Recent posts by Stratocumulus on Kongregate

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Topic: Chronicles of Herenvale / Daily Reward Combination Thread

43215, expiring in 120 minutes. 1 Ally, book 1

 
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Topic: Rise of Mythos / Fire Opal - what to do?

Juliet and Oracle Priestess El are both amazing to enhance.

 
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Topic: Rise of Mythos / Ideas for custom 4v4 modes

For Escort Mode, Lizards would be buffed by Hrafn. Not too good of an idea, but the Dumb Troll would work. Godlike rank probably – even if Skills were not allowed they would be hell to get to the opposing side.

Spiking wouldn’t work as opposing players are probably immune to damage for the setting to work, but they still have a niche in reaching the trolls fast.
Feles Swordsman would probably be better though. Also, the Frost Elves would be hellish as they are a cold stop to the Dumb trolls.

 
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Topic: Rise of Mythos / Mynx Hammershock; a guide

Originally posted by dias17se:
Originally posted by Aegon07:

Knight lawrence is better imo

Agree, i never enjoyed this card for the hammer nerf. But some players insist it´s op and powerful.

I never said Mynx Hammershock is OP – I stated Mynx is only as good as her user (in terms of tactical skills and knowledge).

Lawrence is easier to use, however… he is much harder to screw up than Mynx.

 
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Topic: Rise of Mythos / Mynx Hammershock; a guide

I often see complaints about Mynx, or just her being wasted on the battlefield. Some players naturally use her decently, but some players despise her, and many players are seduced by her stats and then waste her on the playground. Now, since many float around since the previous round of Event packs, I believe an article/guide is on its place.

Mynx Hammershock is indeed one of the most difficult cards to use correctly. Unlike almost every other card, she easily ends up wasted, even in the hands of an experienced player and requires more than just a bit of care to use correctly, but if done so, she can be a lifesaver.
Mynx’ vulnerability to ranged units is also quite prominent at times as those can hammer (pun intended) her with impunity.

Yet, despite these flaws, at Legendary – I rarely used her at Epic as I managed to combine her succesfully quickly after I obtained her Epic variety – she is very potent.
I have no experience with the Godlike version, sadly, as there are a few of these floating around. +2 HP might mean living another hit and +2 Attack might mean it can kill that weakened creature bearing down on you while it would otherwise live with 1 HP, but I do not know how often the difference between Legendary and Godlike actually matters for the final result of a battle.

Hammer: Mynx cannot attack after moving.
Stun: 50% chance to prevent a damaged target from doing anything, moving and attacking.

The consequences of these abilities:
5/15 stats for just 2 cooldown is huge and the main draw to using her, but the Hammer ability is there to prevent her being too powerful. Some people say Hammer nerfed her too much for these stats, and in some match-ups, they do have a point, as Mynx has little offensive presence.
2 Cooldown means she’s vulnerable to Frenzy as well as Deadly Blow, which means you need to be careful when facing Rangers.

Hammer means she cannot attack while moving. It means you can’t play you carelessly. If you play her like any other card, she possibly attracts an Ambush hit or a unit played in front of her, which attacks, but with just a tile in between, which means Mynx has to move forwards and gets hit again. It means Mynx might die before she gets a single hit in, which I have seen to be happening fairly often and is one of the reasons I am writing this.
Thus, Mynx needs to be kept in hand. Kept in hand until she can hit something. It is sometimes worth it to let a creature close in just so Mynx can hit it instead of wasting her first turn out. It depends on the threat level of your opponent and what else you have in hand.
There are exceptions to this rule, and that is when your opponent threatens to Spike you or when you have too little HP to take a random hit from Mifzuna on the empty lane, and you have nothing else to place in that lane. Legendary Mynx has 15 hitpoints for just 2 cooldown, which makes her a decent ‘wall’ – ironically better than the actual walls – if it really comes to that. She can take an Ambush hit from a Legendary Mifzuna buffed with a single Encourage, as well as any spell that doesn’t crit, making clearing her away difficult without Frenzy or Deadly Blow. Another exception is when Sanctuary is involved -the fact that Mynx does not attack after moving means she can walk up to a Sanced unit without taking damage while still being capable of blocking it.

