Recent posts by huntard108 on Kongregate

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Topic: Prime World: Defenders / XP for logging in?

You can get XP from the daily reward since I think two are “draws”

 
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Topic: Prime World: Defenders / Where do you sell cards?

In your collection of cards when you look at them via the “?” round circle clicky thing you have the option of Selling, Evolving (if not maxed) and/or Fusing (if not maxed)

 
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Topic: Prime World: Defenders / Game-freeze Wave 75, after last creep

Originally posted by Braingeyser:

I’m a fan of that maxim, and it’s a fine response for someone throwing a butthurt tantrum, but please don’t sully it putting down someone’s reasonable feelings. “Developers, please fix this critical flaw that turns a fun game into a frustrating experience” is a perfectly calm and measured response.

Aye that would of been the proper response IF they had reported the bug via the Bug Report option. Feelings are just one’s opinions and you know what they about Opinions? They’re just like bungholes everyone has one and they ALL stink!!! LMAO

 
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Topic: Prime World: Defenders / Game-freeze Wave 75, after last creep

Originally posted by Escheton:

So yeah, could that not happen plz. Having to exit out without reward seriously harshes my mellow.

Ya know if your mellow is being Harshed upon by a game you might have bigger problems than the game or your mellow.

Two things to ALWAYS remember:
!: NEVER sweat the small stuff
2: EVERYTHING is small stuff

 
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Topic: Prime World: Defenders / Balancing issues on later levels

Do normal Survival. Sharpshooter is a complete waste of space (almost as bad as Toxic tower)

 
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Topic: Prime World: Defenders / This map seriously rocks

Yeah that’s not too bad you still have over half of the map to place stuff. Wait till you hit 75% of the map filled with Rocks…

 
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Topic: Prime World: Defenders / Survival levels, Beatable?

Check the Monsters and you’ll notice that there are 3 teirs to each monster type. Phantoms (t3 ghosts) are pretty dang fast. And each wave adds into their stats as well

 
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Topic: Prime World: Defenders / Asking epic tower stats

Originally posted by RedFrodus:

Without burn damage the dragon tower has 868 damage at tier one. The stone tower has 408 damage at tier one.

While having less than double of stone tower’s cost (65 prime vs 35 prime), the dragon tower has more than double stone tower’s dps.

Now if you include dragon tower’s superb range and burn damage (not to mention its more efficient for prime injector and etc), dragon tower >>> stone tower.

Don’t get me wrong, the stone tower is quite okay for a rare, but it just doesn’t compare to the dragon tower.

Problem with taking into account Burn damage is you CANNOT count on it for every tower. Only single target poisoners (and certain single target debuffers) will switch target when debuffed. Top that off with the fact that ALL DOTS DO NOT STACK OR REFRESH. and you got a total waste.

DpS = Damage*Firing Speed
DpS Effeciency = Damage*Firing Speed+Range
DpS Effectiveness per Prime spent = Damage*Firing Seed+Range/Cost

Top that off with ever increasing health on mobs and you’re left with only a handful of tower to even really think of using in survival. And most rares/uniques are a waste of space in the first place. Best example compare a Toxic Tower to a Air Guard… LMAO

 
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Topic: Prime World: Defenders / Survival levels, Beatable?

Well all towers that “target” a mob have to “Aim and Fire” which is not instanteous. And trust me I’ve tested both Sharpshooter, Dragon and Prime gun against each other on Survival. That 20K+ might look nice but with that Horrible Speed it’s NOT going to help late in the game where you need it most. Even en mass with a Injector it’s still not very helpful. Prime Gun will shine on the Cluster map and Dragon because of its range will shine on the Spiral. The cost, Range and Firing speed of a sharshooter is just not worth it. Sure the damage looks shiny and is but everything else about it is a joke

 
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Topic: Prime World: Defenders / Survival levels, Beatable?

Aye they have some range, BUT it’s worse than Mortar’s (450 range) and THE worst firing speed of .18 coupled with the fact that it eats Prime (320 for the first 3 maxed) it’s not worth it even if it does have 20K+ damage. It’s just not cost effecient let alone DpS effective. Even placing it at turn 1+2 middle corners they still fire so slow most ghosts laugh at them.

