Recent posts by Mac_Hawk on Kongregate

Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] New Expansion Update Contents

Sounds good. I will add one thing. I’d like you guys to consider that the scorpio armor has destroyed range. Ship building is all about armor now. I’d like for this to be changed. Also, lance base and missile base is too weak. If someone wants to attack a colony they should have to run the appropriate shields to avoid damage. I know you guys changed lance base in the past but it was too big of a change.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Maintenance at 01:00 am 26th server time

Barbily said July 2nd in chat.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Arena damage

Once your rank is high enough, you will lose a percentage of ships that are destroyed in arena.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Range?

yes

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Server merge

Nothing will change for you on the merger. It seems their is scare mongering going on in the gemini server but these are based on a lack of knowledge on the game works. Bigger players cannot stop your advancement in this game unless you try to piss everyone off by trolling.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Maintenance at 01:00 29th server time

Oh, and the ships are too small.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Maintenance at 01:00 29th server time

Aircraft in the battle screen are showing as fighters even though different types of aircraft are equipped such as bombers and interceptors. The modules are displaying correctly.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Rail Weapons

Many people are successfully using rails. They pair well with high armor ships. Emp only knocks out a percentage of the shield. I am no longer able to one shot a fully tanked bs with emp and solar.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Battle Ships

True, but what happens when the UEO player brings interceptors. Then we have to bring interceptors to counter theirs, and this game becomes all about aircraft again.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Battle Ships

Battle Ships are nearly invincible now with the increase armor. Give us other factions a chance against these Ships Barb!

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Maintenance at 04:00 15th server time

Does it really matter?

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Sever Maintenance Today 4-26

The change to upgrade was not a good idea. We can’t see if we need to add skill points to our leader. Now we have to individually click each leader. This is a huge hassle when a player has close to a 100 leaders.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Star Supremacy Guide

power station’s work way better than solar panels.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Newest update

Well, I’m not having trouble with stamina any more. On the first day of the new system I didn’t have stamina fully charged so that’s probably why I ran into problems.
Secondly we need more military exp. At this rate I’ll never level up again.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Newest update

Stamina should be kicked to the curb, it is ridiculous. Once it’s out, their is no further reason to continue playing the game.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Maintenance at 03:30 am April 13th server time

Totally agree with Mazoo. How are we suppose to level up commanders now?

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Orion's Belt Maintenance at 03:00 am server time

Not that much changed. The only time that it’s helpful to have 10 actions is when you first start building a colony, after that it doesn’t really matter.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] obliteration and assault bugged

specifically planet Diploe

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] obliteration and assault bugged

Subject says it all. Obliteration and assault have not been generating any battle reports or damage. My commanders just immediately fly back home.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Daily Event2-23

you screwed me

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Initiative Bugs and Aircraft

One of the bc designs that I use has Solar Lance in heavy and capital slots. Pulse Laser for turret. I’m using military targeting and military scrambling. My other modules are advanced shield, heavy armor and fighter bay. My faction is altarian and I have researched all faction levels to 8.
I’m usually running into problems when NPC is equipped with rail. This happens with corvettes, frigates, destroyers and maybe cruisers as well, but not sure. The NPC ships have 0 or 1 targeting modules and will fire at the same time as my bc.
Also in arena, I faced Ciucs, altarian as well. His military targeting interceptors fired at the exact same time as my basic targeting interceptors. We both used military missile.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Moderator (In game)- Real or Phishing?

Sounds bogus to me. Thanks for the heads up.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Initiative Bugs and Aircraft

Barbily your answer does not address the problem. The initiative on my bc is 7, these ships in the fort that I fought were NPC. They were usually equipped with rail gun and sometimes gauss. Let’s also not forget that I’m using military scrambler. I am looking at the initiative thread that you posted on the other forums and their is absolutely no way that these NPC ships should be firing before my battle cruisers.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Initiative Bugs and Aircraft

Initiative continues to be problem and seems to grow over time. Today in a Level 3 fort I had corvettes, destroyers and frigates firing with 1 basic targeting module ahead of my battle cruisers with military targeting and military scrambling.

I also would like to open a discussion on aircraft. I believe that ship class should determine the carrying capacity of aircraft. Transports and aircraft combinations can defeat any super ship combo and this is hurting a game were one of the objectives is to advance your research and technology.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Star Supremacy] Trade income bug

Update, I was able to figure out that the value of each node by disconnecting one node. I computed my financier research and financier level of stationed commander. Based on my math I am making 1600 cred per hour less than what I should be. This number is smaller than what I thought but still, I’d like to be getting the full value for my trades.