Recent posts by PreciousRoi on Kongregate

Topic: Tyrant / Is Tyrant dying?

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Topic: Tyrant / [To Devils] Small event point usage tweak

I fail to see what is so horribad about having scaleable rewards. I mean, nothing like the Imperator Veyr fiasco, but there are gonna be cards that some people have, and other people want, and some of those people might have to wait a while for them to come back around again, or spend some money or do some grinding or something. Its a game, you make choices, if there is no need to make those choices, because all the alternatives are clearly suboptimal, then its not much of a game, is it? If all newbs are entitled to industrial quantities of all Event Rewards just for showing up…I mean, why should “Limited Events” be so easy to “complete” shouldn’t they at least have some kind of goal for higher level players to stretch toward?

..and if you’d actually read what I wrote instead of dismissing it as QQing, you’d see that one of the things I’m “QQing” about is the one-size-fits-all/flavor of the month spam deck du jour. It didn’t exactly take a deckbuilding savant to come up with Gnorlock/Nests/Grims, and only a bit more grey matter to put Kleave* together with Terraformers and some other junk. Both of which feature the latest Event Point sink cards. Devs essentially leading the meta and rubbing our noses in the next card they’ve decided that no one will be able to do without fewer than 7 copies of.

 
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Topic: Tyrant / [To Devils] Small event point usage tweak

r-aids? what are these r-aids?

 
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Topic: Tyrant / [To Devils] Small event point usage tweak

from fansite post on Event page:
PreciousRoi on 2013/12/23 (12 days ago)
Also a lot of players looking at this list saying, “Got plenty of that, plenty of those, hmm…1 Lion’s Mane, some Terraformers…and…umm, can I put the rest of these event points on a gift card?” I feel sorry for those who got the Lion’s Mane in the PvP event, just because now what are they gonna spend those points on? They already have extra everything else.

So yeah. That post got like -36 iirc btw.

Me personally, I’d like a middle road, the current event seems to benefit newer players and leaves experienced players who already obtained sufficient quantities of the cards in question with few options. I’ve already bought an “extra” (to my mind) Lion’s Mane and Marrow Aileron, and 6 copies of Terraformer…and don’t really see any better option than spending the remaining points on more Terraformers. I guess if I had more slots I could invest in yet more Osprys, but I always thought 4 was enough. So thats two Events in a row where the rewards are skewed toward a few copies of some, none or a single copy of others, and spam quantities of the one that is left.

Aside from the reward cards from the first PvP event there are no cards from the event reward sets I’d even want another copy of, aside from a second HoC, maybe one more Grim (which I can totally wait forever for), and at least an order of magnitude less important, a second copy of BTSvet (y not?), I just want more useful stuff to spend my event points on, and less reliance on spam cards as point sinks.

Unless you’re giving away free slots, or making more available for cheap gold…then perhaps more copies of stuff would make sense…although I’ve always thought the worst thing about this game is needing multiple copies of cards for different decks. The Reward Vault it a sleazy workaround.

 
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Topic: Tyrant / Suggestions

Going back to the beginning and keeping it as simple as possible:

Imperial: Rally with a minor in Heal and Supply they’re strong in Basic abilities
Raider: Weaken, lots of Armor, Augment is strong but they pretty much dabble in everything
Bloodthirsty: Enfeeble, Weaken, Disease…lots of other stuff, but those are their signatures
Righteous: Protect, Rally, Refresh, lots of Augment…other stuff, but NO Fear, Disease, Chaos, Poison, Leech, or Enfeeble
Xeno: Mimic…they do a lot of other things, but Xeno do more Mimic than anyone, 2nd most Disease maybe?

note that these aren’t absolute rules, rather what appears to be the intent of the devs, and what has worked out in practice, in the interests of keeping it simple I left out some stuff that wasn’t as unique, for instance I could have given BT and Xeno credit for Chaos and Fear. And Righteous and Raider only have one Mimic card each (a common). But I feel like the basic premises are sound enough. Imperial’s Rally cards have always been around, Raiders’ Weaken, while not as sexy is certainly present in the current meta, Bloodthirsty’s and Righteous’ Legendary Locations are obvious, and theres 50 Xeno cards with Mimic…thats twice as many as all other factions combined.

 
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Topic: BattleCry / Bugs

Item disappeared from my collection, had two Oz Koraz’ Staffs, now I only have one, and yes, I’m certain I didn’t consume it. No telling if anything else is gone now, only noticed that because I like using two of them.

