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Topic: Forum Games / [Continuous]The Empathy Game Returns!

They contain an even number of pairs of repeated letters.

 
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Topic: Forum Games / The List(current round:Really Famous Dead or Alive Scientists)

Well-behaved

 
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Topic: Forum Games / [Continuous] Hangman Reborn (Post-game discussion)

I guess E.

 
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Topic: Forum Games / [Continuous] Hangman Reborn (Post-game discussion)

It would be no one now.

 
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Topic: Forum Games / The List(current round:Really Famous Dead or Alive Scientists)

Cheque/check

 
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Topic: Forum Games / The List(current round:Really Famous Dead or Alive Scientists)

Flag

 
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Topic: Forum Games / π for Dinner — Bluji is the winner!

Volunteer’s Dilemma
Prisoner’s Dilemma
Competition Game
Succinct Game
Centipede Game
Traveler’s Dilemma
Chicken Game
To Share or Not to Share
Battle of the Sexes
Median Guessed
Least Guessed
Up or Down Pairs
Favourite Event Voting
Matching Pennies
Centipede Game Reverse

 
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Topic: Forum Games / destroy the fort!

Originally posted by ajx30009:

I call in the kids next door to attack the fort.

You do 7 units of damage to the fort.

Originally posted by efar:

I spray hydrogen fluoride at the bottom of the fort weakening the foundation

then I use earthquake and hopefully parts collaspe

You do 2 units of damage to the fort.

Originally posted by hamuka:

I drill under the fort to weaken the foundation further.

You do 9 units of damage to the fort.

Originally posted by VoodooCoffeeGuy:

I hire an elite group of Necromancers and Socerers who cast spells upon the fort and raise the dead to aid them against the fort. Behemoth sized cannons are cast upon spot and fire upon the fort. Several defense turrets, a research facility and a hangar which launches 3 bombers daily are built in VCG’s Space.

That has been done. You do 4 units of damage to the fort.

Originally posted by Luinie:

PlopFill, every day my shrine spawns a giant that attacks the fort. The next day it spawns another giant.

On an unrelated note, I arm myself with a spear and some chain mail, then I launch myself inside the fort to attack!

You do 10 units of damage to the fort, bringing it down!

 
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Topic: Forum Games / destroy the fort!

Originally posted by myskybluecap:

Galaxy burst!

You do 5 units of damage to the fort.

Originally posted by Crash301:

Ok, so I arm myself with a halberd and a few flintlock pistols and climb into the bale of straw, which is then catapaulted in side the castle walls. The hay cushions my fall and I proceed to attack your maintenance workers like a crazed-hobo/Revolutionary War vet.

That has been done.

Originally posted by hamuka:

I take the garland-shooting MSG from Kids vs. Santa, and use it to shoot at the fort 2000 times.

You do 7 units of damage to the fort.

Originally posted by myskybluecap:

Raging Inferno!

EDIT:1001th POST!:DD

You do 8 units of damage to the fort.

Daily Activation
Maintenance: It restores 17 7 units to the HP.

Skeletons: They do 0.5 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Bomber planes: They do 0.8 units of damage to the fort.
Soldiers: They do 0.7 units of damage to the fort.
Trebutchets: They do 0.9 units of damage to the fort.
Missile-shooting upgradable planes: They do 0.2 units of damage to the fort.
Heavies: They do 0.1 units of damage to the fort.
Giant tanks: They does 0.1 units of damage to the fort.
Laser cannon: It does 0.4 units of damage to the fort.
Mortars: They do 0.1 units of damage to the fort.
Dragons: They do 0.6 units of damage to the fort.
Giant fans: They do 0.4 units of damage to the fort.
Turrets: They do 0.1 units of damage to the fort.
Helicopters: They do 0.2 units of damage to the fort.

The total damage is 6.4 units.

The hangar launches 3 bomber planes.
The other hangar launches 1 missile-shooting upgradable plane.
Yet another hangar launches 5 helicopters.
The barrack summons 50 soldiers.
The tank base launches a giant tank.
The boot camp sends 50 heavies.
The mortar production facility produces 5 mortars.

Fort
HP: 28.7 units
Shields: 0 units

(De)Buffs:

On the fort itself
Maintenance: Every day, restores to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.
Turrets: Do 0.1 units of damage to the fort every day.

Public space
Skeletons: 500 are here. Each does 0.001 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Soldiers: 400 are here. Each does about 0.002 units of damage to the fort every day.
Heavies: 200 are here. Each does about 0.001 units of damage to the fort every day.
Above
Bomber planes: 30 are here. Each drops a bomb on the fort every day for about 0.03 units of damage, and shoots plain MSG bullets at it.
Ominous-looking constellation: Charged with some Earth-based Holy Energy.
Missile-shooting upgradable planes: 7 are here. Each does about 0.04 units of damage to the fort every day.
Helicopters: 15 are here. Each does about 0.002 units of damage to the fort every day.

efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.
Tank base: Launches 1 giant tank per day.
Hangar: Launches 5 helicopters every day.
Giant tanks: 4 are here. Each does about 0.03 units of damage to the fort every day.

