Recent posts by Blood_Shadow on Kongregate

Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[Yes, Kirb. Now Leviathan can’t aim her shot properly either.]

@ Krista, Derryk, Arcady, and Joakim

Egiool’s Farclaws barely leave a scratch on the mesh that makes up the bridge. The black metal must be incredibly tough, seeing that it can easily support the weight of a tank.

However, when Egiool’s Ramjet Ball hits the compressed metal slime and exerts considerable pressure, the metal slime outright explodes, flinging numerous globs of molten metal outwards in all directions a considerable distance away. Egiool, Archangel, and the Therean all have multiple such globs splattered against them, which begin to slowly melt through their armor; Alison is the only one who remains unscathed due to her agility. And since the metal slime is now already destroyed, Alison holds on to her charged Zapper shot for now. Her own electric barrier also neutralizes the two ghostly nails fired toward her.

Archangel’s armor blocks the ghost’s spectral nails without much difficulty. He creates a storm of metal dust, which renders the ghost more or less unable to see. But his spinning physical attacks, despite being enhanced by Earth and Metal magic, still cannot inflict too much damage to immaterial beings at his current power level. The ghost tries to back away until it is out of Archangel’s dust storm, so that it can see again.

The Therean shoots at the remaining metal slime a few times with his powerful tank cannons, momentarily splattering the slime somewhat. When the slime recovers from its paralysis and pulls itself back together, it no longer has enough energy to pull all of itself back together, and thus it is now a bit smaller; the body mass it has lost are now ordinary puddles of molten metal that are dripping through the metal mesh floor.

The three ghosts let out blood-curdling screeches, and fly toward the remaining metal slime; the slime then expands and swallows the three ghosts. Sections of the slime’s body solidify and blacken, and the slime itself is morphing into a semi-humanoid creature. The creature has the upper body of a human, though made of black metal, with red-hot molten chunks at its joints and various other irregular points on its body. It has three heads made of black metal, all of which resemble screaming human skulls, with burning motes of hellfire for eyes. And its lower body is still an amorphous mass of molten metal.

Transforming is not a free action; the player characters now have a brief moment to attack the creature. Fury begins charging a football-sized sphere of purple lightning, surrounded with crackling yellow electricity.

[The three-headed metal monster is about as tall as a human, since that’s approximately how big the metal slime was.]

 
Flag Post

Topic: Forum Games / Attamaris (disrepecting this will be seen as terrorism)

Originally posted by dvp_cursed:
Originally posted by Blood_Shadow:

Leave me out of your bullshit, Developous. Or do you want me to ForumMute you?

You have no empathy. That’s reason enough to force you. Live with it. If you hate this, why not make me suffer in my own reality?
I’m too good for banning. Admit that.

Okay then, I’m ForumMuting you. Those will be the last words we speak to each other.

 
Flag Post

Topic: Forum Games / Attamaris (disrepecting this will be seen as terrorism)

Leave me out of your bullshit, Developous. Or do you want me to ForumMute you?

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

Originally posted by flashdeath30:

I’m thinking me and mark’s last post went unnoticed again- we’ve yet to be parsed from a page or two ago. Judging by how I posted a few minutes before you, I think I just ninja’d you or somesuch.

Look again. Your eyes deceived you. Fix’d.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

@ John, Kirb, and Kat

Sypher’s whip wraps around the rotor of one of the helidrones, melting through the metal without much difficulty. That helidrone promptly plummets to the floor, now completely helpless and unable to do anything.

Phoebe’s electric wave washes over the second helidrone, disrupting its machinery for a moment and causes it to fall. Melanie takes this opportunity to spray acid at the helidrone, quickly dissolving through its metallic body, completely incapacitating it if not destroying it outright.

It turns out that throwing your sword doesn’t always work, as swords are not particularly designed for throwing; the sniper bot dodges Sypher’s thrown sword with little effort. Sypher’s whip, on the other hand, strikes against a spherical shell of translucent blue electrical energy that has suddenly burst into existence around the sniper bot. The outer layer of the barrier momentarily infuses Sypher’s whip with a magical variant of magnetism, which is then repelled by the inner layer. As this barrier is more effective on energy-based attacks, and Sypher’s whip does not have an exceptional amount of force or weight behind it, the whip strike is repelled.