 
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Topic: Tyrant / Tyrant Errors

Lost a 16 or 17x win streak and 100 energy(an “event attack”)

Converted 100 energy to an attack and hit the “Battle” button on the Splinter War Event.

Nothing happened. Tried again, nothing. I had 10 Stamina so I did a Faction War battle before I tried refreshing page. During FW battle popup appears, something like “Error:Timeout waiting for Battle Event. Please refresh the page.” So I refresh, and the “attack” is gone (along with the energy I used to make it obviously) and my 16-17x win streak is gone as well.

 
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Topic: Tyrant / [DEV] Announcing Splinter War PVP Event!

How about maybe instead of setting up a new PvP element, you clean up the game by getting rid of all the alts and bots? (or at least put forth some kind of effort in that direction, instead of completely ignoring it) Seems like that would be something that would benefit the WHOLE GAME and encourage new players who might otherwise be turned off by the apparent corruption and absentee landlordism.

“All that is required for (the) Evil (of alts and bots) to flourish is for (*snickers) Good Men (that means YOU, devs, unlikely as it might seem for someone to hang that moniker on you) to do nothing.”

So far, you’ve been doing a bang-up job at that…why not stop doing nothing about this problem, man up and give the players an honest game…instead of more Bread and Circuses.

 
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Topic: Tyrant / [To Devs] Upgraded Cards Issue

Hey, I don’t blame you for goofing off and avoiding the intelligent questions.

Especially when you get caught spouting nonsense.

 
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Topic: Tyrant / [To Devs] Upgraded Cards Issue

Originally posted by synapticon:

1) We addressed the raid reward card sell price by allowing players to sell Honor Coins directly.

2) Non-reward upgrade cards have no gold cost. The reward cards are a special case as mentioned before, because they can be bought directly from the store for gold. We have two choices:
i) remove the availability of additional reward cards for gold
ii) maintain the previous gold cost for upgrades

We went with (ii) because that’s a lot better for players.

Does not cover Mission or Achievement Rewards at all, although the reason for having a gold cost to upgrade those actually makes complete sense. (If you don’t have a gold cost, its just a buff, though perhaps thats the route you should have taken with those.)

Also, that is a patently ridiculous statement. “We went with (ii) because that’s a lot better for players.” Just who do you think you’re talking down to here? You didn’t go with (i) because you can’t. Go ahead, explain how you were gonna eliminate the purchase of “additional” reward cards for gold. (As though there is any other way to get them, except the abovementioned Mission and Achievement Rewards, and now Raids, but since honor is sellable there is an equivalence) We’re not dumb, you did it because thats the way you thought sounded good at the time. period. full stop.

You do not seriously expect any of us to believe that you even THOUGHT of (i) until just now, when you needed to justify yourself retroactively do you? Because if you did, and gave it serious consideration…wow…just…wow.

In any event, leaving out Raid Rewards, there is no reason to charge (at least not 20k, a nominal 5k would be more than sufficient) for upgrades for any cards that are gold buyable and require two copies of the same card. You’re already paying double, and charging an extra 20k on top of that gets into serious coin, for a card will probably end up getting powercreeped out of relevance by the next set of limited event rewards…or the new new promos which will be released tomorrow.

Don’t even know why sellback price on upgraded cards is an issue, make that as low as you need to make it all work.

Sorry if this seems all a bit confrontational, but, you know, what you said seems a bit, insulting to my intelligence, and I’m sensitive like that.

 
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Topic: Tyrant / Best fear killer?

^With Octane as commander^

 
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Topic: Tyrant / [DEV] New Promos + Legendary!

too soon.

 
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Topic: Tyrant / [To Devs] Upgraded Cards Issue

I’d like to address three issues.

First off, the argument that upgraded reward cards sell for X therefore we must charge 20k for upgrades does not hold water, as was pointed out above. The sellback price is easily adjustable to prevent anyone taking advantage.

