Recent posts by DJStatika on Kongregate

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Nov 13, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / My beef with 99 blocks

It is a bug DjStatika and its incredibly annoying.

No it isnt, even the OP said it wasn’t a bug. Just because you cant get the impossible badge doesnt mean there is a bug.

No matter what you post i will still hate DjStatika’s games so give up the flaming of me it won’t do anything.

If you want to hate my games, and go round flaming me wherever you like then thats up to you. I’m not going to cry about it. But I am entitled to my opinion just as you are to yours, and this topic isnt about my games. Its about 99 bricks which I think is a great game.

Also Is making a good game a requirement to know what makes games good? Cos you lot seem to think it is

No, but attacking my right to post based on my “bad” games is a bit rich when you have nothing to show of your own. What gives you more of a right to give your opinion than I have?

 
Nov 11, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Programming / Is Encryption worth the trouble?

Its a problem in multiplayer games as it can give people an unfair advantage, and yeah it is possible for people to strip out logos etc which could be annoying if that became the widespread version. Its usually ok though if you have posted it to all the major places yourself first.

 
Nov 11, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / My beef with 99 blocks

If its not a bug don’t post it as a bug. What you posted was an opinion.

Just because you can’t do it doesn’t mean it can’t be done. Players these days often seem to blame the game for their lack of skill and woiuld sooner have the game changed than learn how to play it. If it was easy to use all 99 blocks then there would be no challenge and it would be no fun.

 
Nov 7, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Programming / Flash Game Design From a Player, not Developer:What Not To Do...

While I agree with many of these points in an ideal world, lot of these are just picky and in some cases snobby. I mean…

dark game with subtle contrasts between the really dark background and mostly dark characters looks like crap when embedded in a pure white webpage (for example, Ghostscape as shown on Armor Games and, to a lesser degree, on Kongregate).

What are you suggesting? that they only submit the game to dark websites? dont make dark games? You mention ghostscape, would you rather it hadnt been made? personally I think if you dont like the contrast, then play another game personally I would rather ghostscape exists.

and…

make sure that the text and graphics will still look okay at whatever sizes your game is going to get crushed down to by the various portals

You design games at a size and intend them to be played by that size, there is no reason for a site to crush them down or expand them unless they its a really big game that wont fit on a monitor. If a site steals the game and shrinks it down, then thats their fault, and if you dont like it, then play it on a site that doesnt shrink it down. I dont want all the games I play to have massive ugly fonts in just in case they get shrunk down.

If it’s an action game, pause on loss of focus.

Things like this are a nicety, not essential. Basically making sure all the things in this list are done could really delay the release of games.

keep CPU usage to a minimum. its verry annoying when things are moving at .5 FPS because there are too many movie clips on the screen.

Obviously optimizing games is a good idea. But because you have a slower computer and cant play a game you think that a game should be cut back? Some game require many movieclips and its up to the developer to decide whether to aim their game at higher spec machines and therefore have fewer players but a better game or whether to go for a simpler plainer game that will run on all. Its up to the players whether they play it or not.

Regarding the cloning of games, this normally comes down to the players, if tower defence games keep getting high ratings, then people will keep making them

 
Oct 31, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / is there gunna be another warlords???

Press 0 on the numpad for player 2’s charge

 
Oct 31, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / is there gunna be another warlords???

You might need to wait more than 20 minutes for a reply…

I am the author of Warlords and I do intend to make at least 1 more “Warlords: CtoA” game, and possibly a “Warlords: Heroes” style MMORPG. But am not working on anything Warlords based at the moment.

 
Oct 20, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Programming / localToGlobal, one level up or all the way

I’m pretty sure (but not 100%) that it always returns stage coordinates

 
Oct 1, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Programming / Multiplayer games

Do some single player games first, then either use the sponsorship money to fund a server, or show your single player games to a sponsor and convince them that you can make a good multiplayer game if they pay for the server. Then they will also help promote your game and get you good advertising rates, or just pay you a sponsorship fee.

 
Sep 22, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords:Heroes-Stole Lord of the Rings games idea?

Ben, not dropping this is making yourself appear on the flamer’s level, which we all know you aren’t.

