Recent posts by Blood_Shadow on Kongregate

Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

Question: Why didn’t my engulf/compress attack work?

[A white dragon’s breath weapon passes through solid objects. Even if it didn’t, the dragon could’ve still shot the breath weapon out of its nostrils, since it’s still a breath weapon. For more information on the physiology of dragons, consult one of Telerius’s Entities.]

@ Kat and Azorel

The white dragon explodes and kills Kat instantly.

Kat stabs the white dragon in the eyeball. When the dragon struggles to move, she stabs it again. And again. And again. Until the great beast finally stop moving altogether.

And then a purple light engulfs the whole world.

When the light dissipates, Azorel and Kat now find themselves half-submerged in the sparkling waters of the healing pool. The water’s temperature is cool, but it feels pleasantly warm to the two humans, compared to the bone-freezing cold of White Tempest. They begin to feel their strength slowly but steadily returning.

“Welcome back,” Kat and Azorel hear a soft and feminine voice speak; they then immediately see Cynthia sitting in the pool to their right. Her position is level with theirs, and not too far away to make herself feel overly distant, yet not so close that it’d look like she’s intruding on their personal space or trying to be overly close to them. She is wearing only a dark purple bikini, which shows off her flawless skin and tantalizing curves exceptionally well… but it also serves to make her look like just an ordinary young woman, rather than a god-like being of unimaginable power. Provided that one pays no attention to her unusual hair and eye colors, of course. Cynthia leans casually against the pool’s edge, but even in this posture she exudes an air of calm elegance. “I’m glad to see that you haven’t forgotten how to fight,” she says to Azorel and Kat, with a warm smile. “Is there anything you need? If it’s clothes, you can find some in your rooms; the locations haven’t changed.”

 
Flag Post

Topic: Forum Games / Adversarial CYOA

It’s just.. The MORALS, of it, BloodS. We control minds? We must have a sexi harem.. It’s how it works.

How dare you, you misogynist pig! You should be castrated and burn in Hell forever! #sjw #feminazi

Come on, man. I’d be lying if I said I didn’t want to use mind control to make a harem, and I’d be a hypocrite if I called you morally reprehensible. But we’re supposed to stay in-character here. Illithids aren’t interested in sex like non-illithids do, so no harem.

Then again, I’ll probably get outvoted by everyone else, because fanservice > logic. Oh well.

 
Flag Post

Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

When can we expect the game to start? I know the answer is probably “soon”, but I’m going to ask anyways.

 
Flag Post

Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

…so I don’t need to change anything then?

 
Flag Post

Topic: Forum Games / Adversarial CYOA

We’re supposed to play to our alignment, Sypher. And our alignment is Chaotic Neutral. We wouldn’t want to to capture people and make slaves out of them.

Also, you realize that illithids are not sexually dimorphic like humans, right? They vomit larvae into a giant pool, and the larvae is implanted into the bodies of other humanoids to make new illithids. A harem would be completely pointless for us; we wouldn’t even feel any sexual attraction toward anyone in the harem.

 
Flag Post

Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by gammaflux:
Originally posted by Blood_Shadow:

That doesn’t answer my question, though. Wind Blade does not have a cooldown. Can I keep it as it is right now, or do I have to give it a minimum cost of 1?

Yes you can keep it, but when used with 0 energy it will always deal 1/2 the damage of a normal attack.

Why? Shouldn’t it only deal 1/2 damage when used at range? If used in melee and with 0 energy, isn’t it exactly the same as a normal attack? There shouldn’t be any reason for it to deal half damage in melee too.

 
Flag Post

Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

That doesn’t answer my question, though. Wind Blade does not have a cooldown. Can I keep it as it is right now, or do I have to give it a minimum cost of 1?

 
Flag Post

Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Did you make up your mind on whether my Wind Blade ability should be allowed to have a cost of 0 and still function as a ranged attack? That would be a ranged attack that hits for 0.5 * base attack of Air damage, which doesn’t seem overpowered to me.

 
Flag Post

Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

I changed my insect’s resistances again. The Dragon Mantis is now 50% resistant to Metal and 20% weak to Dark, rather than the other way around. I thought this would make more sense, since I plan to give my insect the Metal element later.

 
Flag Post

Topic: Forum Games / Adversarial CYOA

Attempt to gather as much information about the illithid city as possible, especially escape routes. Ask other illithids if necessary. If any information is classified or secret or anything like that, attempt to pull rank, using your ulitharid status as justification for your right to know classified information.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[Gosh, it took you guys long enough to realize that attacking the dragon’s wings is a good idea. That should’ve been the first thing you should’ve done.]

