Recent posts by Blood_Shadow on Kongregate

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Topic: Forum Games / General Thread

Originally posted by Helltank:

SECRET TECHNIQUE USED FOR BUMPING THREADS.

If your thread or game has been stalled and you want to ninja bump it, assuming you’ve the last post then edit the post, copypaste the whole thing, delete it and post it again. No changes will be made to the thread but it will fly to the top of the front page.

Developous has been doing that since forever.

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[Same deal with the people in Doom Engine. Protect Fury until the boss reaches its second form for the main objective, kill the boss in its second form for the bonus objective.]

@ Krista, Arcady, Derryk, and Joakim

The four humans and their Entities are now standing on a massive circular platform, with almost the same area as a football field, made of the same mesh of black metal as the bridge that they’ve just gotten through. Below the platform is now a lake of molten red-hot metal. And this time, the platform no longer has any guard railings to prevent anyone from falling off.

The incredibly menacing creature sitting at the center of the platform can be succinctly described as a cyborg dracolich. Over seven meters in length, the creature is a fully preserved skeletal dragon, all of its bones coated in a pitch-black metal. Numerous advanced firearms and other pieces of machinery are attached to various places on the dracolich’s body, all made of black metal, some of them glowing with fiery red power. In the eye sockets of the dracolich’s skull are two orbs of hellish red fire, and membranes of dark energy shimmer between the dracolich’s wing bones.

With an earth-shaking roar, the cyborg dracolich rises into the air, propelled by both its wings and the plasma thrusters built into its arms and legs. The dracolich opens its mouth wide, and sprays a massive cone of intense, scorching red flames at all of the Entities.



[You just have to reach the teleporter to finish the dungeon, overfrost.]

@ John Bugh

John Bugh and Orich find themselves in the middle of a gargantuan petrified tree branch, five meters wide, and somehow five hundred meters long with no signs of breaking. The end of the branch extends into the side of a mountain, into the stone of which is built a prehistoric and vaguely shamanic-looking teleporter. Many obstacles block their way, including spikes and walls of petrified wood, partial or whole, vines, holes in the ground, and various weak but numerous enemies.

And floating far above Orich are two electrified pteranodon fossils, similar to the one he has fought before. They both shoot a bolt of blue lightning at Orich, trying to impede his progress as he makes his way toward the exit.

[If you entered the door saying “exit” at the beginning of the dungeon, you would’ve fell out of the tower and plummeted to your (not) death.]



@ Azorel and Catherine

As Cunsune’s air blade is not specifically designed to channel electricity, it simply causes the electric orb to disperse as it passes through; achieving its intended result requires a similar move that is charged with electricity at the very start. The air blade cuts a bloody gash into the angel’s right arm. However, a surge of white light covers the wound, and it quickly closes itself.

Metalvine fires a volley of seed bullets at the angel. However, the angel moves swiftly to dodge about half of the bullets, and conjures a barrier of solid white light to block the other half; the bullets crack the barrier slightly but do not manage to break through.

The javelin of bluish white light is very fast. Metalvine barely rolls out of its path in time, and the javelin strikes the ground right next to Metalvine. On impact, the javelin disintegrates, releasing a burst of bluish white icy energy that washes over half of Metalvine’s body. As he is very physically durable, Metalvine does not receive much damage from the attack… but the roots that drag along behind Metalvine are frozen to the ground, preventing him from moving away again unless the ice is broken.

The angel’s barrier of light rapidly transforms into bluish white ice, which then shatters into numerous sharp icicles, each enhanced with holy magic. With a wave of his hands, the angel sends half of the icicles speeding toward Metalvine, and half toward Cunsune, the icicles spreading wide in a shotgun-like firing pattern.



[I’ll do Blackwater Swamp when IE is actually ready to post.]

 
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Topic: Forum Games / General Thread

Originally posted by Minnakht:

Jaumi I think moved to New Zealand or somewhere. ’deeb’s always lived in Bangladesh.

Kind of hard to be on the Internet when your computer is underwater or a sheep.

Who knows, technology develops real fast these days…

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[So this is how the dungeon is going to go. The Escort and Boss objectives will be merged into one. For the first phase of the boss fight, you guys must protect Leviathan. Surviving until the boss enters its second phase will count as the main objective completed, and Leviathan will then leave. If you guys then choose to stay and fight, and defeat the boss’s second phase, you will complete the bonus objective, and gain Emblem rewards.]