(back) Research facility: Is researching cold fusion motors.

hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at it.
Research building: Helps to develop stronger units. Is currently researching a faster shooting system for MSGs.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Summons 50 soldiers per day.
Hangar (B): Launches 1 missile-shooting upgradable plane per day which will attack the fort.
Tank-building station: Creates tanks.
Laser cannon: Does 0.4 units of damage to the fort every day.
Above
Fighter planes: Protect the area.

blakzer’s space
Drill tanks: Make things that take time to build take less time, due to resource gathering. Some are headed for the fort.
Mecha: 2 are built. The next will finish in 3 more days.
Boot camp: Sends 50 Heavies to attack the fort every day.

Luinie’s space
Three trebutchets: Fire at the fort for 0.3 units of damage each, every day.
Shrine: Spawns a giant which attacks the fort daily. Does not work yet because of the unresolved ambiguity.

thecartm’s space
Mortar production facility: Produces 5 mortars every day.
Long-range missile silo: Is preparing a massive missile strike.
Airfield: Is building a battle airship (3 more days).
Research facility: Is researching anti-fort missiles.
Second research facility: Is ready.
Mortars: 20 are here. Shoot at the fort for about 0.01 units of damage each every day.

Behemoth542’s space
Tower:
Electric fence:

Underlord’s space
Dragons: Do 0.6 units of damage to the fort every day.
Walls:
Soldiers: Guard the area.

VoodooCoffeeGuy’s space
Elves: Do 0.1 units of damage to the fort every day.
Death star: Is almost finished.
Giant fans: Do 0.4 units of damage to the fort every day.

 
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Topic: Forum Games / destroy the fort!

Originally posted by Luinie:

Come on guys! we’re in the home stretch! :D
I build a shrine that spawns a giant which attacks the fort daily.

That has been done, but does “daily” apply to “attacks” or to “spawns”?

Originally posted by efar:

Send in my robot fort-buster 5000 to completely annihilate the fort

You do 4 units of damage to the fort.

Originally posted by Gamester556:

need more games like minecraft tower defence

That does not make sense.

Originally posted by Behemoth542:

I buy myself a space and start building a tower around it. Meanwhile, I set up an electric fence around my space. Some creatures may randomly get disabled or, in an lesser chance, killed

That has been done.

Originally posted by blakzer:

The Ominous-looking constellation* charges up Earth-based Holy Energy!

I set some turrets that look like they help the fort on its walls, but actually attack the fort. Ignores all fort armor and may weaken Maintenance, but very low damage.

I send some drill tanks not mining stuff to go underground and move towards the fort. Any move that disrupts the Earth (ex. turn area near fort into a floating island, with the fort on it, earthquake) will destroy the drill tanks. Shockproof, like the other drill tanks.

*The Ominous-looking constellation is not a creature, but instead celestial objects that charge energy and move due to magic that forms a constellation.

That has been done.

Originally posted by hamuka:

I summon demons from hell to attack the fort. (Desperate action to not get wiped, will get more actions later)

You do 8 units of damage to the fort.

Originally posted by thecartm:

For Airfield: I start it on producing a Battleship that flies, the battle airship. Each one takes 5 days to create.
For Research: I start the research on anti-fort missiles.
For Hell’s Gate: The base is done, and the doors are being built. This will take 2 days. I also have to research and create a magical bond to hell plus the key to the door.
Build: I create a Second Research Facility.
Main: I help build the second research facility.
Also, why does the fort do nothing? Does it just die without even noticing? It isn’t even defending itself. It has equal rights as a living being and deserves an action.

Originally posted by Underlord:

I… raise five fallen soldiers in the form of skeletons from the earth and command them to build walls around my “space”. While that is being done, I summon five more soldiers to guard my “space”.

That has been done.

Originally posted by VoodooCoffeeGuy:

Reclaim my land before the auction and continue the Death Star and Elves. Also adding Giant Fans to blow the walls of the fort down.

That has been done.

Originally posted by myskybluecap:

Spirit blade!

You do 7 units of damage to the fort.

Daily Activation
Maintenance: It restores 16 units to the HP.

Skeletons: They do 0.5 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Bomber planes: They do 0.7 units of damage to the fort.
Soldiers: They do 0.6 units of damage to the fort.
Trebutchets: They do 0.9 units of damage to the fort.
Missile-shooting upgradable planes: They do 0.2 units of damage to the fort.
Heavies: They do 0.1 units of damage to the fort.
Giant tanks: They does 0.1 units of damage to the fort.
Laser cannon: It does 0.4 units of damage to the fort.
Mortars: They do 0.1 units of damage to the fort.
Dragons: They do 0.6 units of damage to the fort.
Giant fans: They do 0.4 units of damage to the fort.

The total damage is 5.9 units.

