Recent posts by davidfranses on Kongregate

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Topic: War of Omens / *Suggestions*

a way of opening multiple packs at once, i’m currently sitting on 22k silver because i takes /ages/ to open packs one by one, with the animation and all

 
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Topic: Anti-Idle: The Game / TFCG: In search of a faster Perma-Face

I’ve not read trough the wall of text just yet, but let me start with this :

This is my “variation” (if it is even a variation xD , I can’t for the life of me pin down the one true original PF) of the deck, and I’ve tested a /crapton/ of different approaches, this one is by /far/ the best PF deck ever :

PvP / Deck Load Code: 
18,18,18,18,20,20,20,22,110,110,110,130,130,130,130,130,130,130,150,150,232,232,232,232,232,232,232

Deck List:
4 (Upgraded) Instant Red
3 (Upgraded) Instant Yellow
1 (Upgraded) Instant Green
3 (Upgraded) Perma-Monster
7 (Upgraded) Time Warp
2 (Upgraded) Greater Heal
7 (Rare/Upgraded) Awesome Face

Game Script:
addNewFCGDeck ('davidfranses', [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,3,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])

I’ve had over 2000 games on L6 won, with a 28x streak with NO SUPERPOWERS with this Perma-face deck. It’s the fastest turns-to-win deck ever for L6.

 
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Topic: Anti-Idle: The Game / BREAKING NEWS: Tukkun's computer has been destroyed

Buff randrom fruit,the rest is good

 
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Topic: Anti-Idle: The Game / The New NEW FCG Thread(Post Decks Here!)

Dear God, someone has to make a sticky explaining how to not post god-awfull-terrible decks over and over :(

EDIT ; Don’t get me wrong, there’s nothing wrong about a "monster-deck ( 35+ cards) – I use some all the time – but at least have some consistency/strategy in it , rather than just randomly clicking on cards with pretty pictures …

 
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Topic: Anti-Idle: The Game / TFCG Sneak Balancing update

Thanks Crazy !

Love the changes =)

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Clockwork was always a walkover ^^

Aren’t you glad that Unupped AFs are usefull now?:D

 
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Topic: Anti-Idle: The Game / TFCG Sneak Balancing update

“Sneak update” in TFCG :

Most changes are to promote balance in the card game, nand have been done to the cards , I can’t decompilethe game and whatnot, so i have no clue if I got all changes, but here are the ones i cought :

Blade : Is now + 5 attack (+4 previously)

Silver sword : Direct damage has been reduced to 7 (can’t remember what it was)

Golden Sword : Direct damage has been reduced to 9 (12 previously)

Defense up : Monsters now gains more defense (6/7) , and a defense-to-player effect has been added (3/4) . (No defense to player defense previously, less defense to monster)

Unupgraded AF : Cost reduced to 1, attack reduced to 14 (used to be 2/17)

Mystery card : idk, but it feels it got cheaper ?

Weaken :cost reduced to 2 (3previously)

Mosquito : Has now 1/2 attack

Razor Mantis : GOT AWSOME , Now also has a +1 HP/turn effect

Magic bolt :is now more powerfull (i believe it was -5/5 before, now it’s -6/7)

Improved blessing : now adds 1 more attack (5 instead of 4) , defense stayed the same

Green world : Energy cost reduced by 1 (not enough!)

Green Hydra : Hasn’t been changed, but is made useless with the mantis change.

Holy Power : now has a 3/3 effect insteadof 2/2

I’m not sure i got every change, neither can i remember what the old values were out of my head. Anyone care to decompile and check?

 
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Topic: Anti-Idle: The Game / Discuss the new Boost system here

Originally posted by cool12309:

What about the secret achieve for spraying 50 times with 0 ants? How do you get that?

Edit:

Originally posted by davidfranses:
bit of a bummer that i have to dish out 350bil YC, i was at 267% dragon boost, and had everything else pre-update.

350b? I only had to pay 250b…

100b+250b

 
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Topic: Anti-Idle: The Game / Discuss the new Boost system here

also,Srnak ants is a joke atm.

Give time for people to claim it, and then change it to something more realistic. (Don’t rush it though, i was veyr very very close with the old system, and would hate it if i have to “progress” again )

 
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Topic: Anti-Idle: The Game / Discuss the new Boost system here

V1630

Boost when Anti-idling : +-2200 (compared to the 1860 before)
Idling : idk yet

Do i like it : it’s a nice design, need more “practice” with it to form a judgement though , bit of a bummer that i have to dish out 350bil YC, i was at 267% dragon boost, and had everything else pre-update.

