Recent posts by Neokryton on Kongregate

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Topic: Time World / Open question for playmage

Originally posted by frogwithpower:

100% support from me.

-TEO

How many account do you play on TEO?

 
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Topic: Time World / Suggestion: Pillar raid slowdown

http://www.kongregate.com/forums/111-time-world/topics/329399-in-favor-of-300m-starting-hp?page=1

To sum it up… More HP will solved the speed problem, make ppl burn more AP and ships. When we need to speed it up… increase the Damage Cap…. Repeat.

Waraxe was right. let keep band-aiding the problem… Who could have seen this coming.. when ppl wanna raise that 1M cap to 2M cap…

 
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Topic: Time World / Fallen Legends

TheXIII

IONA aka BalrogKnight

http://www.kongregate.com/forums/111-time-world/topics/254729-ultimate-question-and-answer-guide


Infinitis n Packor n Nolyf3 n Ibruntz or w/e etc. there are many un mention that set up the meta on what everyone is doing now, in term of heroes setup and skills etc..

pretty much Thread = pointless since ppl including myself… just mention ppl that they interact with…

 
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Topic: Time World / anyone purposefully used leth to overcome repair skill?

I use to.. but im not mean anymore.. so less lethal all around. esp since your gains on outgoing attack with leth is not a factor. While you do gains ALOT if you are successful with incoming attacks… hardly get attacks, making having leth rather pointless… on the side note… going Lethal on ppl trolling all T1 on Pillar defenses should be look into! ;P. They can’t defend with t1 if we t1 their t1! muahahaah. Since they are likely running target lethal or lethal speed… OFC, you odn’t do this unless you are sure you gonna win atleast 90% of the time… otherwise you are just giving them MASSIVE free resources…

 
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Topic: Time World / Bugs and Glitches

Originally posted by jeru313:

Iris was at 3M health today. i repaired with 3M ore and health jumped to 12M. I repeated with another 3M ore and it jumped from 12M to 18M. Something’s fishy, and i don’t mean Tamara!

has to do more with how low it was when you heal it. The lower the HP, the more impact the healing. As the pillar have more HP, the healing effect become less.
 
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Topic: Time World / Bugs and Glitches

Originally posted by RGP81:

I’m not sure if this is a bug or the way the set is intended to work. I’ve got 3 green S3 gear and 1 blue S3 gear. The (4) setting of Role Life +5 isn’t kicking in. Is that because I’ve got one blue in there or is this a bug?

They need to be of the same Grade(Color).

yay, double post, could probably have done a TRIPLE POST! Get on my level lulz

 
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Topic: Time World / Bugs and Glitches

Originally posted by EvilGM:
Originally posted by Neokryton:

I am unable to Swap MF in the assign screen. Have to switch to MS then Swap to a different MF. Tried to refresh, no luck. Switch browser, no luck either =S.. What am I doing wrong to get it to swap without having to use MS between switches..

Simple example: We are able to switches between different type of MS build without having to un assign the current equipped MS. With MF i can’t do that…

I don’t think what you are describing is possible within the confines of the army screen. You can do that from the hero screen. Big PITA in the army screen.

indeed, but why not make it available in the army screen, so much more effecient…

yes, waraxe, im sure its true for everyone. If its not a glitch, it should be implemented ;)

 
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Topic: Time World / Bugs and Glitches

I am unable to Swap MF in the assign screen. Have to switch to MS then Swap to a different MF. Tried to refresh, no luck. Switch browser, no luck either =S.. What am I doing wrong to get it to swap without having to use MS between switches..

Simple example: We are able to switches between different type of MS build without having to un assign the current equipped MS. With MF i can’t do that…

 
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Topic: Mech Conquest / How Do you get in melee range?

get more speed, using stun, or use power up item, that prevent them from moving/attacking like EMP Grenade. Your best bet is getting better speed(body with speed +10% or gear with better grade + speed stats), then researching speed. Power up item are pretty expensive.

 
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Topic: Mech Conquest / Suggestions Thread.

Disable Wrench Girl. Nuff said.

 
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Topic: Time World / Here's a Nostalgia Bomb For You All

Originally posted by 0z9tu:

Do you remember when galaxy power rolled over to the negatives because it exceeded 2^31 for the first time?

you still alive?
 
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Topic: Time World / Guide - Cost estimation for TimeWorld

I see they lower the Blue and Purple Gems req from 400 to 200 and 200 to 100

 
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Topic: Time World / Feedback and Suggestions

Originally posted by Upgrayeddd:
Originally posted by Neokryton:

Instead of a Committee how bout. we have a the entire PM team play the game, follow the standard rules that set by the game? This way they would know first hand, the ups and downs of each facets of the game. So, when they do make expansion. It would be reasonable for the player.

