KevinChan2
206 posts
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Topic: Tyrant /
[Free Kreds From Kongregate] 5 Kreds and 20 points (May 2013)
Originally posted by akumaxx_ws:
This anime is not hentai, but it cannot escape from Rule 34.

(a bit weak?)
Yes, this anime is not hentai, and I think the anime is much better than the original novel :p
(Yes, a bit weak XD)
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KevinChan2
206 posts
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Topic: Tyrant /
[SIM] iteratedecks 1.0.5
Originally posted by TheSench:
Is there any way to lock the cards in a deck and have the optimizer simply find the best order?
Output the card names (and number of the card used) to a txt file, then restrict the owned cards using that txt file?
(But this method is troublesome…)
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KevinChan2
206 posts
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Topic: Tyrant /
[Free Kreds From Kongregate] 5 Kreds and 20 points (May 2013)
Originally posted by Moraku:
Since people seemed to like this, I’m posting this in its own topic.
I like Kreds and I love the anime! :-)
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KevinChan2
206 posts
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Topic: Tyrant /
[DEV] Small conquest suggestion for next week.
The difficulties of taking 2 tiles everyday >>> winning a faction war everyday…
Usually taking a tile need coordination between faction members. If the faction is not too harsh, it is difficult to take 2 tiles a day.
Are you forcing all players to play tyrant everyday, even in sundays and holidays? Or are you encouraging tile swaping?
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KevinChan2
206 posts
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Topic: Tyrant /
War Bonds and Elite
So, devs remove WB from daily gift or it still possible to get 60 Wb without contribute cash?
It is still possible, but you need to be very fortune…
http://tyrant.40in.net/kg/dailychance.php
According to Fansite,
1WB = 6.25%, 5WB = 1.25%.
1 * 0.0625 + 5 * 0.0125 = 0.125WB/day
So, if you need to collect 60 WB, you’ll need 60/0.125 = 480 days = 1 year 4 months on average.
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KevinChan2
206 posts
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Topic: Tyrant /
Skill v. Activity: Redesigning faction wars
Originally posted by ladolcevita:
@ kevin I do explicitly say that “Conquest allegedly failed because it was perceived as being too time consuming”.
2nd, I strongly disagree about my idea awarding account-sharing factions. The reason is that this depends on how the specific numbers are set, i.e. how many names you can put on the lineup sheet etc. My example had 30 but let us imagine what happens for a significantly smaller lineup. For example, for a 10 person lineup per war with a cap of 10 selections per 24 hrs, you only really need 4 active players to do four 6 hr wars and they only need to do 10 hits per war. Is that conducive to account sharing? What begins to matter is the quality of those players, rather than the quantity.
OK, I see your points now.
In your setting, each faction should have ~4 leader/officers/warmasters in (perhaps 4) different time zones. It is not easy for small factions. I suggest the following changes in your scheme:
1. Each war lasts for 24 hours (instead of 6 hours).
2. Each faction can start at most 4 active wars. The “active war counter” is 4; when you start a war, it decreases by 1 and will restore by 1 after 24 hours (or 23 hours). (So, it remains 4 war per day on average.)
3. Each faction can have at most 2-4 defense wars at the same time. (Maybe more, but not too much.)
4. Each faction can only attack the same opponent faction once per 2 (or 3) days.
Then, it is still related to activity, but I think that login once per 24 hours seems reasonable for most players.
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KevinChan2
206 posts
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Topic: Tyrant /
Events
Originally posted by tyj1995:
NO.
1event/ 2-3month is good enuf
I agree. Event is good, but the frequency should be once per 2-3 months.
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KevinChan2
206 posts
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Topic: Tyrant /
Skill v. Activity: Redesigning faction wars
Originally posted by ladolcevita:
Consequently, botting was greatly reduced in effectiveness until the focus was switched back to faction wars (though the use of alts persisted). Conquest allegedly failed because it was perceived as being too time consuming and required too much organization for the average player. A reasonable conclusion one should draw from this is to revamp faction wars such that (A) the consequence is less dependent on activity, but (B) also such that the gameplay is still casual.
Hmm… If I do not misunderstand your point, you’re saying that faction war is more time-consuming than conquest. But in my opinion, faction war is less time-consuming than conquest.
In faction war:
If you login 2 times everyday, each time for 1 hour (total 2 hours), you can have a good result in faction war (e.g. about 30-50 loyalty points per day).
In conquest:
If you want to participate 1 (successful) conquest, you need to join the faction chatroom, listen to the order, scout/attack and hold, usually more than 3 hours.
Maybe you are much much better than me in conquest, but I really thinks that faction war is less time-consuming.
Originally posted by ladolcevita:
Upon the declaration of a war (assume 6 hr time limit, 4 per day, FP gain/loss are as current), officers (and leader) are given a, say, 30 open slot lineup sheet. Any officers can then assign/remove players to/from the lineup sheet, e.g. like a batting lineup but can be modified anytime during the 6 hr war interval.
The leader/officer/warmaster will have a very harsh work……
Do you think this is really possible for non-bot non-account-sharing factions??
(Your system greatly awards account-sharing factions…)
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KevinChan2
206 posts
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Topic: Tyrant /
Arena Rating
Originally posted by p4n1q:
For the billionth time, any rating system that isn’t zero sum will just reward participation, meaning it will measure who has played the most matches, rather than who is the strongest player.