@ John, Kirb, and Kat

Having arrived at one of the cores of the power plant, the humans find themselves in a wide circular room made of metal. At the center of the room is a large crystal, at least twice the size of a human, glowing a bright radioactive green. A great number of arms, tubes, and wires of machinery are attached to the crystal, quite obviously drawing power from the thing, and at the same time holding it up about two meters in the air. And out of the crystal extend dozens of thick ropes and membranes of a viscous, semi-solid radioactive green sludge, extending to connect to and cover much of the walls and the ceiling, and filling the empty space in the room, making navigation somewhat difficult without touching the sludge. And on the ropes and membranes of sludge are numerous growths of more green crystals, all of them looking sharp enough to pierce flesh. Occasionally, streams of blue lightning run along some of the ropes and membranes of sludge, dyeing the green substance a hue of electric blue; the main crystal itself also constantly crackles with intense blue electricity.

“This is it, guys,” says Leviathan with excitement and anticipation, “the boss fight. You just have to destroy that thing, while making sure I don’t get killed. Got it?”

The sludge around the humans and Entities begins writhing. Moments later, four radioactive green slimes spawn out of it, each one half the size of a person; they begin slowly moving toward the Entities.

 
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Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

At least basic actions are better than no posts at all… My previous RPs were more or less completely open, but with that kind of openness people tend to do nothing.

I agree, the amount of character development that can be done in combat is limited. I can probably pull it off if I try, but it’ll still be limited. But then again, there will be the freedom phase.

Also, if you want your human characters to learn magic more quickly, you’re free to ask one of Telerius’s Entities for help. You could ask them how magic works and such.

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[Mark and flashdeath, you guys can just continue on with the current fight. After finishing it, you would have completed your main objective. And the bonus objective will be roughly as long as one more fight.]

@ Haven and Justin

Ignis fills his hands with holy magic, burning through two of the four vines that are holding him. However, he isn’t burning through them quickly enough.

[Mark, curse you for making me do a bunch of calculations just to see if Pyre’s spear would break when she divebombs the mech. Assuming that the spear is about 2 m long, 3 cm wide, and about as tough and heavy as ordinary steel… And that Pyre weighs about as much the average American female (60 kg)… I calculated that the pressure when the spear hits the mech’s armor to be, very roughly, about 13 MPa. This number is probably extremely inaccurate, but I hope it’s at least on the right order of magnitude… And according to one website found on Google, the compressive strength of steel is 152 MPa. So no, the spear apparently wouldn’t break…]

[Also, according to a website found on Google, ordinary flamethrowers can produce temperatures exceeding 1200 °C. And the melting point of steel is like 1370 °C. So assuming that the fire produced by Fire-elemental Entities, at their current power level, is comparable in power to modern flamethrowers, or maybe somewhat stronger, they should be hot enough to melt through steel.]

Pyre, with her great speed, easily reaches Ignis before the other mech does. She divebombs toward the first mech, but the spear strike only creates a dent in the mech’s metal plating; it would have been more effective if the spear had released a wave of fire to soften the metal beforehand. The blow knocks the mech down, but the mech does not let go of Ignis with its remaining two vines.

The other mech does not wait until it’s in arms reach of Ignis. Instead, it simply forms four vines from an arm into a thick and powerful whip, and swings it toward Ignis.



[Gargh. 3 AM now. I’ll have to leave the rest for tomorrow…]

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[Okay, guys. As agreed by some people in the signups thread, the dungeons are dragging on for too long. I will now timeskip everyone to the final sections of their dungeons.]



@ Azorel and Catherine

Now standing at near the center of a massive floating island resembling a snow-covered plain, Catherine and Azorel see before them a large, clear crystal of faintly glowing blue ice, seemingly growing out of the ground. Frozen within the ice is an angel, his robes and large feathery wings white as snow. Under a mane of white hair is a solemn ceremonial mask of some sort, made of some pristine white marble-like material, inscribed with a multitude of arcane blue sigils; similar runes adorn the angel’s robes.

