thror13
672 posts
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Topic: Tyrant /
(SPOILERS) Hostile Negotiation Event Cards Revealed!
let’s then consider some protect all imps inside the imp deck, and israfel for company,
or a specific protect imperial 1 and ospry being the only imp in the deck.
at a glance it seems like ospry kills wallstalls and is so annoying for non fear decks that people will have to use even more fear, or strike all to kill both fear and ospry…
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thror13
672 posts
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Topic: Tyrant /
(SPOILERS) Hostile Negotiation Event Cards Revealed!
no… strike all 2 will go before attack… so it will be 2 from zarak + 3 from SS strike + 5 from SS assault = 10 dmg,
and you will need 3 more dmg (like some more enfeeble) before the final hit or it will supply and you will need 6 more… :(
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thror13
672 posts
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Topic: Tyrant /
[Discussion] The skills that we really need
kill on kill: on kill, kill a random unit.
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thror13
672 posts
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Topic: Tyrant /
Powercreep at its finest
quality trolling.
the force is on your side, Luke
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thror13
672 posts
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Topic: Tyrant /
Thule Hound Decks
i will agree with Deedle…
I bought 1 T.Hound with saved up wb and played with it for a bit… I had done the same thing with a syco in the past and it worked well since i were getting 10-5% in standards with super-fear deck builds.
But i found out that 1 t.h and sycos is not much better than straight sycos.
Today TI’s and CG’s are better than sycos… so.. no deal.
I believe the hound’s strength is synergy. I believe 3+ are needed to make a sufficient deck. (might get away with just 2, but not only 1).
Better go for free fear and let T.H. to wb’ers
Other than that, coco’s/darkblood’s deck seems good. Adding some wall ’n some way of siege might make it even better… and the apex is quite strong with hounds
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thror13
672 posts
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Topic: Tyrant /
Warlike Brother is finally recruiting!
yay for smart posts from smarter alts
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thror13
672 posts
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thror13
672 posts
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Topic: Tyrant /
Warlike Brother is finally recruiting!
Originally posted by Golden119:
Originally posted by OOHnirav:
We got a new leader.
You ‘got’ 4 leaders now?
[leaders don’t read this] target’s 50 leaders. egalitarian faction and so on. [/leaders don’t read this]
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thror13
672 posts
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Topic: Tyrant /
Conquest Stagnation
Originally posted by Khalaad:
I’d also love to have some attempt to introduce a live pvp feature in cq.
Not sure how to put it up though, but would love it.
refer here for an idea about pvp in CQ (yes, i’m self promoting :D):
http://www.kongregate.com/forums/65/topics/337494
(see part D2)
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thror13
672 posts
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Topic: Tyrant /
Conquest Stagnation
Originally posted by jfenz101:
Originally posted by 20thgirl:
Another stamina bar only for conquest won’t change anything.
Reasons why factions aren’t conquesting:
1. Too much time consuming.
2. No FP gain.
3. One part of community gets free tokens for 2 won offensive wars, while (I think) most factions have to have enough CR to get tokens (because apparently we aren’t worth anything to DEVs and we don’t deserve to have equal options like other factions, when some of these factions should work harder to get those rewards, especially factions that are level 18+). I don’t know stats for all factions and levels, I know some people have skills and knowledge to pull that data, but I think things would be different on map if DEVs stuck to their original plan and gave all factions token rewards based on faction level.
4. You lose time and get 2x less awards from CQ then for the same amount of used stamina in FW.
5. There are no special CQ rewards like there is for every other feature in game (like we do for raids, quests, LP, level, completing missions and side missions, events, achievments, tournaments, arena….). And even though these cards are mostly outdated and can’t be used in current data, you still have some goal to work toward. And this problem can be solved with buff or upgrade.
6. Only one more pack is available for tokens, all other packs can be bought with gold or shards, and two cards for tokens aren’t really that good or usable.
