Recent posts by Stratocumulus on Kongregate

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Topic: Rise of Mythos / Support Ticket Unresolved for one month. GameFuse response needed.

Well, basically that’s the lesson to take when gaming online.

Customer Service = nonexistant.

Some games try to hide it, some don’t, and some other games do a bad job about it but have some form of customer service.

Things I have seen, the worst things first.

- Customer service does not exist.
- Customer service exists, but no one would ever get a reply.
- Customer service exists, but you would be told to buzz off and that they can’t help you.
- Customer service exists, but they do respond whenever they see fit, making sending a ticket a gamble. Even if they respond, it is a question if it actually gets fixed. Compensation may be given but is commonly not enough to cover the damage.
- Customer service exists, but they only solve simple issues not costing money, while telling you to buzz off when the issues are actually significant or when just too hard to solve. Some of these also check payment related issues but not all, and some of these also mention the significant issues/bugs to the programmers.

Well. Competent customer service for online games? It is a rarity.
Gamers are also hard to satisfy, they want everything solved. Well. You will never get everything solved, even if the customer service is competent.
Many games are also not friendly towards customer service, because it does not save certain data that would be helpful towards customer service (like ammunition/materials/whatever spent without the player getting anything it should be getting). It does not take up much imagination that this will only make things much more complicated for the customer service team.

 
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Topic: Rise of Mythos / Support Ticket Unresolved for one month. GameFuse response needed.

Originally posted by CreedP:

That’s the point. Why should we HAVE to settle for ‘you paid something, you didn’t get it, you get ignored by the company’. That doesn’t fly in a face-to-face setting, a manager rushes out to ensure the customer is compensated for their error. But online, they can simply not bother to answer, keep collecting money, and new people wander in to give the game a try having no idea they may not receive what they pay for.

This is a problem with online gaming in general, not just with this game…

 
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Topic: Rise of Mythos / God in Tower Event info

Well, I don’t mind getting Epic Humans/Elves.

It’s just… what are those common cards doing in there outside of annoying players?

 
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Topic: Rise of Mythos / God in Tower Event info

I have a guildmate who got it before emptying the entire pile too.

Idk how much cards he drew, but I assume less than ten.

 
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Topic: Rise of Mythos / My PVP suggestions

Originally posted by RaidenCyborg:

Dont harassment me Strato! if you have luck borned im the oposite! and with that true Home works are better than this game because of knowledge but this isnt the point here you just dont understand my words no one here can it maybe, im cursed with bad luck so read my words clearly if you dont know what i write intepretade it than

I am not blessed with luck.

You can always go for Auction as long as you know how to bid properly, you always get Legendaries for doing the map quests, and you don’t need any luck for that.

Then, be prepared to waste several hundred thousands of silver when combining Epics. Yes, you will waste a TON of Epics. I probably wasted a hundred Epics myself as well as enough silver to buy a hundred Standard packs. Part of the game, so be it, I also got seven Legendaries this way.

 
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Topic: Rise of Mythos / My PVP suggestions

Originally posted by RaidenCyborg:

@Stratocumulus yeah as you finally know this game are only luck and random based and if someone cursed with bad luck they dont get those things what he wanted for it and no you need to intensively and every day playing it for 4 weeks and playing it every day about 10 hours than of course its makeable because from level 1 to level 40 are easy and fast but from the 40 area begining of it will be hard as hell to finally reach level 60 so dont tell me anything else please i know it very good and once in the past i have enjoy this game and prize and love it but you really dont know how much this game have making me ill because of the dev selfishness and not even get 1 attention and hearing 1 word from the non vip persons i have seeing it a lot why give a attention for mere players? if you got the kings to serve them and earn from them money? is this historical past era? i mean are we really in Knight and kings era!? this game works like that with the strategy everyone who have money will acceptet and any other will be kicked or ignored

I am VIP 0 myself.
Stop talking like you know everything, because well, you don’t.

Neither do I, for that matter. Nobody is flawless.

And yes, it will take much longer to become level 60 than it took to become level 40.