Here is what you should do to compare Dragon, Prime gun, and Sharpshooter since they all are single target. Take their Damage multiplied by their Rate of Fire (dpS) add Range divide by Total Prime Cost (260, 200, 320) to get their DpS effeciency. Prime gun will have the best, followed by Dragon and you’ll notice the HUGE difference between Prime Gun and Sharpshooter. But on Spiral Dragon’s work best. Yes I do NOT count Dragon’s DoT because either you’re losing it either way (more than one or just one) Since DoTs in this game are pointless at their current stage. If you stick a Detector on the outside and an Ice on the inside square of Turns 1-2-3 and place Cannons there with Air Guards in front turn 1 and middle points around turn 4-3 (Plus where ever you can fit them in without hurting you slow + spam damage) with Dragon’s taking up the middle corners on the same turns where the Cannons are helps alot. Outer ring of the middle the Dragons can still fire on outer and inner

 
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Topic: Prime World: Defenders / So, when should I finally beat the Forester boss?

Originally posted by RedFrodus:

The best time to move forward from the forest boss is when:

(i) You farmed maxed fused evolved Mortar, Accursed tower, Freezing tower, Airguard, Prime Injector, (and possibly detector). You can probably get to the last level on these towers alone. With these towers alone, it took me multiple tries to beat the last level, however.

(ii) Maxed Dragon Tower. If you can farm this card on the forester level, you can beat the game with pure ease.

If that was only true. Even with P3 ML Cannon, Ice, Air Guard, Dragon, Detector, Accursed and Prime Injector you have to get lucky to finish the last boss on normal.

 
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Topic: Prime World: Defenders / Asking epic tower stats

Originally posted by LordAsrielAuB:

So you say 2x tier 2 level 25 dragon towers with a damage of 657 will merge-evolve into one tower of damage 3472?

What you are seeing as 3472 damage P3 Dragon tower is for T3 not T1. If you have failed to noticed where the Cursor is yet again. It means that once placed in a map and upgraded with 195 prime it will do that. It is NOT it’s base, but it’s max

 
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Topic: Prime World: Defenders / Survival levels, Beatable?

Sharpshooters are a WASTE. Short range, shorter firing speed and less DpS than a Prime Gun or Dragon. Air guards are the way to go for Anti-Air. Even then you’re still hurting against some Air waves… Even with a 1-1 ratio of others and Air Guard. If you use Prime Gun the Cluster map is nice, If you use Dragon the Spiral one is good, Haven’t found a good combo for the Mazing map though. Mainly because to get full potential outta mazing you’re having alot of trouble early on. Best way to “look” at your mazing option on that map is to take your Boulder in there and path an idea or three and watch the “Trail” arrows and see how long they take to get through. It’ll probably be 2 weeks before I get back upto doing survival again since I got so mad at the 3 unique booster packs I reset. Mainly because Farming Survival is so LONG compared to Hard Primezone on Forester. Even with the one less reward drawings and a little less unique chances it’s still alot faster to farm Stars (which seems to be THE way to get towers since the draw can piss you off even more)

 
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Topic: Prime World: Defenders / Asking epic tower stats

Originally posted by LordAsrielAuB:

WTF is going on? My tier 2 level 25 dragon tower does <700 damage, and upgrading it with a mirror will yield <900 damage!! That is seriously less than 3472!

You have to evolve a T1 with a Mirror THEN evolve the now T2 with your Dragon tower to get a P3 tower. 1+1=2, 2+1=3, 2+2=P3

Prime gun stats 2.2 speed and 1736 DpS, Range is like 240ish (just reset after getting pissed at all the artifacts I got from the unique 3 pack of boosters so do not know the range of prime gun off the top of my head)

 
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Topic: Prime World: Defenders / Asking epic tower stats

Originally posted by LordAsrielAuB:

I included splash in my calculations. I play hard mode all the time, and what you say seems highly unlikely.

