Recent posts by NarfiNarf on Kongregate

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Topic: Intergalaxy / chance to find

theres no such thing as a natural regeneration of loot & chance.
The more fleets u send, the lower it gets, and u can/have to counter act it with either sending more ships per fleet or send ur fleets further away like dedo said.

and its far away from a death sentence. i have started out on a giant class gas giant with very little natural ressources, and the hardest part is the beginning. Once u get fleets going, u care little about the production on ur own planet.

 
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Topic: Intergalaxy / Suggestions

2 things that could make the universe feel more alive and would keep us exploring (maybe)

-Fleets of ships appearing in the solar system overview.
How to find them?
.A chance to have fleets appearing whenever a solar system is fully surface explored
.alternatively there could be the option to order a fleet to explore a solar system in general (maybe with the central star as clickable target for it)
.each system can only be explored for fleets once, and theres no guarantee to find any. Maybe some Race attribute could be used to increase the odds, possibly military to represent having better trained fleet, or science to represent having better scanners.
What would these fleets do?
.Fleets would consist of ships from only 1 race at a time.
.Fleets that are part of the same race as the player would be available to recruit if the player is able to send enough consul ships (diplomacy attribute of the races as multiplier of some sort)
.Fleets that are part of a race that the player is NOT playing himself, could either be targets with some sort of reward (could be elements, anti matter, cash) or maybe a system to relay there position to Alliance members only.

-More quests similiar to the Unknown signal quest. I realy liked having to actually think about it instead of the classic click here, quest done from so many other games these days. Its also a big part that makes up the charm of the game early on. Exploring the universe to find stuff.
Let us discover the remains of an old battlefield, the impact of an astroid etc.

 
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Topic: Intergalaxy / Nebula Star & Solar Sytrems

just explore the galaxy and its arms, u will easily find them. :)

(exploring is part of the beauty of this game :)

 
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Topic: Intergalaxy / Bugs and errors

the economy window seems to be a little confused on my 2nd planet.
It shows alot of the elements as ready for sale even though i do not have any of them on my 2nd planet.
Only those elements i can mine on the planet seem to be correctly displayed as out of stock if not available.

http://i.imgur.com/kRj1MSp.png

 
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Topic: Intergalaxy / Suggestions

the new filter is awesome, thanks for that.

a little addition to it maybe:

Currently empty star systems are always counted as not visted (since theres nothing to explore in them)
Would it be possible to color those Red if we clicked into them befor? or is that impossible to keep track off?

 
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Topic: Intergalaxy / Military

Humans:

Drone: 1/100/2__1/1/1/10__2:00
Tanker: 16/800/8__1/10/10/2__8:00
Droid: 126/350/14__40/30/3/7__14:00
Corvette: 192/350/12__35/45/3/7__12:00
Consul: 500/1500/20__5/5/1/5__20:00
Stealth: 360/1000/10__25/2/1/6
Cruiser: 7350/3000/100__110/60/10/9__100:00
Warp: 3200/10000/50__5/5/2/25
X: 14580/4000/120__130/125/16/8
Shuttle: 15000/5000/100__15/40/2/6

 
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Topic: Intergalaxy / How big is the universe?

nice finding there about the xx00 systems, strangly hidden.

 
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Topic: Intergalaxy / How big is the universe?

kakerlake, ur math is using wrong numbers im sorry. Systems are not from 1000 till 3037, there are ystems with coords under 1000, and they dont count up like u assume.

As Dedoo already pointed out, the galaxy has 30 arms, with each of those having 37 star clusters/systems which means 1.110 cluster/systems total.

 
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Topic: Intergalaxy / Races

nice post, but i doubt we can draw a balanced picture out of this at this point.

Theres just so much data we dont know yet, how combat works, how new colonys work (as in do they need there own research for example which can make or break a science based race)

 
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Topic: Intergalaxy / First Planet

if u click at the top where ur $ and anit matter are displayed, u see a wipe account option. to my knowledge the first wipe should be for free now. after that it costs 200 Anti matter i believe.

 
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Topic: Intergalaxy / How big is the universe?

dev already said its around 5 million planets and 300 black holes :)

 
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Topic: Intergalaxy / First Planet

Choosing a solar system with alot of planets can be useful aswell once u start exploring/looting them, Especially look for earth class ones for the elements.

 
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Topic: Intergalaxy / Military

Urtakes:
Drone: 2/150/4__1/1/2/10__2:51
Tanker: 16/950/8__10/10/12/2__5:42
Droid: 144/360/16__50/20/2/6__11:52
Corvette: 384/420/24__35/45/2/6__17:08
Consul: 300/860/12__75/25/2/12__8:34
Stealth: 36/1200/2__15/15/1/10
Cruiser: 3620/3800/80__90/60/2/8
Warp: 11520/6000/120__50/50/1/28
X: 6480/5200/80__140/60/2/8
Shuttle: 15000/6500/100__55/20/3/8__71:25

 
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Topic: Intergalaxy / Suggestions

the 1000 population migration option is hardly useful, based on the race u play thats just minutes.
We need a migration option for a later time in the day, maybe when the first day of premium account expires or something.