I became level 20 in a week or even less, level 35 within a month, level 50 within ten weeks. And yes, I played quite actively but never more than 3-4 hours a day (and plenty of time I was just “there” without doing anything bar hindering my own development because I could have spent that time in Seaport. Homework is more important than this game).

 
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Topic: Rise of Mythos / My PVP suggestions

Originally posted by RaidenCyborg:

But this was not my meaning my meaning was only why are this game so much cruel to those who just was here to having fun and not get frustrated on it and addicted on it with less of rewards for all that playing times you cant say to me you need only 4 weeks to be level 60 this is insane and im not insane

I think I am level 60 once I play this game four months. Yes, it is impossible to be level 60 within four weeks, but nobody at my server is level 60 anyway.
But within four weeks you can get at level 35 and nab your first Legendary at Auction House, or some other good card at Epic rank, and within three months you should be level 50 easily provided you are active enough, and have at least several legendaries even if you are VIP 0. A dozen is possible if you are lucky enough.

If you ask me, you just do not know what you are doing.

Yes, this game is luck-based, yes this game isn’t flawless, but it’s one of the better card games out there and probably even the best – and this comes from a gamer that has plenty of experience (8 years)

However, no game is flawless, and eventually it becomes a matter of playing the game that suits you best and which flaws you consider the most acceptable.

This game has imho, very acceptable flaws as long as you accept that most you are doing will be based on luck.

 
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Topic: Rise of Mythos / Jonah and the Whale Hunters VIP 0-

Originally posted by Knurrbauch:

I won against some kind of babywhale but still a whale, i think. He had a electic horse and some nice legendarys but i think he did not draw the cards he needed or his deck was just bad:
snip image

He could even be VIP 0. I have plenty of legendaries but I do not have a VIP rank.

Note that everybody that logged in for 31 days straight has the Unicorn Tempest (electric horse) now.

I however, will not join the whale hunter club until I actually defeated one on even footing.

 

Topic: Rise of Mythos / My PVP suggestions

This post has been removed by an administrator or moderator
 
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Topic: Rise of Mythos / [To Stormshade] We need a merge of servers please!

Originally posted by ralkkdillon:
Originally posted by klattilatti:

And what will happen with the Player, which have 2 Accs under the same Kong Acc on the merged Servers?
A merge at this time will kill the hole game…

First of all, not all the servers are ready for a merge. Some are newer than others and the players have not advanced enough to be combined with those that have been around for a bit. I will assume you are on one of those servers.

Secondly, the same attitude was felt in general by both sides before the Stone/Snowy merge, doomsday speak. While there were some that quit after the merge, as a whole, it was a very, very good thing. It took a little adjusting, but in the end it was great for the game.

Finally, what is killing this whole game is that players are starting to drop like flies from my server. The oldest one with a ton of whales. They are bored and have no competition, the game has become stale. THAT, my friend, will kill the whole game.

P.S. The 2 acct thing happened with the first merge, it did not create any issues.

+1

 
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Topic: Rise of Mythos / GIVE THEM THE HORNS

Originally posted by lol0lo:
Originally posted by jooe15:

GameFuse is caring less and less about the game.

Really? Mai?

maybe Mia ;)

Or Maia…

 
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Topic: Rise of Mythos / Graphing Pay2Win

Guys, it can be worse.

I’ve played a game where ten free players (the game lacked a VIP-system) would lose to a single whale on an open-world PvP map while they ganged up on it.

The damage/second output of a Whale was simply twenty times higher than those of a free player, and while it could be partially mitigated over time, it was literally impossible to catch up to the CERTAIN advantages (whereas in Rise of Mythos, even dumping enough money for a car in the game does not give certain advantages, it just increases your chances).

It can be worse, guys.

Not saying this game is without a fair share of flaws, but it’s still one of the best card games around on the internet.
Even moreso, is that the flaws of Rise of Mythos are pretty fixable – like buffing some weaker cards that nobody uses now outside of Reputation decks, or making some cards easier available (Mifzuna could be a map reward, that would fix a few issues).

