Recent posts by Stratocumulus on Kongregate

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Topic: Chronicles of Herenvale / Daily Reward Combination Thread

Originally posted by manrith:

ally code book 1—- 31524. It expires in 107 minutes.

51 minutes left

 
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Topic: Chronicles of Herenvale / Daily Reward Combination Thread

Originally posted by gimmegimme:

Book 1, Ally, 41352, 120 minutes

69 minutes left

 
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Topic: Chronicles of Herenvale / Daily Reward Combination Thread

You received: 1 Ally
Your combination is: 34125. It expires in 120 minutes.

Book 1

 
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Topic: Rise of Mythos / Things/cards you think that should be nerfed

Jaraax’ problem is that it is good almost everywhere.

Spike? Check.
Anti-spike? Check.
Power? Check.
Showdown? Check.
Post Season? Check.

Literally no other card is that viable everywhere. Unless you are a mega-whale, there is no reason not to take Jaraax in deck.

And yeah, we have way too much OP shit.

Buffing boss rewards is kinda odd because while it’s balanced in older servers, for younger servers it is harmful.

 
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Topic: Chronicles of Herenvale / Suggestions

Originally posted by Stratocumulus:

I would like something else to do with those Champions. You have them, and now what? They are rather useless as it is for most players.
Furthermore, players should not be capable of attacking their own Champions because that can lead to blatant abuse.

An example is to add them as some kind of Knights during raids (though I think they should not get weapons from the player like the other allies do, since the player equipped them already with weapons; they should carry those weapons instead).

Bumping this since I’m still wondering about the actual purpose of Champions and almost a year has passed since.

 
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Topic: Rise of Mythos / [NEWS] 1.3x HP BUFF

Deck size of 60 minimum is kinda interesting but it strains low VIPs a lot who have trouble getting 60 good cards. That, and there is a general lack of skills within this game if we want 60 cards in deck.

 
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Topic: Rise of Mythos / [NEWS] Mythos Card Design Top 3

Nice!

Congratulations to the winners ^^

 
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Topic: Rise of Mythos / STALLED DECKS

Actually, I calculated that 15% of the cards is usable in high-level 1v1. However… However… Nuwa for example, is an amazing card. It is also a dead card because it does not help you to get a field advantage or whatever. In other words, weaker players might be better off taking something else that can mitigate card disadvantages instead of Nuwa since they are less likely to face equal opponents.

Considering Boss stages (note how Castle of Bones Stage 2 only uses cards that are useless otherwise, to mention something, and KM to a lesser extent as well) in, and cards useful there (Elven Frost Sorceress is a bad card, but damn it saved me often in Tribe Stage 2 when I was a nub and I even took it to my first Showdown because it was the card with the highest HP I had).

Other cards are bad in 1v1, but good in Showdown or timed formats, or the other way around (you won’t get outcarded easily in a timed format, but residual damage is useful here, so Nuwa kinda sucks but Succubi and Tanwen become a whole lot better), or in 4v4 and not 1v1, again, Succubi are good in SD, Cerberus Hegemon and Wind Dancer Elke get more chances to shine, Artemis and Healer Wyte have more creatures to affect, more time can be bought to play something like Ragnar, etc.

And other cards are good on young servers but suck later on (Pegasi are notable for this).

All-in-all, I think only about half of the cards does not get used at all outside of a few noobs. Still too much, and the percentage is a lot higher on older servers, but I think it could be worse. The game is more than high-level whale vs whale PvP, after all.

 
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Topic: Rise of Mythos / Got an idea for making godlikes of ur choice by farming

Even while I’m a mage as well, I don’t have your Velyn problems. I can’t even remember last time when a Velyn could hit my hero directly.
I on the other hand have a ton of problems with a DSoul that returns to hand six times in a row, and Odin (against which Spear doesn’t really help either because Gallop isn’t cavalry).
Also, Pious Disciple is above leg Slash range, only DB can remove it in one hit and rushers usually do not take too many of those.

But yes, it depends on your weaknesses. If you have a ton of Velyn troubles, Pious Disciple indeed only exaggerates that problem. But if you look at an average low VIP power deck, the only magic attackers (assuming the low VIP being unlucky with Mythos packs) are really Ryli, Juliet, DSoul and El, and maybe a Blessed Drake or Valikastraz.

For high VIPs, this obviously is different because they have far more powerful magic attackers.

 
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Topic: Rise of Mythos / [discussion] Milestones in card collection

1. First King: Augustus from Soul Summoner
2. First Zodiac: Bought one Universal Pack once with rubies and got Gemini in it, which I immidiately sold in AH.
3; First Godlike: None yet, tons of failed combines though.

