Meep42
24 posts
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Topic: The Last Stand: Dead Zone /
infected military docks
As far as I know, it’s random, though obviously places like streets have more zombies, full stop, so that should mean more special kinds.
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Meep42
24 posts
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Topic: The Last Stand: Dead Zone /
Wishlist Building: Display Case
You know, you’ve just – implied – you have rare or unique weapons or gear. I now automatically hate you, lucky person :P
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Meep42
24 posts
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Topic: The Last Stand: Dead Zone /
Zombie World Game Concept...
Originally posted by KenshiiOnartu:
also you need to remember 70% of people in this world are stupid and won’t understand
70%? That’s being generous. I’d go for at least 85%, maybe even 90% :P
Please bear in mind I include myself among the stupid people :P
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Meep42
24 posts
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Topic: The Last Stand: Dead Zone /
Injury Resources
Am I one of the few who isn’t bothered so much by injuries? I had a recon with a severe injury for several days, and she was still epic at range. And this was before they made injuries less severe – so she had -50% all combat. Ironically, that was still better ranged combat than my medics…
Currently have an engineer with a severe injury (yeah ok, waiting to find a bottle of antiseptic – so yeah, they should drop more often :P) – only around 60% health, but he’s still really a decent melee tank. I hardly ever raid, so I dunno about that, but I’m pretty sure it’s not just the raiders complaining about the injuries.
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Meep42
24 posts
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Topic: The Last Stand: Dead Zone /
New guns like flamethrower
Originally posted by greenwolf222:
The flamethrower was developed purely as a military weapon and is no longer in service with the US Army and Marine Corps. It would be difficult to find any model, let alone one that works properly.
Can I just point out we still find M26 grenades? “Out of service hand grenade from the 60’s.”
So that’s not that much of a problem.
Originally posted by greenwolf222:
In addition, consider that a flamethrower weighs about 70 pounds. How the hell is a survivor, fed on a starvation diet of beef jerky and peanuts, going to be able to carry that all over the city, and especially against only a few undead?
Can I also point out that they already manage to carry LMGs, heavy vests, grenades and unlimited amounts of ammunition around with them on a daily basis? Not to mention all the stuff they bring back with them, though presumably they just put that in the deathmobile and push it along :P
The rest of your points are valid, but who cares? Flamethrowers are awesome. End of argument. :P
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Meep42
24 posts
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Topic: The Last Stand: Dead Zone /
New option for trading.
Yep, I agree. I just think it should take half the return time from a raid, actually, because presumably the survivors on each side would meet halfway :P
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Meep42
24 posts
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Topic: The Last Stand: Dead Zone /
Ideas for Weapons and gear
Love the weapons, not sure about the gear, but that’s probably mostly because I avoid using active gear at all :P
Just a note, you can edit your posts with the little ‘edit post’ button on the left. To be fair, I don’t know if that works on the original post, but it does on future ones :P
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Meep42
24 posts
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Topic: The Last Stand: Dead Zone /
Primary AND Secondary Weapon?
This would be nice, but the secondary weapon would have to be limited to a short melee weapon (i.e. knife) or a pistol. If you equip 2 pistols as primary and secondary weapons, you should be able to dual-wield them. This would add some use to the otherwise slightly weak pistols, if nothing else.
EDIT: Actually, how about the ability to add a bayonet onto larger guns (rifle, LMG) as a gear item? That would effectively provide a backup melee weapon, as well as helping with longer reload guns, and just making the game awesomer :D
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Meep42
24 posts
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Meep42
24 posts
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Topic: The Last Stand: Dead Zone /
barbed wire and spikes barrier
What about longer range melee weapons, like an extended chainsaw I got recently? 3 range should be far enough away from the wire/spikes to avoid damage. Not really sure how that would be dealt with, other than that, I completely agree. As it is they’re just a weaker version of barricades with no survivor spot things.
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Meep42
24 posts
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Topic: The Last Stand: Dead Zone /
Best PVP/PVZ setup for under level 12?
