Recent posts by NarfiNarf on Kongregate

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Topic: Intergalaxy / Suggestions

2 things that could make the universe feel more alive and would keep us exploring (maybe)

-Fleets of ships appearing in the solar system overview.
How to find them?
.A chance to have fleets appearing whenever a solar system is fully surface explored
.alternatively there could be the option to order a fleet to explore a solar system in general (maybe with the central star as clickable target for it)
.each system can only be explored for fleets once, and theres no guarantee to find any. Maybe some Race attribute could be used to increase the odds, possibly military to represent having better trained fleet, or science to represent having better scanners.
What would these fleets do?
.Fleets would consist of ships from only 1 race at a time.
.Fleets that are part of the same race as the player would be available to recruit if the player is able to send enough consul ships (diplomacy attribute of the races as multiplier of some sort)
.Fleets that are part of a race that the player is NOT playing himself, could either be targets with some sort of reward (could be elements, anti matter, cash) or maybe a system to relay there position to Alliance members only.

-More quests similiar to the Unknown signal quest. I realy liked having to actually think about it instead of the classic click here, quest done from so many other games these days. Its also a big part that makes up the charm of the game early on. Exploring the universe to find stuff.
Let us discover the remains of an old battlefield, the impact of an astroid etc.

 
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Topic: Intergalaxy / Nebula Star & Solar Sytrems

just explore the galaxy and its arms, u will easily find them. :)

(exploring is part of the beauty of this game :)

 
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Topic: Intergalaxy / Bugs and errors

the economy window seems to be a little confused on my 2nd planet.
It shows alot of the elements as ready for sale even though i do not have any of them on my 2nd planet.
Only those elements i can mine on the planet seem to be correctly displayed as out of stock if not available.

http://i.imgur.com/kRj1MSp.png

 
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Topic: Intergalaxy / Suggestions

the new filter is awesome, thanks for that.

a little addition to it maybe:

Currently empty star systems are always counted as not visted (since theres nothing to explore in them)
Would it be possible to color those Red if we clicked into them befor? or is that impossible to keep track off?

 
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Topic: Intergalaxy / Military

Humans:

Drone: 1/100/2__1/1/1/10__2:00
Tanker: 16/800/8__1/10/10/2__8:00
Droid: 126/350/14__40/30/3/7__14:00
Corvette: 192/350/12__35/45/3/7__12:00
Consul: 500/1500/20__5/5/1/5__20:00
Stealth: 360/1000/10__25/2/1/6
Cruiser: 7350/3000/100__110/60/10/9__100:00
Warp: 3200/10000/50__5/5/2/25
X: 14580/4000/120__130/125/16/8
Shuttle: 15000/5000/100__15/40/2/6

 
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Topic: Intergalaxy / How big is the universe?

nice finding there about the xx00 systems, strangly hidden.

 
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Topic: Intergalaxy / How big is the universe?

kakerlake, ur math is using wrong numbers im sorry. Systems are not from 1000 till 3037, there are ystems with coords under 1000, and they dont count up like u assume.

As Dedoo already pointed out, the galaxy has 30 arms, with each of those having 37 star clusters/systems which means 1.110 cluster/systems total.

 
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Topic: Intergalaxy / Races

nice post, but i doubt we can draw a balanced picture out of this at this point.

Theres just so much data we dont know yet, how combat works, how new colonys work (as in do they need there own research for example which can make or break a science based race)

 
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Topic: Intergalaxy / First Planet

if u click at the top where ur $ and anit matter are displayed, u see a wipe account option. to my knowledge the first wipe should be for free now. after that it costs 200 Anti matter i believe.

 
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Topic: Intergalaxy / How big is the universe?

dev already said its around 5 million planets and 300 black holes :)

 
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Topic: Intergalaxy / First Planet

Choosing a solar system with alot of planets can be useful aswell once u start exploring/looting them, Especially look for earth class ones for the elements.

 
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Topic: Intergalaxy / Military

Urtakes:
Drone: 2/150/4__1/1/2/10__2:51
Tanker: 16/950/8__10/10/12/2__5:42
Droid: 144/360/16__50/20/2/6__11:52
Corvette: 384/420/24__35/45/2/6__17:08
Consul: 300/860/12__75/25/2/12__8:34
Stealth: 36/1200/2__15/15/1/10
Cruiser: 3620/3800/80__90/60/2/8
Warp: 11520/6000/120__50/50/1/28
X: 6480/5200/80__140/60/2/8
Shuttle: 15000/6500/100__55/20/3/8__71:25

 
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Topic: Intergalaxy / Suggestions

the 1000 population migration option is hardly useful, based on the race u play thats just minutes.
We need a migration option for a later time in the day, maybe when the first day of premium account expires or something.