The hangar launches 3 bomber planes.
The other hangar launches 1 missile-shooting upgradable plane.
Yet another hangar launches 5 helicopters.
The barrack summons 50 soldiers.
The tank base launches a giant tank.
The boot camp sends 50 heavies.
The mortar production facility produces 5 mortars.

Fort
HP: 43.2 units
Shields: 0 units

(De)Buffs:

On the fort itself
Maintenance: Every day, restores to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.
Turrets: Do 0.1 units of damage to the fort every day.

Public space
Skeletons: 500 are here. Each does 0.001 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Soldiers: 350 are here. Each does about 0.002 units of damage to the fort every day.
Heavies: 150 are here. Each does about 0.001 units of damage to the fort every day.
Above
Bomber planes: 27 are here. Each drops a bomb on the fort every day for about 0.03 units of damage, and shoots plain MSG bullets at it.
Ominous-looking constellation: Charged with some Earth-based Holy Energy.
Missile-shooting upgradable planes: 6 are here. Each does about 0.04 units of damage to the fort every day.
Helicopters: 6 are here. Each does about 0.002 units of damage to the fort every day.

efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.
Tank base: Launches 1 giant tank per day.
Hangar: Launches 5 helicopters every day.
Giant tanks: 3 are here. Each does about 0.03 units of damage to the fort every day.

(back) Research facility: Is researching cold fusion motors.

hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at it.
Research building: Helps to develop stronger units. Is currently researching a faster shooting system for MSGs.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Summons 50 soldiers per day.
Hangar (B): Launches 1 missile-shooting upgradable plane per day which will attack the fort.
Tank-building station: Creates tanks.
Laser cannon: Does 0.4 units of damage to the fort every day.
Above
Fighter planes: Protect the area.

blakzer’s space
Drill tanks: Make things that take time to build take less time, due to resource gathering. Some are headed for the fort.
Mecha: Is built. The next will finish in 1 more day.
Boot camp: Sends 50 Heavies to attack the fort every day.

Luinie’s space
Three trebutchets: Fire at the fort for 0.3 units of damage each, every day.
Shrine: Spawns a giant which attacks the fort daily. Does not work yet because of the unresolved ambiguity.

thecartm’s space
Mortar production facility: Produces 5 mortars every day.
Long-range missile silo: Is preparing a massive missile strike.
Airfield: Is building a battle airship (4 more days).
Research facility: Is researching anti-fort missiles.
Second research facility: Is under construction (1 more day).
Mortars: 15 are here. Shoot at the fort for about 0.01 units of damage each every day.

Behemoth542’s space
Tower:
Electric fence:

Underlord’s space
Dragons: Do 0.6 units of damage to the fort every day.
Walls:
Soldiers: Guard the area.

VoodooCoffeeGuy’s space
Elves: Do 0.1 units of damage to the fort every day.
Death star: Is almost finished.
Giant fans: Do 0.4 units of damage to the fort every day.

 
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Topic: Forum Games / [Continuous] Hangman Reborn (Post-game discussion)

I think an O is missing.

 
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Topic: Forum Games / [Continuous] Hangman Reborn (Post-game discussion)

I guess B.

 
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Topic: Forum Games / [Continuous] Hangman Reborn (Post-game discussion)

I guess H.

 
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Topic: Forum Games / π for Dinner — Bluji is the winner!

“Each set has five options to vote for.”

But they apparently have seven instead.

Also, are “voting” and “guessing” the same thing?

 
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Topic: Forum Games / destroy the fort!

Originally posted by efar:

you just attack or defend

Originally posted by FelineForumer:

How I join? This seems fun. =D


I use earthquake on the fort


You do 4 units of damage to the fort.
Originally posted by blakzer:

The Ominous-looking constellation turns red as it finishes charging fire energy! On the next turn, an indestructible meteor that deals heavy damage will attack the fort if the constellation is not stopped! However, the constellation can’t change targets.

Mecha construction will continue as usual, 3 days per mecha. This does not count as an action, and unless they attack the fort, mechas defend my space.

Heavies are given better weaponry.

I then call down destructive holy power that attacks the fort.

That has been done. You do 3 units of damage to the fort (for the last part).

Originally posted by KBXD:

I shoot a virus into the fort causing many of the workers to be sick

That has been done.

Originally posted by thecartm:

Since it has been a day since my last post, I act again:
I start constructing a massive gateway. There is no gate yet; just the base. This is to prepare for a move called “gates of hell”.
I also crash into the fort with my car.

That has been done. You do 4 units of damage to the fort.

Originally posted by Crash301:

I strap some C4 around my chest on a timer, load myself onto a catapult, and fire me over the walls into the Fort.

You do 7 units of damage to the fort.

Originally posted by myskybluecap:

Power attack!

You do 7 units of damage to the fort.

Underlord’s, VoodooCoffeeGuy’s, and scorpion1m’s spaces are cleared because of the lack of actions from them.

Daily Activation
Maintenance: It restores 12 8 units to the HP.

