Neokryton
314 posts
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Topic: Time World /
Hey you, Playmage.
This post has been removed by an administrator or moderator
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Neokryton
314 posts
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Topic: Time World /
Feedback and Suggestions
Originally posted by waraxe:
Originally posted by Neokryton:
Wow.. you takes analogy for face value. damn. IE. drop like flies, an analogy of being easy. I guess that’s too hard to understand.
Again, Composition is the reason why galaxies are meant. IE Team building, your term. So Middle tier galaxies arn’t skew heavily against the tier beneath them? You got me sir. You got me.
I never said it sniping was effective, ie. Composition + Timing. If the condition is favorable, sniping should be consider, but should neva expect it to be successful. Ofc, it rate of effectiveness varies. Dependent upon composition of your galaxies members + their capabilities.
Your example on A and B won’t takes place with the cap, IE no reason for B to snipe. Mainly due to the fact that they CAN"T do enough damage to derank… But yea, we still “sniping”. lol. You obviously didn’t snipe as many pillar, if you didn’t think it takes place a few months ago.. observation are relative. Please don’t justify it. I didn’t see it, thus it didn’t happen.
Again, Sniping are dependent on multiple variable thus, using 1 variable to prescript it is questionable at best.
Now you want to ran into the “reward” debate. wtf.
Well we just saw a 20m difference, with 8.6m health get sniped by 3 members, there’s your real example. It happened.
That should take out every argument on practicality.
Edit: I agree with nvillian’s proposed solution. Something like that seems good.
are you seriously tossing that out there? really? How about we remove the cap, and let Bobster0 go crazy? We know there are people that drop out of high school and becomes billionaire. So, by your example, everyone should drop out and do it. Since, people are able to do it, you should too! Genius, I swear!
See, if you actually give a decent suggestion, like Nvillian. I would have been more willing to thinks over and give it more thought.
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Neokryton
314 posts
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Topic: Time World /
Feedback and Suggestions
Wow.. you takes analogy for face value. damn. IE. drop like flies, an analogy of being easy. I guess that’s too hard to understand.
Again, Composition is the reason why galaxies are meant. IE Team building, your term. So Middle tier galaxies arn’t skew heavily against the tier beneath them? You got me sir. You got me.
I never said it sniping was effective, ie. Composition + Timing. If the condition is favorable, sniping should be consider, but should neva expect it to be successful. Ofc, it rate of effectiveness varies. Dependent upon composition of your galaxies members + their capabilities.
Your example on A and B won’t takes place with the cap, IE no reason for B to snipe. Mainly due to the fact that they CAN"T do enough damage to derank… But yea, we still “sniping”. lol. You obviously didn’t snipe as many pillar, if you didn’t think it takes place a few months ago.. observation are relative. Please don’t justify it. I didn’t see it, thus it didn’t happen.
Again, Sniping are dependent on multiple variable thus, using 1 variable to prescript it is questionable at best.
Now you want to ran into the “reward” debate. wtf.
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Neokryton
314 posts
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Topic: Time World /
Feedback and Suggestions
I am really bored of this now. So let set the point.
Pillar sniping takes composition and timing. Agree or Disagree?
Stronger Player does NOT make pillars go faster? So, more army/damage output = no gain? Ok..
I don’t pillar. Fair enough. Fact remain. You know the Max Hp the pillar would drop from a solo or team raid is 1M. Fact. Not all players able to Solo 1M. Fact. Not all team able to do 1M damage. Fact.
Excessive damage over 1M cap does not vanish, but use for ranking?
You give me a minimal of Ap it would take to down a Pillar at set HP. That minimal is an assumption that 1M is drop per raid. How does that look in term of a team of 5 doing 1M?
Team building… So, if you are trying to snipe a pillar, depending on the differential between rank A and Rank B. You are sometime better using and following the 1M cap rather than, say we could just out rank them, just to be out of reach with our excessive damages.
Sniping pillar should only happen, when you know you are able to take that rank. If you could not, or fall short due to the other galaxy also tracking(doing damage to buffer lead) the ranking. Does it still consider sniping? Or does it consider, you got sniped?