I know, I feel a bit dirty for doing it. Its just after a week of abuse, it had worn me down. I took the weekend off, and the flow of hatred has calmed down a bit, so I feel better again now.

 
Sep 22, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords:Heroes-Stole Lord of the Rings games idea?

phooltk thanks for your post. I respect your opinions and I am not going to argue. I have explained why I did things rightly or wrongly and I am going to leave it there.

1 thing though

it would be immensely more complicated to create a game with depth more in line with a game like Street Fighter

Have a look at Dragon Fist 3: http://www.kongregate.com/games/DJStatika/drago…

A game with a really in depth fighting system, I would say possibly more so than Street Fighter. It took me 18 months to make and has loads of frame by frame animated moves. I am really proud of it, yet it was too complicated for a lot of people who then complained because they couldnt button mash their way to the end of “Legend” difficulty. Give it a go and let me know what you think.

 
Sep 22, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords:Heroes-Stole Lord of the Rings games idea?

I hope I didnt make a mistake replying again to this topic. I suspect I might have.

 
Sep 22, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords:Heroes-Stole Lord of the Rings games idea?

Moochy, I will happily reply to constructive critisism, but why would I want to reply to critisism that starts

Now to solve the mystery of why a game that shows such potential is so terribly designed

...? Is that being constructive?

especially since I began my critisism with a compliment. Work on your people skills a bit more.

A compliment? you mean the bit where you says it has potential? Sorry, I felt that was a bit overshadowed by the bit where you said it was terrible. But, thanks anyway. You have potential to be a nice user.

To answer a few of your points…

The random moves, are there so that there will be varied and interesting combat, but with simple controls. If there was just 1 move for each key combo then people would just end up doing their same favourite move all the time. Each key combo does the same kind of move, so that you know what kind of move you are going to do and the game has been balanced with the unpredictability in mind. If you knew what move you were going to do 100% of the time, the game would have to be made harder to compensate. So then it would be just as hard, but instead of a variety of moves being thrown around you would just be spamming 1 attack. I mean think about it, why would you use a forward power whirl one time, and a forward thrusting whirl the other time? They are slightly different, but I cant see someone purposely picking 1 over the other based on what the enemy is doing.

Enemies hording together: This can happen and can be difficult, but if you attack and kill each enemy as they arrive then you will only get 1 at a time enemies only spawn as you walk right, so if you run past a load of them then they will build up. Even in clusters, I wouldnt say they are invincible, its just a case of learning how to deal with them. Before I released this, I was more worried that the game was too easy.

jerky animation makes it impossible to know what the coming attack is

I don’t think the animation is jerky, I am very pleased with the animation and i think how easy it is to predict an incoming attack varies depending on the enemy and their weapon, which would be the same in real life.

All you do in combat is mash ‘t’. Then, if you’re feeling a bit defensive, ‘y’. Fair enough, you can stride around and attempt to keep distance, but that only really works with Toldor, and besides, it has roughly the same effect as said ‘t’ mashing.

I would expect you to find it difficult if thats all you think it is. There is a fair bit of timing involved and you can put combos together out of the kicks, forward moves, standing moves and retreating moves. Even though you dont know always what move is coming, its still pretty easy to make combos.

Oh, wait, you’ve stopped responding, since you’d rather ignore people than try to be constructive.

Have you read the thread? I dont mind answering questions, I dont mind people not liking the game, but I don’t see why I should try to remain profesional and polite when people are just ganging up on me to tell me I suck and to stop pretending to be a 133t game designer.

All I said you you was “sorry you found it difficult” and you took great offence and replied with sarcasm and critisized my people skills, how do you think I feel receiving loads of messages telling me I suck and should die, and that my months of work is the worst game ever?

 
Sep 20, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords:Heroes-Stole Lord of the Rings games idea?

Jabor, I would be happy to discuss the mechanics of my game. But apparently, I cant post of this forum without receiving insults from all directions. So I would rather not. If you genuinely want to know, send me a message, I you just want to put the boot in further, then dont bother.

I can see why most developers avoid the forums. In fact I think I will from now on

and realise that it being entertaining to a bunch of ten year olds does not make you a 1337 game designer.

