Recent posts by AngelSan007 on Kongregate

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Topic: Global Assault: General / keep 15 min of spawn

Originally posted by ladolcevita:

My conspiracy theory:

The devs really wanted 30 min spawn. But they knew if they said 30 min, we’d complain about it and say 15 and ragequit and stuff. So the devs propose 45, knowing that we’ll ask for the avg between the two: 30 min spawn.

Dev smart.

I’m fine with 30 min myself.

I think LDV nailed it! Dave is the cunning.

In regards to seperate league fights, I’d be fine with that also :)

 
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Topic: Global Assault: General / [Dev]Upcoming PvP Adjustments

Thanks for the Update.

However I can’t see why you went for 45 mns scans where nearly everyone is asking for 30 mns? 30mns = 10:00 to have reached the cap for the maxed scanner… Please can you reconsider this 30mns spawn time? :)
Also, scrap and coins gain need to be on par with this new timing if you truly want us to have the same amount of scrap daily, simple maths ;)

NO hp loss on pvp fights is a big hooray for me!

On the MM, please don’t try to “fix it” again, you’ll surely break it hard as it was when you sneakily tried to “improve it” (a month ago if I recall right). The MM we have actually is totally fine, some really hard fights, some medium and some easy.
I just fear that with less scan total per days, some peeps will have a map full of impossible scans (no matter no hp loss, only loss is still only loss).

 
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Topic: Tyrant Unleashed: Guild Recruitment / UnleashedTyranny is recruiting! GW #92, CQ #64, Raid 20

Joined UT as my 2nd guild ever in TU (first one was randomly picked), never looked back :)

 
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Topic: Global Assault: General / (Requesting Status of Upcoming Changes to Pvp) Will Devs Apply No Health Loss in PVP?

Thanks for the answer Rud, can’t wait to see the changes :)

 
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Topic: Global Assault: General / Post the squad you beat Burn campaign with

3 Soaring Eagles (3 strike)
Medusas (1 mark all) => can be replaced with hunter
Dual crusher (tit armor)
Cerberus (1 strike all)
Scav raider (razor ammo)
Dual Firefly (bloodfire)

The key for me was to have the mark all unit asap on field, protected with crusher, and keep safe the Eagles, other units were expandable and used to block other lanes :)

Of course it did require luck on enemy unit placement, and order. Hope this helps.

 
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Topic: Global Assault: General / (Requesting Status of Upcoming Changes to Pvp) Will Devs Apply No Health Loss in PVP?

eagerly waiting this 0 hp loss on pvp also here :) Let me tackle some high SP opponents without losing 350hp please!

Edit: also, 30mns target spawns please, not 1:00.

 
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Topic: Global Assault: General / [To daves] Display status effect of units, save us some troubles

+1 absolutely!

 
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Topic: Global Assault: Guild Recruitment / ℙwnersaurusRex: TOP 10 guild seeking interesting, active, articulate players

still looking for some quality members to join the family, one of the few top guilds where turn over isn’t big :)

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by Stargeddo:

I have no “World on Fire” effect during PvP battles.
PC, Firefox.

It seems, indeed, that once a player finish the campaign, the BG effect is removed in ALL fights. Not only visual effect, the burn damage is really not increased as it should be (eg: myrm with 8 butn should do 12 dmg and does only 8)

 
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Topic: Global Assault: General / Thank You! Giving credit where credit is due

If it’s the thread, I’m putting this here also ;)

Thank you really guys, the campaign wasn’t impossible as I thought for most of the player base, really nice move here!

Also, the new crate is more than decent for its price (compared to other previous crate), I hope you guys plan to do more like this.

 
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Topic: Global Assault: General / [Dev] World on Fire event

Originally posted by Leyal:

When we did napalm mission completely,
battleground effect becomes extinct from PvP / Raid field.

Is this bug ?

Noticed that this morning, I don’t have the Background anymore in fights since I completed the whole campaign.

