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  <post>
    <body>Ist das eine maschinelle &#220;bersetzung? Liest sich wie eine dieser Digitalwecker-Gebrauchsanweisungen aus dem Chinesischen. Das Spiel d&#252;rfte einfacher zu verstehen sein als diese Anleitung. *Beste Beachtungen! Hoffe, Sie werden nicht sich h&#252;ten vor meiner Kritik!*</body>
    <body-html>&lt;p&gt;Ist das eine maschinelle &#220;bersetzung? Liest sich wie eine dieser Digitalwecker-Gebrauchsanweisungen aus dem Chinesischen. Das Spiel d&#252;rfte einfacher zu verstehen sein als diese Anleitung. &lt;strong&gt;Beste Beachtungen! Hoffe, Sie werden nicht sich h&#252;ten vor meiner Kritik!&lt;/strong&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-22T15:28:08-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">3</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1396069</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">1330</topic-id>
    <updated-at type="datetime">2009-10-22T15:28:08-07:00</updated-at>
    <user-id type="integer">698751</user-id>
  </post>
  <post>
    <body>In my opinion, it would be very nice if one could have presented one's already aquired badges in a custom order. I mean: there are badges I'm especially fond of, I would like to get somewhat identified with them, and so I would like visitors of my site to see them(instead of just those I aquired lately) at first glance, not only by browsing through all my badges - which, since I'm neither the pope nor a rock star nor a mass murder or anything special, will hardly anyone ever do. I think, a large number of kongregate members might feel the same, especially those who have already won some &quot;impossibles&quot;.</body>
    <body-html>&lt;p&gt;In my opinion, it would be very nice if one could have presented one&amp;#8217;s already aquired badges in a custom order. I mean: there are badges I&amp;#8217;m especially fond of, I would like to get somewhat identified with them, and so I would like visitors of my site to see them(instead of just those I aquired lately) at first glance, not only by browsing through all my badges &amp;#8211; which, since I&amp;#8217;m neither the pope nor a rock star nor a mass murder or anything special, will hardly anyone ever do. I think, a large number of kongregate members might feel the same, especially those who have already won some &amp;#8220;impossibles&amp;#8221;.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-07T20:50:51-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">1</forum-id>
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    <id type="integer">1171305</id>
    <post-number type="integer">5345</post-number>
    <topic-id type="integer">13</topic-id>
    <updated-at type="datetime">2009-09-16T23:01:40-07:00</updated-at>
    <user-id type="integer">698751</user-id>
  </post>
  <post>
    <body>In my opinion, posting a solution is o.k. in skill games, where you might need a hint or an encouraging for a hard level, while it is still up to you to actually perform the solution you have read about. Yet in Z-Rox, where the only skill required is typing the answer, it spoils the game, especially when so many people do it. On the other hand: The game is so hard, and when you are blocked from all following levels because you are stuck on one, you are so highly tempted to look for a cheat. That's a fault of the game. There should be hints you can call up in-game, e.g. a tip, whether a shape is a letter of a symbol, or an option to have it run less fast for one or two repeats, and it should lock up more than just one level at a time. This would make it less annoying, and not so many players would feel forced to ask for or post the answers. - As for bans: simply deleting the solutions might be fairly sufficient.</body>
    <body-html>&lt;p&gt;In my opinion, posting a solution is o.k. in skill games, where you might need a hint or an encouraging for a hard level, while it is still up to you to actually perform the solution you have read about. Yet in Z-Rox, where the only skill required is typing the answer, it spoils the game, especially when so many people do it. On the other hand: The game is so hard, and when you are blocked from all following levels because you are stuck on one, you are so highly tempted to look for a cheat. That&amp;#8217;s a fault of the game. There should be hints you can call up in-game, e.g. a tip, whether a shape is a letter of a symbol, or an option to have it run less fast for one or two repeats, and it should lock up more than just one level at a time. This would make it less annoying, and not so many players would feel forced to ask for or post the answers. &amp;#8211; As for bans: simply deleting the solutions might be fairly sufficient.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-02T18:50:33-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">1</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1154156</id>
    <post-number type="integer">9</post-number>
    <topic-id type="integer">45384</topic-id>
    <updated-at type="datetime">2009-09-17T03:17:16-07:00</updated-at>
    <user-id type="integer">698751</user-id>
  </post>
</posts>