Originally posted by UglyStamps:
PVP wise, no one would use a sledgehammer. nothing to worry about there.
I always have 1 survivor (usually my scavenger) with a melee weapon of some form when raiding, specifically to smash through barricades :D
Also great to have when raiding people on the bounty list who send their leader on epic auto missions. I once attacked someone there who only had one survivor home so I stole any resources (naturally) and smashed loads of barricades for the hell of it :D
I know you have to repair barricades if zombies destroy them, dunno about in pvp, but it was worth a try :D
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Meep42
24 posts
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Topic: The Last Stand: Dead Zone /
Instead of fuel for crafting
I like the idea, although I think it’s already been suggested in some form. The option to craft immediately for fuel should still be available, and ‘speed up with fuel’ costs should be scaled according to the original price to craft.
Originally posted by PatriotSaint:
How about just not adding a time and getting rid of fuel costs for trading? That’s how it would be in real life, as opposed to “dump fuel on item for some reason to speed up crafting somehow”.
I’m assuming fuel used in trading is to fuel to Deathmobile to actually make the exchange. Not sure why it should take more fuel for more than 1 item, but maybe it’s just the extra weight, and the Deathmobile has really crappy suspension, or something. I dunno.
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Meep42
24 posts
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Topic: The Last Stand: Dead Zone /
Floodlights?
@desciclope
Originally posted by Kevinater:
For those of you wondering, I have dynamic lighting turned on, that’s not the problem.
Same thing happened to me, but I turned dynamic lighting off and back on again, and that seemed to fix it. Just a little buggy, I think.
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Meep42
24 posts
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Topic: 8BitMMO (Construction Sandbox) /
day and night cycle and more
If day and night is copyright of Minecraft, then the solar system must be a ripoff of Minecraft. Yeah, right.
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Meep42
24 posts
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Topic: 8BitMMO (Construction Sandbox) /
The Call of Reunion
YOU’RE BACK! FINALLY! Thank you. You’re gonna have to put an end to the trolling in GnF though.
I did try and rebuild it, but the troll was still active.
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Meep42
24 posts
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Topic: 8BitMMO (Construction Sandbox) /
day and night cycle and more
I’ve already suggested a day/night cycle with more details in the suggestion box.
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Meep42
24 posts
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Topic: 8BitMMO (Construction Sandbox) /
Game Combat And Enemy Ideas
Potions:
First of all, there IS no armor.
Health Potion: This is a completely terrible idea. 90 gold?! You know respawning heals you for free, right?
Vitality Potion: This is a completely terrible idea. This would give older/paying players a HUGE advantage over noobs, which Sim9 has been trying to prevent for a while. This is why EVERYONE has 3hp.
Defense Potion: This is a completely terrible idea. IF these were ever implemented, which i’m pretty sure they won’t be, this would be better than the Health Potion, and at the same price. The only punishment for dying is having to find your way back to where you were, you know.
Gun Ideas:
First of all, at the moment ammo replenishes each day as long as you have at least 1 left. Now, on to your guns:
Sniper: This is a completely terrible idea. No enemies drop more than 1g, making this completely pointless This would only be any good in pvp, for which there are no rewards.
Shotgun: This is not a completely terrible idea, but it would be very hard to make the shots worth the cost of the gun. It would only work deep in the wilderness (or in enclosed player dungeons).
Uzi: This is a completely terrible idea. I’m pretty sure it would be impossible to make something do less than 1 damage anyway. Besides, pistol and sword both one-shot lawyercats. Why the hell would you want to kill them SLOWER?
Bazooka: This is a completely terrible idea. There is no point to this gun. Enemies rarely group together enough to make this worth it, an it would be too easy to miss. Plus, as i’ve mentioned earlier, things like this would give noobs no chance against older players.
‘Your Basic Pistol’: This is a completely terrible idea. First of all, it’s already semi-auto. Secondly, it doesn’t kill hipsters instantly (although I wish it did).
Buying ammo: This is only a good idea for the pistol, and even then you’d have to make the ammo cost at least 1g per shot.
