
Topic: Prime World: Defenders /
Best towers money can buy
Originally posted by drt_t1gg3r:
(evolving yellow with green and lower levels with higher levels)
I think you mean T2s and T3s. T meaning Tier, P is for Perfect I.E. T2+T2=P3 where as T1+T2=T3



Topic: Prime World: Defenders /
Shrines after you beat a level
Originally posted by Xetna:
Highest score: 235 on the pyramid level.
DPS Towers chosen: Lightning, Sharpshooter, Dragon tower because they’re highDPS, can target ground, air, and ghosts, and can make full use of the pyramid’s best tower locations.
Try using Lightning, Mortar and Air Guard as your primary force. Forget using Prime injector on the first shrine. Splash is your friend, With a P3 ML Ice tower your Mortar’s will do more damage per shot than a Lightning could ever hope to do on ground. Same with Air Guards on bat. Ghosts can be a bit of a problem usually solved with the inclusion of a Sun Tower or three in the right choke point (Usually corners).
217 can be done with just P3 ML Dragon, Ice, Detector, Accursed which is further than one would get going 5050 Mortar/Air Guard (Same status towers) by 3. Even then it’s a bit dramatic to see 34 waves of ghosts rush through. Even a 111 MortarAir GuardDragon is lack luster.
Sharpshooter’s lack of a real RoF coupled with it’s crap range for what it “should” be makes it a bit of a waste since you’ll probably never to place it more than you would the Detector. Dragon and Prime Gun are the exact DpS the real differences are the Dragon’s DoT whic doesn’t stack and is not refreshed ONLY reapplied and Prime guns craptastic range. On the 3rd shrine Prime gun will tend to outshine the Dragon because of the pathing and less down time and tighter choke points coupled with the fact that it is a bit cheaper it helps pathing. Still impatiently waiting for the Lightning tower to (dis)grace me with it’s presense otherwise I’d have all the towers P3 and ML along with the spells



Topic: Prime World: Defenders /
Best towers money can buy
Originally posted by Dasquian:
Still, if I was coding a game like this to maximise profits, that’s what I’d do.
Yeah “IF” they where going to maximize profits they’d NEVER sell indivual card(s). Just sell you the stars and Silver (Silver being a rip off in amongst it’s self) and hope you do not figure out how rigged the 3 Pack of uniques are, Since you get ALOT of Artifacts which you can buy for Silver AND you get more spells than towers when there are twice as many towers are there are spells, YET you can never get a grand mirror from the 3 pack of uniques



Topic: Prime World: Defenders /
RIPOFF > needs fixing
You know if you reset you lose ALL stars. Including any stars you had purchased via Kreds. Don’t worry it gets worse. You can get 2 (Ancient Seal and Spell Amplifier) Unqiue Artifacts but NOT the third (Grand Mirror) via the 3 pack of Unique boosters and you’ll easy get one of them each time if not more



Topic: Prime World: Defenders /
When is dinner, my lord?
The orginal, That’s be the first one. But the same thing is in all 3. It’s one of the “unit selection” dialogs for the Peasant (Human version of the Peon that gathers lumber and/ore gold)



Topic: Prime World: Defenders /
When is dinner, my lord?
Well since I do not play with sound or music I got no clue what you are talking about. Even if I wanted to check out what you are talking about there is still no referance to where/when it happens. And as for the “when is dinner my lord” that’s an OLD Warcraft Peasant sound clip



Topic: Prime World: Defenders /
Automatic pause?
Nope we’re stuck with it. Trust me there’s alot of people out there who would LOVe to see AutoPause gone as well



Topic: Prime World: Defenders /
How does Accursed Tower fire?
One shot status effect and will not fire on that target (or any other target) while it’s effected by Accursed effect.



Topic: Prime World: Defenders /
So, it looks like I'm stuck
Originally posted by watisit:
I have ice, perfect rain, perfect meteor. My main problem are the trolls (high hp and slow). The rest I can kill in time but not them. And I need dragon towers.
I do not know how a Troll even with a T1 L1 Ice tower and Maxed mortars can even beging to be a problem.
Place you Ice Tower on the Range (Since Ice tower’s only usefulness is range) and those two long red platforms are now your Ground Choke Point. Detector either next to it or in the corner across from it (to allow maxium coverage of your choke point without spending prime). Mortars, Mortars, Mortars, If your Air Guard is P3 ML the place where you would place your boulders has a small red platform. Two air guards are more than enough for the air as long as they both are maxed by the time you get the last batch of flyers. And the best rule of thumb is to use is when you see the ghosts are going to come (first spot on the left hand side not next wave) and you’re above 60 wait it out. Then the ghosts “should” be prime targets for your mortars as the go through your choke point.
The two boulders should be place in the center area where there are the diamond shaped areas are. Those represent where the monsters are likely to go through. Either at the end or begining it won’t matter as long as two are there.
Now Urdnag is a little trickier, You’re going to want a few single target heavy hitters for that since no matter what I’ve done seems ghosts and UrdNag always are entering choke the choke point at the same time.