I said it many times already, CQ needs to be change drastically, and it should be done already since there were so many threads and suggestions on this topic since day 1 of CQ.
top factions already worked hard for there tokens. everyone complained so this is what it is now. conquest is never going to be equal. level 18+ factions will destroy everyone else if forced to conquest. u will not enjoy that
sure they do when they are all allied together….
it IS impossible for anyone to win in CQ vs an alliance of 7 from the top 10 factions with the disadvantages of the defender as they are.
Promoting that through mechanics was bad design.
anyway that’s another way of sayin’ again that CQ needs massive overhaul, but has great potential.
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thror13
672 posts
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Topic: Tyrant /
Conquest Stagnation
devs do not seem to want to overhaul and ‘really fix’ CQ. that is my impression.
they are content to just throw a quick ‘n’ dirty fix that does not really fix the broken system.
and this attitude also applies to the rest of the game. it ain’t broken so it shows less, but there is no real innovation in Tyrant lately. even good ideas are implemented short-sightedly.
devs don’t want to create and evolve a good game and gain money for their work. they just want money without caring/being-able to keep the game good…
they just resort to the same old ways to make money, without really working. new cards, new packs, a fix here and there and that’s it….. no thought out progress. no vision. and all this leads to?
since i realized this my whole attitude to the game has changed…
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thror13
672 posts
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Topic: Tyrant /
Worldbreaker vs Soulsteel Mount
SSM by a small margin IMO…
but with Zarak (or even EQG) active, Worldbreaker > SSM as it helps vs wallstalls too and the blitz strike 2 on kill will activate most times.
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thror13
672 posts
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Topic: Tyrant /
New kinds of tourneys - Common Tourney
+1 good idea… i support this since support is what the devs (claim to) want…
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thror13
672 posts
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Topic: Tyrant /
[POLL] Just how popular are some of Tyrant's changes?
Originally posted by Shadowhopeful:
I’m going to question why people think shard packs were a good idea, when it was a pretty much broken system from Day 1.
coz they gave access to wb-only packs for free players. (that could be implemented also on a gold economy, but still..)
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thror13
672 posts
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Topic: Tyrant /
[SPOILER] New conquest battleground effect and event!
almost impossible…. i’ll wager that even the optimizer won’t give more than 50% with open cardpool
(when it sims the battleground that is)
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thror13
672 posts
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Topic: Tyrant /
[To Devs] Make more incentives for people to heavily warbond
why not:
auto win faction war for 500 wb
auto win conquest for 500wb
all scaled with the fp difference between factions (eg for an fp difference of 100 (assuming the wber is higher in rating) 500 – 100*C=490WB | C=0.1 – ‘wb normalization factor’)
for fighting factions with better rating than the wber, the type becomes 500 + FP*C
also, possibility to auto-merge with other factions in the same alliance after having bought room for them.
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thror13
672 posts
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Topic: Tyrant /
[To Devs] Please increase stamina cap to 500
Originally posted by MrHen:
Originally posted by thror13:
-1 as is.
no point as stam pool is the same for everyone.
Only benefit is that you can log in less frequently. But then, the hassle of having to manually fight 40% more battles means you will lose as much time. Me no like it.
OTOH, IF you scale the faction wars battles to 20 stam and CQ fights to 40, then 600 stam pool IS reasonable and it also helps with bots and acc share. if so i’d give a +1
The major benefit is that the amount of downtime for human players decreases. But you wouldn’t be fighting 40% more battles. You would be fighting an extra 20 battles over a 24 hour period. Assuming you get 10 hours of sleep a day, that amounts to 134 battles compared to 114 battles which is an increase of 17%.
That being said, the idea that getting to do more fights in faction wars is actually a negative in your eyes is telling of the feature. :P
yup, having to do more battles seems like a chore to me. we got from 10 to 30 and with this it will be 50 battles with a full pool. This is grind.
