Recent posts by Feffers on Kongregate

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avatar for Feffers Feffers 245 posts
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Topic: Game Programming / latent controls issue

No delay on firefox, however the controls feel really stiff when jumping but feel fine when on the ground. Not sure if that’s how it’s supposed to be. Really cool grephex though.

 
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Topic: Game Programming / Show us a screenshot of what you're working on!

Still slowly working on that game I posted earlier in this thread.

Oh and of course, finalising my MMORPG.

 
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Topic: Game Programming / XNA Team Development

You’re lucky you have the privilege to use XNA. I never understood why we are forced to use VB and not something like C# or java.
By the way Melbourne uni (if you’re near there) and Deakin are pretty good universities.

 
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Topic: Game Programming / Show us a screenshot of what you're working on!


Finishing up my MMO.

 
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Topic: Game Programming / Show us a screenshot of what you're working on!

Originally posted by Aesica:
Originally posted by GameBuilder15:
Originally posted by VBCPP:
Originally posted by Feffers:
Originally posted by chachon2:
Originally posted by zzulian:
Originally posted by VBCPP:


Looking pretty classy

It is a game?

That’r a game that looking pretty classy

But it a game is?

Yes yes and yes although {SPOILERS} this is just concept art

Maybe you mean placeholders? :/

How do you know he doesn’t mean concept art? Perhaps once the game is live, the boxes will be shinier and more colorful.

If you ask me, them are already some really shiny boxes right ’er.

 
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Topic: Game Programming / Show us a screenshot of what you're working on!

Originally posted by chachon2:
Originally posted by zzulian:
Originally posted by VBCPP:


Looking pretty classy

It is a game?

That’r a game that looking pretty classy

But it a game is?

 
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Topic: Game Programming / Leap Motion

If you haven’t seen it before, you should really check it out. I just got a developer unit today, it’s really cool so far and the SDK can be used in a lot of different programming languages.

 
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Topic: Game Programming / OUYA

I pre-ordered one a while ago. Still waiting for it. They’re having trouble shipping to early backers and a lot of people are considering refunds.

 
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Topic: Game Programming / FlashDevelop Embed Loop

@ninefivethree
To be honest, I’m not quite sure what you mean by that. I was simply asking whether I could use FlashDevelop’s embed differently to break down the workload.

@kahootbird
I wasn’t thinking of alternatives, but this is a really good idea, thanks. I’ll research more about it

@rtl_shadow
That’s a good idea too, but I want it to be organised in xml files so I think I’ll go with the .swc (:

 
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Topic: Game Programming / FlashDevelop Embed Loop

I have multiple files I want to import of the names (level1, level2, level3…), but I’m manually embedding these one by one. Is there any way to quickly embed multiple resources and put them in an array by using a loop or something?

Thanks

 
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Topic: Game Programming / PlayerIO problem

I’ve always used a single string and have never had to pass any extra parameters. Do a Console.write(string) to check who’s message the server received. You’re right though, player.Send should only send to that player and not broadcast.

 
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Topic: Game Programming / TIMER PROBLEM

Every event listener function has an input in it when it’s dispatched. I’m assuming your addScoreOn doesn’t have any arguments, so it throws an error saying it expected 1 argument. You should be doing somethin like this function addScoreOn(event:Event)

Check out this link for more help on event listeners.

 
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Topic: Game Programming / Show us a screenshot of what you're working on!

(placeholder grephix)

 
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Topic: Game Programming / What is wrong with this AS3 code?

FlashDevelop would have thrown an error if you were using it. Saves a lot of debugging time for things like this, although the learning curve is harder.

 
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Topic: Game Programming / A* (Star) Pathfinding (AS3) - Example

I couldn’t make an incorrect path either, maybe you’ve accidentally fixed it.

Originally posted by evan999333:

Also where are you talking about to many function calls?

Well, I’m not sure if you care about speed, but if you do, calling multiple functions in the algorithm will slow it down more than just running the algorithm once without calling any functions. I know it’s more organised but I found it to be a lot faster running just the algorithm without calling any other functions.

 
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Topic: Game Programming / Google Code Jam 2013

Haha, I didn’t sleep at all the night before, don’t ask why. :P
It was actually probably somewhere around 15 hours. ;-;

 
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Topic: Game Programming / A* (Star) Pathfinding (AS3) - Example

It crashes when you click on the same point as where the character is. I suggest just testing if walk node is walkable at the beginning of the algorithm, and if it’s not, return an empty pathway array.
Also, try to make the least amount of function calls you can. I find that calling multiple functions in the algorithm rather than just one function is significantly slower.

Your function names are also extremely long, haha: checkIfThisCurrentSurroundingTileIsOnOpenListAndIfNotAddIt I don’t know if that affects performance but it’s probably not very practical :P

 
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Topic: Game Programming / Google Code Jam 2013

…Damnit. I was fairly busy yesterday, finished the first one, then accidentally fell asleep and woke up 12 hours later, at the end of the contest. >.> The questions weren’t even that hard. I’m really mad at myself right now.

 
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Topic: Game Programming / GiTD [#31] Winners Announced!

Hate to say it, but I’m actually kind of dissapointed that saybox didn’t win, no offence. I’m sure you did work hard on your project, fearteh, but I genuinely found saybox’s game more enjoyable and the graphics and music were really good.

 
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Topic: Game Programming / Five Player 'Pac-Man'

The idea isn’t bad and I think it could be a really nice arcade online multiplayer game.

 
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Topic: Game Programming / GiTD [#31] Winners Announced!

1. Saybox
2. Feartehstickman

 
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Topic: Game Programming / Is Starling worth it?

I’m going to use at least flash player 11 and above so I can have the functionality of right-clicking, so I can still suport stage3D there anyway. I guess I’m just hoping that things will change, but right now it’s probably not the best idea to use stage3D. Anyway, thanks guys

 
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Topic: Game Programming / Is Starling worth it?

What do you mean not yet? I don’t plan on a sponsorship, but I do want to spread it around, yeah.

 
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Topic: Game Programming / Is Starling worth it?

I want to develop a fairly ambitious game in the newest flash player (because it supports right-clicking, which is vital in the game). I’m wondering whether I should just optimise everything for the cpu or build the game on Starling. Starling has many disadvantages such as the website it is hosted upon must have wmode set to direct because it uses stage3D, it has to be built with AIR (I’m pretty sure about this one, I couldn’t get it to work in AS3 and the documentation isn’t that great) and I’m assuming it runs slower on older computers than a cpu would because graphics cards costs more. I’m not 100% accurate on any of these disadvantages, so feel free to point something out.

So, should I still build it on Starling or optimise it for the cpu so most people can try it out and it can be distributed to more websites?

 
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Topic: Game Programming / [Q] VB Array Question

Try out pastebin and post the link here when you’re done.