What!?? “however sniping can be reduced by making the attacks cause more pillar damage” You were not able to snipe as effectively now, but you want to reduce it, by making attacks do more damage. So, with the 1M cap. ranking on A and ranking on B are the same, when the cap increase, ranking on A and ranking on B are different? Ie. 1M Cap A lead 6M to B is going to be different when 2M Cap A lead X Millions to B?
Follow me here… A few month ago, when G78 was still relevant… They would able to complete for pillar in the 2-4 area repeatedly.. Was it because they have stronger member? Or was it, mainly due to G78 member consistently being online for pillar? Its seem to me, it was their member activities that pushed them to that relevancy. I recalled seeing close to 20+ member of G78 being present in the personal ranking on majority of the pillar, not top 20 or 30, but 40 and so on.
I neva once said, that team building shouldn’t be rewarded. I keep pushing the word “Composition” on multiple time. I guess we don’t share the same term.
Why shouldn’t someone/galaxies that’s are strong/more capable not be rewarded if, they so chose to take their advantage? Omg, another analogy that don’t hold true… You got 2 boxer, both have different reach… so should the one with less reach be giving extension(i don’t know how you would go around doing it =0, maybe stuff the gloves lawls)? That’s pretty much what you are telling me.
“I defer to arguments B and C, it’s clearly within PM’s design philosophy given precedent to encourage teammaking” How are team being penalized? Their raw damage goes into the ranking… They have more ship to go around, when they team up.
“Raising the damage cap seems like a cool idea especially when some people are capable of soloing 2 million a run.” That was the original post by you, which I replied to. So why does raising the Cap seem like a cool idea, when we have pillar drops like flies, if the holding galaxy can’t “defend” it or remain open when an able galaxy are able to “defend” it? Seem to me we have the right system in place. You seem to prefer a faster pillar… Then you start talking bout how sniping is not for everyone/galaxies. My whole point here is. Does the Cap even matter, when the raw damage use for the ranking, is how coupon are being passed out? If you are losing in the ranking, then having that number still being applied even with the cap raise…. why are we even here.
<sarcasm> I think we should should limit how many time player could buy AP recharges, so everyone play with what AP they have AT that GIVEN time. </sarcasm>
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Neokryton
314 posts
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Topic: Time World /
Feedback and Suggestions
if you could team to hit over 1M, then bitch about it, i found it funny. let see. we we could only drop Pillar HP at 1M per team or solo… let team up and do 5M for the ranking then bitch bout it only falling 1M Hp lawls. W/e im done here. You are too smartz for me.
Suggestion: Mute, should be double sided. IE. If I mute someone, I hope they can’t see what I type and I can’t see what they type. All is fair in the game of Mute.
Sources:
from [jumalansa] muted means you wont see what they type
from [jumalansa] but they can see what you type.
from [jumalansa] if you dont want them to see what you type, they have to mute you
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Neokryton
314 posts
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Topic: Time World /
Feedback and Suggestions
Originally posted by waraxe:The current cap is disproportionately beneficial in terms of sniping for big galaxies. And again, your arguments about running into the same problem is what I’ve interpreted as your view of a fundamental problem with the system. Continual band aids solve for this, there’s been no dispute here.
The main point was to limit sniping and allowing health to drop slightly faster due to the fact players are getting stronger. You didn’t introduce a counter nor a possible solution. I brought in AP number and 600M Pillar HP to offer some additional reasoning for why raising the cap would be good, however you’re nitpicking and not really arguing at this point.
Dog shit is still dog shit, now matter how many time the snow cover it. If “players” are getting stronger, there is NO need to scale. Since, they do more damages. NOT all “players” do 1M cap. The reason AP is not relevant has to do what the variable.
You know what composition is? You, said it yourself… “The galaxies I’ve been a part of cannot snipe nearly as hard as other galaxies by abusing the cap, so of course I would be in support of it”. Doesn’t that mean you are lacking firepower? So where are the “players are getting stronger” bullshit. More stronger player = more damage = faster pillar = more competition = w/e. It is the same(god help me if you say, not the “same”) Galaxies and players in the top of the ranking. So, if your galaxy have a better “composition” of player, then you wouldn’t be talking bout this..That is fact.