Second, As to why we feel the need to upgrade cards when the upgrade in question is of dubious utility…Well, you put them there. And the upgrade available notification, IS a bit nagging…I mean it never really goes away, does it? I mean it masquerades as a useful bit of information, but it isn’t really, it pretends its saying “Hey, the Devs made some new cards upgradeable!”, but we all know it really means “Hey, how come you haven’t upgraded every single upgradeable card you own yet, you cheap, lazy, worthless bastard?” Also, if you feel that the upgrade is worth charging players 20k gold maybe some of them should be better? Just saying…they sit there gunking up my upgrades screen…if they were cheaper, I’d upgrade them just to clear them. I guess there is a certain justification in the specific instance of the unique rewards, as if they were free upgrades, they might as well just be buffed instead (maybe not such a horrible idea). And a 20K tax on upgraded versions of those might not be so bad for a player working his way through the ranks…but few of those cards see much use in higher level play…so a lot of those cards are doomed to just sit unupgraded and unloved, cluttering my upgrade screen.

Third, and only tangentially related to the subject at hand, maybe add a feature to the upgrade screen allowing players to complete an upgrade (of a “pack” card) with a single copy of the card in question and a WB cost equal to that of the pack the card comes from. As it is, one half of what might be a playable card costs the same amount as whats probably a superior card from a newer set. I mean I know no one is forcing anyone to buy a Mortar Bunker or Enclave Signal for 25WBs(to complete an upgrade), and they’d be silly if they did when they can get a Zarak or Metalworks or Usial instead…but maybe they would for 10WBs, and everyone could get some value. They’d still need to obtain the first copy in the normal manner, but this enables people to avoid at least some of the frustration, while making you money, without making them feel like fools and without feeling like you’re taking too much advantage. I’d also get rid of the uncommon Vault, who cares, it just sits there like some great big insult to the players’ collective intelligence that some of us might be dumb enough to pay 10WBs for an uncommon.

 
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Topic: Tyrant / Suggestions

I would like to see a revamp of the Vault to reflect a realistic costing system for the cards offered there.

My personal suggestion and preference would be to eliminate the uncommon vault “slots” and use them instead for older sets’ cards at appropriate prices reflecting the diminished value of the sets the cards are selected from. As a result, the bottom 4 cards available for purchase in the vault would continue to be priced at 25WBs, and would be selected from a pool of cards including the sets currently priced at 20-25WBs per pack, i.e. Phobos and newer. The top 4 cards, currently uncommons, would instead be rares, at a price of 10WBs and drawn from Homeworld and older packs.

For instance, I personally suffer (I use this word semisarcastically, obv) from a lack of a second Mortar Bunker to make even one Upgraded version, and have never even seen an Enclave Signal, let alone the two required. Currently, were I “lucky” enough to catch them in the vault, it would cost me 75WBs to correct that oversight, and would be better off buying some better, more recent cards, promos, or packs than dropping that much to pick up a few old cards that have be upgraded to relevance. While for 30WBs I’d probably do it…even if I would maybe be better off with a second Zarak or a Usial.

It just doesn’t make any sense that a Mortar Bunker v2 and Enclave Signal v2 are priced at what amounts to twice that of Zarak or Metalworks. I certainly can’t justify spending 25WBs on half of even a good upgrade when I could just get a better card. But 10WBs, yeah sure, I could see doing that…even the 20WBs for an Enclave Signal*, thats money in your pocket Synapticon for outdated product.

And I don’t see any unupgraded cards in the Homeworld and older sets that are so good you couldn’t let them go for 10WBs. In fact, I only see four cards in Phobos and Aftermath that 10WBs might be too cheap for…Steadfast Cannon, Sycophant, Nexor, and Aquatic Epicenter. And I might be giving Nexor and Sycophant too much credit. Buster v2 certainly isn’t worth the 25WBs for the second one I’d need for one upgraded version, even if I would like to see him play with my Holy Benediction.

Also, alternate art Odin next event…heh…you guys killed me with that legendary upgrade stuff…always figured I’d pull one someday…now I have to pull two and I’ve never even seen the one? Not that I’m light on RT Legendaries (I pulled two out of my three free mini packs of Flashpoint and recently got Theodyssus v2 and Templar v2)…but of all the ones not to have…that one (Odin*) and Mending Sanctum are the only ones I’d want that I don’t have already…but you can only use one, and Odin v2 seems to be the one to have.

 
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Topic: Legacy of a Thousand Suns / How to Bashan

w0rd.

 
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Topic: Legacy of a Thousand Suns / Bugs!

Some Raids are occasionally not acknowledging damage done in the Raid screen. You do your damage and when exiting the raid it is still in the “New” raid screen with 0 Damage showing. More troubling when completed they show the “Close” button instead of the “Loot” button, which could conceivably cause players to lose raid rewards.

