Tough one to describe here goes:
In guild war for two days now there is the following problem:
When I send my first champion the moment the countdown counter reaches zero, so at the first opportunity, that champion then freezes at the end of the lane. He doesn’t die, he doesn’t get hurt and he doesn’t respawn. He’s frozen for the duration of the battle. In addition, enemy champions are from that moment no longer seen running over that lane.
I’ve seen this happen with fellow guild members. Also, it doesn’t matter if I send a rogue, warrior or mage, or if I choose a different lane. The problem then still exists. However, if I choose to delay when sending my first champion there is no problem.
Log output is difficult to come by, because there is an insane amount of log during brawl. I can’t scroll up in the log or copy-paste quickly. I have screenshots for the moment I send the campion, and the suspected moment he freezes. Relevant lines appear to be:
Enginedebug: Deploying: Crimson Typhoon (my champ name)
Enginedebug: Error: ProcTick
Enginedebug: Error: Instadeath (at the suspected time the champ freezes)