Topic: Prime World: Defenders /
Stars
Originally posted by Diadem:
Energy Cannon is unique, not rare. Also it is quite awesome. It does a full AoE attack.
A fully upgraded T3 mortar does 1787 damage with 0.33 attack speed = 590 dps
A fully upgraded T3 energy cannon does 1085 damage with 0.44 attack speed = 477 dps.
But a mortar does only 40% AoE damage, while an energy cannon does 100% AoE damage, in a larger area. Plus the energy cannon has its knockdown effect, which is decent.
Honestly it’s a good tower. Though perhaps not the very best.
Actually mortar’s splash radius is greater than energy cannon’s cone attack. Meaning that while energy cannon is most effective firing at furthest away mobe Mortar is effective as firing into any group since it’s splaash range is ALOT larger. Is energy cannon useful? Sometimes but rarely will it out perform the mortar even late game



Topic: Prime World: Defenders /
15 star bonus mission data
Sharpshooter is useless, the ONLY thing good on it is it’s damage, it’s range and RoF make it utterly useless. Prime gun is useless because it’s short range, It has the EXACT DpS as the dragon tower but no DoT (pretty much all DoTs though are worthless since they do not stack or refresh) so Dragon tower is better because it has better range. Spray gun is has short range, so what if it “pulses” most places you won’t even get full benifit of that because of it’s slow RoF. Lightning and Sun I’ve not tryed but then again Sun with it’s only targets ground well… Sort of a waste of space since it doesn’t have AoE OR Splash. Sure you could use it to clean up ghosts but you’d be short on flyers.
It’s NOT worth it, you end up paying 15 stars to play a game in which you only get ONE random card every 10 waves completed meaning to get to 200+ waves you’d already have most (if not all) the towers you’d need to finish off a complete collection. The chance of getting a unique per 50 is rather high. Drawing it can be about average IF you know how to play the odds.
Yes EVERYONE should compare the “bonus” to survival since you’re spending that much time regardless. And you should be spending spar stars on Boosters otherwise there’d be no point of having boosters at all. Otherwise you’re losing stars to play something that you could otherwise just farm.
Much better spread? You got one useful tower out of the bunch that being the Lightning. You’d have to have Ice and Dragon maxed already to even get 200+, you just got more trash tower variation. Even then I farmed up the 200+ stars and spent 5 minutes selling all the cards I got that’s including the time spent buying them (Minus the time I spent writing down what I got each pack). Spending 15 stars to “play” is a waste of farming time UNLESS there was something exclusive that the bonus missions gave you which they do NOT do.



Topic: Prime World: Defenders /
15 star bonus mission data
Originally posted by Diadem:
I’ve been collecting data on the limited time bonus mission, the one that costs 15 stars to compete in.
First off, I always seem to be able to get between 210 and 220 waves no matter what strategy I try. It’s difficulty scales really steeply after 200 waves. With just a mortar + air guard, and some support, you should be able to easily reach 200 waves. With just a dragon tower too.
I’ve done the mission 4 times now. Each time I got 21 cards. These are the results:
60 stars spent (4 attempts, 15 stars each):
 10 stars back from reward
 7800 silver directly
 22 rare/common cards (worth 3K silver or so)
 4 unique and 3 rare artifacts (no mirrors)
 6 unique spells (3x RoF, Thunderbolt, Meteor, Summon Magma)
 14 unique towers (4x Sharpshooter, 3x Toxic Tower, 2x Prime Gun, 2x Ice Tower, 1x Dragon Tower, 1x Lightning Tower, 1x Spray Gun)
So for just 50 stars I got 14 unique towers (7 out of 9 different towers), all unique spells, and a lot of silver.
This is far superior to spending 20 stars to buy 3 unique cards. It’s by far the best way to spend stars! Even if you don’t reach
Bottom line: Do the mission while it’s still there!
You do know that only 4 of the 9 unique towers are even worth the time when the other 5 are broken? Even to get to the point of round 210+ you’d need maxed out Ice, Mortar/Energy, Air Guard, Detector, and either Dragon, Lightning and/or Sun for clean up. At the price of 15 stars a pop having those towers already you’ve be better doing Survival anywho. Since the “bonus” missions are nothing more than paid survival with 1 card every 10 waves (completely at random) instead of 3 picks every 50 rounds that DOES NOT require stars to play. The dev has been throwing “bonus missions” alot instead of fixing the obviously broken towers.