Stun is just hax. Can be very useful, but I do not recommend to depend on it, as it is a chance, and no certainty. Sometimes you may have to, but I do recommend to keep these occurances to a minimum.

As an old naval saying goes; “A captain is only as good as his crew.”
It holds certainly truth here, and Mynx needs experience to use correctly at any rate, mostly because of her Hammer ability, but I have seen even experienced players waste her.

Combinations with skills:
Vigilance, Forgetfulness (opponents).

Vigilance is a great skill to use with Mynx, as Vigilance prevents her from moving whenever she has a target in range, and as such, makes it impossible for a human opponent to abuse the fact that Mynx normally moves forwards (and thus does not attack) when she has a target in range while there is still an empty space in between.
However, Vigilance means you are a Warrior as a player (unless you use the Rune), and Mynx means you are defensively minded, even moreso if you combine it with vigilance, which does not go really well with the abilities of the Warrior-class together, at least outside of Showdowns. Mynx does not make good use of attack buffs either, making Warrior – outside of Vigilance – a rather bad class to use alongside her.
However, in Showdowns, Vigilance + Mynx is a great combination to keep in mind, especially for the weaker clans that lack the possibilities to spike but still depend on a Warrior to take that 4th slot in the team that has to adapt to a more defensive role.

Opponents – especially in Tower and Map – might play Forgetfulness. Even on Mynx. Make of that what you will. Nobody with half a brain in PvP will do it, though, but it can make certain PvE levels quite a bit easier if your Mynx suddenly proceeds to whack the opponents frail and delicate Frost Mages. Mynx Hammershock is a rare case where you would like to target your own unit with Forgetfulness.

So, I’m done now. I hope people – at least those who had problems using Mynx and understanding her purpose – understand more about Mynx and her place within the game. She is nowhere near as worthless as some think she is, but can be hard to get use out of her.

What do you guys think about Mynx? Your experiences about using this card? Do you agree – or disagree – with what I wrote in the wall of text above?

 
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Topic: Rise of Mythos / unfair for non pay to play

@KKeellee: If you cannot get Legendaries by your choice as VIP 0 you are doing things wrong.
I got quite a few legendaries because I wanted to have them. Either on AH, either by making Epics through Pink Diamonds and then combining, either by combining by buying them in the Reputation shop.

 
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Topic: Rise of Mythos / Fire Opal

GameFuse is doing it just right with the Fire Opals.

Fire Opals are very powerful tools, and I prefer that it takes time for me to get my powerhouses. We don’t need them in Tower Shop, but we don’t need them to be VIP only either. This way, GF keeps the control but even those VIP 0’s with bad luck can get a Fire Opal every now and then.

 
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Topic: Rise of Mythos / unfair for non pay to play

Agreed ^

There are a few issues with card balancing though, indeed, some of the new Mythos packs as already mentioned (lol, Khnum), but otherwise it’s pretty fine. VIP 0’s stand plenty of chances, though the rather common Augustus is a pain nowadays. I mention Augustus – I don’t see Bael nearly as much and the other kings aren’t as threatening.

As a mage it isn’t as bothersome as you can Petrify them, but for other classes it is pretty hard. Warriors might have outrushed the Augustus user and killed the user before he could play it (though VIP 0 have a hard time getting the required rush cards, it is not impossible for them), whereas Priests may Sanc something in front of it.
Rangers can kill it with Reveal Weakness + attacks, and pray Augustus doesn’t block, survive and get healed next turn by Judge Aleksandra.

Bael, Zeus, Khnum and friends are all in a similar vein. They are killed or neutralized pretty much the same way.

Judge Aleksandra is has the potential to be much worse because she breaks the game rules with her full heal. It is just too much at times, especially if the aforementioned Augustus just blocked a ton of hits. Same for Nuwa, who resurrects too many cards. Both cards also don’t have to stay on the field for their abilities to take effect; as they activate upon entrance/dying (ignoring Nuwa’s Cure 1 which is insignificant often).

 
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Topic: Rise of Mythos / HACKER!!

Go to Support, from Gamebox. They can and will help you out.

Note that Gamebox calls this game Ancient Summoner.

 
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Topic: Rise of Mythos / [Notification] Recent Tarot Card Event Problems.