Skeletons: They do 0.5 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Bomber planes: They do 0.6 units of damage to the fort.
Soldiers: They do 0.5 units of damage to the fort.
Trebutchets: They do 0.9 units of damage to the fort.
Missile-shooting upgradable planes: They do 0.2 units of damage to the fort.
Heavies: They do 0.1 units of damage to the fort.
Giant tank: It does 0.1 units of damage to the fort.
Laser cannon: It does 0.4 units of damage to the fort.
Mortars: They do 0.1 units of damage to the fort.

The total damage is 4.7 units.

The hangar launches 3 bomber planes.
The other hangar launches 1 missile-shooting upgradable plane.
Yet another hangar launches 5 helicopters.
The barrack summons 50 soldiers.
The tank base launches a giant tank.
The boot camp sends 50 heavies.
The mortar production facility produces 5 mortars.

The ominous-looking constellation shoots a meteor, doing 20 units of damage to the fort and draining its charge.

Fort
HP: 57.1 units
Shields: 0 units

(De)Buffs:

On the fort itself
Maintenance: Every day, restores to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.

Public space
Skeletons: 500 are here. Each does 0.001 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Soldiers: 300 are here. Each does about 0.002 units of damage to the fort every day.
Heavies: 100 are here. Each does about 0.001 units of damage to the fort every day.
Above
Bomber planes: 24 are here. Each drops a bomb on the fort every day for about 0.03 units of damage, and shoots plain MSG bullets at it.
Ominous-looking constellation: Uncharged.
Missile-shooting upgradable planes: 5 are here. Each does about 0.04 units of damage to the fort every day.
Helicopters: 5 are here. Each does about 0.002 units of damage to the fort every day.

efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.
Tank base: Launches 1 giant tank per day.
Hangar: Launches 5 helicopters every day.
Giant tanks: 2 are here. Each does about 0.03 units of damage to the fort every day.

(back) Research facility: Is researching cold fusion motors.

hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at it.
Research building: Helps to develop stronger units. Is currently researching a faster shooting system for MSGs.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Summons 50 soldiers per day.
Hangar (B): Launches 1 missile-shooting upgradable plane per day which will attack the fort.
Tank-building station: Creates tanks.
Laser cannon: Does 0.4 units of damage to the fort every day.
Above
Fighter planes: Protect the area.

blakzer’s space
Drill tanks: Make things that take time to build take less time, due to resource gathering.
Mecha: Is built. The next will finish in 2 more days.
Boot camp: Sends 50 Heavies to attack the fort every day.

Luinie’s space
Three trebutchets: Fire at the fort for 0.3 units of damage each, every day.

thecartm’s space
Mortar production facility: Produces 5 mortars every day.
Long-range missile silo: Is preparing a massive missile strike.
Airfield: Is ready.
Research facility: Is ready.
Mortars: 10 are here. Shoot at the fort for about 0.01 units of damage each every day.

 
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Topic: Forum Games / destroy the fort!

Originally posted by hamuka:

I finish researching the splitting missiles, and start researching a faster shooting system for MSGs to make them do more damage.

I call the missile-shooting planes back, and load them with the brand new splitting missiles.

I then get some Monopoly sets, and make the maintenance people play with them. They’re now distracted and won’t repair the fort for a while.

That has been done.

Originally posted by Gonkeymonkey:

Where’s my space?
Evil shamans get inside the fort and find an abandoned house to make it their HQ. There’s an altar that gives the evil spells 2% better damage.

That has been done. Your space is somewhere near the fort; it is just not listed because it is empty.

Originally posted by Luinie:

Using the tunnel I have dug a while back, I send in 20 militiants to attack the fort!

You do 12 units of damage to the fort.

Originally posted by efar:

oh, my tanks are supposed to attack the fort as soon as they spawn same with helicopters

O.K.

Originally posted by thecartm:

I start my mortar production facility’s purpose: Mortars fires higher up on the walls, shots can (rarely) get inside the fort, and the factory produces 5 mortars a day. I build a research facility to research the anti-fort missiles. For the silo, I start preparing a massive missile strike using a magma missile (someone else researched the magma). I then start digging under the walls with my companions to weaken the walls.

That has been done.

Originally posted by myskybluecap:

Armor pierce!(All attacks deals more damage than usual)

If that doesn’t count,Raging inferno!

The fort will take about 10% more damage for two days.

Belated Daily Activation
Maintenance: It restores 9 4 units to the HP.
Skeletons: They do 0.5 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Dragons: They do 0.6 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Elves: They do 0.1 units of damage to the fort.
Catapults: They do 0.1 units of damage to the fort.
Bomber planes: They do 0.5 units of damage to the fort.
Soldiers: They do 0.4 units of damage to the fort.
Trebutchets: They do 0.9 units of damage to the fort.
Missile-shooting upgradable planes: They do 0.1 units of damage to the fort.

The total damage is 4.5 units.

The hangar launches 3 bomber planes.
The other hangar launches 1 missile-shooting upgradable plane.
The barrack summons 50 soldiers.
The tank base launches a giant tank.
The boot camp sends 50 heavies.
The mortar production facility produces 5 mortars.

