Recent posts by Stratocumulus on Kongregate

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Topic: Rise of Mythos / Change of artwork in Sylvi Cards

The artwork has updated for me now too.

And yes, it’s quite ugly now. Overall it’s a step back, even if I always disliked Yumi’s old artwork. But this artwork just really doesn’t fit in between the other 1.1-1.3 cards.

 
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Topic: Rise of Mythos / Change of artwork in Sylvi Cards

I consider the “new artwork” (they just zoomed out btw), much better. I can’t count the pixels anymore from 1,5m distance, which is a huge plus, and it also no longer feels as if their breasts are pushed in your face (especially Yumi suffered from that).

 
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Topic: Chronicles of Herenvale / Daily Reward Combination Thread

Ally – 43215 – Book 1; expires in roughly 110 minutes

 
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Topic: Rise of Mythos / [Monster Talk]12.17 Update Part 2 Load up for da Christmas!

Agreed, there are bigger issues to look at, but most of those are discussed to no end already. Most of them have their own threads as well, so why should we discuss them here?

Funnily, in “Hanged Man”, “man” is genderless. “Hanged Woman” would look kinda awkward, just as Annie the Dragon King does. Regarding the last, if it’s translated in China, it might be that the Chinese language does not have difference between genders. If not, the mistake remains stupid, but if yes, it’s obvious that it has been made since in that case Chinese just doesn’t have a word for “Queen”.

It’s nice to see the new Demons in the season packs, it makes it worth getting them again.

 
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Topic: Rise of Mythos / World boss = big fail

Originally posted by maxgyver:

just lol, you all play whole week (many hours) long just to get your weekly activity done which typically results in 2 crappy epic cards. 20 mins (that’s how long you need to score 10pts) will grant you 1 epic card. 40 mins a day for 2 epic cards = 14 epics a week.

Rewards may be crappy now, but wait till the event will reward 1.1 elf cards (I suppose). Elven spears and thunders will be much more appreciated. Please discuss!

Agreed. The Elves will be pretty good. All those Nimbles and many of us want Legendaries/Godlikes of those.
Also, whereas the Chantresses kind of sucked, these new elves are about as good if not better as the Pugilists as far as I know, so that’s good too.

 
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Topic: Rise of Mythos / [Monster Talk] 12.17 Update Part 1

New World Boss, new VIP Boss that’s temporarily available for VIP 0 if you want two obvious ones.

 
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Topic: Rise of Mythos / nerf chosen one or we quit

Originally posted by macr0s2:

You mean so that you can make a chosen one callista impossible to remove except by repulsing it? Dunno but sancing then nimbling sounds really imba too me ;) Don’t wanna think about 4v4 possiblities with nimbling stuff… We would prolly get like 10 shit storm threads.

This. Nimble would be even more broken.
Not to mention that Nimble makes it immume to pet as well, even though it would prevent people from using it on something that is already Petrified but no one stops it from using Touch or something prior.

 
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Topic: Rise of Mythos / Help a returnee out

Mostly Event and Mythos cards are to be enhanced, with a few exceptions like Cain/Azrael/Jaraax and some more. Usually it are the uniques that end up being enhanced too… few notable exceptions are the the hero healing Angels and the some of the Dragon Adepts/Disciples.

Juliet, Oracle Priestess El, Simon and Nuwa are typical Event cards to enhance to legendary. Unorginal but effective. Swift Astral is another common card to enhance.
For Mythos cards, it are mostly Pallas Athena, Set, Achilles and Artemis that are enhanced. Healer Wyte and Hamlynn the Piper nowadays too.

 
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Topic: Chronicles of Herenvale / Daily Reward Combination Thread

Ally code Book 1: 54213

About 115 minutes left.