[If you wonder why the barrier’s outer layer is not repelled by the inner layer… Because of magic, the pseudo-magnetism in the outer layer is “inactive” until it gets infused into a foreign object.]

The sniper bot aims its gun at Sypher’s head and pulls the trigger.

While all of the above is going on, Leviathan has been pouring magical energy into a sharp glowing blue icicle suspended in a sphere of water floating above her right palm. “Can you guys try to distract or immobilize that sniper dude?” She asks the people and Entities behind Darias’s ice wall. “I’ll try to take him out in one attack!”



[Sorry, Mark and flashdeath. For some reason Minnakht didn’t parse your posts, and I thought he already did, so I ended up forgetting… Hence the four days without parsing.]

@ Haven and Justin

A powerful gust of wind slightly alters the missile’s trajectory, allowing Pyre to just barely dodge it. The missile impacts against a tree, explodes, and sends out numerous shards of metal in all directions, but none come close to hitting Pyre. Pyre now has a brief opportunity to attack the mech without immediate retaliation.

Ignis’s powerful charged punch smashes into the base of the other mech’s lightning cannon, creating a sizable dent. While the weapon is not outright destroyed, its internal machineries are completely broken, rendering the weapon ineffective. It seems now that this mech no longer has any ways of attack…

But suddenly, the armor on the mech’s right arm splits open, to reveal four writhing vines underneath, each vine glowing with a faint radioactive green light. Having taken Ignis by surprise, the vines rapidly reach out and try to wrap themselves around Ignis’s body. The broken lightning cannon on the mech’s left arm also falls apart, creating a crude hole at the elbow, out of which is sprayed out a jet of glowing radioactive green liquid toward Ignis.

[Yes, the mechs were actually powered armor piloted by mutant vine monsters all along.]

[I’m posting this for now while I parse the other stuff.]

 
Flag Post

Topic: Forum Games / General Thread

We had a truce, Developous, and you broke it. You will regret this day.

 
Flag Post

Topic: Forum Games / General Thread

To be honest, I don’t really care about what happens to everyone else’s RPs, as long as my own RP is doing fine. Now, if you want to get rid of my RP too, then we have a problem.

 
Flag Post

Topic: Forum Games / General Thread

Originally posted by Xandrya:

I suggest RP games are taken off FGF, even though it’s mainly what I play. People on here sign up for a game, then after a day or two, they just don’t seem interested in it anymore. I’m not saying the players should drop everything they’re doing to type up an update, but when you sign up for a game then completely abandon it for no reason, why even bother? It’s just a waste of time and space. Seriously, I’ve seen this in 99.99% of the RPs I’ve played. And guess what, if you’re so busy, then why make a character to begin with? I’m tired of this cycle and would rather end it here and go to a site that has responsible players who put an effort at making the game work.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

What Minnakht said.

Sorry, guys. I should’ve parsed today, but instead I spent much of my free time playing games. And now I have a headache… Hopefully BC or Minnakht will parse before I come back tomorrow. If not, I’ll parse tomorrow.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[Look again. Your eyes deceived you. Fix’d.]

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

And, BloodS: Can Sypher just heal himself with his own healing skillz?

Of course he can. But remember that healing costs energy, just like everything else.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

Would a blade running through them (if they survive) be comparable to what a regular human would feel, but they can stand it?

This is generally correct.

Do Entities experience adrenaline? Temporarily suppressing pain/increasing strength as they get excited?

A magical equivalent of that, yes.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

Leviathan

“Guys, you gotta be more cooperative with each other if you wanna get through this successfully, you know!” Leviathan pouts. “But alright, I’ll stay in the back for now if you want; I have good ranged attacks too anyways. And the next wave of enemies isn’t going to be so easy anymore.”