 
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Topic: Rise of Mythos / [Maintenance] Rise of Mythos Maintenance 6:00 PM - 10:00 PM PDT Wed. 3/26

You know, it’s not only changing the packs for sale.

There are also things not mentioned here that have to be done, like running a checkup after the change just in case something bugged out, and all kind of trivial stuff related to computers like cleaning them and whatnot.

And no, you should not keep a computer up and running while dusting its insides off.

 
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Topic: Rise of Mythos / Charge to Victory

Originally posted by pineappledog:

I see a vulnerability to the next new skill “Emmit: Bare crotch”

+1

 
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Topic: Rise of Mythos / equalizer times

For Europeans – the Europe servers I am talking about – it doesn’t actually work well either.
Nobody is going to stay up until 3:00 after midnight for a tournament.

That being said, most tournaments are out of range for me too.

@GameFuse:
Since the Sealed tournaments are removed, what about filling the empty timeslots with 1vs1 and 2vs2 tournaments, similar to Equalizer, but instead of Legendary cards, now only containing common cards (except Werewolf Howlers, since 3/7 for 2 CD is a bit much, and the Dragon Whelps are probably overpowered too). Players should have only 20 HP or maybe even less for obvious reasons.
That way, we have new tournaments to fill up the old spots, without interfering with the new Sealed logic.

The idea isn’t exactly new I guess, I just saw it elsewhere too. It certainly isn’t original, maybe because it is rather obvious to get that idea.

 
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Topic: Rise of Mythos / League Option

It is on the left side of the main screen, with Activity rewards, Events, Daily Events etc.

 
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Topic: Rise of Mythos / Seriously?!?

Originally posted by kevinke6:
Originally posted by GameFuse:

We’re actively looking for another CM, and considering both inside and outside sources to fill this spot.

“Player” or Volunteer CMs/Mods can be a bit of a double edged sword. It’s much better to have a voice in the office that can (when needed), yell at at people internally for you guys, trust me. ;-)

why not have both?

Well… While I am not GameFuse, I do not believe it works here despite it working well for other games. Very well, even.

In some games it is simply necessary to have a community team due to the absolute size of the community (100.000+) then it simply becomes a requirement to have player feedback about the issues that game has.

Furthermore, how well it is going to work is obviously depending on how well the people in the office will listen to you. If the people in the office do not intend to listen, it will backfire. It will backfire twice if you pretend to listen and then proceed to ignore.

Rise of Mythos does simply not have a playerbase big enough for a community team. Even if that “team” consisted of a single person, he would not have much on his hands bar frustrated players which is incredibly annoying – believe me. Gamers are hard to satisfy.

As such, I believe that if Stormshade and the second office member that will be hired will spend some times on the forums of their games every day (including weekends (!)), and be there before the issues start to live their own life (the smaller the community is, the faster this process will go).

-
Two other things I want to mention are the following:

The first is not giving compensation for issues that hinder gaming experience – most notably extended downtime, but significant bugs that hinder the gamers as well – makes people only angrier especially if they already feel ignored (see above). It isn’t as much of a problem if this is the only issue the players have with the people in the office, but it has a serious tendency to act as a catalyst for every single other issue existing between the players, and that alone makes compensation never a bad idea.
Not giving compensation for a serious issue while you are used to give compensation, may or may not result in a strike as well.

The second is, well, greed. Greed is something that can be extremely dangerous – I have seen several games fall from grace purely because of greedy creators that kept hogging money in a way the players could not stomach.
This game is rather awkward in that regard since a lot is chance-based which can be more than just a bit frustrating, but the paying player already knows that when he chooses to put money in it, but it makes the response to adding new money-costing things only more unpredictable up to the point even experienced gamers fail to predict the response.
Also, there is a “greed threshold” – once that threshold has been passed new players will quit after playing the game for two hours, which in turn frustrates the more experienced players and makes them more likely to quit too. The threshold also often comes with repeated strikes whenever new updates are announced, as well as players announcing they will keep playing but without paying a single penny (though only half of them appears to keep their word). In other words; passing the greed threshold is fatal without a doubt.