Ants : well, they were relevant befor for me (they were eating progress-boost, and thats when my auto-boost but had to step in)

Gap : idk yet

How ha sit chnaged for me ; Atm i’m just trying to understand it, and tryign to figure out what the new bestiary bonusses are…

You’ve said inchat that boost are from exp/YC gain , with a limit of 10% , that makes some stuff like stadium/arcade/TFCG pretty un-forgiving, considering the time VS exp/YC reward.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Kind of a Meh whtvr reward for the actual effort going into it.

5x EXP = 10.000
1x Start Energy = 500
1x Start HP : 1.500
1x Start Attack = 3.000
1x Start Dreambook : 5.000
1x Generators : 8.000
4x Elite Inferno’s : ????? (assuming 48.000)
Cash : 28.500

==> Total Reward converted into cash : 104.500 Cash , Consider that I have 20+of every Superpower, and 100+ of every useful one, every card at least 7 times, 100 for those without max limitin decks ( and more for the “superrares” like AF/CF/mystery) , and 2.657.526 Cash, it feels an empty reward. Altough 57 is not a particular level, I’d much rather have extra “rank names” , or even an unlockable auto-sell-cards as perk . In any way, not complaining tooo much, it feels nice to add another level =D (Mostof my TFCG EXP after L51 came from LMs/Rqs)

 
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Topic: Anti-Idle: The Game / The New NEW FCG Thread(Post Decks Here!)

Originally posted by Aurian:

Btw,which is the best way to get AF?

I don’t know what would be the best way, but I can tell you which ways there are.

1. Card packs. I’m afraid I don’t remember which may contain it though.
2. Winning against level 1 or 2. I don’t recommend this one, because the chance of them having an AF is really low, and the chance of you actually getting that card if you win is even lower.
3. Beating a legendary monster that has AF’s in their deck. Harmonia, Dragoon, and Benediction all use awesome faces. Out of the three, I wouldn’t even try Harmonia, and probably not Dragoon either. Benediction is pretty easy with a good deck.
4. Once you have one, you can try to get more via mirror match.

Don’t forget L10 / PvP ; also all packs (yes ALL!) have at the very leats i very tiny chance to reward an AF (check on of draco’s post in this thread for the details of the formula)

 
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Topic: Anti-Idle: The Game / [Update1] Removal of Boost system?

I’m kinda sad you already decided about the death of boosts,

Originally posted by Nomzo:

I’m probably the only one, but I shall miss the Ants. Boosts never really concerned me, with Epic skills Coin/Exp were always maxed and I used Auto-Boost to maintain Progress Boost. Ants though I’ve considered as sort of a game, spraying them while I’m idling with my Dark Ruler/AURA when I had nothing better to do. Sometimes I would even test myself to see if I could keep Ants low while doing Triangle Count just for added challenge.

This is exactly how i feel about them , I’ll be sad about the ants :(

Shall there be a refund for all ant-sprayers ? How about the investments in dragon boost ? How will you replace all the mechanisms that currently give boosts/temp boosts/elite temp boosts/ give a higher max boost ? Will instant progresses be nerfed yet again because of this ?

Oh, and if you’re really dead set on removing boost, have the ants play a role in House !

 
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Topic: Anti-Idle: The Game / [TukkunFCG] My decks

Originally posted by ZaogaRapid:
Originally posted by KingDweeb2:

what is deck 2 supposed to beat? I mean, It’s only going to win in a 15+ turn fight, and that’s pretty slow. and I have yet to win against level 4s.

Can you stop being such a troll? It works PERFECTLY fine for me,you cannot win 100% of the time. Stop finding faults with my deck and commenting on it.No one is perfect

Yes you can have an insane winrate, especially on the lower levels (0-6) . It’s not uncommon for an AF-Perma to go to a 60x + streak on the very low levels and in way fewer turns than your deck will ever get. Assumunig your SOL, and only get about 30x every time, Thats 990 Wins, on 1023 games played , or almost 97% winrate, and that’s when you’re unlucky…

Also, if you can’t take critique on your (bad) decks, why bothering posting about it?

 
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Topic: Anti-Idle: The Game / The New NEW FCG Thread(Post Decks Here!)

Originally posted by HULKSMASHEDU:

the perfect deck for mirror matches

Overstatement of the year.

 
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Topic: Anti-Idle: The Game / TukkunFCG CHEAP+EASY DECKS

I’d like to point out that your deck is all over the place, thus will never be able to “be good”. You have to either : 1 ) Focus on 1 thing you’re dekc is to accomplish , and/or 2) cancel out what your opponent’s deck will do. Your dekc is just way too scrappy, and it feels like you’ve just clicked a few random cards you think are pretty…

In any case, GL and HF, TFCG can be pretty addictive once you get into it, it’s just too bad the rewards are kinda ‘meh’

 
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Topic: Anti-Idle: The Game / Suggestions!

in TFCG, Golden Sword needs a nerf ; either by reducing it’s direct damage effect, increasing it’s mana-cost or changing up it’s “passive” a bit.