Topic: Prime World: Defenders /
200 Stars later
Originally posted by Braingeyser:
OP & pjt, what stage are you at? I had gotten the sense that some towers don’t even become available (not just from draws, but even from packs) until you reach the late stages.
I’ve spent over 500 stars after beating normal and then reset and spent another 200 that I recorded the results and out of 700 stars I’ve obtained ONE Tower of the Sun and TWO Lightning towers. Yes certain towers do not show up early draw (if at all). And if that same is true about Unique boosters… The Dev is intentionally ripping people off hand over fist. The Unique Booster 3 Pack states “Booster with 3 unique cards” and for the cost of 20 stars “should” cover all 15 combonations (Grand Mirror obviously not drawable from them, I know wierd) NOT just 4 towers and 2 spells or HALF of the available towers.



Topic: Prime World: Defenders /
200 Stars later
Originally posted by Diadem:
Ancient Seal and Spell Amplifier are very useful, but obviously not worth 7 stars. They are worth about 600700 silver each (2000 silver nets you 1 of each plus blessed hammer and ice emblem). Unique spells are nice, but you only ever need one of them. So the only thing you really want are unique towers.
Of course you don’t expect every buy to be good. But getting towers only 1/3 and then only the ones worth least is a bit of a bummer. For 200 stars I’d want at least some of the rare unique towers.
That’s over 700 stars so far spent on unique boosters and that last batch was a complete waste. Only 5 towers and 2 spells all my spells and towers are maxed. Even maxed out the craptastic ones and made them P3 as well. This is not the first time (but the third time in a row) that I’ve gotten more spells than towers which is REALLY odd since there are more than twice as many towers as there are spells and three times as many towers as there are artifacts (more than 4 if you cannot get Grand Mirror from Boosters).
As for 15 star bonus missions… Yeah they’ve some really craptastic stuff as well. Sharpshooter, Prime Gun and Toxic are useless really since Dragon has better range and same DpS as Prime Gun. Sharpshooter has Piss Poor range AND RoF so what if he has Pretty Damage it has no real DpS value. And Toxic… Well Toxic is a complete waste of space… Rain of Fire you should easly have already maxed out before even getting to the bonus missions, Thundedolt (yes D not B) is just that.
@Soul4hdwn Well the only two towers I have never seen in all my draws (15 star bonus mission, Hard modes, Survival Etc.) is Sun, Lightning, and the other two unique spells.
It’s bad enough we have so many broken towers (and instead of them getting fixed we get the “shiny” bonus mission for stars?) but the Booster packs are so broken that even if you wasted money on the game (and yes it would be a waste to buy stars and/or silver) you’d probably have to spend hundreds if not thousands of dollars to get all the towers (at least 2 of each if you have the Grand Mirrors 4 if not) that actually might be worth it. Since there only two towers I’ve never had P3 ML let alone P3 of is Sun and Lightning it’s kinda hard to know what they are capable of



Topic: Prime World: Defenders /
200 Stars later
So I spent 200 stars on Unique Booster 3 packs and this is what I get:
Meteor, Rain of Fire, Ancient Seal
Energy Cannon, Rain of Fire, Ice Tower
Meteor, Ancient Seal, Rain of Fire
Spell Amplifier, Toxic Tower, Rain of Fire
Rain of Fire, Ancient Seal, Dragon Tower
Ice Tower, Ancient Seal, Energy Cannon
Rain of Fire, Toxic Tower, Meteor
Energy Cannon, Ice Tower, Toxic Tower
Spell Amplifier, Meteor, Rain of Fire
Meteor, Rain of Fire, Spell Amplifier
So that’s
Ancient Seal * 4
Dragon Tower * 1
Energy Cannon * 3
Ice Tower * 3
Meteor * 5
Rain of Fire * 8
Spell Amplifier * 3
Toxic Tower * 3
Total Towers Aquired: 10 from 4 different towers
Total Spells Aquired: 13 from 2 different spells
Total Artifacts Aquired: 7 from 2 different artifacts
Unique Towers in All: 9
Unique Spells in All: 4
Unique Artifacts in All: 3 (Grand Mirror most likely not obtainable from Boosters)
All I can say with those Odds is: I’m glad I didn’t spend real money to get those stars. I think the Dev defently needs to fix this issue. Not to mention you can get BOTH Ancient Artifact AND Spell Amplifier for SILVER!!!
(Edit Note)
This is my third time buying Unique Booster 3 Packs En Mass and my first time recording the results after getting ripped off the first two times simular to above Results may vary but most likely spells and/or artifacts will out number your tower gain



