Topic: Astroflux /
Suggestions - For fixing exponentially increasing upgrade costs!
hrs111111, I really like your idea! It’s a really good solution in my opinion to the problem of upgrade cost!
To avoid failure, my idea would be to have the price of the hull space upgrade that reflect exactly the current price of the weapon upgrade. So you will have as base 5 slots for weapons already for free (or a small cost) but those slot could only have LV0 weapon on it. Then you need to upgrade each slot to LV1 to LV6 to equip equivalent weapon level.
The thing is that currently nobody will have 5 weapons and 4 hull spaces fully upgraded until level 30 or 35 maybe? I’m level 21 and have only 4 items upgrades (speed and 3 weapons). So not many people will hit the limit of max upgrade anytime soon if you keed the same prices.
I also agree with only allowing people to rotate your weapon allocation into a safe zone.