Intense sky blue glows light up in the mask’s eyeholes. A moment later, the large ice crystal begins to rapidly crack. After the sound of a mighty flap of wings, the crystal shatters entirely, showering Catherine, Azorel, and their Entities with a wave of fine icy dust. The angel takes this opportunity to propel himself upwards with a burst of white light, his majestic wings beating, soaring to the skies.

This is your first real challenge, Azorel and Catherine hear Zophiel’s voice in their minds. Defeat this powerful enemy, and you will each earn a new Emblem. Good luck.

When about fifty meters up in the air, the angel conjures what appears to be a javelin of bluish white light, and hurls it at great speeds toward Metalvine.



@ Eric and William

As the gates of this spacious rectangular room lock behind them, Eric and William see the suit of tall, menacing black armor come to life before them. Almost two meters tall, the armor is from head to toe made of a jet-black metal, with numerous jagged spikes protruding from various parts of its body. And from small gaps in the armor, the humans can see that the armor’s insides are filled with a hellish red fire, the demonic flames leaking out through those gaps. With its left hand, the suit of armor carries a massive tower shield of black metal, with numerous spikes protruding from its front. And with its right hand, the armor carries a black flail, the ball of metal on its end the size of a human head and equally full of vicious spikes, and the black chain covered in shorter and smaller spikes; both the spiked ball and chain are coated in the demonic red fire that burns within the suit of armor.

The suit of armor lets out a harsh laughter that sounds like metal grinding against bone. It begins swinging its flail.



[I’m posting it like this for now, and will parse the other stuff later.]

 
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Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

I would prefer to see more exploration and puzzle-solving in dungeons.

1. As I already said, Telerius wants to make the PCs and their Entities into strong fighters. Making them fight monsters is the most efficient way to do that, while exploration and puzzle-solving would contribute little to the PCs’ combat prowess.

2. It’s also really hard for me to make dungeons that have decent puzzles and exploration. Especially if I have to make a lot of them; I currently already have seven dungeons running at the same time.

 
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Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

Well, the thing is, Telerius is training everyone to be good fighters, so it makes sense that the dungeons are mostly combat. And using their powers makes the Entities stronger; using them in combat is the most intense and would increase their strengths the fastest.

Hmm… What about roughly three fights every dungeon? Each one about as long as the ones that already happened in Skylands. Maybe with an extra fight for each bonus objective. That’s not too many, right?

Also, I think I’ll skip ahead to the final fight for all current dungeons.

 
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Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

Guys, does it feel like the dungeons are dragging on for too long? If you think so, I can skip ahead to the final fight in each dungeon, and do shorter dungeons in the future. I don’t want to force you guys to do something that isn’t fun.



Does that mean weapons can be brought into dungeons by accident (or on purpose) but if the character has no intention of using the items, they won’t be attacked?

Yes.

 
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Topic: Forum Games / [SETTING] The Nexus [ABANDONED]

…it’s been like two years, ham’ka. People change, and their ideas change too. My fantasy setting has changed so much since then that right now it bears little resemblance to what I had before, and I’ve long since given up on this whole multi-game crossover thing.

In other words, I’ve abandoned this idea.

I suppose I’ll have to lock the thread now…

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[Again, Kirb, you cannot absorb enemies’ attacks, even if they have the same element as you. Mel will take acid damage if she tries to absorb the green sludge thrown by the armored vehicle. I already told you about this once when you guys fought the green ice golems. If you make the same mistake in a higher-difficulty dungeon, the consequences will be much more severe.]

[Also, if Kat has a gun and shoots the enemies, the enemies will start attacking her too. And she’d go down much more quickly than Entities, at her current power level.]

[I’m waiting for Bloody’s response before I parse this.]

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[If you flood the room, Bloody, all the humans will die before the robots do. And out of all the things in the room, only Leviathan and Darias can breathe underwater. If you want to drown everyone, I won’t stop you, but other people might…]

@ John, Kirb, and Kat

The armored vehicle slams into Darias’s ice wall and breaks through without much difficulty, but this gives Sypher enough time to leap into the air and avoid being flattened.

Sypher’s fire heats the vehicle’s armor plating somewhat, but otherwise does no real damage to the vehicle. And the moment his whip touches one of the incapacitated helidrones, the drone violently self-destructs, sending out shards of metal in all directions; fortunately it isn’t close enough to damage Sypher.