 
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Topic: Rise of Mythos / VIP 0 only granted one leg piece of gear ???

VIP 1 and all leg bar Earrings, like most here. However, I was VIP 0 when I combined all this equipment as I only became VIP 1 a few weeks ago.

 
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Topic: Rise of Mythos / Got an idea for making godlikes of ur choice by farming

Pious Disciple is still one of the best vigi cards imho ^ .

If you have access to all vigilance cards at leg rank, I daresay that Pious is the best of them as it is.

 
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Topic: Rise of Mythos / [NEWS] Mythos design a card event winners selected

Edjo was also the guardian of deities and the pharaoh, which Biocapacity’s reflects quite well.

That and I knew the moment this tournament started any ability that spawns snakes would not pass.

 
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Topic: Rise of Mythos / robbery events - ball dragonsoul horsehair

I did not get a 5th item yet for any of the events.

 
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Topic: Chronicles of Herenvale / Daily Reward Combination Thread

Originally posted by Jarkeld:

Book 1 You received: 1 Ally Your combination is: 54231. It expires in 120 minutes.

42 minutes left

 
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Topic: Rise of Mythos / [NEWS] Mythos design a card event winners selected

RNG? That is even worse than voting, lol…

What I think that should be done, is that a council should vote; in other words, Mal, Monster and 4-5 others choose together the options, and these persons may obviously not partake themselves in the event.

 
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Topic: Rise of Mythos / [NEWS] Mythos design a card event winners selected

Originally posted by Vexslasher:
Originally posted by Stratocumulus:


It is Qetesh that I wonder about the most because as I said, we simply had too many good suggestions for her. This includes these two, my own, but also Blarbal’s and a few others I forgot about. Vexslashers Qetesh has a niche, is usable, though I can imagine it being on the annoying side of things.
Mintel’s Qetesh is a rush card that deals with Kings. It has a niche and I believe it to be incredibly powerful and sorely underestimated in the current stage of things. But many players will learn to dread this thing if this one is chosed.

However, with the latter being a card made for ranger rush, I wonder why it is picked over mine, or Blarbal’s, which are Warrior cards.

I think your idea was good for Qetesh with combining a few different cards skills into one, I also did something similar with my matt idea to mixing a few skills into the one card. I don’t however agree with you on the Blarbal’s Qetesh that card would be extremely overpowered because of these 2 skills.

[Holy Nova]: Attacks all enemy creatures and heroes in adjacent squares. Damage dealt cannot be reduced and creatures killed cannot activate ability: reanimate, soulbound of skeleton.
[Enthralled]: Creatures dealt damage by Goddess of Love Qetesh gain Entrhalled (They deal 0 damage to Goddess of Love Qetesh and gain Vigilance)

If someone had a card like that and a Gringheist and a Ultimate Karma they could do the Tower of Ascension so easily it wouldn’t even be fun.

Ascension Tower shouldn’t really count though… it’s an easy snorefest to begin with until stage 45 and above that it’s just blatant abuse of the incompetent AI.

And agreed with post above that voting isn’t a good idea, or at least any standard voting system.

 
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Topic: Rise of Mythos / [NEWS] Mythos design a card event winners selected

What Realta said, yet I also believe Drakkoshade is right. I do not believe Mal rigged it at all. However, him handpicking the choices will cause an air of him doing so to waft around, so there’s that.

Let’s start with Edjo:
Biocapacity’s Edjo is simplistic yet amazing. It does what it needs to, being a Thick Headed Troll with Vigilance. A tactical card but it’s great in antirush.
Krozman’s Edjo is a whale hunter. With only Dragon Hunter Vincent currently existing in that niche, everybody knows we need more of these things.

Maat:
DANzam’s Maat is simple yet fine. No complicated attack logic everybody worked with, yet she fits the theme really well. Also a counter to the Swift Death decks that commonly pop up recently and that frustrate players to no end. Order is an already existing ability and works well with the lore too.
DracoShade’s maat is like Volante Voidstep but much frailer. Dangerous in rush, yet a random flying unit blocks it easily. Balanced, a solid niche and usable.

It is Qetesh that I wonder about the most because as I said, we simply had too many good suggestions for her. This includes these two, my own, but also Blarbal’s and a few others I forgot about. Vexslashers Qetesh has a niche, is usable, though I can imagine it being on the annoying side of things.
Mintel’s Qetesh is a rush card that deals with Kings. It has a niche and I believe it to be incredibly powerful and sorely underestimated in the current stage of things. But many players will learn to dread this thing if this one is chosed.