 
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Topic: Rise of Mythos / Some Suggestions

Originally posted by jjbevan:

well i think they have done greek gods, they done norse gods and part of budism thing (ulitmate karma) so now i think they should do roman like juno or jupiter and can also have roman warriors like legions it would make this game more interesting because greek changed to roman in books so it would be like having the same cards but more power full and with the creators of they game im sure they can spice it up to please the people of rise of mythos

Roman Gods and Greek Gods are almost the same since the former are derived from the latter. Jupiter is basically Zeus, for example. In other words, Roman gods would be redundant.

 
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Topic: Rise of Mythos / Server cross compensation?

Originally posted by Baerk:

This really makes all the more reason that the nature of how the cross server rewards should be handled be changed. Personally I think ranking rewards should be handled based on percentile score rankings. In particular out of all the people exceeding the pvp reset score the amount of pvp rewards is based in porportion to them. Such as persay start season rewards and give them to the players who ranked better than half the players who reached 801+ pvp score in 1v1 (thus rewarding people with an 50+% percentile score in pvp). This way even if servers are merged we don’t suddenly have 400 rankers competing for only 200 spots (which is bound to tick people off).

The fact that there can only be 200 prize giving ranking spots ultimately caps any server cluster to a small size (because those who have no hope of catching up to the veteran elites can only hope for the elites to quit in order to rank). If there was a percentile based ranking reward system the near rankers would actually have reasons to bring new players to the server because it would ultimately mean more people can earn ranking rewards including themselves.

QFT.

Also, there’s the odd thing with the reward that the Cross Server packs actually help the players that have a lot of trouble gaining them much more than the players that already have them . .
The current system only increases the gap, but I have a feeling this is actually the reason for the relatively large number of Fire Opals in login events.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Originally posted by FIGHTER_TAMOJIT:
Originally posted by transbutt:

Sooooo, I was buying elf booster packs for the Velyn bonanza yesterday, and in my third pack I got an epic Velyn. Well, I decided to just buy the other seventeen packs so I would have two. Five packs later, I pulled a legendary Velyn. Does booster Bonanza influence the shop any? These were standard elf packs…..

you get legendary in 5k silver pack or master pack?

He said standard pack, so silver pack.
I once pulled a legendary Spellfire Chimera from a Beast standard pack, but that’s a while ago. Chance is very small, but it is possible to pull the rep 28 or 42 Unique as legendary in a standard pack.

To answer the original question, no, it is not affected. I pulled the Repshop 42 Epics quite a few times in packs as well, regardless of Bonanza.

 
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Topic: Rise of Mythos / 1) Please remove level limits on Draglasar, 2) How about user quests?

Originally posted by blindlight36:

the most realistic chance for a better user-content system in my opinion is probably remodeling the city defense— theyve agreed it’s not very successful and were gonna try to change it.. depending if they actually put some EFFORT into that, it could work as a user quest thing— youd need a lot more freedom when designing the defense and how it is played out over turns— having the whole card collection to choose from would help. The boss contest is the only other venue where user content is likely to happen, but I’ve lost a lot of faith in them based on their slow response to that. if they can only get 2 player bosses out in 6 months thats pretty pathetic, assuming we get em to complete them at all.

That is why this function of designing bosses should be ingame, with a save system based on codes (each card having an unique code, and even the map having an unique code (battlefield design/boss avatar/creatures on starting field)).

That way, the developers don’t need to be involved much with mapmaking at all and we are more independent of their decisions. However, this prohibits good rewards (like legendary cards and equipment) from happening, for obvious reasons, unless it becomes a pick-based system. I mean, it’s not like Shimmering Cave “Hard” is exactly difficult either since people auto it with four rep decks often enough.

 
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Topic: Rise of Mythos / 1) Please remove level limits on Draglasar, 2) How about user quests?

Agreed. Rare cards with the occassional Epic should be fine as rewards, similar to the current map rewards. Otherwise indeed people would abuse it, and I think the non-unique walls could always be removed from the deck designer anyway.
But it’s mostly the joy of map challenges and new bosses, and I’m pretty sure some of the player-designed bosses would be outright brutal or just a lot of fun.