Hell, They all could have a head start with 8 purple hero level 60. 50M resources, 25M Energy, All level 30 Building,300/800 Gold, 1M Coupons to spend as they like in the coupon Mall. They could even lump up in their special galaxy and complete on pillar/pvp like everyone else.

They probably don’t have the time to do that and get a good idea of the atmosphere in the game. The developers probably have lives that include other responsibilities.


Are you saying other player have time as well? Timeworld are bearable cause its allow for multitasking. IF you ask majority of the player in the game. Majority of them are working people/students/etc. There a reason why, most of their patches and expansion are so farfetch from the player base, other than the upper max out player.


Point being. It does not takes that much time to play this game. Login do PVP/Pillar/ etc logout. Login checks stuff, afk….

Considering this is their game/product, should they not invest time into using it to make it better? or fix the flaws that’s causing problem? A better product lead to more satisfaction for the players, the more they are willing to invest time/money into the product.

 
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Topic: Time World / Some considerations about Promotion.

I see. thx for the input Hatemakingnames. Hopefully more ppl open up and share their idea.

 
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Topic: Time World / Feedback and Suggestions

Instead of a Committee how bout. we have a the entire PM team play the game, follow the standard rules that set by the game? This way they would know first hand, the ups and downs of each facets of the game. So, when they do make expansion. It would be reasonable for the player.

Hell, They all could have a head start with 8 purple hero level 60. 50M resources, 25M Energy, All level 30 Building,300/800 Gold, 1M Coupons to spend as they like in the coupon Mall. They could even lump up in their special galaxy and complete on pillar/pvp like everyone else.

 
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Topic: Time World / Some considerations about Promotion.

The lower requirement are nice. Still, not that suitable, especially for the mean in which it require to put it to use. As, by the time you have the resources from promotion you possibly already have said color hero hired. Only, use for this would be. WoH deck composition. Now we have more option or better term easier access to the more useful WoH classes. Due to limitation on how many purple hero of each specific races are available at the time.

On the side note. Before the expansion. When we all heard of the Promotion System. I wondered what was everyone expectations of it? Ie. What did you thinks the Promotion System was going to be like? Would be nice, to know

 
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Topic: Time World / Feedbacks for “Manifesto” Expansion

Originally posted by dkwz:

What I can see from this is a “no-change” for any team who can hit more than 2m per hit (you still do 2m/420m = 1m/210m ~ 0.5% of pillar health). And for any team who cannot hit to 2m per hit, you are screwed! Before, if you could hit > 1m per hit, you did 0.5% pillar health. Now, you do less than 0.5% pillar health. And if you did less than 1m per hit, your hit power is basically halved. Yes, and Playmage thinks this is “Improvement”.

o_O but its just a Bandage till we get a better solutioN! TROLOLOLOO

To the original OP question. The expansion was not really “unexpected”. Higher cap for most stuff in the game. Nothing game changing. New Hero Skills are interesting, in that, we are giving more option on “tactical” built for heroes/army. Would not be long before everyone start running the same 8 skill as everyone else. Since, forget skill are now “couponized”. Which is very good to help out the “grind” of a Free to Play player or ANY player that mistakenly put skill on lower quality hero.

Speaking of Hero, the Promotion are iffy at best. Golden Hero will be most interesting. Not due to it quality , but to the mean it would require to obtain it. Golden Crystal are obtain from “Raid” boss. Would be nice if we get a definite on which boss. Too vague of a term “raid” boss. We got WoH raid boss. We got Gem Raid Boss. Now we got Pillar raid boss. Which, I can’t seem to load =/.
We then also have to account for the Level 80 Requirement for Golden hero. So the effort for it to reach 80. Then, the effort to get it back to 70+ to make it more useful if it was intended as a commander of a fleet. Either way. Paying or Grinding, is an interesting things to see. How a player obtain one.

Originally posted by playmage:
Originally posted by boredpoo:

Questions:
Does Pierce activation prevent the activation of any of the combo/crit/triple/multi?
If “yes”, then where is it in the proc order?


Does Grand Fortress have the same target rate as Mobile Fortress (of 70%)?


Pierce is the last on the chain so it doesn’t prevent activation of those listed.
Grand Fortress does have same 70% chance of being automatically targeted just like Mobile Fortress.

Does “Armour Penetration”/Piercing Ignore the opposing Hero War? That’s all.

 
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Topic: Time World / Regarding the next expansion.