 
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Topic: Global Assault: General / DEVS Thank You

Thanks for the event, and for making the campaign doable by most of us, instead of stage 3 being p2w only :)

 
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Topic: Global Assault: General / [to devs] Please remove Storm Shield from 200 WT coin crate

+1 for even remove it entirely lol

 
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Topic: Global Assault: General / [PT] GA: Where Murphy's Law Reigns Supreme

6 camos units on the field, 1 NOT camo, guess which unit the enemy strikes will target all the time? :)

 
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Topic: Global Assault: General / [Dev] World on Fire Rewards and Campaigns!

As many asked, would it be possible to fuse the new firefly with already done quad firefly/myrmidon please? :)

 
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Topic: Global Assault: General / [Dev] World on Fire Rewards and Campaigns!

Excellent news! Thanks guys, I just hope the campaign will be doable by most peeps and not just the heaviest p2w ;)

 
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Topic: Global Assault: General / [Dev] Matchmaking changes and Upcoming PvP update

I’m totally for max SP being major factor in MM. Even if you use lower units in your squad it will not change that much your SP, compared to what difference a short squad actually do ;)

 
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Topic: Global Assault: General / [Dev] World on Fire event

Hi, thanks for the info chaps :)
Looking forward to have a try at battles with a Background, should make that interesting.
Also, the missions announced will be welcome if PvP doesn’t drag our HP down anymore.

Final thanks for reverting (sneakily ;)) the MM change we had last week, I finally find again some doable targets on my map and I don’t scan TheGil every 15 mns now ^^

 
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Topic: Tyrant Unleashed: Guild Recruitment / UnleashedTyranny is recruiting! GW #92, CQ #64, Raid 20

If want to join a friendly bunch and performing guild, now is a good time!

 
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Topic: Global Assault: General / [To Devs] Simple Solution to MM

Since the sneaky change to MM you guys tried to put in place last week, everyone has a map full of impossible targets to beat (+60 to even +160 sp!). Even with no HP cost to fight those, how are we supposed to beat any of the targets if they are that high above?

Implement a simple cap please already then tweak the MM as you see fit…

 
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Topic: Global Assault: General / [To Devs/Community] Comprehensive Blacklist

Originally posted by The_Atari_Kid:

Here’s some more: (I grabbed screenshots if you need them)

XKyotosamaX — 7 units

oh, the irony! :D

 
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Topic: Global Assault: General / Short squading: don't hate the players, hate the game

I started the bounty event with impossible targets, and it became even worst as I started winning some at an insane cost of HP. Doing the short quad trick allow me to at least play the game a bit, what’s wrong with that? Everyone can do it, so I’ll not call this cheating.

Peeps put crates in their team, what’s the big deal lol? You really can’t kill a crate, or the amazing dmg it does kill your squad? Those guys are already famous for short squad anyways…

Dunno what happened with the MM since the sneaky testing the other day, but it’s totally off the charts right now… Bounties are way too high, my map is full of way too high pvp targets also, time to put a dam cap on the max targets we scan maybe?

 
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Topic: Global Assault: General / [To Devs/Community] Comprehensive Blacklist

pick me! pick me, meee!

 
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Topic: Global Assault: General / [To Devs] why people keep getting me in the map?

Getting theGil both on main and alt, sorry dude :/

 
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Topic: Global Assault: General / [Dev] Matchmaking changes and Upcoming PvP update

Originally posted by synapticon:
Originally posted by snr3:

Personally i dont see why would u reduce ammount of spawns at all. If u want to remove HP loss from pvp do it but no mather if we do 96 or 24 or 200 fights the outcome will still stay same since u said u will change the ammount of credits/scraps to give us same reward for pvp…

96 battles a day just feels like way too much for a daily requirement. We will consider changing the spawn rate to 30 minutes rather than 60 minutes.

You guys surely improved in comm, loving that!

Defo +1 for every 30 mns please, that means we can play your game and enjoy it :) 48 targets a day seem really decent and everyone get nearly same amount of targets finally!

Would you mind fixing the missing territory for some of us who didn’t manage some time missions though? Actually I read some are missing up to 3 territories, which seem to reduce the total target possible on the map.