Fort
HP: 101.3 units
Shields: 0 units

(De)Buffs:

On the fort itself
Maintenance: Every day, restores to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.

Public space
Skeletons: 500 are here. Each does 0.001 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Soldiers: 250 are here. Each does about 0.002 units of damage to the fort every day.
Heavies: 50 are here. Each does about 0.001 units of damage to the fort every day.
Above
Bomber planes: 21 are here. Each drops a bomb on the fort every day for about 0.03 units of damage, and shoots plain MSG bullets at it.
Ominous-looking constellation: Charged with some Fire energy.
Missile-shooting upgradable planes: 4 are here. Each does about 0.04 units of damage to the fort every day.

efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.
Tank base: Launches 1 giant tank per day.
Hangar: Launches 5 helicopters every day.
Giant tanks: 1 is here. Each does about 0.03 units of damage to the fort every day.

(back) Research facility: Is researching cold fusion motors.

Underlord’s space
Dragons: Do 0.6 units of damage to the fort every day.

hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at it.
Research building: Helps to develop stronger units. Is currently researching a faster shooting system for MSGs.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Summons 50 soldiers per day.
Hangar (B): Launches 1 missile-shooting upgradable plane per day which will attack the fort.
Tank-building station: Creates tanks.
Laser cannon: Does 0.4 units of damage to the fort every day.
Above
Fighter planes: Protect the area.

VoodooCoffeeGuy’s space
Elves: Do 0.1 units of damage to the fort every day.
Death star: Is under construction.

scorpion1m’s space
Catapults: Do 0.1 units of damage to the fort every day.

blakzer’s space
Drill tanks: Make things that take time to build take less time, due to resource gathering.
Mecha: Is built.
Boot camp: Sends 50 Heavies to attack the fort every day.

Luinie’s space
Three trebutchets: Fire at the fort for 0.3 units of damage each, every day.

thecartm’s space
Mortar production facility: Produces 5 mortars every day.
Long-range missile silo: Is preparing a massive missile strike.
Airfield: Is under construction (1 more day).
Research facility: Is under construction (1 more day).
Mortars: 5 are here. Shoot at the fort for about 0.01 units of damage each every day.

 
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Topic: Forum Games / [Continuous] Hangman Reborn (Post-game discussion)

I guess E.

 
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Topic: Forum Games / destroy the fort!

Originally posted by efar:

I will have my Alakazam use confusion on the maintenance people giving them a chance to accidentally hurt the fort

That has been done.

Originally posted by thecartm:

Since I want to do somethig never done before… I START PASSING A LAW THAT MAKES MATINANCE HAVE 500% MORE TAX!!!
Also, when the curent buildings are done, I start researching anti-stone missiles for the units that use missiles and start up my own airfield (to make battle HELICOPTERS).

The first part cannot be done. The other has been done.

Originally posted by efar:

I will attempt to start a cult where forts are the most evil Gods in the universe

That has been done.

Originally posted by blakzer:

The Ominous-looking constellation continues charging fire energy!

I focus more upon Mecha construction, reducing the time it takes for a mecha to be built by 1 day, for 1 mecha only.

Better weaponry is supplied to Soldiers and Skeletons.

That has been done.

Originally posted by Gonkeymonkey:

I start my space. Evil shamans come and do dark rituals, making diseases and brainwash to good people inside the fort.

That has been done.

Originally posted by efar:

I begin construction on a hangar that launches 5 helicopters a day

That has been done.

Originally posted by Behemoth542:

I throw the Holy Hand Grenade again, as I don’t seem to have opened my hand when throwing it. Also, recalling the kamikaze B-29, it was without fuel but it’s ready to go now.

You seem to be referring to something before that I do not know about. What is it?

Originally posted by myskybluecap:

Star shower!

You do 7 units of damage to the fort.

Daily activation
Maintenance: It restores 10 units to the HP.
Skeletons: They do 0.5 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Dragons: They do 0.6 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Elves: They do 0.1 units of damage to the fort.
Catapults: They do 0.1 units of damage to the fort.
Bomber planes: They do 0.3 units of damage to the fort.
Soldiers: They do 0.3 units of damage to the fort.
Trebutchets: They do 0.9 units of damage to the fort.

The total damage is 4.1 units.

The hangar launches 3 bomber planes.
The other hangar launches 1 missile-shooting upgradable plane.
The barrack summons 50 soldiers.

Fort
HP: 113.8 units
Shields: 0 units

(De)Buffs:

On the fort itself
Maintenance: Every day, restores to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.

Public space
Skeletons: 500 are here. Each does 0.001 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Soldiers: 200 are here. Each does about 0.002 units of damage to the fort every day.
Above
Bomber planes: 18 are here. Each drops a bomb on the fort every day for about 0.02 units of damage, and shoots plain MSG bullets at it.
Ominous-looking constellation: Charged with some Fire energy.
Missile-shooting upgradable plane: 3 are here. Each does about 0.04 units of damage to the fort every day.

efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.
Tank base: Launches 1 giant tank per day.
Hangar: Under construction (1 more day). Launches 5 helicopters every day.

