Recent posts by IKEONI on Kongregate

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Topic: Time World / Some follow up on the most recent patch

“Then, when everyone has level 10 skills, and decent gears, the game will change from “Who has more money” to “Who has the best strategy”.

what is this strategy you speak of? MF soak targets/damages. Get faster speed to attack first, via tier/speed skill/device/higher stack of ships. Pray that you get LUCKY. LUCKY! TRolololol

 
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Topic: Time World / Some follow up on the most recent patch

Its Obvious, their solution to this is raise the Cap to Lvl Y. Guarentee the Lvl X. Cycle. Same as all future expansion. Some guess for Future WoH Raid gear would be % increase on Accuracy/speed/dodge/etc. Really, I have no expectation what so ever on this game anymore. Ill be surprise, if they actually bring out any innovative.

 
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Topic: Time World / close it answerd :)

Originally posted by playmage:

We are planning to patch in an update soon that will add a mechanism similar to tavern refreshes to hero skill upgrades where the “100/odds”th book used on a hero skill will have 100% success chance. This means with the patch, the 16th book will have 100% success when odd is 6%, 33th book will have 100% success when odd is 3%, and the 50th book will be 100% success when odd is 2%, etc.

I can’t see any good from this, for the game on going future, if there is one. Will you also be implementing this on Enhancement Gem for Equipment as well? It will be a matter of time, before it outcry..

[Sarcasm]Why not just skip, the B.S and let ppl get from 1 to 10 in one click. Rename the game CLICKWORLD.[/Sarcasm

I gonna enjoy playing a game where the strong get UBER strong running around with lvl10 Dodge and Repair, etc. It seem, getting my ass farm daily by other without those isn’t fun enough. That my 2 cent! I got more, but i don’t see a point in sharing anymore.



The 2 guy above NINJA"D me ;__;

 
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Topic: Time World / Bugs and Glitches

Originally posted by Askuriel:

The jump in attack power for carrot weapons from level 29 to level 30 is 19% (241% attack bonus to 260% attack bonus) as compared to 9% to 10% for the other weapons. Why do the other weapons not get the same boost?

Also, Bio Chem from 29 to 30 has a drop in lethality of 75% to 73% then increase to 74% at 31. Might need to start checking ya CODE!

 

Topic: Time World / SPREAD OUT THE PILLARS

This post has been removed by an administrator or moderator
 

Topic: Time World / SPREAD OUT THE PILLARS

This post has been removed by an administrator or moderator
 
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Topic: Time World / Bugs and Glitches

All i did, was giving an explaination as to what had happen. Regarding the power not dropping, I offer a temp solution. So, that you don’t have to “willingly” be a dumbass and keep hitting when your Power did not drop due to the losses of reserved. WE all know it wasn’t fixed. So, try to coop with the situation BE DAMN!

You don’t need to refresh for the game to reset you to the proper power. It takes a few second, to do the following; Re-assign your army and or changing equipement. It will set your power to the proper ratio with your army.

———

Bkb24, since you are not 100% certain if you have assigned those point yourself…it maybe a lapse of memories. Happen to me before. If you feel that the unassigned point is lost, you could do a simple calcuation and see if the point was assigned or not.

 
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Topic: Time World / Bugs and Glitches

Originally posted by australopithecus:

yes, idk if u fix problem saerd and i have but it worked last pillars. still….i think u didn’t and us circumvent “normal” way of assign troops isn’t “fix”.

anyway. i want coupons for our hits on os just like the other two ppl post. also explain how g5 claim pillar when g594 outhit them. g594 IS NOT on cool down.

while im at it u owe my galaxy the coupon differential between 5th and 6th place for maxwell as well as owing me ap for that bug since it wipe my army but did not reduce my power and caused me to lose pvp. thanks.

i think too much eggnog over holidays for you.


the Pillar Osborn, DID NOT fall DUE TO DAMAGES.. so no coupon were rewarded, base on rank.


Reason G594 didn’t get the pillar is due to it not falling. So the Priority for claiming it base on ranking/damages is IGnore.

Once the pillar was “FREE” any galaxy that has a wonder lvl 3 and or is not in CoolDown[Occupied] Pillar, is able to claim it. First come First serve.


The problem with Power not dropping as reserved ship is out, is a legit glitch, that we have yet to seen fixed. If you keep notice of your personal ranking on near the profile area, you could spot and stop the glitch before advancing to continue. it just something you could do while awaiting a solution to this glitch.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by BalvanBidon:

xD very intresting i agree with kevin :) xD They should be and they fucking are!!!!

Ok Playmage this is msg for u :) Soo u need to fix this quickly couse i see lot of guys get anoyed by cheaters of arena i dont know why they play the arena but nvm :) Soo that Undertaker keep spam his purple equip u need to do this. Set Arena acces only to guys who finish chapter 8. No use of arena if u cant finish chapter 8 anyway :) This will reduce cheatersthe arena competion will start to be rly good. couse only those who have nice deck will have entry for it. I have more sugestions but i think this one is for now enough. Till u do this, Best Regards, Mr Error!
Also u should start awarding some sugestion who help u in game with gold! Couse game will advance better trust me! Small amount of 20 gold or less should be rly nice! GL HF


Upon deaf ears

 
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Topic: Time World / Pillar cooldown

i thought this was common knowledge >.< SIGH, THE HUMANITY!

 
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Topic: Time World / MF or MS

MF on the higher war, this will make it takes less damage. Making it a better tank.

 
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Topic: Time World / Hard Summoner Mode

it actually not that kinky anymore, quite boring.