@ Azorel and Kat

Metalvine wraps his vines around the dragon’s legs just before it takes off, allowing himself to be dragged into the air along with the dragon. At the same time, Q turns into liquid and escapes from the dragon’s grasp easily. And then the dragon is hit with three attacks at once. As the membrane of the dragon’s left wing is pierced by Metalvine’s metal shards, the dragon begins to wobble, then fall. And it suddenly lets out a blood-curdling scream of agony as its lungs are punctured by Q’s spikes, the exact same reaction as the one earlier when Shion’s icicles were driven further into the dragon’s torso. White energy begins leaking out of the dragon’s punctured lungs. It appears that the dragon is done for…

But then the dragon suddenly fires off its breath weapon, a cone of blinding white light that passes through Shion’s water trap with virtually no resistance whatsoever. Not expecting her restraining move to be so utterly ineffective, and her mind concentrated on a single task, Shion fails to dodge and is struck head-on by the dragon’s breath weapon. The white light passes through the solid matter in her body as though it’s not there… but she still feels as though every cubic centimeter of her body is consumed by excruciating cold flames. She collapses to the ground, completely paralyzed, feeling like every nerve in her body has been burned to ashes; it is a great struggle to even stay conscious.

And the dragon is not done yet. As it plummets to the ground, it positions itself so that it’s sure it’ll land right on top of Metalvine, who is still clinging to it. The fall is too quick for Metalvine to react in time. Both of them crash into the ground with a loud impact, creating a small crater and numerous cracks in the ice, and sending ice shards everywhere. Despite Metalvine’s toughness, he still feels like almost every part of his body is broken, crushed by the fall and the dragon’s immense weight; it is likely because of his toughness that he survived at all.

The dragon itself is now barely alive as it lies on top of Metalvine, bleeding all over, limbs twitching weakly. In its last moments, it has managed to severely wound both Metalvine and Shion… But at least everyone is still alive.



@ Arcady and Luke

Even in their berserked states, the alien slimes appear remarkably intelligent, as they shift their positions and leave some openings to deliberately let some of Erubetie’s acid and Gina’s chlorine to splash onto Holly. Thankfully, she is resistant to Chemical attacks, and does not take much damage; the acid successfully puts out the fire on some of the slimes’ bodies. Holly does, however, quickly beginning to take massive damage from contact with such powerful Light magic. She tries to grow roots into the slimes, but those are quickly disintegrated by the intense energies inside the slimes before they can do much of anything. She’s keeping some of the slimes’ destructive powers at bay with her bark armor, Dark damage, and energy drain, as well as Erubetie’s acid and Gina’s chlorine, but in the end she’s still trying to fight against a group of enemies that add up to three times her own power. It does not look good for her if she cannot get the slimes off of her soon.

Then Egiool arrives, and slaps two of the slimes off of Holly with blasts of compressed air. The Black Knight is also charging toward them. However, the two slimes immediately try to jump back onto Holly again, blasting themselves off with jets of white energy.

Erubetie’s two quarters attempt to dodge the cosmic beams shot toward them. However, her default movements as a slime are rather slow, and she is not blasting herself off with any sort of pressurized liquid. And the beams are rather fast. She feels an unpleasant, dull burning sensation as the liquid in her 1/4 clones are being destroyed by the alien slimes’ radiation attacks. The beams temporarily cease when the slimes are once again frozen on the surface by a cloud of icy vapor, but once again the slimes begin to counteract the freezing with their own internal healing. For now, however, the slimes are being successfully stalled.

 
Flag Post

Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Some more questions.

1. Do we only gain a third element, and not any more elements?

2. Do we get to choose this new element we gain, or does it only depend on the elements of the enemies we defeat?

3. What happens if the insect I control is killed? Do I just start with another member of the same insect species or something? If so, do I retain all the extra stats and abilities my previous insect gained?

 
Flag Post

Topic: Forum Games / Adversarial CYOA

1. Male.

paragon of Illithid goodness

If you do that, you’re already screwed, since most illithids are evil.

In response to the mental scan, telepathically say this: Did you not inform me a moment ago that I am “nobility” among your kind, peasant? Does that not mean I have already deviated from your “standard”? I do not require a mind scan.

 
Flag Post

Topic: Forum Games / Adversarial CYOA

6. Do #4 telepathically.

 
Flag Post

Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

After each level you’ll gain some stats and skill points.