Also, i do tend to be away frequently so i don’t use my full stamina pool. So i do assume that 500 stam will increase my battles by 30-40%. And ok, with energy i can spend it 100 per hit, but with stamina…. me no like…
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thror13
672 posts
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Topic: Tyrant /
[Recruitment] No humans allowed!

011010010010000001100011011011110110110101110000
011101010111010001100101001000000110100101110100
001000000111011101101111011101010110110001100100
001000000110001001100101001000000110001001100101
011011100110010101100110011010010110001101101001
011000010110110000100000011101000110111100100000
011000010111000001110000011011000111100100100000
011010000110010101110010011001010010111000100000
011000010110001101100011011001010111000001110100
00100000011011010110010100101110
PS. Humans might need to convert to ASCII but the leader should understand.
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thror13
672 posts
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Topic: Tyrant /
[To Devs] Please increase stamina cap to 500
-1 as is.
no point as stam pool is the same for everyone.
Only benefit is that you can log in less frequently. But then, the hassle of having to manually fight 40% more battles means you will lose as much time. Me no like it.
OTOH, IF you scale the faction wars battles to 20 stam and CQ fights to 40, then 600 stam pool IS reasonable and it also helps with bots and acc share. if so i’d give a +1
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thror13
672 posts
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Topic: Tyrant /
Lucky boxes? (random cards)
iirc those offers where not only useless for most people, but annoying as well at that time.
it was an obtrusive window appearing every time you started tyrant with the ‘deal of the day’
they were:
40% off a wb pack,
20% off a wb pack
wb for a random card
(i might have made a mistake or forgotten smth, if so i’m sure a grandpa will correct me ;) )
thing is, you ‘d never waste 10 wb (or was it 20?) to get ONE random card. Not when the Gold and HW packs where decent. (HW was the latest pack)
So, the only thing that was worth waiting for, was the 40% off for a wb pack (nexus or blight atm – HW was full price), but still why not get the cards from vault if so…
And not only that, but there where frequently people who misclicked and got a daemon for 10 wb they didn’t want to spend (yes, the game didn’t ask for confirmation for the deal to proceed)
And that is why the vault became public and these (shitty) deals got abolished with the coming of phobos (iirc).
Now, with the new gold inflation and new packs, IMO making a part of the store giving a random card for 10k is not a bad idea.
I think i rather like it, but not the way it used to be: No obtrusive windows and no ‘deals of the day’.
Just this one option…
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thror13
672 posts
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Topic: Game of Thrones Ascent /
Pretty, but buggy
it also works with ff, but its buggy as hell no matter the browser to be sure..
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thror13
672 posts
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Topic: Tyrant /
To fit a single Thule Hound
Originally posted by Redlaw:
Median would be good.
how many?
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thror13
672 posts
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Topic: Tyrant /
To fit a single Thule Hound
and not very good mind you. its weak vs pyro rigs, unless you can chaos the rigs.. and it ain’t like decks in tourneys lack anti-fear these days..
i think that just one thule hound in such a deck is not a good investment… maybe pairing it with warp sculptor, sycos, a second hound, and other fear-deck cards?
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thror13
672 posts
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Topic: Tyrant /
To fit a single Thule Hound
to fit a thule hound you need to decide what you wish to do with your deck.
make a mid-roll that is like the SC+elemental slowrolls of old, that stalls the opponent while the hound kills him?
maybe something faster and more offensive where the hound will just be another (important) threat?
at any rate, i dislike the chasm the tremor wyrm on that deck. if you wanted to make a xeno strike deck, then thule hound is irrelevant, if not, why use those cards?
a way i’d tackle it might be this:

well, now that i look at it, it seems a bit inefficient. Testing might not improve it much..
other ideas?
PS. i didn’t check your cardpool before making that deck so…
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thror13
672 posts
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Topic: Tyrant /
This Is A Long Shot
Originally posted by Shadowhopeful:
I would +1 this thread.
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