(back) Research facility: Is researching cold fusion motors.

Underlord’s space
Dragons: Do 0.6 units of damage to the fort every day.

hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at it.
Research building: Helps to develop stronger units. Currently researching missiles that split into smaller bombs upon impact.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Summons 50 soldiers per day.
Hangar (B): Launches 1 missile-shooting upgradable plane per day which will attack the fort.
Tank-building station: Creates tanks.
Laser cannon: Under construction (1 more day).
Above
Fighter planes: Protect the area.

VoodooCoffeeGuy’s space
Elves: Do 0.1 units of damage to the fort every day.
Death star: Under construction.

scorpion1m’s space
Catapults: Do 0.1 units of damage to the fort every day.

blakzer’s space
Drill tanks: Make things that take time to build take less time, due to resource gathering.
Mecha: Built.
Boot camp: Sends 50 Heavies to attack the fort every day.

Luinie’s space
Three trebutchets: Fire at the fort for 0.3 units of damage each, every day.

thecartm’s space
Mortar production facility: Ready.
Long-range missile silo: Ready.
Airfield: Under construction (2 more days).

 
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Topic: Forum Games / destroy the fort!

Originally posted by thecartm:

Since I need a space, I start building a mortar production facility. Also, as something to reduce matinance, I throw a fire bomb into the inside to start hurting matinence.

That has been done. (Actually, the space already existed but was not shown because it was empty.)

Originally posted by efar:

to your question: the tank

keep researching cold fusion motors for tank

That has been done.

Originally posted by Luinie:

I give an inspiring speech, which makes all attacking units do more damage (buff)

That has been done.

Originally posted by blakzer:

Construction of mechas begin. Takes 3 days, ignoring buffs and debuffs, for 1 mecha to be built.

I begin building a boot camp. Once finished, 50 Heavies will attack the fort daily, with another 50 added daily.

The Ominous-looking Constellation begins charging Fire energy! For further reference, any charging done by the Ominous-looking constellation ignores all buffs and debuffs.

Also, the Drill tanks reduce the time it takes for something to be made by exactly 10%.

That has been done.

Originally posted by Crash301:

I take a hammer I got from Home Depot and I make a run for the walls, hitting the wall with my hammer.

You do 9 units of damage to the fort.

Originally posted by thecartm:

I also start working on a massive long-range missile silo to attack.

That has been done.

Originally posted by myskybluecap:

Air strike!

You do 6 units of damage to the fort.

Originally posted by hamuka:

Thanks plop :D

I order 10 tanks to attack the fort.

I also start building a huge laser cannon (by huge, I mean 4-storey-high kind of huge). Will take 3 days. Once finished, it will shoot a continuous laser beam at the fort until the cannon or the fort is destroyed.

You do 4 units of damage to the fort, and the rest has been done.

Maintenance: It restores 9 units to the HP.
Skeletons: They do 0.4 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Dragons: They do 0.6 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Elves: They do 0.1 units of damage to the fort.
Catapults: They do 0.1 units of damage to the fort.
Bomber planes: They do 0.2 units of damage to the fort.
Soldiers: They do 0.2 units of damage to the fort.

The total damage is 2.9 units.

The hangar launches 3 bomber planes.
The other hangar launches 1 missile-shooting upgradable plane.
The barrack summons 50 soldiers.

Fort
HP: 114.9 units
Shields: 0 units

(De)Buffs:

On the fort itself
Maintenance: Every day, restores to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.

Public space
Skeletons: 500 are here. Each does 0.0008 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Soldiers: 150 are here. Each does about 0.002 units of damage to the fort every day.
Above
Bomber planes: 15 are here. Each drops a bomb on the fort every day for about 0.02 units of damage, and shoots plain MSG bullets at it.
Ominous-looking constellation: Charged with some Fire energy.
Missile-shooting upgradable plane: 2 are here. Each does about 0.04 units of damage to the fort every day.

efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.
Tank base: Launches 1 giant tank per day.

(back) Research facility: Researching cold fusion motors.

Underlord’s space
Dragons: Do 0.6 units of damage to the fort every day.

hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at it.
Research building: Helps to develop stronger units. Currently researching missiles that split into smaller bombs upon impact.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Summons 50 soldiers per day.
Hangar (B): Launches 1 missile-shooting upgradable plane per day which will attack the fort.
Tank-building station: Creates tanks.
Laser cannon: Under construction (2 more days).
Above
Fighter planes: Protect the area.

VoodooCoffeeGuy’s space
Elves: Do 0.1 units of damage to the fort every day.
Death star: Under construction.

scorpion1m’s space
Catapults: Do 0.1 units of damage to the fort every day.

blakzer’s space
Drill tanks: Make things that take time to build take less time, due to resource gathering.
Mecha: Under construction (2 more days).
Boot camp: Under construction (1 more day).