There needs to be some time to actually learn a little about the game, and at that point a migration would be intresting for alot of people i think.

I for one hate my starting planet choice now, but i hate restarting after playing for the better part of a day. So ill be stuck with a gas giant with very few elements, turning my population growth into nothing more but a number for the ranking, as i dont gain anything more from it.

migration could have some downsides, loss of population, loss of elements/$$$, requirement of antimatter etc.

 
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Topic: Mini Heroes / Items disappearing from storage

posting this here aswell to make sure the devs sees it (and hopefully fixes it asap)
during my play session yesterday i stored alot of items in my Item Storage, but every now and then i noticed that some space did free up, so i actually wrote down what materials i had in there, and about 30 minutes later i checked again and some of those materials disappeared. I dont even wanna think about all the stuff i lost due to this, but i realy hope this gets fixed soon cuz at this point i dont dare putting any materials into my storage while i run around with 2-3 times my weight limit making my play experience rather bad due to perma slow speed.

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] Campaign Review of new patch

could be that i was just super lucky then.
There are a few fights that depend alot on luck.

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] Campaign Review of new patch

i did it about 6 hours ago, so after the patch.

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] Campaign Review of new patch

so u mean the mission befor the golem fight (im pretty sure the golem card unlocks on the mission where u kill 3 of them)
the cost 5 or under mission i did with:
Empty, Empty, Rob , Falcon, empty

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] Campaign Review of new patch

i just completed the whole Act 1 Chapter 1 with 100% without buying a pack.
The Golem unlock was the 2nd extra battle right? with the extra mission to play it with 3 cards i think.
I went with Mounted, Flacon, Rob from left to right, the 2 slots on the right empty.

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] Bug Report Thread

iv played 2 flash drafts today and even though i won, i only got 2 cards in each of them.
I thought flash draft was supposed to have 3 cards for the winner or was something changed?

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] It feels like there's a missing game mode

the daily challange is also something that could be worked on.

Right now its just fun for a few minutes a day, but i would find it realy intresting to see those challanges as the main way to farm new cards instead of repeating the campaign over and over (it does get boring) while the challanges do offer changing challanges where u can actually use ur upgraded cards.

It could be bigger (even the tutorial for them shows 5 matches instead of 3) and instead of daily, just make it repeatable. The issue might be that theres not enough diffrent challanges build already, but im sure the community would love to help building some challanges if u give some guidelines :)

As a sideeffect it would reduce the danger of ppl leaving due to getting stuck in the campaign if they had the challange to repeat to farm silver or cards.

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] screen and cards mainly black

has there been any progress on this?
i like the game, but its starting to feel a bit stupid to play the game with most backrounds and cards just black.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Balance changes - Wizard/Vampire

these changes should have been made:

Wiz Auto Attack getting splash dmg (small if full dmg, bigger if reduced dmg on nearby targets)

Blood Storm should have been a channeling ability (able to move or not would depend on the dmg in the end)
Blood storm should require x% of current mana to be casted, with the used up mana beeing used in a multiplier formula to increase the otherwise small ammount of dmg it gains from the magic atk.
Channeling should start with dmg instantly like many other AoE spells (like Magic Swords spining blade) and then continue dmg every second, while draining mana every second.
Formula example could be: 50% Matk x (Used up mana / 1000) (example numbers to show the idea, dont take the numbers as suggestion.

Bloody Armor buff should have a secondary effect like x% dmg taken gets absorbed by mana for example.

All skills should have had cast/animation speed based on mag atk speed and Crit based on mag crit rating for all classes, giving wiz a unique edge but allowing other classes to build for it aswell. (a 2h ww going for mass str and mag crit rating for skills for example)

just so much wrong with these wiz changes that i could go on for another hour.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Balance changes - Wizard/Vampire

very disappointed

Blizz as useable AoE gets nerfed, unuseable AoE gets a dmg buff, but will remain unuseable in tough enviroments due to long cast time/wait till the dmg finally hits.

Ice Arrow that was weak befor, gets even weaker.