Although I really like the card – It’s one of those cards oft overlooked as well! – it’s WAY to powerful. I’ve effectively made a L6 grind deck, much to the likes of an AF-Perma, that is almost as effective (a tad slower, and a tad more vulnerable) , but it doesn’t require AFs, which is the challenging part of a AF-Perma. It beats the other L6 decks (includign the recently popular, i can’t for the life of me recall it’s name) by a huge margin. I’ve just managed to get a 25x streak, with average turn around 9.

If it were up to me, I’d keep the mana cost, i would also not change the +5 attack (into let’s say +2 attack) , and reduce the +12 damage to a +9 or so .

 
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Topic: Anti-Idle: The Game / Which legendary monster is your favorite?

Toy-maker , because it’s the first deck that made me create my ‘own’ 85%+ deck instead of net-decking.

Some things that I love about it :

  • It’s a relatively easy fight, given the right counter
  • Made me create my first deck effective deck
  • Not accesible to Joe-random ( you still need to grind out blue lightnings at the very least in order to get a decent fighting chance)
  • It used the very same strat that I used when I first began to get ‘serious’ about TFCG, but before I had AF-perma (perma-cog)
 
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Topic: General / The famous Add me Thread

http://www.kongregate.com/games/kanoapps/mob-wars-la-cosa-nostra/?kv_kac=join&kv_kam=recruit&kv_kap1=668387&kv_language=en

OR

0Ni4vi2VY

 
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Topic: Get Connected / Official Add-me thread!

http://www.kongregate.com/games/kanoapps/mob-wars-la-cosa-nostra/?kv_kac=join&kv_kam=recruit&kv_kap1=668387&kv_language=en

OR

0Ni4vi2VY

 
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Topic: Anti-Idle: The Game / Suggestions!

Add a ranged “bacon” weapon (one that doesn’t use bacon when used by robacon), that has high attack, and high tier.
Possibly as an extra reward in the ultimate set ? Or as a reward with other criteria (do 50 hards ?) Or for a whole dang load of bacon ?

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

I’m not quite sure if it’s any “accomplishment” , but when fighting calamity, I noticed he used an obscene amount of heals, so after I killed him, i started to pay attention to the “damage dealt” , to see how high it can go in a LEGIT fight . Best I’ve got was this one, and surprisingly, wasn’t the 400HP – battle, but rather the 330-HP one :

 
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Topic: Anti-Idle: The Game / Reorx8's TFCG Deck List

Not sure who’s it is, but this is the deck i’m using :

14,14,14,14,14,14,14,14,14,14,26,26,26,26,26,26,26,26,26,26,26,60,60,60,60,60,104,104,104,104,104,104,104,122,122,124,124,124,124,124,124,124,130,130,130,130,130,130,130,144,144,144,144,144,144,144,148,148,148,148,148,148,148,150,150,150,150,150,150,150,152,152,152,152,152,152,152,162,162,164,164,164,164,164,164,164,180,180,180,180,180,180,180,244,244,244,244,244,244,244

Survival is key here, do anything you must to power trough the first 5 rounds.
I.E : Make smart choices between a heal, or eating 1 poison damage to get a twister off, don’t be afraid to discard, or use overkill as a draw card, … Justuse your common sence. It has a low winrate overall ( I’m guessing 20%) , but it has 3 major advantages :

1) It looses quick
2) It will win you the fight about 70% of the time after turn 5 , make it 95% if you were able to play a rainbow generator
3) It’s winrate is drasticly upped when combined with the extra mana / extra mana generator superpowers.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by Duplete:

Why do I constantly lose my highscore of 100% anti idle rewards?

My guess? Kongbot used OMNOMNOM and it’s super effective !

 
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Topic: Anti-Idle: The Game / Reorx8's TFCG Deck List

Just a taught, you might want to switch lightnings to meteors, they do more damage , and are more mana-efficient.

Also, I’m unsure about the dreambooks, i’m not sure if you’d actually ever use them for their full effect (you’ll never have an empty hand , since you’re cards are expensive) . Also, holy symbols ? Why settle for an expensive 20HP heal (since the constant stat wipeout and attack removal from both you and your opponent will nullify the 2/2) , if you can just use greater heal ?

Lastly, might want to add some super-heavies in there, to pack a punch once you get that energy rolling. (Talking bout Inferno’s / Energy heals / … )