Feffers
247 posts
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Topic: Game Programming /
Yahoo Buys Player.IO
Tumblr and now this?
//life
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Feffers
247 posts
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Topic: Game Design /
[Game/Feedback] Square Arena
It feels like any mistake the player makes is their own mistake and not faulty generation which is really nice. I’m guessing it works somewhat like Canabalt and was done purposely like this? I feel that it might be lacking a bit on features. The gameplay, art and music is nice and stylish but it’d be nice to have something like a shop and an exp system.
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Feffers
247 posts
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Topic: Game Programming /
latent controls issue
No delay on firefox, however the controls feel really stiff when jumping but feel fine when on the ground. Not sure if that’s how it’s supposed to be. Really cool grephex though.
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Feffers
247 posts
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Topic: Game Programming /
Show us a screenshot of what you're working on!
Still slowly working on that game I posted earlier in this thread.

Oh and of course, finalising my MMORPG.
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Feffers
247 posts
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Topic: Game Programming /
XNA Team Development
You’re lucky you have the privilege to use XNA. I never understood why we are forced to use VB and not something like C# or java.
By the way Melbourne uni (if you’re near there) and Deakin are pretty good universities.
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Feffers
247 posts
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Feffers
247 posts
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Topic: Game Programming /
Show us a screenshot of what you're working on!
Originally posted by Aesica:
Originally posted by GameBuilder15:
Originally posted by VBCPP:
Originally posted by Feffers:
Originally posted by chachon2:
Originally posted by zzulian:
Originally posted by VBCPP:

Looking pretty classy
It is a game?
That’r a game that looking pretty classy
But it a game is?
Yes yes and yes although {SPOILERS} this is just concept art
Maybe you mean placeholders? :/
How do you know he doesn’t mean concept art? Perhaps once the game is live, the boxes will be shinier and more colorful.
If you ask me, them are already some really shiny boxes right ’er.
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Feffers
247 posts
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Topic: Game Programming /
Show us a screenshot of what you're working on!
Originally posted by chachon2:
Originally posted by zzulian:
Originally posted by VBCPP:

Looking pretty classy
It is a game?
That’r a game that looking pretty classy
But it a game is?
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Feffers
247 posts
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Topic: Game Programming /
Leap Motion
If you haven’t seen it before, you should really check it out. I just got a developer unit today, it’s really cool so far and the SDK can be used in a lot of different programming languages.
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Feffers
247 posts
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Topic: Game Programming /
OUYA
I pre-ordered one a while ago. Still waiting for it. They’re having trouble shipping to early backers and a lot of people are considering refunds.
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Feffers
247 posts
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Topic: Game Programming /
FlashDevelop Embed Loop
@ninefivethree
To be honest, I’m not quite sure what you mean by that. I was simply asking whether I could use FlashDevelop’s embed differently to break down the workload.
@kahootbird
I wasn’t thinking of alternatives, but this is a really good idea, thanks. I’ll research more about it
@rtl_shadow
That’s a good idea too, but I want it to be organised in xml files so I think I’ll go with the .swc (:
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Feffers
247 posts
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Topic: Game Programming /
FlashDevelop Embed Loop
I have multiple files I want to import of the names (level1, level2, level3…), but I’m manually embedding these one by one. Is there any way to quickly embed multiple resources and put them in an array by using a loop or something?
Thanks
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Feffers
247 posts
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Topic: Game Programming /
PlayerIO problem
I’ve always used a single string and have never had to pass any extra parameters. Do a Console.write(string) to check who’s message the server received. You’re right though, player.Send should only send to that player and not broadcast.
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Feffers
247 posts
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Topic: Game Programming /
TIMER PROBLEM
Every event listener function has an input in it when it’s dispatched. I’m assuming your addScoreOn doesn’t have any arguments, so it throws an error saying it expected 1 argument. You should be doing somethin like this function addScoreOn(event:Event)
Check out this link for more help on event listeners.
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Feffers
247 posts
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Feffers
247 posts
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Topic: Game Programming /
What is wrong with this AS3 code?
FlashDevelop would have thrown an error if you were using it. Saves a lot of debugging time for things like this, although the learning curve is harder.
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Feffers
247 posts
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Topic: Game Programming /
A* (Star) Pathfinding (AS3) - Example
I couldn’t make an incorrect path either, maybe you’ve accidentally fixed it.
Originally posted by evan999333:
Also where are you talking about to many function calls?
Well, I’m not sure if you care about speed, but if you do, calling multiple functions in the algorithm will slow it down more than just running the algorithm once without calling any functions. I know it’s more organised but I found it to be a lot faster running just the algorithm without calling any other functions.
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Feffers
247 posts
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Topic: Game Programming /
Google Code Jam 2013
Haha, I didn’t sleep at all the night before, don’t ask why. :P
It was actually probably somewhere around 15 hours. ;-;
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Feffers
247 posts
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Topic: Game Programming /
A* (Star) Pathfinding (AS3) - Example
It crashes when you click on the same point as where the character is. I suggest just testing if walk node is walkable at the beginning of the algorithm, and if it’s not, return an empty pathway array.
Also, try to make the least amount of function calls you can. I find that calling multiple functions in the algorithm rather than just one function is significantly slower.
Your function names are also extremely long, haha: checkIfThisCurrentSurroundingTileIsOnOpenListAndIfNotAddIt I don’t know if that affects performance but it’s probably not very practical :P
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Feffers
247 posts
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Topic: Game Programming /
Google Code Jam 2013
…Damnit. I was fairly busy yesterday, finished the first one, then accidentally fell asleep and woke up 12 hours later, at the end of the contest. >.> The questions weren’t even that hard. I’m really mad at myself right now.
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Feffers
247 posts
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Topic: Game Programming /
GiTD [#31] Winners Announced!
Hate to say it, but I’m actually kind of dissapointed that saybox didn’t win, no offence. I’m sure you did work hard on your project, fearteh, but I genuinely found saybox’s game more enjoyable and the graphics and music were really good.
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Feffers
247 posts
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Topic: Game Programming /
Five Player 'Pac-Man'
The idea isn’t bad and I think it could be a really nice arcade online multiplayer game.
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Feffers
247 posts
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Feffers
247 posts
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Topic: Game Programming /
Is Starling worth it?
I’m going to use at least flash player 11 and above so I can have the functionality of right-clicking, so I can still suport stage3D there anyway. I guess I’m just hoping that things will change, but right now it’s probably not the best idea to use stage3D. Anyway, thanks guys
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Feffers
247 posts
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Topic: Game Programming /
Is Starling worth it?
What do you mean not yet? I don’t plan on a sponsorship, but I do want to spread it around, yeah.
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