It was obvious that the description was not correct when one saw it, in GameFuse’s defence.

Sometimes, it isn’t really fair to blame them for your own ignorance. It was too good to be true, yet too confusing, but when looking at the prior events, it can be said that it was nothing but ignorance if one believed it word for word.

On the other hand, it is a mistake and GameFuse has to compensate for it, and I am sure the event will get restarted eventually ^.

 
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Topic: Rise of Mythos / Answers to the hot issues here

Looks great, Monster!

It is worth to mention here, that there is a chain of food in many games, and Rise of Mythos is no exception. For every VIP 0 player kept within the game, will help other players remain within the game – either because they beat him or because they are challenged to beat him.

Even if he does not pay himself, others may or may not pay because of his presence within the game, causing a healthy environment in which the game is allowed to thrive.

If a producer or publisher breaks this food chain at some point, a game can and will die eventually, as every part of the food chain is vital to a game’s existance. How fast the game will die is depending on how cleanly it is broken and where it is broken.
If the bottom part gets eaten, the game will die because there are no new players, and if the head of the food chain gets ‘eaten’, the game will die because it does not receive enough money to keep functioning, and not enough experience to help the newer players up.

Every publisher and game producer should put in work to keep the food chain intact as much as (s)he can, and not only from the direct cost aspect that Monster_GM touches upon in his post.

 
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Topic: Rise of Mythos / balls event

Originally posted by blindlight36:

is it artificial? I don’t think the game would have to be delayed if players would just be happy with the essence of the game, but mmo type players tend to just want to grind as fast as possible to ‘end-game’ content and then get bored. unfortunately the reason for the game to do a slow drip of its content rests more on the attitude of the players. But the game itself could be enjoyed indefinitely in a non-mmo mindset. the game is very lenient with its content, there is a practice mode, equalizer, league, you can access most content in one way or another without paying— forget the in-game economics/artificial goals and have fun with things as an end in themselves.

QFT.

This game is not perfect but it is quite good. Problem is that gamers emphasize the bad points and ignore the good ones commonly enough.

And yes, this game has numerous flaws from a competitive point of view, a notable one that it is nearly impossible for newer players to catch up. Victory Packs address it in some way for high VIP’s, and so does an occassional Fire Opal (I would not put them in Tower Shop regardless though) but it isn’t enough for players that newly start out.

There is also something harmful from a content point of view, and that is because the gap between level 20 and 35 becomes also pretty hard to bridge now there are very few players willing to do Normal bosses, scaring new players away in the process. This needs to be adressed, and quickly too.

 
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Topic: Rise of Mythos / I love the game, I love every one of you——Stories behind the scene

Originally posted by sinergy16:
Originally posted by ac0110:

^
Cool story bro

It isn’t a story when it’s true. Actions speak louder than words.

Games do not die as easy as one might think, and often die a slow death. More often than not a game given 3 months by the community still has a year or two to go, and some still exist while a similar prediction was made back in 2009 or whatever.

However, it is a mistake nonetheless. Not because they are scaring VIP 0 away – but because they scare new players away which are starting out as VIP 0. Players won’t pay if they have to pay, then they just switch to insert whatever other online CCG here, even moreso if it is for events.
The current Fire Opal event is quite silly in that regard. Then again, while Fire Opals themselves weren’t the problem the way they were handled is (but however, adding them in Tower would be even more stupid). People still get too many Opals if they are lucky but too few if they are unlucky, and that’s VIP 0. Higher VIPs need less Fire Opals yet they get more.
I believe it would have been better if Fire Opals had been Map quest rewards, but it is now too late for that.

And without new players, a game will die, but the old players might remain a little longer, waiting for better times that probably never come, probably only logging in to donate and maybe the Tower if they feel like it (not like there’s anyone in Arena at that point).

This game is quite different from other games though, as it relies on the activity from many players to be playable. There is little to do if you can’t find teammates for bosses, or opponents in 1v1/2v2.
A few guilds might form an exception by remaining active together, with their fellow guildmates being the sole motivation to play, but these players won’t pay much money anymore if at all, because they play for each other and not for the game.

