kilozombie
4637 posts
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Topic: Forum Games /
Delta Complex (Roleplay)
Why do you spend time making a game if you’re 100% sure people will just hate you more for making it, Dev?
You’re the only one playing and people are either harassing you or reporting you.
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kilozombie
4637 posts
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Topic: Forum Games /
Control TCG
Eh, Helltank… you know, Lifetime Ticking Away is basically just adding 1 damage and then 2 every 3 turns.
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kilozombie
4637 posts
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Topic: Forum Games /
Control TCG
Holy Shield
Cost: 4
Effect:
Monster of your choice (one that is in play) must now be consumed twice in order to get rid of it. The first time it is consumed, the monster’s damage is halved.
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kilozombie
4637 posts
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Topic: Forum Games /
Control TCG
Either way, the Summoner and Desert Hellworm makes getting 28 darkness an automatic win. Please, undead, modify it, or Dragon don’t include the Hellworm.
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kilozombie
4637 posts
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Topic: Forum Games /
Control TCG
The rules of your card never stated I couldn’t have multiple loans.
Either way, couldn’t I get, say, a Loan on the first turn, then play the Summoner/Hellworm (since I would have 30 Darkness and pay 2 Darkness per turn for the Loan) and win?
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kilozombie
4637 posts
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Topic: Forum Games /
Control TCG
What I’m saying is this.
Fantasy situation:
Play the Loan on the first turn. 15 Darkness, and pay the minimum amount wanted (1 per turn). Then play the Loan again, same deal of 15 Darkness, play it AGAIN, play Summoner, play Desert Hellworm, win game on next turn.
My card layout:
20 The Loans
7 Summoners
6 Desert Hellworms
Can’t find a Summoner? Just play another Loan card. Can’t find a Desert Hellworm? Just play another Loan card.
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kilozombie
4637 posts
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Topic: Forum Games /
Control TCG
Undead, 150 damage.
Think about that for a second.
That means the opponent loses 150 darkness, PER TURN
,,,,,
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kilozombie
4637 posts
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Topic: Forum Games /
Control TCG
Wow, undead.
Desert Hellworm.
How the shit is anybody even supposed to get that much Darkness? Passing by that, the cost to absorb is another 100 Darkness. That is FIFTY TURNS. If you wanted to get the Desert Hellworm in the first place it would literally take you 1,250 turns. That’s a long fucking time.
Oh, and, to absorb it you NEED TO HAVE FIFTEEN SUMMONERS?! Who the fuck in their right would integrate that in their deck and spend the 75 turns necessary? BY THEN YOU COULD JUST SPEND THE DARKNESS TO GET RID OF THEM ANYWAY!
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kilozombie
4637 posts
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Topic: Forum Games /
Control TCG
Let’s make some things that synergize, shall we?
Nutbread
Cost: 1
Effect:
Any monster can eat this bread (except on the turn it’s made). It will lose its damage for that turn but the player will gain 5 Darkness.
Pawn
Cost: 2
Damage: 0
To Consume: Monster on opponent’s side loses its turn.
Abilities:
After five turns, become Queen.
Knight
Cost: 3
Damage: 2
To Consume: If Knight is the only enemy monster in play, must be consumed with another chess-oriented monster. If not, then any monster can consume it for one of its turns.
Abilities:
None
Bishop
Cost: 5
Damage: 0
To Consume: Another monster with 0 damage must be sacrificed.
Abilities:
Every 3 turns, gains the ability to take away 10 darkness from an opponent at will.
Rook
Cost: 4
Damage: 4
To Consume: Another monster with over 3 damage must be sacrificed.
Abilities:
If there are two rooks, two queens, or a combination currently in play for more than 3 turns, an enemy king is instantly destroyed.
Queen
Cost: 10
Damage: 3
To Consume: The opponent must sacrifice one card of any type and then have a card that does at least 5 damage.
Abilities:
Can “eat” cards that would normally sacrifice other card’s turns for no penalty. For instance, can eat Nutbread and attack in the same turn.
King
Cost: 1
Damage: 1
To Consume: Opponent (or player) must have two queens or rooks, and must wait 3 turns. Otherwise, two cards with over 5 damage must be in play for 4 turns, and then only the king will die.
Abilities:
When in play, all other Chess cards that have a damage value will be increased by one.
Soultaker
Cost: 6
Effect: Sacrifice any monster card in your current hand for double its current Darkness value.
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kilozombie
4637 posts
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Topic: Forum Games /
Control TCG
Wormling
Cost: 3
Damage: 1
To Consume: Opponent must sacrifice another Monster that was worth at least 3 Darkness.
Abilities:
Every turn, Damage is increased by one.
If there are multiple Wormling cards in a deck, the second one played is worth the amount of damage the last one had.
And if the Wormling has five damage, the “To Consume” becomes
To Consume: Opponent must play a card worth more than the Wormling’s damage.
Trapdoor
Cost: 6
Effect: One chosen monster of Opponent’s current holdout is disabled for three turns.
Time Worm
Cost: 4 Darkness per turn for 4 turns
Damage: 2
To Consume: Opponent must wait 4 turns.
Abilities:
The user can discard at any time, at the cost (in Darkness) of the remainder of turns before the Opponent would discard it.
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kilozombie
4637 posts
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Topic: Forum Games /
GAMES ONLY!
Originally posted by lavaflame2:
Originally posted by undeadcupcake3:
FFFFFFFFFFFFFFF- These newfags make me want to cut my balls off and throw them in a river.
This is FORUM GAMES.
You’re looking for GENERAL GAMING.
FFFFFFFFFFFFFFFF- These people with food/zombie related pictures and usernames make me want to brush my teeth and comb my hair.