Topic: Prime World: Defenders /
Stars
Originally posted by JohnWrot:
So I spent all 20 of my stars on a Rare Booster pack. I got Energy Cannon…. uh… why is this rare? It does little damage, USUALLY misses, and … oh man. Sigh.
Devs. Let me on the team. Let me balance your game for you. Please.
It’s a cheap effect tower for masses. It does that damage to ALL targets it passes through. Usually highly overly effective with an Ice tower. And I’m about to use 200 stars on Unique Boosters



Topic: Prime World: Defenders /
What to look for as a new player?
Only “easy” way to get a limited number of stars is to clear stages which if you clear the mission you get 3 stars automatically (plus whatever you got from draws).
But one of the main ways is to just repeatably clear Hard Forester Primezone.
But as for any 200+ wave I’d suggest at least having most of the towers you plan on using ML P3 (Max level and Perfect teir 3 which is 4 base towers)



Topic: Prime World: Defenders /
rarities & probabilities?
@Diadem my math is probably prediction. NOT average percentage. Which all the the others are just using basic math in the attempt to whine. 3 trys on one card showing up 6 simes and the odds are not in your favor and they have to whine? The odds are NEVER in anyone’s favour.
based on their “average assumptions” (assumption is the mother of ALL Fups) they should get said unique once every other time. They are only quoting average percentages which is NOT 6 times see said unique. More people think average is Base/X attempts. That is FALSE Average is Base/X Attempts*Infinium.
Percentages also leaves a LARGE window of crapping out. 40%? You can EASLY roll 61100% for a LONG while before rolling 160%. Alot longer than just a few small attempts than everyone is complaining about.
Chance is just that, an uncertainy variable and NOT a fixed value like others are wanting to complain about. Hence why probably predection is required for draws instead of percentages. Unfornately they do not normally offer these types of classes because they allow one to easly “Count Cards”. Unfornately any math taught by schooling is only in theory, application is a completely different matter. Mainly be cause what’s written is a “should” NOT a “will”.
When/IF I ever see someone whine about seeing a dragon tower over a 1000 times and NOT getting a single one then and ONLY then would there be a large enough base to even apply %s to. And then and only then I might believe the draw was loaded IF I did not already know about Inverses. Which is a variable most do not know let alone most humans do not want to aknowledge.
Diadem you might of studied math in a university but I’ve been studying (and always will be) Mathematics, Advanced mathematics, String theory and anything math related since I was old enough to do math which I’ve been doing long enough even the national american average is now… ALL mathematics has it’s pratical and impratical uses. It’s COMPLETLY impratical to give a % chance here because there is not that large of a pool of cards you are drawing from. Or even the fact that a RNG percentage roll is being used in place of actually drawing. If it was then it would be near impossible to get a unique from a draw at that point. Because it’s STILL only a 1 in 5 chance of getting that card REGARDLESS of the 3 attempts becuase it’s 1 card in 5. So the day when drawing 3 cards and getting one card out of five becomes 60% in reality (not humans delusional attempt at saying it’s reality) is the day AFTER time has already died at which point nothing else would matter since Time will be the last one to die.