 
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Topic: Rise of Mythos / Event special packs

Originally posted by Bubbleman:
Originally posted by knitbone:

yeah, dark elf was bugged, they were lying to cover their butts. and it wasn’t that it was instead of epic or rare, because those were dropping as well. no, it was instead of the other elite legendaries – that event saw the fewest of other legendaries pulled.

at least with mynx, godlike is potentially useful. a bag of leg dark elfs is only good for sacrificing for enhance

Actually what Kaiba said makes perfect sense. I know people always want to believe the worst in GF and they are terrible at customer service, but there’s no way you’d get two legs in the same pack unless what Kaiba said is correct.

And GL Dark Elf is fairly useful, whereas I would never use GL Mynx in pvp

Mynx is wickedly powerful if used correctly, even at leg.

 
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Topic: Rise of Mythos / Official Game Support Recruiting Now!

Originally posted by chonas:

Not to be a stick in the mud, but
800/ 7*6 = 19.05 gold an hour.
Gold:USD ratio through purchasing is 840:$20, or 2.38 cents per gold.
19.05*2.38 = 45.34 cents per hour.

That’s less than sweatshop workers in China. I like the idea, but you’re asking people familiar with the game (probably have a level 45+ alt on another server) to forgo their main account to spend 6 hours per day on a server they will never be able to play on, if I’m understanding you correctly.

I’ve written a guide before, have posted suggestions, am VIP5, and help random players on different servers in the game fairly regularly. If I could do support from my main server I’d be happy to do it.

In many games, the Game Support consists of volunteers, and those do not get paid at all outside of the head admin. And Game support had far more responsibility as here (although they weren’t asked to invest 6 hours every day). In other games, they got a similar reward for time investment, like Premium or a small value in game currency (depending on how the game functioned) similar to this proposal of 800 Gold.

See this as something you should do because you enjoy being a member of the support crew and helping people out, not as something you get paid for. If you want to get paid, get a job.

I also fully understand why a player can’t help people on his/her main server in a position of power while using a modified account with privileges.

However, I do agree asking from people to be online for six hours outside of their main server is a bit too much.

At any rate, I am willing to help new players, and to write in the forum about how to use certain cards and stuff ^. Six hours a day is a bit much but it is only for 10 days…

I am questioning its effectivity though, for the very same reason as why six hours a day does not matter as much; 10 days isn’t much either. Besides, helping new players feel welcome is something necessary at older servers too.

 
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Topic: Rise of Mythos / I love the game, I love every one of you——Stories behind the scene

Originally posted by Fortunat:

On 13 Jun 2014, I’d written this:

" I also dont want fire opals do be sold as a great aspect of the game will be
ruined. This is the constant thrive to upgrade from epics to legendary cards (as godlikes are unreachable for most players, now). Lets say I finally managed to make all mydeck leg, then what? go for godlikes? Ok but needs much more time & I think Vip, certainly interest to the game will fall rapindly as the rate of making a godlike is for sure smaller even with opals.
I, personally, want to reach my goal with the hard way. Thats my opinion, thanks."

Good news. It seems that common sense will prevail…

QFT, I wrote something similar too.

Fire Opals in Tower Shop were a ridiculous idea and I am very glad we have a clear message they never come.

Knitbone wrote:
“I think the game would be made more interesting if you’re facing people with only two or three cherry-picked 6- and 7-star cards than handfuls of just legends. The point is to create an evolving balance as opposed to an artificial ceiling that prolongs the inevitable.”
QFT.

Also, the Tower Shop is already an artificial ceiling as it becomes useless after a certain point.

Last but not least: @ Those who are bored with the tower: get a Godlike Tytus.

 
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Topic: Rise of Mythos / [FORUM EVENT]Vote for Your World Cup Champion and Win Free Red Ball!

Germany

Stratocumulus
Wild Grasslands

 
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Topic: Rise of Mythos / Come and claim your trivia gold!

Didn’t get mine

Wild Grasslands
200 gold
Stratocumulus

 
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Topic: Rise of Mythos / Daily Login Rewards

Originally posted by klattilatti:
Originally posted by Stratocumulus:

I am believing that it does not matter though. If you are not recharging your gold you end up selling your Red Ball for 40k silver as you won’t get a yellow ball without ridiculous luck.

GameFuse is obviously being greedy here though, reminding me too much of a certain German-American company. They are following pace, and when your guild is the only thing that keeps you playing you know something is off.

