AleXinoS
596 posts
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Topic: Skyshard Heroes /
Petition for Old Conquest
-1. (Disagree) This has way more potential than the old one and could end up being much more fun and playable.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Originally posted by deathreapers: alex your not the only one who got advanced info about this game XD
Still doesn’t explain how he has him, he’s not unlockable yet. Unless he is on FB? o.0 I was thinking he simply took the image and edited it, but no, he has 850 energy. So, maybe FB, or hacks. :P
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Originally posted by Deno:
After reading wurmspawn’s suggestion:

Can we have something like this please :D
Who the f**k is that last hero down there? Did you hack the next hero or something?
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
*SPOILER ALERT* Ultimate Guide of Stats! v.39.0
^Epic fail.
Anyhow, update 39 is out:
Update 38: Added cit 9 info.
Update 39: Added Scarlett info.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
Alaric OP?
Originally posted by WhiteLionKing:
alaric OP!?? do you still find a use for him? maybe at lower levels he seems to be OP…
Dude, you sill haven’t caught on that this is a troll thread? ಠ_ಠ
Anyhow, I say each skill upgrade should decrease his abilities.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
Assests open discussion without trolling.
Originally posted by mjnollnir:
I agree. I’ve pretty much quit because of this. Since the Asset changes I only log in once a day or so to reinforce something. And normally I don’t even have enough res to reinforce to lvl 2. If there aren’t more res around by the time I get all my stuff reinforced to 1 I’ll probably leave permanently.
Exactly this.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Uhm, why is this Large Lumberyard the same as AI9? o.o
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] Bug fixes
Originally posted by forceofvolcanos:
If assets get limited to the number of heroes one has, then truly they should get buffed to hold more res again.
Agreed.
@syn: Good job, except for one thing; alphabetically-sorted assets doesn’t help. The others sorted alphabetically does though, thanks for that. The reason why it doesn’t help on specifically assets is because the old system was somewhat based on distance, which was great. On the other hand, sorting rivals in alphabetical order makes things SO MUCH easier (not being sarcastic), thanks.
@others: Stop whining for now being unable to hold a stupid amount of assets. I think this system is fair, though the amount of res carried by each should be increased as quoted above.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] Keris and Colette Balances
Originally posted by deathreapers:
Originally posted by Casperge020:
Keris is still useable to take citadel and not for getting resources. Please remove shadowwalk when attacking citadel and stop the abuse. wow casperge if you still cant take out a keris after all this nerfing while attacking your base then well i have no words ….
Ikr? I don’t even… Defuq? Are you asking them to remove his only useful skill? Rofl. Also, it wasn’t a nerf, it was a balancing. Less “stupidly impossible to kill” but more damage dealt. Very fair trade.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Originally posted by deathreapers:
kabal’s TB is fkking costs lot of mp compared to other TB and by the time he comes to 10 th TB he either dies first or runs out of mp.its fkking annoying either increase the attack to 800 on 10 th mark or increase the mp for TB to 15 and decrease the number of marks to 5 only.
Lol, not at all. It’s fawking awesome. Try it on asset cits ;) Also, wait 3~4 seconds between each use and you’ll get to 17 easily. Nehow, that skill is made specifically to destroy one single target with all you mp. So, if you don’t want to do that, just summon zuggs.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
A STATEMENT TO THE DEVS
I highly doubt they’re ignoring us. They just don’t check this every second or reply to everything we say. They do note things down as things happen, but only let up know about once a week or twice if you’re in chat.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
*SPOILER ALERT* Ultimate Guide of Stats! v.39.0
Originally posted by bbrady:
Originally posted by Edge0407:
Unlocking Locke cost 500 honor or 15 skystones.
That’s actually quite reasonable. Sorry for jumping the gun!
Yeah, it was reduced last update.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Originally posted by Corrupt0:
The last 5 minutes on the timer still costs 1 SkyStone when units are building, unlike everything else, the last 5 minutes are free of Skystone costs.
DUH. That was stated before and it’s to avoid building troops super fast.- . -
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
A STATEMENT TO THE DEVS
+ lim x→3 (e x-3 / sin (pi/2) * [cos 2 (θ) + sin 2 (θ)]).
Also, @ beerboobs, a big image of +1 isn’t any bigger than +1. >.>
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
Devs, fixes needed as mentioned in chat
As for TB not working, Kabal’s equivalent of TB works fine, so use the same code for Keris’s TB and change “20” to “3”? Just saying.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] Upcoming changes tomorrow
Originally posted by Rudgutter:
Originally posted by AleXinoS:
-Notifications for movement/scouting/attacks
Pile of horse crap. Still get no warnings for attacks.