Even if it is so, which hints at tremendously dense waves, why not use energy towers then? They have 3 times the splash of mortars, per-prime-wise. And I can be positive about this, I use them all the time.

You have to calculate them differently that’s the point of a ST and AoE tower. And to figure out a cost efficiency you have to take range into account.
Damage*Rate of Fire+Range/Prime spent: (I.E. Dragon Tower Picutred) 3472*1.1+315/260= 15.9 Burn is ignored BECAUSE it’s not always going to be on for that one tower or wasted for multiple towers. Splash you have to calculate differently because then you are walking into variables that can easly go into the infinite since there is no max splash number of targets. But ultra dense is NOT hard to come by spamming waves with an Ice tower up. And yes I did make a point to say that Cannons will replace your mortars when you get a P3 ML Cannon…

 
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Topic: Prime World: Defenders / Remove Artifacts from Boosters

For the love al that’s un/holy please remove those buggers from boosters!!! and nerf the spells chances of dropping!!!

I spent 100+ stars on the 3 pack of unique boosters and what do I get? A few towers tons of artifacts and more spells that well honestly exceeded the number of towers I obtained.

We can buy artifacts for silver why would be be (dis)honored by the artifacts? Just from the silver and card rewards we get alone we do not need artifacts from boosters!!!

 
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Topic: Prime World: Defenders / Asking epic tower stats

Originally posted by Dave1004:

Dragon Tower was level 25, Tier 3.
Mortar level 15, Tier 3.

While the Dragon Tower has higher stats at max tier (3,472 damage at 1.1 seconds for Dragon Tower, vs 7,148 per 0.33 seconds), the Dragon Tower [i]should[/i] be doing about 1.8xs (?) the DPS of the Mortar Tower, the point stands that Mortar Towers have 40% splash. While the Dragon Tower is decent at taking down individual targets, combined Mortar volleys obliterate EVERY single ground unit.

Dragon Towers fail to keep up when you’re spamming waves. To beat the hard sub challenge, I just spam the"Next Wave" button, having at least 5 waves consistently. Dragon Towers lack AoE, so they cannot take them down, and even a full map of Dragon Towers + Ice Towers is worse than a few Mortar Towers + an Ice Tower of two.

Dragon Towers are better and much more versatile, but Mortars are the anti-ground cannon. Quite literally. I guess that one could argue about the extra 1400-1600 damage the “Burning” does, but I’ve never seen it actually do damage because my mortar towers, quite literally, instantly destroy everything.

You’re not only comparing a damage at that point but you’re comparing (or at least trying to) splash which the dragon doesn’t have. While the Mortar is nice for spamming Hard sub waves and all that it’s not very effective against bosses. And you’ll replace Mortar with the Cannon one you get a P3 ML version. Later when you get ghosts you’ll understand the usefulness of ST towers. Mortar’s (and later Cannons cone) do ALOT more damage when you’re spamming waves they can hit an infinite number of targets in their given AoE fields. Sure mortars only do 40% (of their main target ) damage in splash but Cannons do 100% in a cone!

Burning does to damage BUT is more limited than the towers. Dragon towers attack (base 1 attack per second) and the burn follows which is VERY small compared to actual tower damage. And if it’s just one target it’s attacked it twice and the FIRST AND ONLY burn has worn off. Once you get max talents Dragon hits 1.1 attack speed so it has to attack a third time to apply a new burn. Unfornately ALL dots are so weak and pitiful it’s salt in a wound. They do NOT refresh, get reapplied or even stack in any shape or form. Only real use for heavy DoTers (Poison, Snake and Toxic) is at the begining of a map and only ONE tower, which is a complete waste of tower space in your bar. Dragon’s dot it’s pretty much ignorable. it’s small and VERY harmless in most cases.

 
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Topic: Prime World: Defenders / Asking epic tower stats

Originally posted by LordAsrielAuB:

I need some kind souls to settle my debt with Dav…ehh, I mean to provide me some info. I need rate and damage info for fully upgraded (all talents, level 25 tier 3, please specify if +5% four-tower-merge or not) for: Prime gun, Dragon Tower, Lightning tower, Sun tower.