I have never seen the greed threshold being succesfully circumvented by a game creator despite I started playing online more than eight years ago, but I do believe it is possible.
Announce the planned update before even programming it – if that upgrade adds new cash-only features at least – and look at the responses. If they are overly negative, do not even bother programming.

 
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Topic: Rise of Mythos / Seriously?!?

Originally posted by cjnf2:
Originally posted by Stratocumulus:
Originally posted by tomdo99:
Originally posted by Stratocumulus:

We got repeatedly 20k silver as well as a Rare Angel Protector for smaller issues after 1.4 ^^

However, not all players have issues with their Lucky Draw and not all players have issues with the Guild Showdown (because they don’t partake), and for another batch of players the downtime was nighttime so they did not have problems with that either.

Since it is simpler to give a compensation to all players than to just those affected, I think a general reward would be fine enough.

An Epic Mifzuna would work wonders in more than one way, since these cards become more balanced if they are everywhere instead of for the happy few, and it would be more than enough reward for the Lucky Draw issues and the downtime itself.
Some Guild Wealth – 50.000 looks like a good number comparing with the prizes – would work well enough as a compensation for the issues with the guild Showdown.

You do know that some guilds spend a shitload of gold on getting team in showdown right?
50k wealth doesnt even come close to what the gold we donated is worth for our 3 teams.

also an epic mif is worth maybe 150rubies wich is a real slap in the face… please just look at the rewards the top guilds missed out on and you will see most of them lost out on 5000gold, over a million silver, 500k crystal and dont even mention the CP we get from showdown for our researches.

Well, I would agree with you if it was easy to give fair compensations. Alas, it isn’t – it is far easier to just give everybody the very same compensation.

For many players, it would be essentially a gift – they would not partake in Showdown regardless, and they did not have issues with their Lucky Draw either.

For others, the compensation wouldn’t be nearly enough to compensate for what they missed out on, but the producers have to average it out.

umm why exactly do we need compensating for if we werent even involved in that incident…….
anyways the top guild are the ones affected and a few who lost their daily draws and stuff so they are the ones that deserves the compensation. but seriously if they know that emergency maintenance usually causes problems to guildshowdown why cant they wait for just after the guild showdown is done. why is it always scheduled in between registration time for guild showdown …..

That is exactly the issue. A game producer can’t choose between the affected and the unaffected when giving out compensation unless the game has very comprehensive logs (which I doubt in this case), so you need to average out instead.

I don’t know how easy it is to check who have been affected by the Lucky Draw reset bug nor the Guild Showdown issue, but if that is difficult or even impossible there is no other option than a general – and a rather generous one since the most affected players have a tendency to be paying players.

Besides, even those players not affected by the major issues, might have acted differently one way or another just because there would be downtime. I just shut the game down when the downtime drew near, but for others it might not have been that convenient.

 
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Topic: Rise of Mythos / Seriously?!?

Originally posted by tomdo99:
Originally posted by Stratocumulus:

We got repeatedly 20k silver as well as a Rare Angel Protector for smaller issues after 1.4 ^^

However, not all players have issues with their Lucky Draw and not all players have issues with the Guild Showdown (because they don’t partake), and for another batch of players the downtime was nighttime so they did not have problems with that either.

Since it is simpler to give a compensation to all players than to just those affected, I think a general reward would be fine enough.

An Epic Mifzuna would work wonders in more than one way, since these cards become more balanced if they are everywhere instead of for the happy few, and it would be more than enough reward for the Lucky Draw issues and the downtime itself.
Some Guild Wealth – 50.000 looks like a good number comparing with the prizes – would work well enough as a compensation for the issues with the guild Showdown.

You do know that some guilds spend a shitload of gold on getting team in showdown right?
50k wealth doesnt even come close to what the gold we donated is worth for our 3 teams.

also an epic mif is worth maybe 150rubies wich is a real slap in the face… please just look at the rewards the top guilds missed out on and you will see most of them lost out on 5000gold, over a million silver, 500k crystal and dont even mention the CP we get from showdown for our researches.