Also, the Sticky Patch Notes thread is well out of date, does not reflect well upon 5pg’s level of commitment to the Kong platform. Better that the thread be deleted than keep the outdated one up there, smacks of neglect.

 
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Topic: Legacy of a Thousand Suns / PLEASE KEEP PATCH NOTES UPDATED

There are people who don’t want to go on the LoTS forums anymore, and we’d like the information available here in a timely manner.

 
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Topic: Legacy of a Thousand Suns / sign my charter please

No reason to start or join a new alliance, plenty of existing ones, I cannot recommend joining an existing alliance highly enough.

 
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Topic: Legacy of a Thousand Suns / Question

Alternate accounts are against the LoTS ToS.

 
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Topic: Legacy of a Thousand Suns / Question

you don’t.

 
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Topic: Legacy of a Thousand Suns / How to Bashan

OK, so this is a simple set of instructions that will allow any player to summon a Bashan and get the maximum amount of benefit (Personal Summoning Orbs) with the least amount of effort (time and stamina)

Step 1:Summon Bashan
Step 2:Place Suppressing Fire tactic
Step 3:Post “EdC+BtR only please” in the raid’s chatbox
Step 4:Post the raid link in Kong chatroom
Step 5:Wait for about 30 seconds to a minute
Step 6:Go back in raid and make sure someone played EdC
Step 7:Do your damage
Step 8:Profit

Q:What about other tactics?

A:Not needed. SF+EdC is simple, everyone has it and it works well enough. Are there tactics that give better damage boosts for two slots? Sure, but you only need to do 7.5M, its not a Pox or a Temple, just a Bashan, anyone who is doing Personal Raids should be able to get to 7.5M with SF+EdC fairly easily.

Q:What if I have BtR myself?

A:Obviously you skip Step 2, and instead of asking for EdC+BtR you ask for SF+EdC, then place BtR when you do your damage.

Q:Why do I have to do it this way?

A:Because it gives you, the summoner, the best chance of getting personal orbs from the raid along with everyone else.

Q:Can’t I play SF+EdC+FA then take FA off later to make room for BtR?

A:Sure, but no one micromanages their raids like that, if you want to have the best chance at getting BtR on the raid before it ends, get it on there ASAP, the damage boost from adding FA just isn’t worth the chance that BtR doesn’t get played.

Q:Who the hell are you to be telling me how to play the game?

A:Nobody, I’m still right.

Q: Is there an Excel spreadsheet with numbers and statistics to back up the claims you’ve made? Can you provide proof that you’re right?

A:Die in a fire.

 
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Topic: Chronicles of Blood / Please increase the amount of experience pve players can earn.

Unless you get better equipment or disable PvP, all more experience points for PvE is going to do is make you an ever squishier sack full of VPs for the PvPers to feast upon. Hell, get an Undertaker, easy enough, 15% increase in experience right there, not so? Read the PvP guide…see the dirty secret of PvP, is that its the best way to PvE. Get yourself a LGLG, and some Talent Points and then play the rest of your game however you want… But a lack of experience points is not the problem with PvE from what I can see…

 
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Topic: Legacy of a Thousand Suns / Bugs!

LAG OR SOMETHING CAUSED ME TO CLICK ON NATALIA KEPLEX FOR STAT POINTS WHEN TRYING TO CLICK ON “GREAT WALLGUAN FOR STAT POINTS

LOSING A LETTER, A VALOR MEDAL, and NATALIA KEPLEX v1….UNACCEPTABLE.

 
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Topic: Tyrant / Goodbye Damage Incorporated

Originally posted by hunterhogan:


  1. On drama: it takes two to tango. If DI disbanded because some/many members were tired of the drama and bickering with the other highly-ranked factions, but the drama and bickering is continuing after disbanding, then one of your objectives has failed. If you don’t like the bickering and accusations, then…

…not making an attention-seeking dramawhoreish “disbandment thread” would have been a great start.

 
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Topic: Tyrant / Tyrant Errors

Rift Fabricator died and did not summon the Enclave Warp Gate, in a Faction War. No siege on the table, so it didn’t get destroyed by that…would any other status effect cause the Summon on Death not to activate? Rift Fabricator was killed by Kilgore so he was Diseased at the time.