You present an idea, I put that idea to question. Result, is the same shit as tho, your idea didn’t do anything as it was before… Look there a hole in my shirt, let me sew it up. Ofmg, now the patch has a hole again! Lol, I could just sew it up again. OMG! again! O snap, gimme that needle, we got this! OMFG my shirt look like shit T_T
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Neokryton
314 posts
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Topic: Time World /
Myths & Legends
Originally posted by boredpoo:
Originally posted by Neokryton:
Originally posted by boredpoo:
Originally posted by Neokryton:
Originally posted by boredpoo:
Add to list:
There are no male heroes in taverns whose name starts with S through Z.
oO that’s interesting, Thx~!
Ur supposed to “get to the bottom of this”, not agree that it’s true! :O
will do boss. I didn’t agree by the way =p.
I there is not Blue or Purple with S-Z so far for the Male. Lotsa R tho. Might be a while to search through the White/Green database.
Remember to check the mythical/rumored Legendary Orange database while you’re at it.
don’t wanna, let makes Lars do it.
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Neokryton
314 posts
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Topic: Time World /
Myths & Legends
Originally posted by boredpoo:
Originally posted by Neokryton:
Originally posted by boredpoo:
Add to list:
There are no male heroes in taverns whose name starts with S through Z.
oO that’s interesting, Thx~!
Ur supposed to “get to the bottom of this”, not agree that it’s true! :O
will do boss. I didn’t agree by the way =p.
I there is not Blue or Purple with S-Z so far for the Male. Lotsa R tho. Might be a while to search through the White/Green database.
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Neokryton
314 posts
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Topic: Time World /
Feedback and Suggestions
Originally posted by waraxe:
Originally posted by Neokryton:
Originally posted by waraxe:
Originally posted by Neokryton:
Originally posted by waraxe:
Originally posted by Neokryton:
why would the cap be a problem? it does not take away anything from the raw ranking. Removing or raising the cap only increase the rate in which the pillar fall. I found it interesting you would be PRO for this movement, since you only “waraxing a pillar”.
The galaxies I’ve been a part of cannot snipe nearly as hard as other galaxies by abusing the cap, so of course I would be in support of it.
Also coupon making galaxies are happy to take in people.
the mechanic is there, whether they are able to snipe or not, depend on their composition. Even, if you are raising that cap, eventually the same situation will occur again.. then what? keep on raising it? You starting to sound like PM and his “expansion” solution of raising cap without addressing the problem.
The same situation occurs only with power creep but borders are already going to be pushed. The mechanic is only a fundamental issue in your eyes because the cap hasn’t scaled with player strength. If you can push the cap to keep the mechanic in check then it doesn’t become problematic at that point. Even if the mechanic has the potential to be toxic when taken to a certain extreme as long as the correct numbers are in place I don’t believe there is a problem.
This would also deal with scaling pillar health because pillars are going to be functionally limited by AP rather than damage people can do which is dumb. Of course pillar health should be directly proportional to damage but when you place a low enough ceiling that disappears. A 600M health pillar is going to take a minimum of 600 hits to bring down (1200 AP).
please make up your mind on what you want to debate.
I’ve held consistent, your refusal to interpret is the problem. My argument is simple: Even if there are problems with the system fundamentally (your own argument), raising the damage cap works as a band aid solution that can be applied infinitely so that the problem functionally is irrelevant.
You really have not. I didn’t say there is a problem with the current system. I said, there is a “mechanic” in place with the current pillar cap + HP. You, stated that its DOES NOT ALLOW of “sniping” as hard as other galaxies.
Which, I found confusing . You knows the cap of how much HP is to be reduce. You know the raw ranking is what it is determine by. The same “mechanic” is there for every single galaxy. I’ve told you, that is depend upon the composition of how you set it up to snipe. Instead of working for a solution, within the current Set Limit, you want to raise the cap. So, that you could “maximize” a few of your player capabilities, which current able to exceeded the current limit “solo”. Same, could be said for other top galaxies. Which is why, I don’t see a point in scaling it up, since you are going to have the same problem, as well.
So, why would you “band aid” a problem. You will have to “band aid” it again and again. It like not even “band aid”ing it at all. I don’t even know why you brought up AP number and 600M Pillar HP example of yours, they are not relevent. Nice attempt to look fancy.. You offer a suggestion, I put out a counter and possible solution, since your does nothing but keep the game in it current stage.