Well, I would agree with you if it was easy to give fair compensations. Alas, it isn’t – it is far easier to just give everybody the very same compensation.

For many players, it would be essentially a gift – they would not partake in Showdown regardless, and they did not have issues with their Lucky Draw either.

For others, the compensation wouldn’t be nearly enough to compensate for what they missed out on, but the producers have to average it out.

 
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Topic: Rise of Mythos / Seriously?!?

We got repeatedly 20k silver as well as a Rare Angel Protector for smaller issues after 1.4 ^^

However, not all players have issues with their Lucky Draw and not all players have issues with the Guild Showdown (because they don’t partake), and for another batch of players the downtime was nighttime so they did not have problems with that either.

Since it is simpler to give a compensation to all players than to just those affected, I think a general reward would be fine enough.

An Epic Mifzuna would work wonders in more than one way, since these cards become more balanced if they are everywhere instead of for the happy few, and it would be more than enough reward for the Lucky Draw issues and the downtime itself.
Some Guild Wealth – 50.000 looks like a good number comparing with the prizes – would work well enough as a compensation for the issues with the guild Showdown.

 
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Topic: Rise of Mythos / VIP

There are plenty of solutions.

If you are VIP 0, you can easily play without Master Packs.
Furthermore, there are two Event Packs that do not require VIP (Mythos & Festival), which can also provide legendaries though you need some luck for that obviously.

Ofcourse, you do not have ways to get the expensive ones like Yumi, but well, in most sircumstances you have a teammate for those. Only in Desert Fortress and 1vs1 it is a hindrance to not have Yumi, for example.

And even with VIP, you need luck to get Yumi & friends, as mentioned above.

My bizarre luck that does everything you will expect the least, making it a very awkward (but hilarious at times) dice roll. While not related to cards, this below will explain everything.


Does not need much of an explanation, does it…

That all being said, honestly, VIP 0 does not have a big disadvantage. You need Lady Luck’s blessing more than anything else.

 
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Topic: Rise of Mythos / An angry guide to Windy Cliff

Bump.
This should be stickied, considering how often people don’t know what to do with Windy Cliffs. It is the first boss you need a dedicated deck for the second stage, so many players screw up at first there and don’t realize they cannot bring any deck to any boss anymore.

Originally posted by Stunna:


Top tier:
Any 3 delay 3 attack backstab tengu
3/11/4 backstab tengu
3-4 delay vigilance units with at least 4 attack
Phantoms/desperate souls
Repeating vigilance heroic xbow captain (probably 1 max)

Petrify/sanc/5+ damage fissure/6+ damage multitarget nukes/10+ damage nukes

There are only very few Vigilance cards with 4 Attack. Only the Legendary Elven spearmen and the Griffyn Sky-Lord (5 cd) from Epic onwards reach that.

Besides, 3-4 Attack rarely matters for Vigilance. 3 Attack hits what it needs to hit since it will kill most Tengu after a 3 attack Backstab. It might matter against some of the Feles tough, but with Runes everywhere at this moment I doubt it.

Also, the 3/4/1 Backstab Tengu is pretty decent too since it reaches that desired 3 Attack stat. Not as good as the 3 CD Tengus, but very usable.

 
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Topic: Chronicles of Herenvale / Suggestions

I would like something else to do with those Champions. You have them, and now what? They are rather useless as it is for most players.
Furthermore, players should not be capable of attacking their own Champions because that can lead to blatant abuse.

An example is to add them as some kind of Knights during raids (though I think they should not get weapons from the player like the other allies do, since the player equipped them already with weapons; they should carry those weapons instead).

 
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Topic: Rise of Mythos / Daily login Event removed?

It consists still of free gifts just for logging in ^^ .

 
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Topic: Rise of Mythos / Daily login Event removed?

Furthermore, it is worth noting that the Daily Rewards were EXACTLY the same as last time, so it was somewhat obvious something was off.

The fix doesn’t come as a surprise ^^.