There needs to be some time to actually learn a little about the game, and at that point a migration would be intresting for alot of people i think.

I for one hate my starting planet choice now, but i hate restarting after playing for the better part of a day. So ill be stuck with a gas giant with very few elements, turning my population growth into nothing more but a number for the ranking, as i dont gain anything more from it.

migration could have some downsides, loss of population, loss of elements/$$$, requirement of antimatter etc.

 
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Topic: Mini Heroes / Items disappearing from storage

posting this here aswell to make sure the devs sees it (and hopefully fixes it asap)
during my play session yesterday i stored alot of items in my Item Storage, but every now and then i noticed that some space did free up, so i actually wrote down what materials i had in there, and about 30 minutes later i checked again and some of those materials disappeared. I dont even wanna think about all the stuff i lost due to this, but i realy hope this gets fixed soon cuz at this point i dont dare putting any materials into my storage while i run around with 2-3 times my weight limit making my play experience rather bad due to perma slow speed.

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] Campaign Review of new patch

could be that i was just super lucky then.
There are a few fights that depend alot on luck.

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] Campaign Review of new patch

i did it about 6 hours ago, so after the patch.

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] Campaign Review of new patch

so u mean the mission befor the golem fight (im pretty sure the golem card unlocks on the mission where u kill 3 of them)
the cost 5 or under mission i did with:
Empty, Empty, Rob , Falcon, empty

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] Campaign Review of new patch

i just completed the whole Act 1 Chapter 1 with 100% without buying a pack.
The Golem unlock was the 2nd extra battle right? with the extra mission to play it with 3 cards i think.
I went with Mounted, Flacon, Rob from left to right, the 2 slots on the right empty.

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] Bug Report Thread

iv played 2 flash drafts today and even though i won, i only got 2 cards in each of them.
I thought flash draft was supposed to have 3 cards for the winner or was something changed?

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] It feels like there's a missing game mode

the daily challange is also something that could be worked on.

Right now its just fun for a few minutes a day, but i would find it realy intresting to see those challanges as the main way to farm new cards instead of repeating the campaign over and over (it does get boring) while the challanges do offer changing challanges where u can actually use ur upgraded cards.

It could be bigger (even the tutorial for them shows 5 matches instead of 3) and instead of daily, just make it repeatable. The issue might be that theres not enough diffrent challanges build already, but im sure the community would love to help building some challanges if u give some guidelines :)

As a sideeffect it would reduce the danger of ppl leaving due to getting stuck in the campaign if they had the challange to repeat to farm silver or cards.

 
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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] screen and cards mainly black

has there been any progress on this?
i like the game, but its starting to feel a bit stupid to play the game with most backrounds and cards just black.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Balance changes - Wizard/Vampire

these changes should have been made:

Wiz Auto Attack getting splash dmg (small if full dmg, bigger if reduced dmg on nearby targets)

Blood Storm should have been a channeling ability (able to move or not would depend on the dmg in the end)
Blood storm should require x% of current mana to be casted, with the used up mana beeing used in a multiplier formula to increase the otherwise small ammount of dmg it gains from the magic atk.
Channeling should start with dmg instantly like many other AoE spells (like Magic Swords spining blade) and then continue dmg every second, while draining mana every second.
Formula example could be: 50% Matk x (Used up mana / 1000) (example numbers to show the idea, dont take the numbers as suggestion.

Bloody Armor buff should have a secondary effect like x% dmg taken gets absorbed by mana for example.

All skills should have had cast/animation speed based on mag atk speed and Crit based on mag crit rating for all classes, giving wiz a unique edge but allowing other classes to build for it aswell. (a 2h ww going for mass str and mag crit rating for skills for example)

just so much wrong with these wiz changes that i could go on for another hour.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Balance changes - Wizard/Vampire

very disappointed

Blizz as useable AoE gets nerfed, unuseable AoE gets a dmg buff, but will remain unuseable in tough enviroments due to long cast time/wait till the dmg finally hits.

Ice Arrow that was weak befor, gets even weaker.

Dps will be nerfed for no reason. Wiz already has weak crit, so the skill crit will be to unreliable to realy use it for much.

was hoping for mechanic changes rather then some boring number changes that have no real effect.
guess i need a new main char.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Balance changes - Crossbow man/Human

Stuns and Slows do sound intresting, but have to see how rapid fire turns out,
A Random stun effect that is unreliable could make the skill no better then befor cuz it forces u to stay on the spot for to long to kite a boss if it doesnt have a 100% chance to stun.

xbows primary weakness (atleast for my little xbow) is the new room/mob spawn mechanic. Having to step far into the room to make the spawn trigger can be realy deadly in dungeons that hurt u quite a bit if the xbow doesnt have the +move speed costume. Best fix for that would be to make the mob spawn trigger based on the door opening, not reaching a certain point inisde the room.