Darias reaches out with his magic, and causes small amounts of the ice outside the room to begin melting; all he can manage is a slow trickle from this distance.

The armored vehicle flings some corrosive green sludge at Darias, then begins driving toward him. The sniper bot is still nowhere to be seen.



@ Azorel and Catherine

Metalvine’s seed gun isn’t designed for extreme precision. The bear’s eyes are two small, moving targets, and Metalvine’s aim is affected the pain he’s feeling. So one shot hits the bear in the forehead, and the other one just grazes the bear on its right temple. Seeing that, Metalvine shoots an exploding walnut at the bear’s mouth. The explosion shatters some of the bear’s teeth, and forces it to skid to a halt. An instant later, Cunsune slams into the bear from behind, the attack cracking some of the bear’s ribs a little. The bear falls to the ground, briefly stunned.

[If Metalvine shot the walnut at the ground right in front of him, the explosion would have damaged Metalvine himself.]



[I confirm that Helltank was godmodding did that thing with my permission.]

@ William and Eric

Seeing its attack fail, the ghost mage howls in agony and despair. Moments later, its whole body is consumed by poison, and it slowly dissipates into black shadows.

With the mage’s death, the dark runes on the door at the left end of the eastern wall of this square room fade away; Outline also feels that the curse in her body has disappeared. However, nothing of note happens to the blood runes drawn at the center of the eastern wall.

If William and Eric chooses to leave through the new door, they will need to immediately turn left, walk forward a bit, turn right, then walk forward through a somewhat long corridor. At the end of the corridor will be a door to the left, this one seemingly normal.



[I will wait for flashdeath’s post to parse Mushroom Cloud Complex.]

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

@ Catherine and Azorel

The bear roars in pain as Metalvine’s attacks hit it. The seed bullets do no more damage than Cunsune’s air blades, but the exploding walnuts succeed in blowing off chunks of rocky flesh on the bear’s torso and abdomen. The bear roars in agony and rage, and out of the roar comes a powerful localized white shockwave that rapidly streaks toward Metalvine, only dissipating slightly over the distance; maybe it’s actually a soliton or something. And Metalvine does not see it coming, due to the smokescreen generated by his bazooka. The shockwave hits him squarely in the chest, flings him off his feet, and sends him crashing painfully into a tree a couple of meters behind him. Metalvine feels as though he’s been hit by a truck. A section of his chest is caved in, and the metal plating on his back is somewhat cracked too due to slamming against the tree.

The bear spasms a bit when hit by Cunsune’s orbs of electricity. But due to the bear being made of stone, the magical electricity does not sink in very deeply, especially considering how unfocused it is.

Growling, the bear begins running toward Metalvine’s general direction, slowly picking up speed.



@ Justin and Haven

The heat from Pyre’s flames cause the internal wiring and what not of the mech’s lightning cannon to deform, incapacitating the weapon. The missile pod also deforms from heat. It is still able to conjure missiles out of magic, but any missile it forms will be badly jammed inside the pod. Rather than retaliating, the mech turns around and begins running toward Ignis.

Ignis’s wind blows away the green chemicals sprayed toward him by the other mech. The mech’s vines wrap around Ignis and start squeezing, and Ignis also feels a painful burning sensation wherever the vines are touching his skin; it appears that the vines are corrosive.



@ John Bugh

A burst of lightning gives the pteranodon a surge of speed, allowing it to dodge Orich’s metal bars. It begins flying in circles above Orich, flapping its wings, raining down dozens and dozens of small blue lightning sparks on Orich. Though the sparks are not directly aimed at John, they have a chance of hitting him as well, due to their wide area of effect.



@ Eric and William

When the balls of dark magic get close to Viper, all of them immediately explode into two-meter-radius bursts of black energy. Viper would have dodged the balls if not for the splash damage… but they do have splash damage; Viper feels a supernatural burning sensation across almost his whole body. The damage isn’t much, especially considering Viper’s Dark resistance, but it still hurts so much that it causes him to momentarily falter and fall to the ground.