Luinie’s space
Three trebutchets: Fire at the fort for 0.3 units of damage each, every day.

thecartm’s space
Mortar production facility: Under construction (1 more day).
Long-range missile silo: Under construction (1 more day).

 
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Topic: Forum Games / destroy the fort!

Originally posted by hamuka:

Where are my 2 missile-shooting upgradable planes and my actions :,c

Oops. I have now put those in.

 
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Topic: Forum Games / destroy the fort!

Originally posted by thecartm:

I also start preparing for a ritual of the 7th seal. Supposedly, if that seal where to break, it would destroy the world with a force from heaven. However, harnessing this power would wold not obtain it at full strength. It would still be powerful. Dealing with mismal force may take a while to deal with. I am attempting to use any magic-storing stones that might have been found but unused in the mining to obtain this magic. It would, if you want, summon a fiery, massive meteor from the sky to heavily damage the fort. It would take a while to harness,though.

That has been done.

Originally posted by thecartm:

Oh, and as a main attack, different from the building/inactive one, I attack with my army of mining friends to slowly pick off chips of the wall, to whom get noon lunch breaks for energy.

You do 3.5 units of damage to the fort.

Originally posted by scorpion1m:

i use nuke’s to nuke the hole base daily

That is not allowed, and there is no hole base anyway.

Originally posted by blakzer:

Grammar Nazis assault the fort with surprisingly lethal grammar lessons.

I send a few drill tanks underground, making things that take time to build take less time, due to resource gathering. Despite being in the space I own, drill tanks cannot be targeted.

The ominous-looking constellation appears. Currently, it does nothing but hover ominously above the fort.

The first of those do 3 units of damage and correct some errors in the wording of some of the (de)buffs.
The rest has been done.

Originally posted by efar:

I take all the monsters from Fate and tell them to attack the fort (some of these monsters can use magic and there are hundreds of different ones including dragons)

You do 6 units of damage to the fort.

Originally posted by thecartm:

oh, and to make the base live longer and allot more damage, I offer to restore 1000 hp in turn for 20x damage for a finite time equal to or above 1 day. All damage-reducing buffs are nullified for that time. I changed it

You cannot do that.

Originally posted by efar:

I build a tank base that launches 1 giant tank per day that has 30000 hp and can get upgrades (if too much just decrease hp)

That has been done. Which one has 30000 hp and can get upgrades: the base or the tanks?

Originally posted by Luinie:

I build three trebuchets on my property, which my hired men will use to fire at the fortress daily.

That has been done.

Originally posted by myskybluecap:

Dark slash!

You do 6 units of damage to the fort.

Originally posted by hamuka:

I finish the research with expanding bullets filled with magma, and start researching missile that split into smaller bombs upon impact.

I give the soldiers brand new guns filled with the new expanding bullets with magma. They shall do much more damage now.

That has been done.

Originally posted by efar:

I finish cold fusion research and now my tank can move much faster

I capture a Groundon lv 100 and have it use Bulldozer

Originally posted by efar:

also I start researching armor upgrades and ask Haukuma if he will give me the research for the magma bullets for my tank

Your research facility is still under construction!
You do 1 unit of damage to the fort.

Daily activation
Maintenance: It restores 7 units to the HP.
Skeletons: They do 0.4 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Dragons: They do 0.6 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Elves: They do 0.1 units of damage to the fort.
Catapults: They do 0.1 units of damage to the fort.
Bomber planes: They do 0.2 units of damage to the fort.
Soldiers: They do 0.1 units of damage to the fort.

The total damage is 2.8 units.

The hangar launches 3 bomber planes.
The other hangar launches 1 missile-shooting upgradable plane.
The barrack summons 50 soldiers.

Fort
HP: 123.8 units
Shields: 0 units

(De)Buffs:

On the fort itself
Maintenance: Every day, restores to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.

Public space
Skeletons: 500 are here. Each does 0.0008 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Soldiers: 100 are here. Each does about 0.002 units of damage to the fort every day.
Above
Bomber planes: 12 are here. Each drops a bomb on the fort every day for about 0.02 units of damage, and shoots plain MSG bullets at it.
Ominous-looking constellation: Has no effect yet.
Missile-shooting upgradable plane: 1 is here. Each does about 0.04 units of damage to the fort every day.

efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.
Tank base: Under construction (1 more day). Launches 1 giant tank per day.

(back) Research facility: Is now ready.

Underlord’s space
Dragons: Do 0.6 units of damage to the fort every day.

hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at it.
Research building: Helps to develop stronger units. Currently researching missiles that split into smaller bombs upon impact.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Summons 50 soldiers per day.
Hangar (B): Launches 1 missile-shooting upgradable plane per day which will attack the fort.
Tank-building station: Creates tanks.
Above
Fighter planes: Protect the area.

VoodooCoffeeGuy’s space
Elves: Do 0.1 units of damage to the fort every day.
Death star: Under construction.

scorpion1m’s space
Catapults: Do 0.1 units of damage to the fort every day.

blakzer’s space
Drill tanks: Make things that take time to build take less time, due to resource gathering.

