Recent posts by forsenairon on Kongregate

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Topic: Mud and Blood 2 / New units

Re-post so everyone, especially the mnb2 developers, can see my awesome comment.

I’m thinking of a weapon exclusive for officers – a dual pistol. (3TP)
exclusive weapon for sniper – suppressed m110 Garand (effect: does not lose invisibility when firing) (4TP)

and other ideas:
reloader (2TP) – reduces reloading by gunners and bazookas by 75%. weapon:none
guerilla (8TP) – camouflaged, can move while firing. weapon: mp40, bayonet

buildings:
muck pool -(3TP)slows units, causing them to be more vulnerable to bullets, greatly reduces speed of vehicles

 
Flag Post

Topic: General Gaming / TExt Adventure Creation Kit ! (2)

It’s not finished yet, but I’ll post it so you’ll see.

1~
Gur Ybfg Zra I.0.1

Lbh ner cynlvat gur cebgbglcr bs gur tnzr, znqr ol Tenamgrry~1`0~…

Lbh jnxr hc..

Lbh fpna gur fheebhaqvatf naq abgvpr lbh’er va n qnex ebbz.

Jung ner lbh tbvat gb qb?
>gel gb erzrzore jub lbh ner
>chfu gur qbbe bcra~erfcbafr~0~arj erfcbafr~1

HINTS FOR YOU:

Message block – automaticlly moves to a new block
Type block – waits for the player’s reply
Response – the player should type so you could move to certain block
Block ID – numbers on the right-top of a block. Useful in setting destination to message blocks.

 
Flag Post

Topic: Mud and Blood 2 / New units

I’m thinking of a weapon exclusive for officers – a dual pistol. (3TP)
exclusive weapon for sniper – suppressed m110 Garand (effect: does not lose invisibility when firing) (4TP)

and other ideas:
reloader (2TP) – reduces reloading by gunners and bazookas by 75%. weapon:none
guerilla (8TP) – camouflaged, can move while firing. weapon: mp40, bayonet

buildings:
muck pool -(3TP)slows units, causing them to be more vulnerable to bullets, greatly reduces speed of vehicles