The ghost mage is too slow to dodge the ball of intensified poison that Viper spits at it before being hit. The ball hits the mage on its right arm, and green energy quickly spread out from the point of contact toward the rest of the mage’s body. The mage lets out a ghostly wail of agony, and begins to pour every single last drop of its remaining energy into a ball of darkness between its hands, intent on letting out one last devastating attack before its death. It turns toward Outline.



@ John, Kat, and Kirb

Knowing that the sniper will try to aim for her first, Leviathan spends the next few seconds forming a thick, multi-layered suit of glittering blue ice armor around her whole body, with especially thick and tough plating around her head and heart.

When Sypher lands next to the sniper bot, the sniper bot erects its magnetic shield again, which pushes Sypher back slightly and shocks him a little with electricity. Before Sypher can attack, he suddenly feels a painful burning sensation on his back; the armored vehicle has flung a large glob of some glowing radioactive green sludge at Sypher out of a hatch on its front. The vehicle then begins rushing toward Sypher in an attempt to ram into him, bashing aside obstacles if necessary.

The sniper bot takes this opportunity to slip out of sight again, while calling for another two helidrones that start descending down from the ceiling.



[I will parse Doom Engine when there are more replies.]

 
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Topic: Forum Games / General Thread

http://www.timecube.com/

Developous should totally have a chat with this guy.

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[Yes, Kirb. Now Leviathan can’t aim her shot properly either.]

@ Krista, Derryk, Arcady, and Joakim

Egiool’s Farclaws barely leave a scratch on the mesh that makes up the bridge. The black metal must be incredibly tough, seeing that it can easily support the weight of a tank.

However, when Egiool’s Ramjet Ball hits the compressed metal slime and exerts considerable pressure, the metal slime outright explodes, flinging numerous globs of molten metal outwards in all directions a considerable distance away. Egiool, Archangel, and the Therean all have multiple such globs splattered against them, which begin to slowly melt through their armor; Alison is the only one who remains unscathed due to her agility. And since the metal slime is now already destroyed, Alison holds on to her charged Zapper shot for now. Her own electric barrier also neutralizes the two ghostly nails fired toward her.

Archangel’s armor blocks the ghost’s spectral nails without much difficulty. He creates a storm of metal dust, which renders the ghost more or less unable to see. But his spinning physical attacks, despite being enhanced by Earth and Metal magic, still cannot inflict too much damage to immaterial beings at his current power level. The ghost tries to back away until it is out of Archangel’s dust storm, so that it can see again.

The Therean shoots at the remaining metal slime a few times with his powerful tank cannons, momentarily splattering the slime somewhat. When the slime recovers from its paralysis and pulls itself back together, it no longer has enough energy to pull all of itself back together, and thus it is now a bit smaller; the body mass it has lost are now ordinary puddles of molten metal that are dripping through the metal mesh floor.

The three ghosts let out blood-curdling screeches, and fly toward the remaining metal slime; the slime then expands and swallows the three ghosts. Sections of the slime’s body solidify and blacken, and the slime itself is morphing into a semi-humanoid creature. The creature has the upper body of a human, though made of black metal, with red-hot molten chunks at its joints and various other irregular points on its body. It has three heads made of black metal, all of which resemble screaming human skulls, with burning motes of hellfire for eyes. And its lower body is still an amorphous mass of molten metal.

Transforming is not a free action; the player characters now have a brief moment to attack the creature. Fury begins charging a football-sized sphere of purple lightning, surrounded with crackling yellow electricity.

[The three-headed metal monster is about as tall as a human, since that’s approximately how big the metal slime was.]

 
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Topic: Forum Games / Attamaris (disrepecting this will be seen as terrorism)

Originally posted by dvp_cursed:
Originally posted by Blood_Shadow:

Leave me out of your bullshit, Developous. Or do you want me to ForumMute you?

You have no empathy. That’s reason enough to force you. Live with it. If you hate this, why not make me suffer in my own reality?
I’m too good for banning. Admit that.

Okay then, I’m ForumMuting you. Those will be the last words we speak to each other.

 
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Topic: Forum Games / Attamaris (disrepecting this will be seen as terrorism)

Leave me out of your bullshit, Developous. Or do you want me to ForumMute you?

 
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Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

Originally posted by flashdeath30:

I’m thinking me and mark’s last post went unnoticed again- we’ve yet to be parsed from a page or two ago. Judging by how I posted a few minutes before you, I think I just ninja’d you or somesuch.