And yeah, level restrictions could be removed, though I can see players grinding all the way to the end of Map 14 – map 7 and 8 have harder levels than map 14 lololol

 
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Topic: Rise of Mythos / Bored

We get an update next week anyway.

But yes, we really need a level editor or something to make custom bosses and map levels ingame.

 
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Topic: Rise of Mythos / 1) Please remove level limits on Draglasar, 2) How about user quests?

A level editor, for stories and bosses alike, is what could save this game from its demise.
Well-crafted, easy to use level editors save everything and anything and would make up for a lot of the flaws that are in this came at this very moment or about to come.
People could PvE instead of PvP more, which would make the issue of facing whales that overspend, and things like Chosen One spam as a result, much smaller.

The card ranks of the AI decide the rewards the player would get for completing it, which is likely a Rare/Epic card assuming we get hard boss/map 11+ difficulty settings. Could be a lot of fun!

 
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Topic: Rise of Mythos / Chinesse new card that have very nice art

What Karsot said. These art style isn’t my piece of cake either.

However, the males look alright with the art style, and so does the 4cd 3/17 frost girl.

Talking about art style, we need more multicultural influences in it. What’s wrong with a black person, a South-American or an Arabian?

 
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Topic: Rise of Mythos / How many seasons can these people do this for?

Ra is better than Yumi, but Yumi doesn’t feed Angels, kills Jaraax before it does anything and combo’s better with Freyja. They’re also both uniques, so you can place both at the same time.

But yeah, there are plenty of grinder decks in PvP, though there are also quite a few decks that bash their faces in because they are designed to do so.

 
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Topic: Rise of Mythos / My thought on awakened update

Depends on luck though. With my luck you won’t get anywhere.

 
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Topic: Rise of Mythos / My thought on awakened update

Originally posted by macr0s2:

365 * 10k daily claim → 3.65m
365 * 1k per boss (at 20-40 nrg) and prolly like 0.5-1k per avg pick. So prolly somewhere between 0.5 – 7m
50 * 0-200k showdown reward → 0-10m
12 * 1.2m forgotten zone → 14.4m
and we get at least 100k a month on avg in compensation and daily login rewards, so another 1.2m

So a dedicated player can easily get 30m silver a year that equates to roughly 5 godlike a year.

If you don’t have a godlike now vidalia that’s either because you rather increase playable card base or wasting your silver on whatever. If you had focused your silver income on rep shop cards, i’m positive you would have made multiple godlikes. Not saying you should have, but you could have.

Note however that FZ has only be introduced recently, not everybody wins Showdown (I’m in a guild that is very active but lacks the whale offense (or rushers – before the HP buff) to win it).

So only 4-7 million is achievable for most players, depending on activity. FZ will change that but SD won’t.

 
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Topic: Rise of Mythos / My thought on awakened update

Originally posted by FIGHTER_TAMOJIT:
Originally posted by Asico:

It takes 1-2 years to get a godlike as f2p? BS. There are many vip0s with 5-10 (idk how many exactly) godlikes. Also, so far there are only awakened humans. A Legendary Khnum can beat crap out of all awakened card so far :) Most of 7 star cards are not worth getting and that’s why you’ll probably never see awakened Squire for example.

agree with you,but the amount is very little and the many(including me) vip0 players I know have 0 goodlike.

On my server I know there are at least two VIP 0’s with at least one Godlike and a few more that should have combined one by this point but just had too bad luck to do so (failing 20+ combines up to now).
There is also one former VIP 0 (he stopped and gave his account away, which is VIP now) that had a full Godlike deck, but he knew what he was doing while spending so much time into this game (read: 30 boss runs a day if not more) from the moment the server opened it’s only logical he has more than just a few Godlikes.
There are also a few VIP 0’s that had at least one Godlike as well but have quit playing by now and either gave their account away or just let it fade into obscurity.

There are also legendaries that are better than many Godlikes… I mean, look at the new Disciples. A legendary Pious Disciple is probably about as good as Awakened Templar, and let’s not forget there are things like Khnum and Odin that are at legendary just as good if not better than most Godlikes and Awakeneds.

