-effective. Mind you, it’s different if you have to pave a square to buy a new mage.

1. 13 damage; cost: 70; damage/cost: .19

I enjoyed the smallest levels most, where it made a difference if one saved up for an archer or something like that. But the larger levels made the strategy much less interesting, as the most important thing was simply maximizing one’s damage/cost ratio.

This game took way too much of my life. It suspends one in an indefinite “eh, this is kinda entertaining” state.

 
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Topic: General Gaming / Why does everyone hate Coil?

I enjoyed playing through Coil, mostly. I liked having the controls and objectives of a level be mysterious; that said, I didn’t enjoy spending most of my time even after having discovered a level’s controls feeling like the controls were difficult, unresponsive, or just plain obnoxious.

As art/poetry, I just didn’t think it was very good. There’s only so much teen goth erotica a person can stand without rolling his eyes. (Two lines, actually.)

 
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Topic: General Gaming / Best Kongregate Game?

DTD is the worst game” has got to be the most amusing recurring joke I’ve heard in recent memory. High five, dude!

 
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Topic: General Gaming / Best Kongregate Game?

Silly discussion. Kongregate already has a ratings app.

But what the hell: Caravaneer.

 
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Topic: General Gaming / BLOONS TD CHEATS????!!!!

I believe the message from BTD1 you’re remembering, GBL, is something like, “Are you still alive? I couldn’t get this far without cheating.” The message in the second was, “There are no cheats for this game. I was lying the last time.” (Quotes are inexact.)

 
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Topic: General Gaming / Bloons TD 2 hard mode strategy

Based on GuidedByLemons’s and Deweyjd4’s comments and advice, I’ve finally beaten Hard Mode with 28 lives. I lost all my lives in the early / mid game, which were—in my experience—the hardest. By the last ten levels or so I had a very leisurely, controlled game.

No upgrades is really a good way to go. I decided not to upgrade anything, no matter how sorely I wanted to. I agree, GBL, that this runs counter to my intuition from BTD1, but it seems to be a much better investment to have numerous patches of tacks than to have fewer, faster ones. Really, tacks don’t have enough power to plow through your balloons… all you need them for are to kill those black balloons. And to keep doing that, you need cannons that can wipe out the other colors along those paths.

Being aggressive with spikes pays off. I was shocked at how effective spiking black balloons right at the beginning was. My bomb defenses had no sweat taking whatever I could throw at them as long as I kept killing any clumps of black that flew out. It’s like having an inexpensive, directable tower. This is way better than trying to just kill off everything that makes it through your maze, because you’re priming the feed to give your defenses what they’re best at, rather than letting the black balloons exploit a weakness, then face a lone, crazed road-spiker with barely a prayer.

I cannot stand the quote about consistency being “the hallmark of a small mind”. This quote is often abused and seldom understood, I know, but new ridiculousness has been attained in this example.