As Sypher and Kat enter the power plant, all they see are pieces of half-ruined machinery strewn haphazardly all around a spacious room, making it quite hard to navigate; the fact that the room is dimly lit by only a few sparse sources of eerie phosphorescent green light does not help. Furthermore, severed power cords can occasionally be seen, on the ground or draped over machinery, all of them emitting yellow electric sparks at irregular intervals.

Only a few seconds after entering, Sypher feels an abrupt pain in his left shoulder. A bullet made of some faintly glowing, hardened green chemical is buried in his flesh, the bullet quickly dissolving to release a toxin into his body that will induce paralysis and extreme pain in a small area around the wound if not treated properly.



Fury

Egiool’s Ramjet Ball pass through one of the ghostly nails without much impact, but the wind in the ball does completely put out the fire surrounding the nail, rendering the nail just a construct of black shadowy energy. Egiool himself then slams into one of the globs of molten metal hurled by one of the metal slimes, blocking it; but the molten metal begins to melt through a small portion of Egiool’s body and will reach his skeleton if he doesn’t get it off of him or otherwise neutralize it somehow. And it turns out that these actions are not even entirely necessary. Fury, being a lightning-fast being made of, well, lightning, quite easily dodges the other glob of molten metal. Thin streams of white electricity snake out of his body in all directions, and briefly forms a spherical net of lightning around Fury; all four spectral nails are quickly zapped into nothingness as they make contact with the net.

Archangel’s sword goes through the flaming ghost without doing much damage, due to the ghost being immaterial. The ghost swiftly floats around, and looks at Archangel’s armor. Upon seeing the gap on the armor’s back, the ghost promptly attempts to shoot a flaming spectral nail into the gap.

Alison shoots a bolt of electricity at one of the metal slimes. At the same time, Fury hurls his own bolt of yellow lightning at the same metal slime. Both bolts of lightning strike the slime easily, causing the slime to shake in pain; it appears to be momentarily paralyzed.

Seeing that shooting nails won’t be able to harm Fury, one of the ghosts flies toward Fury and appears to somehow use its nail gun as a flamethrower, shooting out a jet of red fire. Not confident that his electric barrier will be able to neutralize the jet before it goes through, Fury is forced to dodge and move away from Alison. While this is happening, the two other ghosts both shoot spectral nails at Alison, one aiming at her head, and the other at her heart. [The fourth ghost is trying to shoot Archangel, two paragraphs ago.]

The second molten metal slime appears to begin compressing itself for some reason.



@ John Bugh

John Bugh finds himself standing at the very top of the Aeon Spire… Or, at least, the very top of this level 1 version of the Spire. He is standing at the center of what is essentially a classroom-sized circular room with no ceiling, the walls and floor all made out of brown petrified wood. A few meters behind him is a hole in the floor, allowing descent further into the Spire, but currently the hole is blocked by layers of dark green and gray vines crackling with blue electricity. There is roughly door-shaped opening in the wall ahead of John, opening into midair; the word “EXIT” is displayed on the ground in front of the door, looking as though it’s carved into the floor by cavemen. And above him, John can see a stormy sky crackling with blue lightning.

The monster’s screech can be heard before the monster itself is seen. The screech sounds vaguely like what a pterosaur’s screech would have sounded like in prehistoric times, though dry and raspy, and mixed with the sound of crackling electricity. Then John sees its shadow. The creature appears to be the fossilized remains of a pteranodon, with its 6-meter wing span, its whole body crackling with blue electricity; the electrical energy is presumably what enables the fossil to fly despite its total lack of flesh. It fixates its eyes, nothing more than two bright sparks of electricity, on John, and opens its mouth to spit a bolt of blue lightning at him.

[I thought about throwing a quetzalcoatlus at you instead, but decided against it; a quetzalcoatlus is too large (10 m wing span) and is probably more suitable as a boss.]

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

@ Justin and Haven

With a burst of wind, Ignis propels himself away from the now rather significantly damaged mech. He attempts to run for cover, but the pain in his body caused by the metal shards turns out to be too much; he stumbles after sprinting for a couple of seconds. The mech takes this opportunity to unleash its charged beam of yellow electricity upon Ignis, striking him squarely in the back. The pain is unimaginable; Ignis will likely die of electrocution if he doesn’t do something soon.