How will that be explained in-universe? Do the specific insects we control absorb magic from defeated enemies to transform their bodies into more powerful forms, or something? Any new abilities we gain won’t be species-wide, which implies that those abilities are not among the natural abilities of our base insect species.

 
Flag Post

Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

I have a couple of questions.

1. Do we control only one insect belonging to the insect species we created?

2. How do we gain more stats, abilities, and elements?

 
Flag Post

Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Uh, Bloody? I don’t think there are any open spots left.

@gamma: The first page says that we can post now. But I suggest that you do some kind of introductory post, so that we at least know what we’re supposed to be doing. I would also suggest that you make a game thread separate from this one, so that all OOC posts can be kept here.

EDIT: I changed my insect’s resistances and weaknesses a bit.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

@ Matt and Will

Rae douses the abomination with water, then both her and Thor attack the abomination with lightning. Due to being covered in water, and having numerous metal shards embedded in its body, the abomination takes massive damage from the combined lightning attacks. Thor’s full-strength claw strike also practically gouges out both of the abomination’s eyes, and pierces deep wounds into its cheeks. The abomination can do nothing but violently convulse, and let out silent screams of agony. As the combined electric attack finishes, the abomination is still alive, but barely; it is struggling to even move its limbs.



@ Kat and Azorel

Because of Shion’s gust of wind, and the dragon’s own inhaling motion, Metalvine’s walnut is jammed into the dragon’s mouth before exploding (and if anyone makes a sex joke out of this line, I’LL KILL YOU). The dragon screams once more, and the inside of its mouth is now quite a bloody and gruesome sight. Its tongue has been blown to pieces, and its jaws now hang open limply, as though the dragon’s jawbones have been dislocated by the immense force of the explosion. However, the energy that the dragon has gathered earlier isn’t included in the explosion; there’s no indicator as to where the energy has gone.

Q impales a few more large spikes of metal into the exposed flesh on the dragon’s back. She attempts to make the spikes seek out the dragon’s nerve clusters, but she has absolutely zero understanding of the dragon’s physiology, so the spikes end up not really causing any more pain than they normally would have. They do manage to wrap barbs around the dragon’s spine and a few ribs, which are extraordinarily painful, but they seem to make next to no progress in attempting to make the dragon’s exceptionally tough bones to fracture.

Q flash steps to the dragon’s side. However, as she stops and prepares to stab the dragon, the dragon suddenly reaches out and grabs her with one of its incredibly strong arms. Maddened by pain, the dragon lets out a howl, and takes to the air with a flap of its mighty wings, all the while crushing Q with its grip. The inside of its mouth glows with a blinding white light as the dragon prepares to unleash its breath weapon again.

 
Flag Post

Topic: Forum Games / Adversarial CYOA

1. Moderate.

2. Other: A young crystal dragon who learned to polymorph into a human prior to being captured by illithids. After ceremorphosis, the dragon has become a brainstealer dragon, while his human form is now a regular illithid.

3. Chaotic neutral.

 
Flag Post

Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

I finished my signup sheet.

 
Flag Post

Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Name of Insect Species: Dragon Mantis (Mantis draconis).

Appearance: The Dragon Mantis roughly resembles a typical mantis, but looks far more imposing. It is 25 centimeters in length, and possesses dark red and black carapace that appears to have a scaly texture, resembling dragon scales. Aside from its large, bulbous compound eyes, the Dragon Mantis’s head vaguely resembles the head of an actual dragon, with an elongated mouth part and two backward-pointing spikes that look like horns (though the horns are cosmetic and too short to be used in battle); the eyes themselves are a bright fiery red. The Dragon Mantis’s forearms end in long, extremely sharp, obsidian-colored blades, which the insect uses in combat with deadly speed and finesse. Its two legs are long and slender, allowing the Dragon Mantis to move with considerable agility and grace. Lastly, the Dragon Mantis possesses two pairs of long wings on its back. The front wings, or tegmina, are opaque and leathery, serving to protect the more delicate hind wings. The sides of these wings are as sharp as the Dragon Mantis’s blades, which can cut enemies if the Mantis grazes them when in flight; they will also likely cut anything that tries to latch onto or restrain the Dragon Mantis. The hind wings, of a transparent black color, enable the Dragon Mantis to fly at high speeds, and pull off complex aerial maneuvers.

Body Parts: Body, blades, wings.