I’ve been hearing many say “This is the best tower”, but no data! That should make it…

Also: can someone evolve these towers using a grand mirror?

Prime gun and Dragon are the same DPS (minus the dragon’s burn) Dragon has half the RoF and a bit more range. Cost effiecieny Prime gun will win out everytime (Damage+Range*RoF/Total Cost{200 for Prime gun and 260 for Dragon}) although prime gun’s range does bit a little for large open maps, best used in Survival. I had no luck with more than 1 sun and two lightning towers at which point gran mirrors stopped coming to me from survival. But you can (and should) use grand mirrors to evolve the T1 versions since it saves you a card or two. Sun tower “might” be alright en mass but then again so is Nrg cannon. Lightning based on it’s Speed and chain it’s good for groups but lacks ST. Could be wrong there since I’ve not tested Sun and Lightning yet. But Nrg will replace your mortars easly.

All in all;
Prime gun Less range than a dragon with no small burn which doesn’t stack or refresh till it wears off
Dragon has better range same DpS as Prime gun.

Mirrors are basically a T1 version of whatever tower you evolve with, so you’d need at least 2 mirrors and 2 towers to make a P3 version

 
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Topic: Prime World: Defenders / Survival levels, Beatable?

Dunno I reset the game about a week or two after barely scrapping through to Survival after getting P3 ML mortars… Only two towers I did not have maxed (and therefor never used) was Lightning and Sun. Would get about 220-230 before getting swarmed either buy flying and/or ghosts. Sad when Air Guards (the best Anti-Flyer) is only a rare and only can get you so far against air…

 
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Topic: Prime World: Defenders / Card evolution: DON'T EVER EVOLVE A YELLOW CARD WITH A GREEN ONE!

Originally posted by frederick795:
Originally posted by RazielAnarki:

okay so i’ve tested this with some lucky grinding:

T2 + T1 mortar: 1739 / 3478 / 6955 dmg @ level 15
T2 + T2 mortar: 1796 / 3592 / 7187 dmg @ level 15

so the difference is +57 / +114 / +229 dmg, or about +3.3%

This is weird, mine is a lv 15 t2+t2 but only has 1787/3574/7148

They most likely done that math after having ALL talents

 
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Topic: Prime World: Defenders / So, when should I finally beat the Forester boss?

Originally posted by Malacitano:
I was burning Dragon Cannons before I gave in and moved up, then got my Lightning, Sun, and Sharpshooter.

Do you remember when did you get your first lightning, sun and sharpshooter by any chance?
I moved up to stage 9 normal and I havent seen a single time any of these:
Lightning Tower – Unique
Tower of the Sun – Unique
Prime Gun – Unique
Sharp-Shooter – Unique
Spray Tower – Unique

PD: also, are there any unique spell other than meteorite or rain of fire? (I think there are 2 I dont know about in the last two spots of the encyclopedia)

Magma and Thunderbolt for the other unique spells. Although one should call Thunderbolt, Dunderbolt… Crappy damage even for a shot CD… Do not even worry about a Spray tower the blow so hard you might blow up your computer from hating them so much. Primegun is marginally better than a Sharpshooter, Primegun is only good in tight maps and sharpshooter… Well let’s say that’s one overpriced stubby tower. As for Lightning and Sun I’ve yet to get enough to make them P3 although have maxed out their levels thanks to the abundance of silver after beating normal

 
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Topic: Prime World: Defenders / So, when should I finally beat the Forester boss?

Originally posted by Dave1004:

20-star unique package…
Spell Amplifier, Ancient Seal, Rain of Fire…

I’m shockingly disappointed. I should get a refund, I expected unique towers and cool stuff, not…Two components and a crappy spell I’ve sold 5-6 copies of…
http://i.imgur.com/o7gNm8r.jpg

Aye the Artifacts being one of the major things you get from the 3 Unique booster pack does blow. Don’t worry it gets worse. You’ll be spending 200+ stars for that one last unique tower… Why I do not know when you can buy them for SILVER!!!