I never made any claims about being a 1337 game designer. I have stats and information about who is playing my games and it is a wide mix of people. What evidence do you have? an opinion. Why dont you realise that insulting someones hard work, and making claims against the facts, for no reason other than to try and upset them, does not make you more of a man. It makes you a schoolyard bully.

Right, Ive had enough, im off to go and work on my next crap game.

Last word: If you don’t like playing a game, then don’t play it. I’ve tried my best to make it enjoyable and I’m sorry if you don’t like it. Bye

 
Sep 20, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords:Heroes-Stole Lord of the Rings games idea?

bq Now to solve the mystery of why a game that shows such potential is so terribly designed.

Is it the random damage and attack selections? Is it the unbalanced enemies? Perhaps the way that enemies will walk inside you and stand swinging, until you must move and be damaged? How about the manner in which enemies can horde together in an invincible cluster of weaponary, leaving you utterly screwed?

I’m sorry you find the game so difficult moochy, personally I think its one of my easier games

 
Sep 20, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords:Heroes-Stole Lord of the Rings games idea?

Firstly where is the proof that warlords has bough many new people to kong?

I don’t feel the need to prove it to you. I am happy that it has been a successful popular game

AND at no point whatso ever have i suggested that you should stop making games. I’ve said i think achilles and warlord are crap games but that’s not the same as saying stop making them.

So what are you suggesting then? Why just tell me that my games are crap? Thats not constructive criticism, the best you can achieve with critisism like that is that I stop making games because I don’t want the abuse anymore.

Either correct your post or i’m not going to waste any time replying to anything else you have to say

Or you could clarify what you mean if I am getting it wrong? You saying that I should go on making games that you hate? Perhaps a Call to Arms style game with achilles characters?

To be honest, I don’t care if you dont reply, I dont know why I am wasting my time talking to someone whose opening post was to call me an idiot.

 
Sep 19, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords:Heroes-Stole Lord of the Rings games idea?

DJS, we are surrounded by idiots…BTW have you had any progress with fixing the ‘dead people attacking then dying’ thing? because thats getting a crapload of people annoyed/killed.

Its not a bug that can be easily fixed, so it probably won’t be. It happens occasionally, but you would have to be pretty unlucky for it to result in death. Personally I dont think the game is that hard, its easiesr than achilles. Getting that impossible badge though is hard.

Is it intended to make blocked kicks still damaging? It’s really breaking the balance on gladiator mode, especially that you can’t hurt the enemy with kicks but he can get free damage when you’re waiting for his certain move. Also it’s quite strange that you sometimes still get kicked or sliced after your kick hit(judging from the sound).

Blocked kicks are supposed to still do damage, but they do less damage and you recover quicker from kicks when you block them. I stopped your kicks doing damage in gladiator mode because it was an easy way to win, I havent stopped the enemy hurting you with kicks, because the flailers weapon uses the same code as the kicks and therefore wouldnt do any damage. I might be able to fix it, but to be honest with all the whining etc, I am losing the enthusiasm to. I’ll take a look at it on monday. Ive had enough for one week.

 
Sep 19, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords:Heroes-Stole Lord of the Rings games idea?

Ever heard of two wrongs?

I am not suggesting I “am making a right”. I just am suggesting that you had no reason to insult me, but I had a reason to insult you

Don’t throw your statistics at me. Runescape has over 11 million regular players. That proabibly works out at more then a billion plays. And yet by the vast majority of the gaming world it is considered to be an bad game. Number of plays means nothing particularly on kong where a lot of people play only for badges.

As long as lots of people are enjoying runescape, then I dont see a problem with it existing, in fact if they just shut down because of a lot of people complaining then it would be a bad thing, and I certainly will not be contacting the authors telling them that they suck.

Most of my plays on warlords: CtoA and achilles werent from kongregate. and warlords brought many people to kongregate. It isnt the most played game on the site because it has badge on it. Ratings/Statistics are a far better way to guage the success of a game than the reviews where the negative people are always the loudest (on kongregate anyway, check out newgrounds and I have mainly positive reviews).

But if you are going on posted opinions, as I said before, as long as a lot of people enjoy my games (which they do), even if they are a minority (which they are not) then I don’t see why I shouldn’t make them.

If you feel that you have to play a game you “hate” just to get a small square on your profile then thats your problem, not mine. You are not forced to do anything. I am not going to give up making games because of your badge habit

 
Sep 19, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords:Heroes-Stole Lord of the Rings games idea?