Also, further reducing res gain solved nothing. Dowik’s idea was better; start at 0 and produce only when owned. There is not an excess of resources as thought by others; they just don’t have anything expensive to build.
We’re working on even more changes to alerts. So with that suggestion, if player A owns an asset and it has 200 wood and then player B takes it, does that asset’s res drop to 0 and then start pumping back up? Is that 300 wood lost?
Thanks for the suggestions, guys. Despite what WLK says we actively listen to try and improve the game. Threads like these help us out.
That could work too. The thing is that currently unowned assets are full, so someone could just go around and find unowned ones to get instant resources. That’s the problem, but resetting it to 0 when switched hands is also an option, though it’s quite penalizing even to the attacker. Maybe reduce to half instead. The real problem is defending these assets and the protection time that follows when it is taken. We learned something from season 1~3, and I hope you don’t forget what you learned; protection is a bitch and is abused abusively (just to put emphasis on abuse). Considering how near-impossible it is to defend an asset due to its shittiness, putting only player-based protection (or guild-based) on assets is how it should work. Player A owns an asset. Player B takes it with super ease because it’s badly designed. Player A has X minutes to reclaim it and does so, therefore manages to keep half of the resources that were in there while blocking B from attacking it for X hours. If Player A doesn’t reclaim his/her asset fast enough, it now belongs to B, and B gets the half of resources that was inside. That’s how it should work. Speaking of halving resources, the harvest button should be disabled when an asset is under attack, and a message should be shown in chat that this asset is under attack.
As for @ above, that’s good, but I don’t like the protection idea the way you mentioned it for the above reason.
With that new system, the cap doesn’t need to be so low, because resources are actually needed in LARGE amounts at higher levels, such as 8 and 9, so we’ll have more end-game players fighting for that res and giving them something to do other than watch an upgrade run for 800 days.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] Upcoming changes tomorrow
-Notifications for movement/scouting/attacks
Pile of horse crap. Still get no warnings for attacks.
Also, further reducing res gain solved nothing. Dowik’s idea was better; start at 0 and produce only when owned. There is not an excess of resources as thought by others; they just don’t have anything expensive to build.
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AleXinoS
596 posts
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Topic: Galaxy Online /
Exodus Review: Inferior Tank, Waste of Money
Just for the record, I was simply replying to base’s post above mine. I wasn’t saying anything was “wrong”, nor did I say Shelix was wrong. I was simply pointing out the definition of damage reduction, and that’s it.
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AleXinoS
596 posts
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Topic: Galaxy Online /
Exodus Review: Inferior Tank, Waste of Money
Well, 15% reduction means they take 85% of the damage, so simply *0.85. No division there. As for the other number, it’s not multiplied by it, but rather divided. so /117.647 etc. But *0.85 is way simpler and just as correct.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Idk about the rest, seems like bad luck to me. Also, some periods would make it easier to read.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
@above: That’s just a visual bug that is as old as the game itself.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
*SPOILER ALERT* Ultimate Guide of Stats! v.39.0
Originally posted by bbrady:
Originally posted by WhiteLionKing:
Originally posted by bbrady:
What’s the cost of Locke in the forge? Does it add him to buy in the store, as someone (albeit moronic) suggested, or do you use kits and whatnot?
Just curious.
you get to unlock locke at gunjack lv25
Right. Which, in turn, sends him to the forge, to be crafted, assumedly, with kits and shit…right?
No. It simply gets unlocked for you to buy it with 95 SS or 3k honor. -.- Either that or it's simply unlocked and ready to use in your hero tab. -------------------------------------
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] Keris and Colette Balances
^ Eh, you clearly haven't faced him then if you say that. -_- He kills any hero in 12 seconds while they can't do shit about it.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] April 11th Update
Originally posted by WhiteLionKing:
1 hour prot is too short
No. Even 1 minute prot is too long. There should be no protection at all; it should be player-specific. As promised by devs, assets should have a chance to be reclaimed right away if lost, and if reclaimed, the other player shouldn’t be able to take it again for the next X hours. That’s how it should work, and to make it a guild-related thing, then replace “player” by “guild” in my previous sentence.
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AleXinoS
596 posts
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Topic: Skyshard Heroes /
[Dev] Keris and Colette Balances
Right, now that I think about it, 4 seconds of stun is far from enough. If you do this, then Jorund’s stun shouldn’t be able to stunlock either. 5 seconds of stun with 6 seconds of cooldown is more than enough. Blinding light is already so hard to aim with that just 1 second of movement will screw it up.
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