Recent posts by AngelSan007 on Kongregate

Flag Post

Topic: Global Assault: General / [Dev] Bounty Hunter and Raid Update

Poor Duane he keeps getting smashed by 50 of my guild members every bounty spawn :’(

 
Flag Post

Topic: Spellstone: General / New Unannounced Feature: Skill Cooldown Display

Excellent! Been waiting for such feature since ages!

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / [To Devs/Obyto] We want Guild Clash not Guild Brawl!

+1 for Clash also!

 
Flag Post

Topic: Spellstone: Guild Recruitment / BlackLotus 2nd place in war is recruiting

Competitive guild with nice people to talk to! Look no further.

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / Complaint about the refill sale

Really, this is taking the piss a tad. I just really hope everyone will hold true to their words and NOT buy this junk offer… That’s really the only way we have to avoid having this in the future.

 
Flag Post

Topic: Spellstone: General / Anyone noticing an increase in drops?

10k, not 1 epic, so drop rate didn’t change for me :)

 
Flag Post

Topic: Spellstone: General / [Contest] Nominate-a-Mate Nomination Thread

Tough call but I also nominate xChiZm for the amount of helpful thread he participate :)

 
Flag Post

Topic: Spellstone: General / Another unannounced change or is it just me?

I had only 100% missions (since weeks now) and all a sudden today they became 79%x2 and 55% Oo
I can’t see the amount of each item I’d get from the scout mission neither :)

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / [To Devs] Are you kidding me?!?!! Give me my cards or give me my money back!!!! This is unacceptable!!!

This is indeed about PAID cards, and an inventory so small that we can’t hold cards “just in case”. Allowing buyback for any cards (even at way higher dust cost) would solve any further similar issue.
Please consider it.

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / [Dev] Spellstone Holiday Raffle!

I’m also amazed that peeps manage to complain for an extra FREE stuff given. Yes it’s not a lot, but it’s still FREE stuff :)

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / [To Devs] Rewards for Guild War - What about dual epics for top 25 or top 15?

+1, definitely

 
Flag Post

Topic: Spellstone: General / This clash is much better.

+1

Really interesting fights, tough but not impossible like the previous one, and NO refill is a big plus!
I’d also like to see the rewards revamped a bit like in TU (reward packs instead of fixed cards at some key point + cards)

 
Flag Post

Topic: Spellstone: General / Yeah....I'm done.

+1 for the proposal

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / [Dev] Tarragon Clash Rewards Expanded

This is a step in the good direction, along with the change to how clash will work. Can we not complain all the time? :)

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / [Dev] Question and Answer session #1: Skills

I’d really like to see also the cooldown on some abilities!
Also scorch stacks, barrier amount and other datas are displayed in the buff/debuff area of a card, would be nice to add also the amount of poison damage a unit take?

I really like cameron suggestion with his nice drawings :)

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / [Dev] Tarragon Clash Event

Glad to see the changes you’re trying to put in place, that’s great news.

 
Flag Post

Topic: Global Assault: General / [Dev] Balance Updates Dec 8th

Well yeah it was obviously not as per design that auxs could be held open by holding a fight lol. But the chore to take them down all the time pushed peeps to use this flaw…
Good move to extend the down duration to 8:00, that’s a good time frame to hit the boss now.

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / game doesn't let me add cards to my deck

I noticed that yesterday also, added a new card and started a fight, used all my cards but noticed the new wasn’t in and my deck was actually 14 Oo. Had to restart the game and put back the card in it, then it worked.
Never noticed that before.

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / [Dev] Raid Event Discussion Part 2

Thanks for listening and reacting, even mid event :)

 
Flag Post

Topic: Global Assault: General / [Suggestion] tips for making this game fun again

Originally posted by AgentGraves:
Originally posted by crazyeye2011:

da best tip/solution is to quit this dead game asap then u’ll have more time to enjoy much better things/games!

Do you get a check everytime you convince someone to quit or something?

haha well said :)

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / {To Devs} Improvements to Guild-Members Attack

+1 for the battle options, don’t dream for the gold option ;)

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / [To Devs] Add a "Vaporize all rares" button (add bulk for rares)

+1 for vape ALL rare option also and possibility to lock some cards to never dust them by mistake :)

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / [Dev] Raid Balance

Thanks for listening and actually adapting this new event on the fly :)

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / [to Devs] Personal Points required for the raid rewards are too high

Points required are way to high indeed!

 
Flag Post

Topic: Spellstone: Technical Issues and Feedback / [Dev] Raids!

I’m really disappointed with the competition vs other guild reward system! This was supposed to be a fun pvE event, compared to PvP… Why not using the TU reward system which is nice, every guild who managed to win X level get max reward… Ofc the latest levels should be really hard.