Originally posted by EvilGM:

PLAYMAGE, FOR THE LOVE OF ALL THAT IS HOLY, IN THIS NEW HIGH SPEED UPDATE, PLEASE ALLOW PEOPLE TO BUY SUMMONER/GENERAL GEAR INSTEAD OF BEING FORCED TO GRIND FOR THEM AND SPEND FOREVER WAITING ON THAT ONE @ING PIECE. Alternatively, it would be cool if, once we actually have the gear, that we could no longer get said gear as prizes. Another option that would be like a breath of fresh air, is a no animation or speed up option for summoner/general turns so that they don’t take 85 years to get through. Thanks.

you forgot the <sarcasm></sarcasm> tag.

 
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Topic: Time World / Regarding the next expansion.

Originally posted by MrJ17:

Direct quote from PM:

“New tier 7 ships (players may only assign 1 T6 or T7 ship)”

That “or” there means that we have to choose wheter we use the Mobile Fortress or the newcomer ship. So yeah, if T7 is better then MF, which it’ll very likely will be, definetely MF’s are going extinct. Just like T2/3/4, they’ll only be used while we cannot get the T7s.

T__T Cruiser are not extinct! I just don’t like running to T1 with my cruiser, so i kept it in my garage.

 

Topic: Time World / Hey you, Playmage.

This post has been removed by an administrator or moderator
 
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Topic: Time World / Feedback and Suggestions

Originally posted by waraxe:
Originally posted by Neokryton:

Wow.. you takes analogy for face value. damn. IE. drop like flies, an analogy of being easy. I guess that’s too hard to understand.

Again, Composition is the reason why galaxies are meant. IE Team building, your term. So Middle tier galaxies arn’t skew heavily against the tier beneath them? You got me sir. You got me.

I never said it sniping was effective, ie. Composition + Timing. If the condition is favorable, sniping should be consider, but should neva expect it to be successful. Ofc, it rate of effectiveness varies. Dependent upon composition of your galaxies members + their capabilities.

Your example on A and B won’t takes place with the cap, IE no reason for B to snipe. Mainly due to the fact that they CAN"T do enough damage to derank… But yea, we still “sniping”. lol. You obviously didn’t snipe as many pillar, if you didn’t think it takes place a few months ago.. observation are relative. Please don’t justify it. I didn’t see it, thus it didn’t happen.


Again, Sniping are dependent on multiple variable thus, using 1 variable to prescript it is questionable at best.

Now you want to ran into the “reward” debate. wtf.

Well we just saw a 20m difference, with 8.6m health get sniped by 3 members, there’s your real example. It happened.

That should take out every argument on practicality.

Edit: I agree with nvillian’s proposed solution. Something like that seems good.

are you seriously tossing that out there? really? How about we remove the cap, and let Bobster0 go crazy? We know there are people that drop out of high school and becomes billionaire. So, by your example, everyone should drop out and do it. Since, people are able to do it, you should too! Genius, I swear!
See, if you actually give a decent suggestion, like Nvillian. I would have been more willing to thinks over and give it more thought.

 
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Topic: Time World / Feedback and Suggestions

Wow.. you takes analogy for face value. damn. IE. drop like flies, an analogy of being easy. I guess that’s too hard to understand.

Again, Composition is the reason why galaxies are meant. IE Team building, your term. So Middle tier galaxies arn’t skew heavily against the tier beneath them? You got me sir. You got me.

I never said it sniping was effective, ie. Composition + Timing. If the condition is favorable, sniping should be consider, but should neva expect it to be successful. Ofc, it rate of effectiveness varies. Dependent upon composition of your galaxies members + their capabilities.

Your example on A and B won’t takes place with the cap, IE no reason for B to snipe. Mainly due to the fact that they CAN"T do enough damage to derank… But yea, we still “sniping”. lol. You obviously didn’t snipe as many pillar, if you didn’t think it takes place a few months ago.. observation are relative. Please don’t justify it. I didn’t see it, thus it didn’t happen.


Again, Sniping are dependent on multiple variable thus, using 1 variable to prescript it is questionable at best.

Now you want to ran into the “reward” debate. wtf.

 
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Topic: Time World / Feedback and Suggestions

I am really bored of this now. So let set the point.

Pillar sniping takes composition and timing. Agree or Disagree?

Stronger Player does NOT make pillars go faster? So, more army/damage output = no gain? Ok..

I don’t pillar. Fair enough. Fact remain. You know the Max Hp the pillar would drop from a solo or team raid is 1M. Fact. Not all players able to Solo 1M. Fact. Not all team able to do 1M damage. Fact.

Excessive damage over 1M cap does not vanish, but use for ranking?

You give me a minimal of Ap it would take to down a Pillar at set HP. That minimal is an assumption that 1M is drop per raid. How does that look in term of a team of 5 doing 1M?

Team building… So, if you are trying to snipe a pillar, depending on the differential between rank A and Rank B. You are sometime better using and following the 1M cap rather than, say we could just out rank them, just to be out of reach with our excessive damages.