However, with the latter being a card made for ranger rush, I wonder why it is picked over mine, or Blarbal’s, which are mostly Warrior cards and we all know Warriors need a buff too especially in the timed formats, and these things are made for them ^ .

 
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Topic: Rise of Mythos / [VOTE] HP buff community feedback

Problem with using Gargoyles is that they have no offensive presence before being killed.
That makes them HORRIBLE cards outside of antispike – unusable even on ladder matches, and even in antispike one should never use the 4cd Gargoyle. Stone Gargoyles are the best gargoyles for antirush, with one Marble Gargoyle (3cd) and one Grotesque Goliath (1cd, for those that have it) mixed in, so 3-5 Gargoyles in total in a 20 card antirush deck.

Agreed with Bokwinkle there. He mentions something very valid; rush still worked fine with 1.5 if they could get one or two crits in (against 100 HP opponents (!)), but they were too scared to try.

 
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Topic: Rise of Mythos / [NEWS] Mythos design a card event winners selected

Agreed with the Maat and Edjo picks. Great submissions have been chosen there.

About Qetesh? Well… Qetesh simply had far more good submissions than the other two and I could make a case for quite a few (including these two).
If Mintel’s one is picked, I hope that the “Holy Gungnir” ability gets a different name because the Gungnir is strongly associated with Odin, though, but that’s just a nitpick that isn’t much of a problem and has little to do with the card design itself.

Congratulations to the winners at any rate!

 
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Topic: Rise of Mythos / [Malucifer Talk] Upcoming changes to RoM

Because Zeeva Stonebreaker was probably one of the ugliest images existing, nobody cared much. When I first saw her I thought “why the heck did they draw her as being sunburned?”

They should ‘accidentially’ change Niemann next.

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve bosses

Originally posted by Baerk:

problem is smart AI would mean changing existing AI. Making smart AI is really difficult to begin with (while its an amusing idea we aren’t ever going to see it realistically). For this reason its just simply easier to get the AI to use skills that it can’t botch using so easily.

Depends on how much you want to change to the AI and if you want a full-fledged smart AI or just an AI that makes less dumb errors and is just slightly less stupid (like; place Vigilance/Backstab near units that attempt to beat down your hero, for example, and using skills not against DSoul and be more wary of Sanc/Gringheist placement, and use Tempest/Petrify on enemy units, and Frenzy only if targets are on the field))

This would make Auto much more bearable and the bosses slightly harder too ^

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve bosses

There are only two ways I see working against KM as it is – outside of brutally breaking through it with a bunch of whales.

One is the infamous KM strat with Bladesoul/Calista (Protege does not work here due to Wither but in Rapture and Realm you could get away with it).

The other requires 12 Swift Raids and a ton of Double Hit Nimble attackers. Easier with the Striker Elves being distributed but players with 3 Swift Raids are still not exactly common. Though I guess Freyja + Sanctuary or Freyja + Smokescreen + Immovable Object (Warrior could take 3 Immovable Object and 3 Warcry (because it’s not like they have anything better to take since Encourage doesn’t work against Nimble)) could be helpful too could make up for less Swift Raids.

The problem with designing a boss is, that it needs to be fun. Difficulty isn’t an issue much (many bosses are torn apart with Armageddon / Cull of the Weak, and those that aren’t are weak to either the KM strat or the Succubi strat)

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve bosses

Originally posted by SockMonster:

Idea
Consider putting in a mode where a random selected player from the group plays as the boss. It’ll mix things up abit and provide challenge to the game.

Pros
Spices things up, so that as opposed to just using generic methods of beating bosses, the boss (being a player) changes tactics depending on the player to keep players on their toes. Plus, it’s boring to always win against bosses match after match.

Cons
Players may make alt accounts and purposefully allow themselves to win, however this can be overcome by restricting the number of times a player can participate per day.

Limitations
Perhaps coders may struggle making this, however it would be a great addition to the game should they take up the challenge.

Rewards
Rewards are distributed based upon who wins, boss or players as with an extra 2 picks for the winners.

Fun idea.

However, I see a few issues with the rewards, I think that the losing side should actually get one pick too here.
Also, if the Boss wins, what kind of rewards does he get?

Also, this works better with Single-stage bosses, because otherwise: Who decides upon the rematch?

Unless a rematch is impossible and both stages are done in quick succession (or the player gets combined access to Stage 1 / 2 decks; that makes it harder to outcard the boss too)

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve bosses

With alternating, I meant alternating every two weeks or something not at random like World Boss.