Skills:
Fire Breath (body, ranged, AoE): Costs X energy, where 5 ≤ X ≤ 10. The Dragon Mantis’s most infamous ability, which expels a stream of flames from the insect’s mouth. If used at range, this attack deals [(1 + 0.1X) * base attack] Fire damage immediately, and continues to take [0.05X * base attack] Fire damage per turn for 3 turns, to all body parts of up to three adjacent targets. If used at point-blank range, all damage dealt by this attack is tripled, but it can only hit a single body part of a single target. This ability is quite taxing on the Dragon Mantis’s body, depending on the amount of energy used, and thus has a cooldown of X – 4 turns.
Wind Blade (blades, ranged): Costs X energy, where 0 ≤ X ≤ 5. The Dragon Mantis makes a slashing motion with its blades, and creates a fast-moving blade of razor-sharp wind that can cut enemies at range. If used at range, this attack deals [(0.5 + 0.1X) * base attack] Air damage to one body part of one target. If used at point-blank range, this attack deals double damage. Note that if used at point-blank range and spending 0 energy, this attack deals the same damage as a basic attack.

Habitat: Like many other Fire-elemental insects, Dragon Mantises prefer hot, dry climates where their Fire-based abilities are more effective, and dislike areas that are cold or have an overabundance of water; their body coloration allow for some degrees of camouflage in volcanic areas as well. They also vastly prefer wide open spaces, where they can freely fly around unobstructed, and bombard their ground-bound prey with wind blades and great gouts of fire. As fitting of living in open spaces, Dragon Mantises are typically solitary, wandering creatures, with no permanent nests of any sort; newly-hatched Dragon Mantises tend to follow their mothers for a while before eventually going off on their own.

Final Stats:
Body: 12/12 HP, 20/20 energy, 0 defense, 4 attack (Air), +20% shake (grapple), +10% dodge.
Blades: 9/9 HP.
Wings: 7/7 HP.

Biology:
Elements: Fire, Air.
Resistances: Fire (+33%), Air (+33%), Metal (+50%).
Weaknesses: Water (-33%), Earth (-33%), Light (-20%), Dark (-20%), Sonic (-50%).
Basic Attacks: Slash (Air, blades), graze (Air, wings), and diving slash (Air, blades, wings).
Fighting Style: The Dragon Mantises typically prefer to use their Fire Breath and Wind Blade abilities to fight enemies at range, while relying on their high speed, agility, and flight to avoid enemies’ attacks. They are highly intelligent fighters with exceptional fine control over their own abilities, as evident in the fact that they can adjust the energy expenditure and power of their abilities at will; they will attempt to use their abilities in the most efficient manner possible to weaken and disable enemies before moving in for the kill. However, if cornered or otherwise forced into melee range, Dragon Mantises will go berserk, becoming extremely brutal and ruthless, unleashing their full power all at once to try to obliterate the enemy before they can be obliterated themselves. Because of their abilities, Dragon Mantises like to cook their food with fire and slice it up with blades before eating.

Biography: N/A.

 
Flag Post

Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

This looks interesting, and I do have an idea for an insect already… But looks like all 4 spots are filled. I suppose I’ll reserve a spot here in case the two locked spots open up later.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[Sorry for not parsing until now. I’ve been watching Accel World in the past few days, and I was also somewhat preoccupied with school work as well.]

@ Matt and Will

Thor fires metal spikes at the abomination’s tentacles. While he’s correct in deducing that the tentacles are weaker than the rest of the abomination’s body, as they’re not covered in armor or scales, the abomination does not seem to care much when its tentacles are injured, not even when a few of its tentacles are cut off by the metal spikes.

The abomination flaps its wings, trying to rise to the sky. However, it is grazed by Thor’s eyebeams of lightning. The abomination doesn’t take as much damage as it normally would, but its movements are disrupted, the electricity causing it to spasm and fall to the ground.

[Recap, for my sake as well as yours: The abomination took about 1.5 lightning attacks’ worth of damage, and has some metal shards embedded lightly in its body. About half of its tentacles are also noticeably injured.]

[I will also say that you two are not fighting very efficiently right now. Some strategy is recommended.]



@ Kat and Azorel

Q’s metal shards successfully pry off several patches of the white dragon’s scales, leaving some of the flesh on its back exposed. The dragon whips out its tail to swat at Q, but she flash steps away before it can hit her.

Metalvine unleashes a volley of machine gun seeds at the dragon. However, this attack is not very effective against the dragon’s tough scales. Not all of the bullets manage to penetrate, and those that do penetrate only penetrate very lightly into the dragon’s flesh.