Yes, but zero-sum also has its problem: High level players don’t want to play anymore because they don’t want to drop. (They can barely rise, but they can drop easily.)
I don’t know the purpose of the rating system in Tyrant arena. If it wants to encourage more players to participate in the arena, then I think:
1. The system should be NON-zero-sum, so that new players can rise more quickly to the place reflecting their true skill.
2. The ratings should decrease slowly (e.g. decrease by 1-5 every week, unless the player has fight at least, say, 5 times), so that the highest players still need to participate in the arena.
P.S. By the way, I don’t think the current system is zero-sum. If two 0-rating players meet in the arena, then 1 gains rating, but the other should remain 0.
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KevinChan2
206 posts
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Topic: Tyrant /
Arena Rating
Originally posted by mandouvala:
I find that this is less than rewarding, especially after spending a couple of hours building a decent rating only to watch it drop by 50 points or more in mere seconds.
I find an article in the internet talking about the problems related to ELO system:
http://www.skotos.net/articles/TTnT_/TTnT_180.phtml
They identify three core problems with ELO:
* New players can take a long time to ascend or descend to their correct levels.
* Highly ranked players can be hesitant to play with provisional players whose ranking might be much more uncertain.
* There are no allowances for games with more than two players.
Someone has invented a new system called Glicko-2 rating system:
http://en.wikipedia.org/wiki/Glicko_rating_system
It solves some of the problems of the ELO system.
I don’t know whether this system is good for Tyrant, but at least it is good enough for Microsoft to borrow the ideas and turn into its TrueSkill rating system in Xbox :-)
Originally posted by mandouvala:
1. Broadly speaking in chess there are 3 types of tournaments: round robin, Swiss and elimination
I don’t think these 3 types of tournaments are related to the topic (arena rating). We are not (cannot, and will not) fight against ALL players in Tyrant…
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KevinChan2
206 posts
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Topic: Tyrant /
Card Pack Discussion
Common and uncommon are low or never used but there must be them or rarity simply will go for easy girls.
I’d rather like the idea that:
The abilities in common and uncommon cards should be faction-specific, so that they are useful in missions (especially for new players), but usually not useful in other places.
The (activation) abilities in Rare cards should NOT be faction specific, so that they are useful in tournaments (PVP) / quests / raids.
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KevinChan2
206 posts
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Topic: Tyrant /
Automatic deck optimization
I know I downloaded the command line version. I just can’t find it at all. And even if I do, I don’t think I can execute the needed steps, assuming I know what they are.
Is it easier to start a separate thread to help me use it?
First, do you know what is MS-DOS prompt (or Windows command line)? If you don’t know, you should check it. Here are some information (searched in google):
http://www.youtube.com/watch?v=MPZdI7SPYyc
http://dosprompt.info/
By the way, Tyrant Optimizer does NOT require any programming skills (if you download the complied version), but only require MS-DOS skills. So, you can search MS-DOS skills in the internet!
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KevinChan2
206 posts
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Topic: Tyrant /
[For Fun] Build a 10 card deck - All Legendaries
No, I think 10 Hazzarous Bane (with invasion coordinator) is better XD
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KevinChan2
206 posts
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Topic: Tyrant /
SimTyrant - The simulator that runs from your browser!
JavaScript error:
Uncaught ReferenceError: missions is not defined
on line 243
for http://www.haileon.com/SimTyrantJS?deck1=QVAo+iA9+iBoBpD2EDEFFT&deck_id=5aea4290a0c13k7y&mission=155&autostart=1&sims=20000&autonext=1
Browser CodeName: Mozilla
Browser Name: Netscape
Browser Version: 5.0 (Windows NT 5.1) AppleWebKit/537.22 (KHTML, like Gecko) Chrome/25.0.1364.152 Safari/537.22
Cookies Enabled: true
Platform: Win32
User-agent header: Mozilla/5.0 (Windows NT 5.1) AppleWebKit/537.22 (KHTML, like Gecko) Chrome/25.0.1364.152 Safari/537.22
SimTyrant version: v1.137
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KevinChan2
206 posts
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Topic: Tyrant /
SimTyrant - The simulator that runs from your browser!
JavaScript error:
Uncaught ReferenceError: achievements is not defined
on line 283
for http://www.haileon.com/SimTyrantJS?deck1=QHA2+jFg+kGzJwfZ&deck_id=eaf91a7fd9b1Lv4y&raid=13&autostart=1&sims=20000&autonext=1
Browser CodeName: Mozilla
Browser Name: Netscape
Browser Version: 5.0 (Windows NT 5.1) AppleWebKit/537.1 (KHTML, like Gecko) Chrome/21.0.1180.83 Safari/537.1
Cookies Enabled: true
Platform: Win32
User-agent header: Mozilla/5.0 (Windows NT 5.1) AppleWebKit/537.1 (KHTML, like Gecko) Chrome/21.0.1180.83 Safari/537.1
SimTyrant version: v1.125
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KevinChan2
206 posts
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Topic: Tyrant /
Simulation results return to the Fansite
Originally posted by sss1:
Originally posted by DarkBlood1:
(20,000 battles simulated on 01 Mar 2013 at 2:26pm by DarkBlood1)
(20,000 simulations | 01 Mar 2013 at 2:26pm | by DarkBlood1)
Simulations: 20,000 | Submitted: 01 Mar 2013 2:26pm | Tester: DarkBlood1
even with 2 sims implemented, imagine 15 submitters, that would take a lot of space. i’m planing to either simply list submitters (without detailed info) + sims with numbers for each, or move that info to hover of win chance box.
I think if only the most recent simulation is listed below, and add a link (or hover) to show the past simulations, that is great.
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KevinChan2
206 posts
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Topic: Tyrant /
fun challenge: to babysit HOC side
Originally posted by Lichtatem:
I don’t use sims, so would be nice if someone could do that for me.
Here’s my guess:

Winrate = 15%
Originally posted by Moraku:
http://haileon.com/SimTyrantJS?deck1=SnHl&mission=352&sims=1000

I’m pretty sure this is not possible…
I also think that 1+1 is impossible…
How about 1 common commander + 2 common cards (assault/structure)?
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KevinChan2
206 posts
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KevinChan2
206 posts
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Topic: Tyrant /
[Kong Challenge] Win a free Heli-Duster card in Tyrant (FEB 2013)
Originally posted by Wreakofhavoc:
Next challenge! Atelier!
I really want Atelier more!
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KevinChan2
206 posts
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Topic: Tyrant /
[Kong Challenge] Win a free Heli-Duster card in Tyrant (FEB 2013)
Although I participate in this challenge, I don’t think the reward is really attractive…
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KevinChan2
206 posts
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Topic: Tyrant /
[GUIDE] Compilation of RAID decks using new/upgraded cards (FEB 2013)
In my previous experience, you should finish ALL missions before start to raid. (i.e. You should get Wrapway Fortress before start to raid.)
Most of the raid reward cards are not that important, and you can handle most raids with mission/side-mission/achievement reward cards. Also, you need a lot of gold to buy the raid reward cards. So why not finish all missions first?
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KevinChan2
206 posts
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Topic: Tyrant /
[DEV] 2/5/2013 New Upgrade Cards released!
all i see is old upgrade cards, none of the new, not even skullkeeper
Yes, in my picture there is no Skullkeeper, because I have upgraded it :-)
Evidence:

This is the most strange part, because some of the new upgradable cards (Feral Scorpion, Skullkeeper) are shown properly (and I have upgraded them), but some of the new upgradable cards (Ozeous, Jet Trooper, Radiant Dawnbringer, Colossus and Airstrike) cannot be shown…
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KevinChan2
206 posts
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Topic: Tyrant /
[DEV] 2/5/2013 New Upgrade Cards released!
Not in deck/v2.8.16/cache cleared
They’re not in deck; It’s v2.8.16; I have cleared all cache and reloaded the game.
P.S. I’m using Chrome v21.0.1180.83

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KevinChan2
206 posts
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Topic: Tyrant /
[DEV] 2/5/2013 New Upgrade Cards released!
I have Ozeous, Jet Trooper, Radiant Dawnbringer, Colossus (one each) and Airstrike (5), but in the “Upgrades —> Cards” screen, I cannot find these cards (and hence cannot upgrade them). Does anyone know the reason / have the same problem?
(My cardlist: http://tyrant.40in.net/kg/profile.php?cc=1&sid=fce5b61U7BE9 )
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KevinChan2
206 posts
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