This is the INTERNET.
You’re looking for the KITCHEN (or, uhm, the grave of a kitchen)
.
That is exactly how idiotic your post looked to me :D

I am personally offended, and will completely tell you off if you keep up this hatred/brushing of teeth and combing of hair.
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kilozombie
4637 posts
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Topic: Forum Games /
The Star Bridge (Text Adventure)
The ideas bore their way into my head, crashing and bouncing off one another. I almost feel my arms grasp at one, Hacking Skills, I reach again and garble together Artifact skills. And then I hold them- Stars and Identity, and can’t decide. They scramble their way around, trying to decide for me, the world spins.
I don’t want to be the hacker degenerate anymore.
Knowledge of the stars holds me.
…
…
…
Who am I?
Wh…
…
“Hello?”
Nobody responds. I tumble around, feeling pressure on my left side, I pull some kind of computer out of the pocket. I know how to use it, I know how to look upon the memoirs… but if I had so easily erased my memory, why delve into the same pointless endeavor?
Instead, I try to find where I am, staring near the stars, bearing a grasp at my location.
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kilozombie
4637 posts
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Topic: Forum Games /
A game about a name game
This gnat is tangy, I agree.
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kilozombie
4637 posts
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Topic: Forum Games /
A Change of Terrain: A strategical "civilization" game
Well, it’s perfectly possible. Mutations are something normally caused by evolution, and since it’s a purely faith-based thing then it could potentially just be those people lying and getting lucky with guesses. Maybe nobody has mind reading… they do, but nobody can prove it, so it’s a natural experience, kind of like Contact.
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kilozombie
4637 posts
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Topic: Forum Games /
A Change of Terrain: A strategical "civilization" game
Give a newborn termite a mutation to read the minds of other mind-readers. Continue doing this with about 1/50 of these until the mutated ones start to breed.
Do the EXACT same thing with carrots, except it doesn’t transfer in breeding.
Finally, give this to 1/1000 of humans (via mutated carrots) without breeding, except they can only read the minds of carrots and termites, not other humans.
Hopefully these humans will be recognized as Prophets.
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kilozombie
4637 posts
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Topic: Forum Games /
A Change of Terrain: A strategical "civilization" game
Considering their town was ravaged by clashing religion, lava, meteors, fire and the undead, they probably didn’t grow as a species anywhere nearly as quickly as we did. This is basically their Golden Age, when the shitstorm can finally be ignored and !! can be done.
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kilozombie
4637 posts
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Topic: Forum Games /
A Change of Terrain: A strategical "civilization" game
Lightning in a gigantic storm strikes the area around the tower- not damaging structures, but forming a perfect circle in moments. Every half a second, another lightning bolt strikes, randomly dispersed in the circular pattern.
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kilozombie
4637 posts
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Topic: Forum Games /
the name game (returns)
100 celebrities? Do I winner?
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kilozombie
4637 posts
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Topic: Forum Games /
A Change of Terrain: A strategical "civilization" game
From the rift that the diamond with Arkenarken came on, again rises another one, but made of malachite ore:
SLAVERY = DIAMOND
DIAMOND = SIN
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kilozombie
4637 posts
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Topic: Forum Games /
A Change of Terrain: A strategical "civilization" game
Create a number of termites on the far side of the forest, making sure they make a nest that is somewhat hard to see, but not hard to trained individuals. Enhance their breeding so they make babies at a faster pace than Earth ones.
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kilozombie
4637 posts
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Topic: Forum Games /
A Change of Terrain: A strategical "civilization" game
Burn the note with a firestorm occurring in a cloud over the village; see how they react to the intense “light show” that blocks the sun.
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kilozombie
4637 posts
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Topic: Forum Games /
Wasteland [RP] [Game]
*RP
Well, I guess goodbye Dev.
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kilozombie
4637 posts
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Topic: Forum Games /
A Change of Terrain: A strategical "civilization" game
Begin showing them the way of life- cause a mutation in carrots making them occasionally actually grow brains, legs and arms, though being passive in nature and photosynthesizing to live. Mostly a water feeder.
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kilozombie
4637 posts
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Topic: Forum Games /
The Star Bridge (Text Adventure)
I stand, shaking, my arms unable to choose a stable position; one’s still holding the devices, and I slowly try to back away from Jack. I stumble, falling onto the walkway’s rails, garbling out sentences from my mouth that even I don’t know.
The strangest feeling kept reverberating from me- I realized my pain hadn’t changed whatsoever, I didn’t notice a single thing different- which would, uh… probably be “normal” in this situation, but my aura was not at a standstill. It expanded vibrantly in all directions, in all dimensions, I felt my presence nearly a hundred times further.
I decided, that despite me only holding these things, time was seemingly… remaining, at this frightening standstill. I began to walk, and suddenly realized something.
Every time my foot hit the ground, my leg would absorb the shock like any bipedal being, right? But that didn’t wear off; I still felt the repercussions as my other leg pounded against the floor and again as I alternated. After only a few seconds of walking, I was ready to collapse.
My next, and probably only option, was the star bridges.
Now, I’m sure that if you are reading this you have been through a star bridge before… it’s a fairly shocking experience, the entire pathway through it. But when I arrived on the other side, I continued to feel it, expanding through my brain, pounding and exploding.
I slid the devices into a side pocket, and collapsed on a jungle’s shrub, letting go of them against my will.
The world crumpled into darkness.
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kilozombie
4637 posts
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Topic: Forum Games /
A Change of Terrain: A strategical "civilization" game
Immediately fill all holy containers (glass or gold) with water and wine respectively! Repeat this every year at the exact same time forever, to begin forming holidays and to teach the people of time, or a “year”.
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