Shion’s water jet is somewhat more effective, slamming into the dragon’s torso like a hammer. In addition to bruising and muscle damage, the water jet also pushes the ice spikes already embedded in the dragon’s chest deeper. As this occurs, the dragon suddenly lets out an extremely loud scream, indicating that it’s experiencing excruciating pain. Instead of doing anything else, the dragon only opens its mouth wide, and makes an inhaling sound; streams of white energy can be seen sucked into its mouth.

[If you want to know what’s going on with the dragon right now, ask one of Telerius’s Entities after the battle.]



@ Catherine, Derryk, and Justin

As golem #1 is stunned, it takes a direct hit from Maternex’s Powder Bomb. The chemical explosion burns away a large chunk of the golem’s body. The golem’s eye glows, and what remains of its body momentarily melts into water, before freezing again. But now, this golem is only a little over half of its original size. Since it’s just finishing reconstructing its body, it does not have an opportunity to do anything else.

Golem #2 can’t see Cunsune coming, and is nowhere near as fast as the fox, so it is struck head-on by the Shock Tackle. Large cracks spread out from the part of the golem’s chest that is struck, and they do not even get the opportunity to heal as the golem writhes in agony. Because of its Water element, the golem is weak to Electric attacks; it takes significant damage and is completely paralyzed for the moment.

Alison does not react fast enough to completely dodge the ice beam of golem #3, whom she hasn’t been paying attention to before. And since she did not throw up a Volt Barrier to protect herself, the ice beam hits her on the right shoulder. Due to being an Entity, Alison will naturally recover from having her flesh frozen in a day or so without healing aids. But for now, her shoulder muscles are frozen, almost completely disabling all shoulder movements, though her forearms can still move somewhat fine. The intense freezing pain distracts her enough that Alison misses with both her Zapper and Paralytic Agent attacks, though the Zapper hits the floor near its target and still paralyzes golem #5 somewhat.

Just as Anne releases her wall of swords and moves in to melee range, golem #6 decides to fire its ice beam at that time. At this range, it is nearly impossible for Anne to dodge, and this was exactly what the golem was hoping for; the beam of cold energy strikes Anne directly in the chest. Anne feels an intense cold in the afflicted area, especially in the part where a human’s heart is. Then she suddenly feels a dizziness in her head and a weakness in all her limbs. Her legs give way under her, and she falls to her knees. She finds herself panting heavily, a dull pain spreading across her whole body; and her heartbeat feels terribly weak, as if the organ is struggling greatly to circulate energy around her body.

[Anne already got hit once by the ice beam. Also, she’s a berserker with low defense, so.]

However, Anne’s injury is not in vain. Her flaming swords of light slice through the golem’s head, and one of the blades destroys the golem’s glowing eyeball completely. As the eye is gone, the rest of the golem instantly melts into a puddle of water. Golem #6 is now dead.

Surgeo successfully binds golems #3 and #4 from behind with his vines. The golems’ body are very cold, and deal minor ice damage on contact, though it is not severe enough to be of immediate concern to Surgeo. Both golems respond by turning their heads 180 degrees around, their eyes glowing, preparing to shoot the ice beams at Surgeo’s vines. Both golems’ shoulder joints also do an inhuman turn, allowing their arms to grab Surgeo’s vines and attempt to rip them apart; the golems’ fingers morph into blades of ice for this purpose.

Golem #3 is still completely paralyzed by Alison’s earlier attack, but it does something surprising. It aims its gaze at golem #1, who is significantly injured and at slightly over half of its original size. Then golem #3 suddenly propels its eyeball out of its eye socket at high speeds, using a jet of water, toward golem #1; the rest of golem #3’s paralyzed body melts into a puddle of water tainted by green chemicals and fizzling with electricity.



@ Luke and Arcady

Holly is not being particularly cooperative by lowering herself to the ground, and most of Gina’s wax flies right over her. The berserked slimes are a bit too fast for Egiool’s chains to do more than barely graze, and the grazing doesn’t do much on account of the slimes being made of slime. Because of how fast the slimes are, the Black Knight isn’t doing much by chasing after them either; neither does Erubetie’s jet of acid. And all of the six berserked slimes show the ability to change their trajectories mid-jump, by expelling jets of glowing white liquid; all of them manage to successfully dogpile Holly. They’re quickly being damaged by Holly’s sphere of Dark magic, but they don’t particularly care anymore, since they’re going to die anyways; they wrap their limbs around Holly and begin inflicting very high Light damage per second to her. Four of them are on fire too, and one is covered in acid thanks to Erubetie from earlier. Suffice to say, it kind of hurts.

