Recent posts by dmat3889 on Kongregate

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Topic: Global Assault: General / Who's calling the shots

Originally posted by DuhMaulisha:
Originally posted by GammaTigerX:

It’s sad really. This game has so much potential for greatness, and I think the devs actually kinda do care a little bit, but the people really making all the decisions clearly don’t. I think Shadow Fortress is where the game is going to peak, and after that it will be a long downhill climb to oblivion. Maybe I’m wrong, but almost a year into playing I don’t see a large paradigm shift in the game’s direction/philosophy coming anytime soon.

Sorry Gamma, but the guys callin the shots are the devs. Do some Google magic and you’ll see.
Synapse President/CEO/Co-Founder, developer extrordinaire.
Synapse Vice President/CTO/Co-Founder, software engineering genius.

As neither are the cfo. I’d say that clearly neither are running the show. The amount of monetization in this game is complete absurd that only someone in a dedicated position for bringing in money could do.

 
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Topic: Global Assault: General / (TO DEVS) Catalyst Community request

Originally posted by taguchi13:

So apparently devs decided to… sell t3 traits straight up (a +5 missile trait catalyst exists in the armory codex). Progression schmogression.

Bonus points for bleeding every p2w player out of their scrap first. F2p players can get stuffed, no worries.

I believe that is the campaign reward.

 
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Topic: Global Assault: General / (TO DEVS) Catalyst Community request

Originally posted by Stargeddo:
Originally posted by dmat3889:

fuse 500 scrap for trait catalyst

fuse 250 elite havoc tech and trait catalyst for tier 2 trait catalyst

fuse 500 elite havoc tech and tier 2 trait catalyst for tier 3 trait catalyst

Just to clarify. Trait catalyst doesn’t change. The tier 2 and tier 3 version only remove the lower tiered traits from possible results.

That.
That, second time.

With only a mention, that eht requirements should, probably, be increased tenfold – i.e. 2500 for TCl2 and 5K for TCl3 – leaving l2 and l3 traits in “uncommon” and “rare” slots.

Or, maybe, using rare and common ht, polymers, alloys and other crap in addition to scraps to fuse different kinds and levels of nonbasic TC: with higher chance to get higher level trait, higher chance to get ability/basic parameters traits, TC with option to chose between old and new trait, etc.

When I proposed those amounts. I considered time to get them. As it stand I could make 1 t3 version after 3 months of playing based on your numbers. The numbers I suggested should take at least a week to gather. That seemed fairly balanced imo

 
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Topic: Global Assault: General / (TO DEVS) Catalyst Community request

fuse 500 scrap for trait catalyst

fuse 250 elite havoc tech and trait catalyst for tier 2 trait catalyst

fuse 500 elite havoc tech and tier 2 trait catalyst for tier 3 trait catalyst

Just to clarify. Trait catalyst doesn’t change. The tier 2 and tier 3 version only remove the lower tiered traits from possible results.

 
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Topic: Global Assault: General / (TO DEVS) Catalyst Community request

+1
I think scrap crates price already made sure it doesn’t sell. Any 60 vc crates givesmore scrap per vc than the scrap crate. Plus you also get a chance at good units

 
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Topic: Global Assault: General / [Dev] GW Blade Recap

why not compensate dark golen too. we pulled mockba 2nd to last fight and that just ruined our chances of top 25.

 
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Topic: Global Assault: General / [Dev] Missile Barrage Event

single gargoyle can have 17 strike, quad have 21 strike. at 75% bonus, how many units will be 1 shot

 
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Topic: Global Assault: General / [Dev] Trait Catalyst!

6500 elite havoc tech and rising. Still haven’t finished researching t4 equips either. Was hoping I might finally have a use for them

 
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Topic: Global Assault: General / [Dev] Trait Catalyst!

watch next update have scrap crates and scrap packages added to the shop. biggest rip off ive seen for any package imo.

 
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Topic: Global Assault: General / Why does it take 7 days to fuse the Data Core? It's only a 4* item?

high tech my patooty, its a mark +1 item. the exact same item only takes 3 hours.