I believe it would have been better if the Blessed Dragon was Legendary rank instead.

Regardless, my activity is taking a significant hit despite holiday set in, which should speak volumes by itself.

U missed the Fact, that they are getting a free yellow one after 6 Days. So Overall: RED BALL, YELLOW BALL, 3x BAGS…. Free Godlike 4 Everyone….

Didn’t know that. Thanks for correcting me ^

Still not exactly a free Godlike as you still need to get that Orange Ball and Blue Ball which can prove bothersome for a VIP 0, but everybody that pays can get it.
There’s still one big “but” and that’s the (absolutely monstrous) amount of silver it costs to convert an Elite to a Godlike.

At any rate, it’s ridiculous that there’s such a disparity between events.

 
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Topic: Rise of Mythos / Daily Login Rewards

I am believing that it does not matter though. If you are not recharging your gold you end up selling your Red Ball for 40k silver as you won’t get a yellow ball without ridiculous luck.

GameFuse is obviously being greedy here though, reminding me too much of a certain German-American company. They are following pace, and when your guild is the only thing that keeps you playing you know something is off.

I believe it would have been better if the Blessed Dragon was Legendary rank instead.

Regardless, my activity is taking a significant hit despite holiday set in, which should speak volumes by itself.

 
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Topic: Rise of Mythos / The Awesome cards in 1.6

Originally posted by Miaon:

When i see these awesome cards in 1.6 (English translation given)

http://forum.gamebox.com/viewthread.jsp?tid=7389&extra=page%3D2

I just think most of our current cards will be sort of outdated.
In my very honest opinion Before you launch 1.6 update, should give out good cards to keep people interested in game till we hit update 1.6. in which case all the current cards seem to have less place in decks.
:) Your thoughts

To be honest, so much of it is absolutely overpowered that I would not care if this update was postponed (to July 3014).

 
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Topic: Rise of Mythos / Challenger, Gladiator, Runner-up and Champion pack

Originally posted by blindlight36:
Originally posted by Stratocumulus:
Originally posted by ROMTester:

Daily Login Rewards event will never have Legendary card in it. Sorry. Hope you understand. Best regards.

Obviously I understand. For younger servers, and certain good legendaries like Mifzuna, it is understandable. For older servers, or bad legendaries (for example, the Pixie Grand Magi), my point still stands.
I used it more as a figure of speech related towards the Season rewards, though ^

I appreciate your responsiveness though! It is good to see someone is here to inform us of what is going to happen and to respond to the questions we (the players) have.

I thought they do have some legendary cards? like gubba and sharptooth

That’s the other Daily Login.

There’s also an event with Daily login

 
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Topic: Rise of Mythos / Post Locked (Contains false information)

Originally posted by TheRock000:
Originally posted by knitbone:

Thanks, RomT, really appreciate the responsiveness – even if you can’t be more specific :)

+1

+1

 
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Topic: Rise of Mythos / Challenger, Gladiator, Runner-up and Champion pack

Originally posted by ROMTester:

Daily Login Rewards event will never have Legendary card in it. Sorry. Hope you understand. Best regards.

Obviously I understand. For younger servers, and certain good legendaries like Mifzuna, it is understandable. For older servers, or bad legendaries (for example, the Pixie Grand Magi), my point still stands.
I used it more as a figure of speech related towards the Season rewards, though ^

I appreciate your responsiveness though! It is good to see someone is here to inform us of what is going to happen and to respond to the questions we (the players) have.

 
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Topic: Rise of Mythos / Challenger, Gladiator, Runner-up and Champion pack

Thanks RomTester! Good to know.

However, the best I can hope for is to get a duplicate legendary from a Challenger pack in the hope to get a Godlike, as only a few other non-unique legendaries would have an use beyond filling a guide spot and maybe a spot in a reputation deck for me.
Most players combined the legendaries they wanted with help of the Pink Opals.

This goes especially for non-uniques however. I actually have something to gain in terms of powerful uniques (even those that start out at Epic rank), but there are plenty of stronger players that can do very little with their card rewards from the Season/Post Season.

We are actually getting to a point where a Daily Login event with legendary cards at the end of the chain is perfectly doable, at least on the older servers.