Sniping pillar should only happen, when you know you are able to take that rank. If you could not, or fall short due to the other galaxy also tracking(doing damage to buffer lead) the ranking. Does it still consider sniping? Or does it consider, you got sniped?

What!?? “however sniping can be reduced by making the attacks cause more pillar damage” You were not able to snipe as effectively now, but you want to reduce it, by making attacks do more damage. So, with the 1M cap. ranking on A and ranking on B are the same, when the cap increase, ranking on A and ranking on B are different? Ie. 1M Cap A lead 6M to B is going to be different when 2M Cap A lead X Millions to B?

Follow me here… A few month ago, when G78 was still relevant… They would able to complete for pillar in the 2-4 area repeatedly.. Was it because they have stronger member? Or was it, mainly due to G78 member consistently being online for pillar? Its seem to me, it was their member activities that pushed them to that relevancy. I recalled seeing close to 20+ member of G78 being present in the personal ranking on majority of the pillar, not top 20 or 30, but 40 and so on.

I neva once said, that team building shouldn’t be rewarded. I keep pushing the word “Composition” on multiple time. I guess we don’t share the same term.

Why shouldn’t someone/galaxies that’s are strong/more capable not be rewarded if, they so chose to take their advantage? Omg, another analogy that don’t hold true… You got 2 boxer, both have different reach… so should the one with less reach be giving extension(i don’t know how you would go around doing it =0, maybe stuff the gloves lawls)? That’s pretty much what you are telling me.

“I defer to arguments B and C, it’s clearly within PM’s design philosophy given precedent to encourage teammaking” How are team being penalized? Their raw damage goes into the ranking… They have more ship to go around, when they team up.

“Raising the damage cap seems like a cool idea especially when some people are capable of soloing 2 million a run.” That was the original post by you, which I replied to. So why does raising the Cap seem like a cool idea, when we have pillar drops like flies, if the holding galaxy can’t “defend” it or remain open when an able galaxy are able to “defend” it? Seem to me we have the right system in place. You seem to prefer a faster pillar… Then you start talking bout how sniping is not for everyone/galaxies. My whole point here is. Does the Cap even matter, when the raw damage use for the ranking, is how coupon are being passed out? If you are losing in the ranking, then having that number still being applied even with the cap raise…. why are we even here.

<sarcasm> I think we should should limit how many time player could buy AP recharges, so everyone play with what AP they have AT that GIVEN time. </sarcasm>
 
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Topic: Time World / Feedback and Suggestions

if you could team to hit over 1M, then bitch about it, i found it funny. let see. we we could only drop Pillar HP at 1M per team or solo… let team up and do 5M for the ranking then bitch bout it only falling 1M Hp lawls. W/e im done here. You are too smartz for me.


Suggestion: Mute, should be double sided. IE. If I mute someone, I hope they can’t see what I type and I can’t see what they type. All is fair in the game of Mute.

Sources:

from [jumalansa] muted means you wont see what they type
from [jumalansa] but they can see what you type.
from [jumalansa] if you dont want them to see what you type, they have to mute you

 
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Topic: Time World / Feedback and Suggestions

Originally posted by waraxe:The current cap is disproportionately beneficial in terms of sniping for big galaxies. And again, your arguments about running into the same problem is what I’ve interpreted as your view of a fundamental problem with the system. Continual band aids solve for this, there’s been no dispute here.

The main point was to limit sniping and allowing health to drop slightly faster due to the fact players are getting stronger. You didn’t introduce a counter nor a possible solution. I brought in AP number and 600M Pillar HP to offer some additional reasoning for why raising the cap would be good, however you’re nitpicking and not really arguing at this point.

Dog shit is still dog shit, now matter how many time the snow cover it. If “players” are getting stronger, there is NO need to scale. Since, they do more damages. NOT all “players” do 1M cap. The reason AP is not relevant has to do what the variable.

You know what composition is? You, said it yourself… “The galaxies I’ve been a part of cannot snipe nearly as hard as other galaxies by abusing the cap, so of course I would be in support of it”. Doesn’t that mean you are lacking firepower? So where are the “players are getting stronger” bullshit. More stronger player = more damage = faster pillar = more competition = w/e. It is the same(god help me if you say, not the “same”) Galaxies and players in the top of the ranking. So, if your galaxy have a better “composition” of player, then you wouldn’t be talking bout this..That is fact.

You present an idea, I put that idea to question. Result, is the same shit as tho, your idea didn’t do anything as it was before… Look there a hole in my shirt, let me sew it up. Ofmg, now the patch has a hole again! Lol, I could just sew it up again. OMG! again! O snap, gimme that needle, we got this! OMFG my shirt look like shit T_T