But yes, there is a problem with legendary vs Godlike decks, even more since whales have an easier time getting the good legendaries and some of the new legendaries are incredibly strong and unobtainable for VIP 0 (The World, Karma, etc), which VIP 0 can’t hope to match with whatever legendaries they usually have backed with a random Godlike (usually a repshop card, or otherwise something that’s outright random and potentially useless, like Icy Gale Ghost or whatever).

-

The core of the increasing gap lies within Fire Rubies and the collection events (football/horsehair/dragonsouls) since they also greatly increase the amount of silver whales obtain, allowing not only their recharge cards, but also their repshop cards to outrank those of the VIP 0.
Awakened cards would not have been that bad if this core issue would be fixed first. If VIP 0 had more readily access to GL repshop cards, I think the gap would not feel as big. For me, it doesn’t matter as much – despite not having Godlikes I can do pretty well in 2v2 and Showdown. 1v1, not as much, for various reasons… mostly that I got cards around the concept of supporting teammates to begin with.

 
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Topic: Rise of Mythos / Server cross compensation?

Originally posted by kevinke6:

this 1996 noob needs to go punch a baby.

the usage of stacked evidence is terrible. everyone gets lose streaks; maybe you just aren’t smart enough to learn to stop playing a bit when u hit a lose streak. go join gamebox if u think u will play better there; from my experience, whenever i meet a gamebox player in league, I immediately know I will win. why? they are mostly dumb noobs.

anyhow, who says people on gamebox and yahoo don’t spend either? from what its looking like, they would be spending more than you, thus your argument contradicts itself

its funny how this noob doesn’t even know the conditions of pvp. I am consistently making top 8 local top 32 cross in 1v1s all with a deck that any vip 0 could easily build. let me remind you that I do play on stony ruins, the oldest cross server, and yes, I rush. Any server you play on is newer, thus rush is even more dominant-use your brains (if you have any), dont expect your 30 card mage “power” with simon and stuff will consistently win under all conditions

Agreed.

VIP 0’s can easily compete in the high ranks with rush decks. With power decks, it becomes a whole lot more difficult, but there are a few VIP 0 power decks that can go toe-to-toe with some of the whales.
There are also a few VIP 0’s that just had plain bad luck getting rush cards, and went with power decks because of that (but that only goes for those that started way before Pink Diamonds popped up in the game for obvious reasons).

 
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Topic: Rise of Mythos / nerf chosen one or we quit

Agreed with the above. Only Rangers can properly counter Chosen One with Disinfo (Sanc doesn’t do enough unless on something like Fenris) if it comes to skills. Mages really shouldn’t take Purge, though I do think one is a good addition in Showdown. There is way too often a buff stack to remove.

Basically, for everyone not a Ranger = bring Shade Adept at legendary rank and pray it remains alive (or Frightens the Chosen One back to hand when it is on the field).

Awakened Dread Phantom and GL Annie also have Fright but ehr… .

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Originally posted by Avangion:
Originally posted by ChronosFtw:

well monster wanted it but the devs refused it, so…..

That really odd considering Godlike Templar isn’t too much better then epic Simon and they just gave that one to everyone.

That, and F2P can work together with the guild whale and form a strong team

Whales don’t really like to run Vigilance/Backstab with all their powerhouses, so the VIP 0 can focus on having a lot of HP (get leg armor and level it to 15) and get a few strong vigi cards, DSoul, Yumi and other things that are good but the whale can’t afford to run.

Said guild whale can also help the VIP 0 to a Pious Disciple which is an obvious example of a really powerful vigi card, probably the best in the game.

 
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Topic: Rise of Mythos / nerf chosen one or we quit

Shade Adepts are also an option. 50% chance to send things back to hand with their Fright ability. They are hard to get at Legendary rank though (which is needed because 5 HP is too low and even 9 HP barely suffices), and likely require an Opal – and a guildmate for those below VIP 3 – to get.