Luinie’s space
Three trebutchets: Fire at the fort for 0.3 units of damage each, every day.

 
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Topic: Forum Games / [No Sign-Ups] Take Your Temperature: Part II

Purple
Warm: 68
Cool: 48

 
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Topic: Forum Games / [No Sign-Ups] Take Your Temperature: Part II

Purple
Warm: 67
Cool: 47

 
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Topic: Forum Games / destroy the fort!

Originally posted by Luinie:

Zombies rise within the fort’s graveyard and attack!
I also put a curse on the fort that harms the engineers repairing the fort(debuff)

The zombies do 4 units of damage to the fort.
The curse will make them less effective for today.

Originally posted by thecartm:

I start placing Tnt onto the supporting structures of the fort and detonate them at various intervals. In the process, I send some scouts out to map out the fort.

You do 6 units of damage to the fort.

Originally posted by efar:

At the very back of my space I build a research facility and begin to research cold fusion powered tanks

That has been done.

Belated daily activation
Maintenance: It restores 6 2 units to the HP.
Skeletons: They do 0.4 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Dragons: They do 0.6 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Elves: They do 0.1 units of damage to the fort.
Catapults: They do 0.1 units of damage to the fort.
Bomber planes: They do 0.1 units of damage to the fort.

The total damage is 2.6 units.

The hangar launches 3 bomber planes.
The barrack summons 50 soldiers.

Fort
HP: 139.1 units
Shields: 0 units

(De)Buffs:

On the fort itself
Maintenance: Every day, restore to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.

Public space
Skeletons: 500 are here. Each does 0.0008 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Soldiers: 50 are here. Each does about 0.001 units of damage to the fort every day.
Above
Bomber planes: 6 are here. Each drops a bomb on the fort every day for about 0.02 units of damage, and shoots plain MSG bullets at it.

efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.

(back) Research facility: Under construction (1 more day).

Underlord’s space
Dragons: Do 0.6 units of damage to the fort every day.

hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at it.
Research building: Helps to develop stronger units. Currently researching expanding bullets filled with magma.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Summons 50 soldiers per day.
Hangar (B): Launches 1 missile-shooting upgradable plane per day which will attack the fort.
Tank-building station: Creates tanks.
Above
Fighter planes: Protect the area.

VoodooCoffeeGuy’s space
Elves: Do 0.1 units of damage to the fort every day.
Death star: Under “constuction”.

scorpion1m’s space
Catapults: Do 0.1 units of damage to the fort every day.

 
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Topic: Forum Games / destroy the fort!

Originally posted by efar:

I bribe the Maintenance people to start secretly sabotaging the fort instead of fixing it

That does not work.

Originally posted by hamuka:

New day, I guess…

I build a new hangar which will launch 1, missile-shooting, upgradable plane per day which will attack the fort.

I also build a huge, tank-building station that will create 5 tanks with heavy cannons. All of them will defend my space.

That has been done.

Originally posted by VoodooCoffeeGuy:

In Voodoos space a top secret death star is being constucted. When finished it will fire its laser once daily at the fort until destroyed.

That has been done.

Originally posted by efar:

I “commandeer” the Death star and begin to pilot it to the planet the fort is on

It is still under “constuction”.

Originally posted by myskybluecap:

Air slash!

You do 8 units of damage to the fort.

Originally posted by VoodooCoffeeGuy:

Necromancy slash!

You do 4 units of damage to the fort.

Originally posted by myskybluecap:

The fort is weak to earth attack.

So,Earthquake!

You do 4.5 units of damage to the fort.

Originally posted by scorpion1m:

i stack TNT around the base and blow it up daily

You do 2 units of damage to the fort.

Belated daily activation
Maintenance: It restores 5 units to the HP.
Skeletons: They do 0.4 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Dragons: They do 0.6 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Elves: They do 0.1 units of damage to the fort.
Catapults: They do 0.1 units of damage to the fort.
Bomber planes: They do 0.1 units of damage to the fort.

The total damage is 2.6 units.

The hangar launches 3 bomber planes.

Fort
HP: 149.7 units
Shields: 0 units

(De)Buffs:

On the fort itself
Maintenance: Every day, restore to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.

Public space
Skeletons: 500 are here. Each does 0.0008 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Bomber planes: 6 are here. Each drops a bomb on the fort every day for about 0.02 units of damage, and shoots plain MSG bullets at it.

efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.

Underlord’s space
Dragons: Do 0.6 units of damage to the fort every day.

hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at it.
Research building: Helps to develop stronger units. Currently researching expanding bullets filled with magma.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Summons 50 soldiers per day.
Hangar (B): Under construction (1 more day). Launches 1 missile-shooting upgradable plane per day which will attack the fort.
Tank-building station: Under construction (1 more day).
Above
Fighter planes: Protect the area.

VoodooCoffeeGuy’s space
Elves: Do 0.1 units of damage to the fort every day.
Death star: Under “constuction”.

scorpion1m’s space
Catapults: Do 0.1 units of damage to the fort every day.