So namecalling is pathetic but that does not apply when you feel the need to tell me to sort my life out.

I was calling you names because you were calling me names. You were calling me names for a minor detail in a flash game. It was totally uncalled for.

Some advice for you mate. Your games as shockingly bad, You do nothing to fix the gaping flaws in achilles and then repeat them in warlords;heroes . Learn how to make something decent next time please

If you dont them, then dont play. I improved on achilles in many ways based on the comments. I make improvements for the people who do like the games rather than based on the rants of people who don’t like it.

Some people don’t like the game which is fine, but I have loads of people that like my games. Achilles has loads of fans, has been on tv, has had 13 million plays and is a big hit on most sites that feature it. Even on here it has 3.75 out of 5 which is a high score. On newgrounds where people don’t whine quite so much, it has 4.13. Warlords has been a huge game with over 32 million plays even though loads of people complained about that on here. If you, or loads of other people don’t like my games then thats fine, but as long as lots of people do like them, then I am going to continue making them.

(oh and ” i’d like to see you do better” is not a proper comeback when you try and use it)

No, I agree. But I can understand why people do say that when they have spent months on a game, let people play it for free and then are repayed with loads of people telling them that they should die, that they suck and other general hatred. Nobody is forcing you to play a game for crying out loud.

Also, just noticed you have “Starfighter: Disputed Galaxy” in your favourites. Guess who made that…?

 
Sep 19, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords:Heroes-Stole Lord of the Rings games idea?

If any norse gods want to sue me for copyright then maybe I’ll change the race names (Olfs, Arcs and Grolls?), but until then they are staying.

 
Sep 18, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords:Heroes-Stole Lord of the Rings games idea?

And the person above me is an idiot, it does not matter wheter you took it sub consiously or consiously its still a violation of copyright.

No, you are an idiot for thinking that either I, or tolkiens publishers care about the name of a marsh being the same. You are an idiot for caring about it yourself and for feeling it was worth insulting me for. Now sort your life out and maybe find a cause worth arguing for rather than a tiny detail in a flash game.

Discussion is fine, namecalling is pathetic

Actually the mithril thing was a Lord of the rings idea. When Tolkien write them, say minimum 60 years ago, he included mithril, and runescape couldn’t have had mithril because computers where made in the 80’s. He did invent it.

I looked it up and you are right. I got the idea from oblivion though

The game does look based on lord of the rings, and if it was, the dead marshes aren’t owned by anyone.

The dead marshes in my game are owned by the undead. Regardless of what you may think, the game is not based on lord of the rings although there are obvious similarities

 
Sep 18, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords:Heroes-Stole Lord of the Rings games idea?

Hi, firstly I have not played the Lotr games. But I have seen the films

1) Definatley not, Roon does not equal Rhun, which is a name I am not familiar with and wouldnt know how to pronounce it anyway

2) I remember it from lord of the rings, but as Daikun said, its not exclusive to lord of the rings (tolkien may have invented it, I dont know). Its also in oblivion so I figured it was fair game

3) I may have sub consiously got the name from lord of the rings, but not intentionally.

Anyway, I don’t see the name of a marsh being the same as a major problem. Its hard thinking up 28 place names.

 
Sep 18, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords: Heroes gladiator guide

Well they are different races each time. So I would have to name each one for each race. Which I suppose I could do…. I’ll consider it

 
Sep 18, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords: Heroes Cheats

Correct, there was no point where you could use that cheat to get the badge.

If you are having trouble with gladiator mode, check out this great thread: http://www.kongregate.com/forums/3/topics/20839

 
Sep 18, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Warlords: Heroes Cheats

The cheats are just a bit of fun.

That note is on the badge, because in version 1.0 you could use the excaliber cheat to easily get instant kills in gladiator mode.

 
Sep 18, 2008
avatar for DJStatika DJStatika 77 posts

Topic: Games / Did the creator of Warlords: Heroes get permission to use that music?

I bought a mass usage licence for it. Anyone can do it, so they probably have in the past and used it in other games. I did the same for Warlords: Call to Arms

I think its good music and worth paying for and worth all the accusations of stealing