As for moving past that’s totaly upto you. I’ve bear normal and doing survival (250 waves with picks every 50) even with P3 ML Nrg cannons, Ice, Sharshooter, Dragon, Air guard, Accurse and Detetor I’ve been unable to get to 250. Not to mention it’ll take you a good 20-30 minutes without pausing and just spamming waves to finish above 200 so I suggest you “might” wanna just farm the Primezone till you have all the uniques…

 
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Topic: Prime World: Defenders / Ideas and suggestions

Originally posted by Dave1004:

10 Shamans = 100% healing. The % they heal isn’t CURRENT health, its base health. If its 895/1000, it’ll still heal 100 to 995/1000. If there’s 2 Shamans, that’ll bring them up to full.

Makes sense to me, AnTi90d.

That would be true IF that actually was the case. The shamans have a range on their heal. And most shamans are just outside if it normally. BUT if you have 5 shamans on the board EACH shaman heals 50% (and in heroic it’d more than doubled Watched on shaman full heal themselves with only two shamans alive through the whole board from being taken down to 10%ish before their heal kicked in. But then again that’s the “baseline” since each wave increases their strength and Teirs also need to be taken into account. So yes one Shaman CAN heal themselves (and others in their range) to 100% full health every 3 seconds

 
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Topic: Prime World: Defenders / Advice/Tips

Originally posted by Dave1004:

A question: I evolved a Level 15 with a level 2 tower, and the Tier 2 was level 15.

So, do I have to level up the SECOND Tier 2 tower to level 15 and evolve them together for a Level 15 Tier 3

Or will it just be a Level 15 Tier 3 even WITHOUT the fusing/upgrading?

If you evolve a T1 L15 tower with a T1 L2 it will become a T2 L15. If you Evolve a T2 L15 with a T1 Lx you’ll get a normal T3 L 15. Now if you Evolve a T2 with a T2 you’ll get a P3 tower. The difference is instead of +40% you get a wopping +45% instead. I know shudder at the thourhgt of that HUGE +5% difference. The only real thing that 5% difference is noticeable on is Ice Tower, Detector and Accursed and that’s mainly noticeable in range and Ice’s slow.

 
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Topic: Prime World: Defenders / Prime World: Mortar Defenders

The point of fusing with a Detector is to increase it’s range (best range in the game and I do not know why it has damage) Mortars will be replace by Nrg canonns. No AoE diminishing and a 5% knockdown (stun) for 1.7 seconds only difference is that it’s a cone attack big whoop they attack mobs furthest long anyhow. Dragon tower is probably one of the best all arounders (still have not gotten 2 more lightning yet) Sharpshooters do less damage per second but greater range (3rd best range after detector and then Mortar). Prime Gun and Spray are too stubby to be effective even near Ice towers. Because Prime does the same damage without the burn and shorter range and less air damage than a Dragon (granted less cost than a dragon). And Spray… Let’s just say with it’s craptastic range and even worse damage you’re rubbing your scalp raw from figuring it out. Might as well praise you Air Guard for it’s the only Anti-Air Tower who’ll do the most damage. Toxic tower is such a waste since there is NO flying trolls. By the time your group of Air Guards handle the Air wave the Toxic just got started… Because it has shorter range and slower firing speed and we all know by now Status effects do not stack or even refresh the duration. Granted about half the towers are broken in some way and do NOT even get me started on damage magic…

@Messej Of course you’re going to be #1 on the leaderboards for that mission since it only compares to friends who play the game too. A slow tower would work better for bunching that stun. (Slow if you’re going for just the begining Ice everywhere else)

Ghosts are a bit of a bother and so is Air. Only because you got such slow stubby towers One real Anti Air tower and Ghosts laugh at you while Zooming through EVERYTHING. Even a group of 8 P3 L15 Sharpshooters on Survival mode cannot take down one 200+ wave ghost by it’s self and that’s with an Accursed and that’s almost 25K a pop times 8… Trust me it gets a little silly in Survival