[Remember that you still have a full heal.]

Pyre only manages to avoid the second mech’s backhanded swing by changing into her phoenix form; the electrified blade swings over where her head used to be as her body decreases in size. She dashes back out of the mech’s melee range, and breathes a cone of scorching flames at the mech’s machine gun turret; the intense heat deforms the gun barrel enough that its ability to shoot bullets is effectively neutralized. The mech aims its lightning cannon at Pyre and lets loose an uncharged shot, then tries to lead its target and shoot a missile at whichever direction Pyre is dodging toward.

[Okay, status recap… The mech fighting Ignis has its machine gun, rocket launcher, and sword destroyed. The mech fighting Pyre has its machine gun destroyed, its lightning cannon rendered unable to make charged shots, and it has small weakened section of armor on its torso.]



@ Catherine and Azorel

From the crystal golem’s shattered remains, Catherine and Azorel can see a fist-sized runestone carved from white ice, the same material as the chains of ice that lock away the third teleporter on the starting island; it looks like this runestone is about the right size to fit into one of the two keyholes on that lock. The runestone feels cool to the touch, though not uncomfortably cold, but it is mildly slippery; it is probably beneficial to be careful not to drop it off the floating islands.

Once again, Catherine and Azorel have three choices. They may enter one of the two new teleporters on their current floating island, or they can return to the starting island and take the other available path.

[I’ll edit in parsings for Arctoxica, Doom Engine, and Aeon Spire later, if no new posts have been made.]

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

So that’s why you launched straight into the action with six skeletons… “have at thee” and all.

*have at you

I also hadn’t fully understood your post, and now that I do, I think it’s a fine plan, cept that I still don’t fully understand the logic behind having the escort act as a tank.

It’s probably because Leviathan happens to be the physically toughest of everyone in the group, with her strength and ice armor and stuff. The only other melee fighter is Sypher, who is more like a fragile speedster type.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

@ Derryk, Arcady, Joakim, and Krista

The wave of oppressive heat is felt by the humans before they can even properly grasp their surroundings.

A moment later, they see that they are in a corridor of some sort, about twenty meters wide, with walls and ceiling made of some sort of black metal. The floor, however, is entirely obscured by the river of molten metal that seems to run through the entire corridor, its red-hot glow providing the only source of illumination. The humans are standing on a bridge of sorts made of a black metal mesh, about ten meters wide, held up ten meters above the molten metal by pillars of the same black metal; the bridge and pillars so far appear to be sturdy enough for all of the humans and their Entities. Running across the left and right edges of the bridge are guard rails made of black metal, roughly half as tall as a person, meant to prevent people from falling off. However, the railings have one-meter-wide gaps torn in them at semi-irregular intervals, with the shortest of such intervals being two meters. The bridge runs across the whole corridor, and seems to turn along with it when the corridor turns to the right at a 90 degrees angle a few hundred meters ahead.

A few meters in front of humans, hovering just a centimeter above the bridge, is Fury, Telerius’s Divine/Electric Entity. It is difficult to distinguish emotions in the lightning elemental’s four solid purple eyes, but the more astute of humans may still be able to recognize Fury’s cold and indifferent glare. He simply looks at the humans, and says nothing.

Just after the humans have gotten their bearings, two chutes open up in the ceiling, and each drops off a human-sized blob of molten metal. At the same time, ghastly cries are heard echoing across the corridor, as four fiery ghostly figures rise out of the molten metal river below. Each ghost is a skeleton wearing some kind of factory worker’s uniform, its entire being made of shadowy black energy, and also burning with red flames; two motes of hellish red fire are all it has for eyes.

All four ghosts take out what appear to be ghostly nailguns, and shoot four flaming ghostly nails at Fury. At the same time, the two molten metal slimes each hurl a glob of molten metal at Fury.

[I need to study for an exam today, so I have no time to parse other posts. I’m only making this post because both BC and Minnakht are in this fight; they can’t do this themselves.]