Topic: Prime World: Defenders /
What to look for as a new player?
Must have towers for clearing the game is pretty much Air Guard (your ONLY real choice for antiair and spamming next wave), Detector (your ONLY detector) plus any combonation of Ice, Accursed and/or Prime Injector.
There are ALOT of “Useless for progression but still fun to play with every now and then” towers and a couple that will just make you go “WTF happened?”
Grand Mirrors you will want to use ONLY on the the base unique towers and usually only Lightning and Sun, Since Dragon, Ice and Toxic are rather common and Toxic is complete waste. This will allow you to get a P3 tower with just two of them instead of 4.
Since you’re at the “mid stage” of farming (you already got your basics going for farming such as mortar and Ice) you’re pretty much at that point you can sell everything you draw multiples of. When farming Silver and Stars ALWAYS keep at least 12K silver on hand for extra draws, Only spend stars en mass on 3 packs of Unique boosters (100+ stars) if you have maxed out (or at least gotten all that you deemed worthy) the talents.
Fusing and Evolving can be annoying to understand. But level for evolving doesn’t effect the towers when evolving the first one stays at that level. Teir evolving is as follows: 1+1=2, 2+1=3 2+2=P3 which gives a gain of +40% then +40% OR +45% for P3s to the BASE stats.
Most towers that hit both air and ground will get a pentality to air plus Splash is your friend ABUSE THEM!!! LoL, Mortar and Air Guard pretty much are your bread and butter.
But the BEST adive I can give you is when you get to Grinding have something else to do as well, Watch a movie (I got a portable DvD player that I use in this case) read a book, Heck even talking to loved ones is readily available. And of course my favorite; It’s a game remember to go to the bathroom once in a while, maybe grab some food or a drink or even gamers forbid SLEEP LMAO!!!



Topic: Prime World: Defenders /
rarities & probabilities?
Originally posted by Dasquian:
I’m going to have to leave you to your interesting theories on probability as I don’t think I’m going to convince you of anything. I suggest you steer clear of the roulette tables, though :)
Of course you’re not going to convince me of your falsehoods. And actually Roulette math is COMPLETELY different. The closest you can get is Poker. And unless it’s privately own most people won’t let me rip them off when it comes to gambling…
See you’ve been talking YOUR theory on probabilities and attempting (very poorly) to convert it to math. I’ve been stating math. But the biggest thing is that Chance is just that CHANCE. So what if you’ve seen a tower 6 to a 6 bazillion times and never got one it’s still mathematically possible that can happen. Mainly because there is an inverse for that.
Secondly if the only one’s you have taken into account is the whiners about missing a tower a few times because of their bad luck then you have missed the other two groups. The ones with great luck and those who could careless about their luck and just play the game. So you’ve only accounted for one group (and probably the smallest group at that) and basing your theories as fact. When is the last time you heard someone cursing their good luck? YOU HAVEN’T!!! People only complain when they’re having bad luck or envious of someone “better off”. When you been Omnipotent and able to see everything at once then you can spout off you know all the results, IF you’re still able be coherent. Even with your obviously flawed 60% chance of getting a certain tower (minus the shuffle and the where those 3 draws are placed) you’re whining that you should ALWAYS get a tower every other time you see it. That right there is flawed since it’s ALL chance. When you have see said tower 100+ times and not got it even once then you could call it loaded but even then I’m sure your inverse has gotten it 100+ times without fail.
And Probability is X in Y CHANCE not Precentages. You have in average a 1 in 4 chance of actually drawing the tower you want (5+4+3/3=4). Even your oddball theory that percentages is aplicable that’s still not above 26% (20+25+33/3=26) That’s the AVERAGE, That’s only assuming you take out ALL variables such as location of where the tower shows up, and location of the picks. Picking the same spot as the card shows up after a shuffle just is not idea since probability, logic and even chance dictates that it will most likely not show up in that spot it started out in. With all the variables and knowing probability you will barely improve your odds to a 1 in 3 CHANCE (4+3+2/3=3) or in your s that’s be a 36 chance (25+33+50/3=36) if you take into account NOT drawing the spot where the tower orignaly showed up. Even then that’d still not be the case because it CAN show up there so it’d still be a the same chances.
Probability over a sum to figure the average you HAVE to do the correct math not the end result. Even then that’s CHANCE. Chance means it can show up NOT will show up like your lacking %s and yourself are implying. Just because you can get something from a draw don’t mean you will but in average of ALL players and ALL draws everyone is equaled out to a nice AVERAGE chance.