The two remaining slimes who have icicles shot toward them then demonstrate the ability to move their smaller cores inside their bodies, thus avoiding having them being skewered by the icicles. The icicles themselves pierce into the slimes’ bodies and seem to cause some minor localized freezing, but are then quickly melted away by the Light energies inside the slimes. And this time, since Erubetie divided herself, her ice clouds are not nearly as strong as before; both slimes just expel clouds of glowing white gas to neutralize the ice clouds. Then both slimes glow, and each fires a beam of something like white cosmic energy toward a 1/4 clone of Erubetie.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

@ Luke and Arcady

Egiool’s bullets manage to pierce the cores of all four slimes he aimed at. At the same time, Holly’s two beams of dark energy sink into the bodies of their targets, and rupture the cores too. However, instead of dying, the six slimes who have their cores ruptured instead abruptly begin to glow with a blinding intensity, as all of the energy stored in their cores rush into their bodies It seems like the cores are more like hearts and batteries than brains, and the slimes’ physiology is made so that all the energy stored in their cores will be injected into their bodies if the cores are destroyed. The slimes likely cannot handle so much extra energy for long, and will burn themselves out soon… but until then, they’ll be drastically more powerful than before. Rather than a formless blob, each slime is now in the shape of a small, roughly spherical blob, with four tentacles made of slime extending out of it that allow it to move like a spider; all of the slime’s remaining cores are clustered together in the central blob.

Gina squirts jets of napalm and oil at four of the slimes who have just gone berserk. They splash all over the slimes, creating loud sizzling sounds and a faintly glowing white smoke. However, with their new spider-like form, the slimes have become highly nimble; the one with the wax sword tossed toward it dodges the sword with ease.

And all six of the berserked alien slimes hurtle themselves at high speeds toward Holly. Four of them also happen to be covered in napalm, and oil, and on fire.

Erubetie’s cloud of cold energy freezes the outer layers of the remaining two slimes. A soft white light emanates from those slimes’ multiple smaller cores, restoring their bodies back to normal. They’re not attacking, for now.

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[Behemoth said he’s busy with real life right now, so I’m removing his character from the current mini-dungeon; there will be no penalties for this aside from the loss of combat experience.]

@ Kat, Azorel, and Krista

While the dragon is healing itself, it is struck violently in the head by Metalvine’s lump of metal as well as exploding walnut. The dragon roars in pain, and suffers from a minor concussion, stunning it briefly.

When the dragon is stunned, Q flash steps up the dragon’s tail, and drives a spike of metal into the dragon’s back with all her strength. However, dragon bones tend to be exceptionally hard and resilient. The metal spike does not manage to pierce through the white dragon’s bones and damage its spinal cord; it instead glances off the dragon’s spine and is buried in the flesh somewhere on the left side of the dragon’s back. Barbs extend out of the spike, causing the dragon incredible pain.

Shion’s ice spikes are guided toward the wounded area on the dragon’s chest. The wound hasn’t fully healed, leaving some areas of the dragon’s flesh exposed, not protected by scales. The icicles pierce into the dragon’s flesh, causing frostbite as well as physical damage.

Due to the piercing damage it has suffered, the dragon now has large patches of its white scales stained red with blood; its face is visibly twisted in agony. However, this only seems to send it into a rage. As it sees Sypher in flame form crawling up its right leg, the dragon opens its mouth wide, and blasts Sypher at point blank range with a massive cone of blinding white light. Sypher might have barely survived if he was in his material form… but in energy form, he is extra weak against the white dragon’s breath that passes through physical matter to damage structures made of energy. For a moment, Sypher feels excruciating agony swallowing his consciousness… then he finds himself back inside Kat’s mind, utterly exhausted and unable to act.

[Sypher is now incapacitated and out of the fight. No, this is not some kind of punishment for doing anything wrong. Sypher took a direct hit at point blank range by a very powerful attack he’s weak against from a monster that is about 4-6 times stronger than him; there’s no way he’d survive that. I’m not going to always be merciful, you know.]

Suddenly, a bolt of holy white lightning strikes from above, one of the many hazards of the current dungeon. Said lightning bolt happens to strike Krista directly on the head. Before she can scream, she disappears in a flash of purple light, as do both of her Entities. An instant later, she finds herself inside one of the emergency healing pods, her body engulfed in cold numbness as the pod begins to work its magic on her.

[And now Krista is out of the fight too, for reasons I explained at the beginning of this post.]