Look again. Your eyes deceived you. Fix’d.

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

@ John, Kirb, and Kat

Sypher’s whip wraps around the rotor of one of the helidrones, melting through the metal without much difficulty. That helidrone promptly plummets to the floor, now completely helpless and unable to do anything.

Phoebe’s electric wave washes over the second helidrone, disrupting its machinery for a moment and causes it to fall. Melanie takes this opportunity to spray acid at the helidrone, quickly dissolving through its metallic body, completely incapacitating it if not destroying it outright.

It turns out that throwing your sword doesn’t always work, as swords are not particularly designed for throwing; the sniper bot dodges Sypher’s thrown sword with little effort. Sypher’s whip, on the other hand, strikes against a spherical shell of translucent blue electrical energy that has suddenly burst into existence around the sniper bot. The outer layer of the barrier momentarily infuses Sypher’s whip with a magical variant of magnetism, which is then repelled by the inner layer. As this barrier is more effective on energy-based attacks, and Sypher’s whip does not have an exceptional amount of force or weight behind it, the whip strike is repelled.

[If you wonder why the barrier’s outer layer is not repelled by the inner layer… Because of magic, the pseudo-magnetism in the outer layer is “inactive” until it gets infused into a foreign object.]

The sniper bot aims its gun at Sypher’s head and pulls the trigger.

While all of the above is going on, Leviathan has been pouring magical energy into a sharp glowing blue icicle suspended in a sphere of water floating above her right palm. “Can you guys try to distract or immobilize that sniper dude?” She asks the people and Entities behind Darias’s ice wall. “I’ll try to take him out in one attack!”



[Sorry, Mark and flashdeath. For some reason Minnakht didn’t parse your posts, and I thought he already did, so I ended up forgetting… Hence the four days without parsing.]

@ Haven and Justin

A powerful gust of wind slightly alters the missile’s trajectory, allowing Pyre to just barely dodge it. The missile impacts against a tree, explodes, and sends out numerous shards of metal in all directions, but none come close to hitting Pyre. Pyre now has a brief opportunity to attack the mech without immediate retaliation.

Ignis’s powerful charged punch smashes into the base of the other mech’s lightning cannon, creating a sizable dent. While the weapon is not outright destroyed, its internal machineries are completely broken, rendering the weapon ineffective. It seems now that this mech no longer has any ways of attack…

But suddenly, the armor on the mech’s right arm splits open, to reveal four writhing vines underneath, each vine glowing with a faint radioactive green light. Having taken Ignis by surprise, the vines rapidly reach out and try to wrap themselves around Ignis’s body. The broken lightning cannon on the mech’s left arm also falls apart, creating a crude hole at the elbow, out of which is sprayed out a jet of glowing radioactive green liquid toward Ignis.

[Yes, the mechs were actually powered armor piloted by mutant vine monsters all along.]

[I’m posting this for now while I parse the other stuff.]

 
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Topic: Forum Games / General Thread

We had a truce, Developous, and you broke it. You will regret this day.

 
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Topic: Forum Games / General Thread

To be honest, I don’t really care about what happens to everyone else’s RPs, as long as my own RP is doing fine. Now, if you want to get rid of my RP too, then we have a problem.

 
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Topic: Forum Games / General Thread

Originally posted by Xandrya:

I suggest RP games are taken off FGF, even though it’s mainly what I play. People on here sign up for a game, then after a day or two, they just don’t seem interested in it anymore. I’m not saying the players should drop everything they’re doing to type up an update, but when you sign up for a game then completely abandon it for no reason, why even bother? It’s just a waste of time and space. Seriously, I’ve seen this in 99.99% of the RPs I’ve played. And guess what, if you’re so busy, then why make a character to begin with? I’m tired of this cycle and would rather end it here and go to a site that has responsible players who put an effort at making the game work.

 
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Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

What Minnakht said.

Sorry, guys. I should’ve parsed today, but instead I spent much of my free time playing games. And now I have a headache… Hopefully BC or Minnakht will parse before I come back tomorrow. If not, I’ll parse tomorrow.

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[Look again. Your eyes deceived you. Fix’d.]