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

Originally posted by therealsirmark4:

Fair enough, next question, is the full heal instantaneous?

It takes about a second or so.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

Originally posted by therealsirmark4:

B_S, I wasn’t relying on the fire shield in my last post, Pyre was attempting to take the missile out of the air with her fire attacks. Was this not taken into account, or were the attacks ineffective? There was no comment on her attempt to blow the missiles out of the air.

Your fire attack wasn’t explosive, so it didn’t exert any kinetic force and thus wouldn’t be able to alter the missile’s trajectory. Really, a wind attack would’ve worked better.

Originally posted by SypherKhode822:

BloodS, I’m not sure if you mentioned this earlier or not, but can Entity’s posses skills that the Human’s don’t? Liek: Being able to play musical instruments, or speak another language?

Your Entity can possess skills that you yourself have seen or heard but do not have. For example, if you’ve seen martial arts, but can’t do martial arts yourself, your Entity may be able to perform martial arts as far as your own knowledge allows. Your Entity’s knowledge just has to have come from somewhere.

Also, if your Entity can create weapons or other items using its own power, it will instinctively know how to use those weapons with a reasonable degree of effectiveness, due to the weapons being parts of itself. But if you hand the Entity a different weapon, one not made by itself, it won’t be able to use the weapon effectively.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[Kirb’s post above me is godmodding and will thus be considered invalid.]

[I can’t parse right now due to a headache…]

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

@ Haven and Justin

Pyre’s fire shield is even less effective on the missile than the bullets, due to the missile’s greater bulk; the only has its outer shell heated up. The missile strikes Pyre directly, and explodes on impact, sending out sharp metal fragments in all directions; many of the fragments pierce themselves painfully into Pyre’s body. However, the fragments have all been softened by heat, so Pyre is not as injured as she may have otherwise been. As she begins to fall, the mech dashes forward, and attempts to impale Pyre with its armblade.

Ignis puts the blade on the mech’s right hand between himself and the lightning cannon on the mech’s left hand, but the mech fires its cannon anyways. The blast of electricity hits the mech’s armblade and electrifies it, causing the gray metal to crackle with yellow electricity. The mech then swings its now-electrified blade at Ignis.

[If you think your fire shield is not effective, Mark, fire has never been good at blocking solid projectiles, unless the projectiles are made of ice. The heat is more suited for destroying energy-based attacks.]

[Remember that you have a single-use full heal each time you enter a dungeon. If you don’t want to use it, well, Ignis has healing abilities.]



Leviathan

“Hm, so that’s that,” Leviathan says as the last golem disappears. “But those guys were really weak, and the enemies we’ll be facing later on are a lot tougher. So do you guys want to make a formation or anything?”

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

Originally posted by thenewampkit:

We need Divine dungeons. :D

No.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

Eh, Drakul’s Fortress is based on Castlevania, and Dracula can control fire, so I don’t want to remove Fire from Drakul’s Fortress. Also, Drakul’s Fortress has that hellfire temple sub-dungeon, which I don’t want to get rid of either.

White Tempest is supposed to be about weather-related phenomena and stuff, which usually doesn’t involve fire, so I don’t really want to put Fire into it.

I think I’m good for now. But if you have any new dungeon ideas, try to make ones that have the currently uncommon elemental combinations.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

Wait, no… White Tempest is a subset of Skylands. Maybe I should add Electric to it… But then Electric will appear 6 times now. Let me think about this…

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

I think I’ll use your Magnetic Chasm idea as an Electric/Earth/Plant dungeon, Feline, except with massive towers of petrified trees or something. And then I’ll make a Light/Water/Air dungeon called White Tempest; you can imagine what that’s like.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

It’s okay, I already made a list myself.

https://docs.google.com/spreadsheet/ccc?key=0AvpgAmIBmyTNdFFHUjZKQWUzVVBNRV9KbWd2U203bGc&usp=sharing

So let’s see… Using only Water, Electric, Air, Earth, Plant, and Light, what dungeons I should make…