<br>~define Variables
If <Input rebuking post here>
<br>
Then, <ask if its changes the current stages of the game>
<br>
Else End
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Neokryton
314 posts
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Topic: Time World /
Myths & Legends
Originally posted by boredpoo:
Add to list:
There are no male heroes in taverns whose name starts with S through Z.
oO that’s interesting, Thx~!
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Neokryton
314 posts
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Topic: Time World /
Post your highest resource battle
Originally posted by Krazycat:
Originally posted by Neokryton:
Originally posted by Krazycat:
Originally posted by Neokryton:
its ain’t bad. Krazycat.
tis a thank you.
Vivian seems hawt
Yes she is, I should play the game more srsly and make her and scarlett a dynamic duo.
i’d tap dat.
me too, i wouldn’t tap any MU tho, that’s the different between you and me.
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Neokryton
314 posts
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Topic: Time World /
Feedback and Suggestions
Originally posted by EvilGM:
two improvement request for skill cards.
1) Skill that allows you to swap two heroes on the board. Progression: more flexibility in where you can replace. Perhaps early on only replace adjacent in same row. Eventually can swap with another row, perhaps more away? Perhaps you can only swap your own heroes early on, and then later swap with creatures or another player.
2) Speed reduction card for playing a hero. My initial thought is that you play a skill card and that card will allow you to speed up playing another hero card by the number of rounds you’ve had it in your hand. For example if you’ve had a speedup card in your hand for 2 turns, it will allow you to subtract 2 from the timer on a hero card to play it. Therefore, if you had 2 turns left to play a pwar, and had a speed up card with 2. Another option is white lets you speed up 1, green 2, blue 3, purple 4.
point 1, would be nice. allow for way to get pass tanks wall with a speed rush and replace it with a more DPS hero such as rogue with double hit capablility. Switch hero around on the map to maximized it damage to certain target. The coding might not be so gentle, i thinks.
point 2, seem like a good idea. need to balance the turn on the Speed reduction itself. So we don’t see instant turn 1 Pwar/knight/rogue, etc.
Knight seem to be very under power, I thinks it should be buff up in HP, reduced it Turn to play, or even, increase it range of damage to any adjacent square. Instead of doing damage, it get like maybe 60% to stunned all adjacent square, including ally heroes.
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Neokryton
314 posts
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Topic: Time World /
Feedback and Suggestions
Originally posted by waraxe:
Originally posted by Neokryton:
Originally posted by waraxe:
Originally posted by Neokryton:
why would the cap be a problem? it does not take away anything from the raw ranking. Removing or raising the cap only increase the rate in which the pillar fall. I found it interesting you would be PRO for this movement, since you only “waraxing a pillar”.
The galaxies I’ve been a part of cannot snipe nearly as hard as other galaxies by abusing the cap, so of course I would be in support of it.
Also coupon making galaxies are happy to take in people.
the mechanic is there, whether they are able to snipe or not, depend on their composition. Even, if you are raising that cap, eventually the same situation will occur again.. then what? keep on raising it? You starting to sound like PM and his “expansion” solution of raising cap without addressing the problem.
The same situation occurs only with power creep but borders are already going to be pushed. The mechanic is only a fundamental issue in your eyes because the cap hasn’t scaled with player strength. If you can push the cap to keep the mechanic in check then it doesn’t become problematic at that point. Even if the mechanic has the potential to be toxic when taken to a certain extreme as long as the correct numbers are in place I don’t believe there is a problem.
This would also deal with scaling pillar health because pillars are going to be functionally limited by AP rather than damage people can do which is dumb. Of course pillar health should be directly proportional to damage but when you place a low enough ceiling that disappears. A 600M health pillar is going to take a minimum of 600 hits to bring down (1200 AP).
please make up your mind on what you want to debate.
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Neokryton
314 posts
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Topic: Time World /
Post your highest resource battle
Originally posted by Krazycat:
Originally posted by Neokryton:
its ain’t bad. Krazycat.
tis a thank you.
Vivian seems hawt
Yes she is, I should play the game more srsly and make her and scarlett a dynamic duo.