Topic: Prime World: Defenders /
rarities & probabilities?
Originally posted by Dasquian:
I’ll keep it brief.
 1 in 5 is identical to 20%, this isn’t up for debate.
 From a fair draw, the chance of getting one card out of five if you’re allowed to pick three times is 60%. This also isn’t up for debate.
 No one is expecting the observed results to exactly match the expected results.
 However there is a point where the observed results are so far away from the expected results that we can be reasonably sure something is up.
Let’s take your pennies example. If I flipped a fair coin 100 times I’d expect 50 heads. However, in practice it’s going to be anywhere in the 4060 range, and that wouldn’t be unusual. Nevertheless, 50 is the expected result and also the single most likely result, followed by 49 or 51, then 48 or 52, and so on.
If I flipped a coin 100 times and got no heads at all, then this would be so unlikely I might well say “this coin is loaded!” That’s all that is happening here.
1 in 5 is NOT identical to 20% one if five means just that. 20% ieams 120 on a Percentile roll, Where as one in five means That specfic one has to come up. Meaning the variables are WAY larger and therefor would take even longer to get said results. Even your Illusion 60% chance is not even that since the cards are shuffled every time (even if you pick randomly or 3 specfic spots).
Again 60% chance of drawing said card is if ONLY those card NEVER moved and the EXACT 3 spots where picked.
Fair and Chance go together like Humans and Peace. Just Ain’t going to happen EVER.
100 pennies at once would mean ANYWHERE from 0100 heads can and SHOULD be expected not just somewhere around the average.
Average: Sum/Total attempts*Infinium. Meaning that 20% ONLY applies once you account for infinite chances which Obviously 610 trys is NOT infinite…
It’s kinda amazing how much humans fret over time and forget that simple factor in ALL math when it comes to Averages…



Topic: Prime World: Defenders /
rarities & probabilities?
No you’ve failed to actually understand math, granted you have not failed to understand the basic principles. See you’re expecting that X card is absolutely possbile to show up 60% of the time. Meaning you should have 6 every time you’ve seen 10. Which is NOT s With other variables always changing the % cannot be based on that, Take 6 different cubes and Put an X on one side then mark the other 5 completely different than the others. They all will not have a 1 in 6 chance of getting that X if you’ve only rolled them 6 times. Heck you can even do it on a larger scale with Pennies and you still will have a hard time getting the average heads up to 50. 60% means that 60% of the time you CAN get the said card NOT that you always will. And that does NOT mean that in 10 times seeing said card you should 6 said card but you’ve had 10 chances at it. Probability is just that. Some people are lucky some people are not. You’re looking at the math ALL wrong without accounting for ALL the details. 60% chance? Not possible unless you picked 3 cards AT ONCE RANDOMLY. Not to mention a 1 in 5 chance is NOT 20% chance. 1 in 5 means literally that. 20% means only 120% of a 100% total chance which is SMALL. Even on the last draw a One in Three is still higher than a 33% chance. You can EASLY get that rather LARGE 34100% area that you’d NOT get that card… it’s not rocket science but common sense (But I’ll excuse you for not having that being human after all)



Topic: Prime World: Defenders /
Bad Luck or Loaded
Originally posted by Dasquian:
I don’t think you understand how probability works.
I think we know you’re not known for thinking BUT whining by now…



Topic: Prime World: Defenders /
rarities & probabilities?
That would be true on the math IF there was no shuffle and the pick was random and yet STILL to the infinite number of times seen not something as small as 6 times.
The real math is 80+75+66/3=74% chance of NOT getting said card. ONLY taking to account IF the EXACT same cards in the EXACT same order and the EXACT same 3 cards are picked each time AND no shuffle. Regardless there IS a shuffle and the odds of those 5 cards being EXACTLY the same and same order is so astromoical it’s scary (would making trying to figure out how many intergers Pi is simple).
There are THREE SEPERATE DRAWS, that means you have to add up the sum of the %s of getting (or not getting) and divide by the number of attempts. The ONLY thing 2 is played apart in is the fact that you won’t get 2 cards since the max draw is 3. 48+45+40/60=2.2~/5ths I do NOT see how you could be THAT bad at simple fractons.
Common denominator of 345 is 60 so you’d have 48/60 (4/5), 45/60 (3/4) and 40/60 (2/3)
And like I said before that can only applie to Hard unvariable statics (like a 5 sided die) not with a Shuffled Draw



Topic: Prime World: Defenders /
[Bug] Stone Tower vs Air
T stands for Teir. Each tower and spell has a level (under the picture) and a Teir it can be Evolved into and P3 is a Perfect T3 tower. Ok I do not have base L1 T1 towers they’re ML P3s (max levels and Perfect Teir 3) and Stone tower at T2 does 817 or 572 to a single Air target, My Air Guard at T1 does 817 Damage single target(with 245 splash to all in radius). So no Single Target the do the same but Stone does less comparing a T2 Stone and a T1 Air Guard. Trust me when you’re comparing towers you should always make sure they are both ML P3s otherwise you’ll get alot of weird number differences