New Enemy Ideas:
Natural Zombie: This is a completely terrible idea. Being a zombie costs 1 plat at the moment. Not only would a ‘natural zombie’ make this a waste of money (and Sim needs us to buy plat to keep updating the game), adding this would also REALLY annoy players who’ve already bought zombies for plat in the past.
Bloop: This is a- Do you get where i’m going with this yet?! Just because you like minecraft doesn’t mean everyone else does. This game is not minecraft. This game shouldn’t BE minecraft. If nothing else, there would be no way of killing this safely without a gun. No-one likes insta-kill.
Trollface: This is a completely terrible idea. This is possibly the worst idea on here. First of all, not everyone has a gun, an not everyone will GET a gun, and so they stand no chance against this. Secondly, as already mentioned, no-one likes instakill. Also, no matter HOW low the chance is, if it drops anywhere near 1337 coins, wouldn’t it really suck if someone came and picked that up before you got a chance? Also also, that amount of money takes HOURS to earn. You don’t even get that much if you buy a basic plat package.
Skeleton: This is a completely terrible idea. This is not minecraft. Ranged enemies might be a good idea, but no aimbots please. That would make this the only enemy you can’t avoid damage from, with the same health as a lawyercat.
Jack Skellington/Kris Kringle: Ok, these two are probably worse ideas than the Trollface. First of all, 5hp is instakill. They would be almost impossible to kill. If they spawned in towns, that means they’re quite likely to have more than 1 player fighting them at once, which means the guy who picks up the coins after it’s brought down would REALLY annoy the other players. Towns are meant to be safe places (the ones with pvp off, anyway). As already mentioned, 1000g takes hours to earn. Thanks to the gold limit, it’s hard to farm much more than 100g in 45 minutes, meaning it dropping even 100g is far too much, really.
More complaints to come when you add more ideas, I’m sure.
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Meep42
24 posts
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Topic: SAS: Zombie Assault 3 /
THERE IS CHAT GREEN TEXT
There should be a button for ‘OH SHI-’.
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Meep42
24 posts
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Topic: TDP4 Team Battle /
Got an idea for a new gun? Share it here!
Dxboy118, I REALLY hope you’re trolling, as opposed to genuinely not knowing it’s impossible to get more than 17 points in any skill.
EDIT: Oh, and use the ‘edit post’ button. It lets you edit a post.
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Meep42
24 posts
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Topic: TDP4 Team Battle /
Got an idea for a new gun? Share it here!
Name: The Spaz-gun
Type: Submachine gun
Damage: 50-ish
Ammo: 20
Shot interval: 0.05
Reload: 2.5 seconds
Requirements: 5 strength
Cost: Not sure yet
No matter where you point it, this gun shoots in absolutely ANY direction, including behind you, and very occasionally AT you. No-one knows why. This is not affected by accuracy in any way.
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Meep42
24 posts
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Topic: SAS: Zombie Assault 3 /
players types and stratagems
Why do I get the feeling no-one’s actually seen most of these types, they’ve just been made up in the competition for who can add the most types of players?
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Meep42
24 posts
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Topic: SAS: Zombie Assault 3 /
players types and stratagems
The Mobile Turret: Stays in one spot, usually by a spawn point, doesn’t move. Uses automatics, especially assault rifles. Kills everything in sight. Doesn’t bother with barricades.
The Zombie Psychologist: These are the people who observe zombie behaviour and use it to their advantage. For example, these are the people in Apocalypse matches who notice that zombies will only ever follow one person, and so will safely shotgun the hordes chasing someone else, or just ignore them.
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Meep42
24 posts
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Topic: SAS: Zombie Assault 3 /
players types and stratagems
Coward (me): Too afraid to play alone. Follows other players around hoping for support. Likes overkill and barricades. Generally uses mobile weapons like pistols to ease running away.
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Meep42
24 posts
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Topic: SAS: Zombie Assault 3 /
players types and stratagems
You Have Lost Internet Connection: plays normally for a bit, then freezes, becomes invincible and slowly turns in a circle.
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