Dps will be nerfed for no reason. Wiz already has weak crit, so the skill crit will be to unreliable to realy use it for much.

was hoping for mechanic changes rather then some boring number changes that have no real effect.
guess i need a new main char.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Balance changes - Crossbow man/Human

Stuns and Slows do sound intresting, but have to see how rapid fire turns out,
A Random stun effect that is unreliable could make the skill no better then befor cuz it forces u to stay on the spot for to long to kite a boss if it doesnt have a 100% chance to stun.

xbows primary weakness (atleast for my little xbow) is the new room/mob spawn mechanic. Having to step far into the room to make the spawn trigger can be realy deadly in dungeons that hurt u quite a bit if the xbow doesnt have the +move speed costume. Best fix for that would be to make the mob spawn trigger based on the door opening, not reaching a certain point inisde the room.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Thoughts about the Wizard Class

heya 109Studio and everyone else.

Iv been playing my little wizard for a bit now and got alot of things on my mind that id like to mention.
Lots of this is without any thoughts about balance etc. Just how i see a wizard class in general.

As of now, the wizard does alot of his Damage with his standart attacks, boosted up with a blizzard now and then. This is definatly NOT how i see a Spellcaster class.
I have so much mana, but even on the longest dungeons in a 3 player party, i barely use it up, let alone getting to a point where i would seriosly need mana potions.
I want to see a Wizard that does mainly spells and much much less normal attacks.

-Cooldowns need a general reduction, why do i have to wait 24 sec to recast my AoE spells as a wizard while a 2h werewolf for example has not only more AoE skills, he also has a lower cooldown on 2 of them.

-Cast time on many spells/spell animations is to long.
lets take the lvl 20 AoE skill Blood Storm as example, if i intent to use it i have to run into the middle of the enemys, and if that wasnt enough, it feels like forever untill the dmg actually hits the enemys. The only time i can use it effectivly is when i know where a group of enemys will spawn and are able to precast it like half a second befor they spawn. (Blizzard is slightly better on that)
The Magic Attack Speed attribute could be used here.

-AoE spells only around the wizard itself.
The wizard is one of the most vulnerable classes ingame (not sure if xbow is even worse) Low Defense and rather low HP, yet to fully use its AoE spells, shes expected to run into the middle of everything and hope she survives. Shes got some tools to help, especially the Bloody mirror, and a Defense buff (which i dont think any dmg spec wiz can afford to skill)
But personally i picked the Wizard class to be a range dps glass cannon, i dont want to run into the middle of everthing, but i have to to work efficiently. So as i suggested on the Chat befor, please find a decent way to let the wiz cast its AoE spells on range.
Selecting an Area to hit would be perfect, but having the area of effect around a target mob would be acceptable aswell.

- Weak lvl 20 Skill (i know some other classes have similar issues)
Blood Storm as a lvl 20 skill is rather lackluster in its current form.
.Blizzard lvl 1 = 160% Dmg +15% per lvl = 445% at lvl 20. And Hits multiple times (initially and once per second, up to 4 seconds duration + slow effect)
.Blood Storm lvl 1 = 230% Dmg +10% per lvl = 420% at lvl 20.
Hits only once, but has 8m range instead of 5.
There are several ways to improve Blood Storm. (not all together)
-Add a buff or Debuff on it. Damage over time on targets or some other buffs for the wizard upon using it.
-Make it an instant cast, no cast time whatsoever with a slight dmg boost.
-Increase dmg alot with a decent cooldown decrease.

-Single Target Spells hardly worth skilling over passives that improve auto attack.
Bloody arrow is close to be useful, but not quite due to the 6 seconds cooldown. It would be intresting to see a Damage over time or increased dmg taken debuff on the target. The Debuff especially would make it intresting for party play against tough bosses.
Ice Arrow on the other hand is vey weak. It COULD be useful for kiting bigger targets, if the cast time wouldnt waste the slow effect already and the dmg gain is simply not worth skilling it. And Completly useless during party play.
Make its slow affect attack speed aswell and increase its dmg a fair bit and i could see myself using it again.

Both arrows could also use a little accuracy buff in the sort of a slight homing onto the target. Iv stopped counting how many times iv missed the target due to a little side step.
And especially in the Abandomed mine i had alot of issues hitting with the Bloody arrow even when i was standing still and the little spiders comming straight at me.

And Finally, i realy miss an “oh shit” spell. Something that can get me out of a tricky situation. I was primarly thinking of a standart Blink/teleport skill to get away from a boss/mob group.
But seeing the Blood/Ice theme it could be intresting to play around with those and basicly leave a shadow image of myself out of blood or Ice in my place that the boss/mobs would target while i could run away for a few seconds.

alright thats it, thanks for reading if u went through it all. Hope to see the game become popular soon :)

regards.