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Neokryton
314 posts
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Neokryton
314 posts
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Topic: Time World /
Post your highest resource battle
Originally posted by waraxe:
Originally posted by Neokryton:
=0 just got attacked from “ballzac” somebody’s mad. Whos gonna be the next login.
I think someone is more upset to be making a forum post xD.
maybe i am. or maybe someone is bitter =0. Ill leave you to your own fixation.
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Neokryton
314 posts
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Topic: Time World /
Post your highest resource battle
=0 just got attacked from “ballzac” somebody’s mad. Whos gonna be the next login.
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Neokryton
314 posts
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Topic: Time World /
Post your highest resource battle

Totally worth it for all future incoming attack from him or anyone, which i now will lose.

Vs

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Neokryton
314 posts
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Topic: Time World /
Chat
the hell this is 2013, the mofo going on where ppl can’t post a direct link? You ppl seen Nvillian does it all the time! Damn! Typical MU.
Why the big deal? cause, some troller could infect the community(lol) with VIRUSES MAN!
That happen to me too, all the time. Get your system updated with the latest update.
Now i could link you to those update, but im lazy and won’t. It would be funny to post hijack links and infect your computer tho.. See what i did there? DIRECT LINK is the way to go. GGWP, well not WP, since you are a MU.
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Neokryton
314 posts
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Topic: Time World /
Feedback and Suggestions
Originally posted by waraxe:
Originally posted by Neokryton:
why would the cap be a problem? it does not take away anything from the raw ranking. Removing or raising the cap only increase the rate in which the pillar fall. I found it interesting you would be PRO for this movement, since you only “waraxing a pillar”.
The galaxies I’ve been a part of cannot snipe nearly as hard as other galaxies by abusing the cap, so of course I would be in support of it.
Also coupon making galaxies are happy to take in people.
the mechanic is there, whether they are able to snipe or not, depend on their composition. Even, if you are raising that cap, eventually the same situation will occur again.. then what? keep on raising it? You starting to sound like PM and his “expansion” solution of raising cap without addressing the problem.
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Neokryton
314 posts
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Topic: Time World /
Feedback and Suggestions
Originally posted by Ayrcast:
I think one of the major problem for a new player that starts to grow in power it’s the low quantity of coupons he can get if he isn’t in a galaxy that could aspire to conquest a pillar.
Looking at the cost of goods/new heroes slot I have to say that 300/350 coupons per day it’s far too low, the same for prizes gained when you attack a pillar unprotected and you lost and when you play a raid and you lost (idem when you win in a raid…).
It’s absurd, just to make an example, to have to wait 100 days to unlock 9th hero if you don’t want to pay or if you are not in one of the top galaxy.
You should have to deeply rethink all of the coupons gained/cost of goods ratios.
you ever consider the balance of gain/cost on different set of power? it does not even the gap for what is already in place, unless there is a nerf at a certain range. Which is unreasonable. Till then, play smart and may lady luck have mercy on your soul.
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Neokryton
314 posts
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Topic: Time World /
Feedback and Suggestions
why would the cap be a problem? it does not take away anything from the raw ranking. Removing or raising the cap only increase the rate in which the pillar fall. I found it interesting you would be PRO for this movement, since you only “waraxing a pillar”.
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Neokryton
314 posts
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Topic: Time World /
Just a.... little apology?
(╯°□°)╯︵ ┻━┻ Action speak louder than words.
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Neokryton
314 posts
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Topic: Time World /
┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻
Originally posted by nvillian:
Originally posted by boredpoo:
Originally posted by waraxe:
Originally posted by boredpoo:
Originally posted by waraxe:
Also, I didn’t have 6th planet at that time though :P.
Geez don’t you pay attention to the game’s plot? I am you from the future!
(╯°□°)╯︵ ┻━┻
This game has a story????
If you look closely, this game also has a card meta-game.
(╯°□°)╯ ┬──┬ ノ( ゜-゜ノ)
If you look even closer you’ll see that that this game also has/is a mind fuck casino designed to manipulate you into paying large amounts of time and/or money for little to no reward.
Is there any more truth than this?
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Neokryton
314 posts
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Topic: Time World /
┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻
Dammit Nvillian, now this thread gonna get lock for srs! (ノಠ益ಠ)ノ彡┻━┻
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