 
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Topic: Global Assault: General / Thanks devs

I would just like to thank the devs for finally helping me delink every single payment method I had setup with kongregate. Your greed surpasses even the oort cloud mmo which had single items that cost upwards of $1500.

Ive been on kongregate for 7 years and paying for stuff almost 6 year. My 50 page spending history on kong has probably resulted in well over $10,000 in spending with no end in sight. Its been one hell of addiction but you guys finally got me to stop.

thanks.

 
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Topic: Global Assault: General / Camo Suck

its not camo, its everything. rng as a whole seems more tuned to make the game harder and encourage spending.

I dont rely on strike myself but tend to fight against it. it almost always hits 1: a unit close to death 2: a unit that was marked 3: a unit w/o barrier before it will attack a unit with camo or barrier.

 
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Topic: Global Assault: General / Why does it take 7 days to fuse the Data Core? It's only a 4* item?

its pretty sad that the devs are so greedy that they dont even want us to have anymore than 3 tries getting a 0.00001% chance of a t5 unit

 
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Topic: Global Assault: General / Why does it take 7 days to fuse the Data Core? It's only a 4* item?

around 145 it started going slow. stuck at 148 for quite a few battles now.

 
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Topic: Global Assault: General / Guild war suggestion

clicking the W or L after a war will show who you fought and the scores.

 
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Topic: Global Assault: General / Bug? Incorrect squad power in league

maybe not fully upgraded? its like 10 point different between max upgrade and 446 i think.

 
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Topic: Global Assault: General / t3 salvage crate

pretty much its a useless item that they fill reward slots with so they dont have to give any real reward. only real thing you can do with them is scrap them

 
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Topic: Global Assault: General / heal is here. be afraid?

hasnt heal been in game for a long time, just not on usable units. drones in particular.

 
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Topic: Global Assault: General / [To Dev] - Horrible MM, suggestions

Just thought I’d post my observation of mm. It’s based entirely on dominance. The range is -25% to +50% of your dominance. This is why most opponents are stronger.

 
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Topic: Global Assault: General / Shattered Sun already won

Shattered Sun forces are gathering in Venezuela, but the only ones to appear are us. We are all Shattered Sun, They already took over the world, and now we fight amongst ourselves.

The whole story has been a lie.

Felt like doing a non p2w rant.

 
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Topic: Global Assault: General / [Dev] Guild War Tweaks

they already said switching to 8 hour wars now. still a week long but instead of 28 wars, 21.

 
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Topic: Global Assault: General / [Dev] Venezuela Bounty Hunter 8/7 - 8/10

Id say its on the basis that the rewards given are too few. This competition is nothing but game filler b/c the people who could benefit from this will never be the ones to benefit from it.

Id say they should start removing all rewards lower than t3 and add more t4’s because of all the f2p fusions that are now p2w because their parts can no longer be gotten from a league crate.

 
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Topic: Global Assault: General / [Dev] Venezuela Bounty Hunter 8/7 - 8/10

the problem with every competition ive seen in this game so far is that the rewards dont take into account the amount of people playing. Especially when its known that there are so many high spending players that pretty much make the usable rewards for most players unattainable.

you could give a t6 unit to the top 50 players in a competition. a t5 to the top 250 players and probably not a single one of them would benefit.

hell, anything short of going to their chicago office and holding them at gun point probably would make them change any of the game mechanics.

 
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Topic: Global Assault: General / [Dev] Venezuela Bounty Hunter 8/7 - 8/10

Originally posted by reesehealey:
Originally posted by Rudgutter:
Originally posted by reesehealey:

Seems like basing points on squad power of your opponent would be a more equitable way of scoring. Perhaps 1/2 points for a loss.

Earlier Bounty Hunter events did that. The issue there is that it is possible to manipulate enemy’s point gain by lowering squad power.

Yea, good point…I remember that…
Perhaps you base it on opponents DOM score, which is slower/harder to manipulate.

Sounds like a good idea

 
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Topic: Global Assault: General / [Dev] Venezuela Bounty Hunter 8/7 - 8/10

Sadly if you squad power is sub 400. You’ve already lost the event.