 
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Topic: Time World / Feedback and Suggestions

Maybe, if possible. In WoH PvP. For each different tourney. Could we get a list of players/team that is waiting, so we know we could get a match and not wait extended minute. Sort of like a Matching Lobby.

 
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Topic: Time World / Add Vault

Originally posted by Chip56:

yeah and there shouldn’t be any limit on donating and taking the stuff! I mean we multiaccounters need some more ways to get stronger!

</sm>

White and green gear can be unlimited, but blue and purple stuff needs a limit. Maybe you need to be chapter 9+ to donate or take it.
And books, gems, upgrade gems should NEVER be for the vault. Heck you could even abuse upgrade gems if you can simply donate the gear. On whites that would be stupid, on green most likly useless but on blues and purples that would be a real problem.

Indeed, possible to set a restriction so only “NON” enchanted gear is vault-able.

 
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Topic: Time World / Feedback and Suggestions

I seriously think that guild message board need works. It hard for me to post tips and advice my galactic friends, when the amount of text(char) is so limited. I mean, it take me 5 post to share 9 freaking line worth of text, maybe it just me. I found that to be pretty annoying. The only way of relaying information between online and offline from the galaxy is the guild message board. Yet it is so under utilized.

 
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Topic: Time World / Galaxy Recruitment

• Name of your galaxy: [G124] NEMESIS
• Number of members in your galaxy: XX ATM
• Power and/or army requirement: Over 9000!
• Name of the galaxy leader (in-game name): IKEONI
• Activity/contribution requirements: Daily Player or A least login once a day prefer.
• Other requirements (if you have any): Calm demeanor is prefer. Willing to work. learn, and help other member.

- As with any galaxy we just wanna have a good time and enjoyed the game to pass time. We will be winging things as we going along.
-
Closed for Business. merge with G39. If you like to join a Dying Dwarf, mail me.

 
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Topic: Time World / Tutorials, FAQ's and tips

-the Current Hero level cap is 50.
-the mothership provide 500000 army strength when assigned. takes 8 command point per assign mothership,
-the battleship take 1.8 command per point so it seem when. one of my hero has 20COM and able to hold 11.

If you need another information on anything else, i could try to let you know from my experience. There are plenty of information other player have provided on the forum just have to look. example below by Askuriel.

Originally posted by Askuriel:

This post should end any ambiguity about how damage works. Through testing & fitting to data in battle reports, here are formulas which I am certain are correct:

For an attacking fleet,
Let the attack bonus from weapon research be AB1, where for a +200% bonus, AB1 = 2.0
Let the attack bonus from the weapon mod be AB2, where for a +25% bonus, AB2 = 0.25
Let the hero war stat be WAR, where for 100 war stat, WAR = 1
Let the ship attack be A, where for 40000 attack, eg. a mothership, A = 40000
Let the number of ships be N

For a defending fleet
Let the defence bonus from the defence mod be DB1, where for a +25% bonus, DB1 = 0.25
Let the armor bonus from the armor mod be DB2, where for a +25% bonus, DB2 = 0.25

The HP damage the attacking fleet deals to the defending fleet is equal to

HP damage = N * A * (1 + WAR) * (1 + AB1 + AB2 – DB1 – DB2)

When a ship has X weapon slots, each of the weapons fire sequentially, until all X weapons are fired. No averaging over all weapons is performed.

Some conclusions:
If you want to maximize hero damage for a given number of stat points, apply the formula
Command = War + 100
Each point of war does increase damage by 1%

 
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Topic: Time World / Feedback and Suggestions

yes ofc, anyone from the involved galaxy is able to view it via their guild message board if that where this will be placed. I would like to put an example of the report, but having trouble with the word warp from this forum.
there we go with the example:
*player A(galaxy) vs Player D(galaxy)
*hero (#unit + shipType) - hero (#unit + shipType)
*hero (#unit + shipType) - hero (#unit + shipType)
*hero (#unit + shipType) - hero (#unit + shipType)
*hero (#unit + shipType) - hero (#unit + shipType)
*hero (#unit + shipType) - hero (#unit + shipType)
*-------------
*a log of battle if possible
*-------------
*Result
*hero (#unit + shipType) - hero (#unit + shipType)
*hero (#unit + shipType) - hero (#unit + shipType)
*hero (#unit + shipType) - hero (#unit + shipType)
*hero (#unit + shipType) - hero (#unit + shipType)
*hero (#unit + shipType) - hero (#unit + shipType)
*Player A ---------------- Player D
*Repair:
*Destroy:
*W/L Percent
*Res gain/lose

After a few code and br..
 
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Topic: Time World / Feedback and Suggestions

Perhaps, someone should write out an in-depth guide + FAQ in one thread. Which could be sticky so it easy to find, while also have it linked up somewhere in the game tutorial. so those that wish to learn more have the option to do it.

On the side note. I like to suggest a galactic battle report system. It does not have to be fancy with graphic, simple text is prefer. This battle report system would only included in player(galaxy) vs player(galaxy) battle and maybe a log of the attack sequence. Plus, the end result of the battle.
Reasoning for this is.
I just like to see what going on. Like if an ally is being farmed, so we could either help him adjust his defend, give tips/advise or just plain retaliate and kill of some of their units.
Also to help adjust and set diplomacy, as well as share information of the opponents with the rest of the member in the galaxy, so we don’t need to prt scrn and link to it.
This could be put into one of the tab is the guild message board.

 
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Topic: Time World / ENERGY COST PETITION - READ, PLAYERS!

agreed, the energy crisis is ridiculous