Recent posts by Stratocumulus on Kongregate

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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

I have tons of better things to enhance to leg first… I think I’ll pass Kayne too.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Originally posted by tae123321:
Originally posted by GameFuse:

Hi guys, the booster’s card can be almost any card in game. And the packs are the same. So expand your imagination and dream big ! I personally would think of the 1.0 godlike basic cards. Since they are godlike and 1.0 version cards, not many ppl have them but they can be useful in a way :)

Example: Open 40 Standard human pack, get a godlike templar for free

The number of the pack can be flexible too!

Also another thing is if ur not going to do this event after we agree with you don’t comment about it on the booster bonanza forum Thnx

Well, from what I know, Monster did forward it. But the devs/coders refused it.

 
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Topic: Rise of Mythos / [To DEVs] Change activity

Originally posted by Baerk:


I’m of the opinion having winning pvp anywhere in the requirements for getting activity is a bad idea. It’s okay for say an event quest to require winning pvp, but daily and guild quests really should NOT have a pvp win requirement. Those daily 70 activity reward pink diamonds are a very important resource for helping weaker players catch up to stronger players. If the weakest can’t get those important resources unlike everyone else, because they can’t win it will just result in a continual exodus of weakest players leaking out of the community. You might not think much of it at first but it’s going to be part of what kills the game over time since we aren’t taking good enough care of the pvp losers.
_______________

truthfully the power creep suffered by the older cards is really that bad though. The activity chests pretty much give only 1.0 cards which are the oldest. The 1.0 cards pretty much have to be legends to even compete with the new epics except for the kings which drop in activity chests on rare occasion. The activity chest either needs the newer epics included or have its current card pool updated to being legend monsters in order for the prize level to be decent.

Quoted for truth. Both of these are valid points.
Especially the point in the first post, is really important to deal with, though there are obviously more solutions for it than just the one Baerk mentioned.

 
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Topic: Rise of Mythos / Poison swamp vs cosmic vortex

Originally posted by Gambaro:
Originally posted by Avangion:

Well vortex seems undeniably good in power versus power. It kills DS and makes all sort of other things much easier to kill. I assume if you play it where creatures are currently placed they aren’t effected until after they activate?

Correct. I saw it used in Ancient den, where it replaced a portal, but the Nemeian Lion (3/5) on top of it performed a perfectly effective attack on the hero next turn, before he vanished.

Vortex removes both magma pools and portals, which makes it very useful in the event bosses. It is also very powerful in both Windy stages as many things the AI uses there have low HP. Same for Desert Fortress.

In actual PvP, many cards have much more HP, rendering it nowhere near as useful, not even against Spike since the harm is already done.

 
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Topic: Rise of Mythos / Nerf Cull

Actually, Celestia said it gave +1 attack instead of +2 Life.
Oddly, I think Celestia is better with gaining +2 Life instead of +1 Attack. Less Velyn bait and hard to kill after a while, forcing skill usage.

 
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Topic: Rise of Mythos / Updated version of VIP boss tips?

Ryli is REALLY strong here and basically instant win. Jaraax the Tormentor, Sky Reaver Vara, Gringheist, Zeeva Stonebreaker, Smasha Rulk and Velyn the Unscarred are all very useful.
ARK Thumper easily wrecks the armored units. Archangel Israphel is even rarer, but once I get her out the battle is over. I never survive the initial cavalry rush without taking 30 damage or so, which causes her Furor ability to activate ^ .

And much like Shakatak said, tons of skills.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Originally posted by blindlight36:

nope its bad lol, but okay for a brand new server maybe, when youll be spamming hb packs anyway— remember when you had to make your first windy deck :P

Or Castle of Bones…

But yes, it’s much better for new servers and new players. Ofcourse, we “oldies” will ignore it, but the players with younger accounts certainly can. However, they don’t have the 100k silver to get it usually, especially not at this very moment (with 3 much better Bonanza’s having just taken place).

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Tengu isn’t actually THAT bad imho, at least for those that don’t have a Legendary yet.

You are bound to get several more Rares and Epics through this Bonanza, allowing you to possibly combine one ^ .
Players also already have one Epic already from defeating Map 6.

It’s nothing but combine fodder, but considering Tengu Bloodseeker is such a vital instrument for VIP 0 power, I’d say they could do worse.

 
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Topic: Rise of Mythos / [Monster Talk] Spike Nerf Alert !!

I think those issues are more related to the food chain in general than anything else.

For me – despite being VIP 0 – it doesn’t hurt as much since I am strong enough to be called a whale every now and then (and having a card that’s only been distributed through a Major Recharge event obviously helps that).
It means I have plenty of “food” in 2v2 but, also, that I obviously get killed by many stronger whales because I lack gamechangers, even if my deck has a tight-packed synergy that is not always easy to beat, but it’s also kinda obvious that I lose if I’m doozing off since I can’t afford to waste many cards.

 
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Topic: Rise of Mythos / Deadly Combos

Mynx + Vigilance
Sylvi Protege/Bladesoul and Calista + Encourage

Frenzied Troll/Rampaging + Guardian Angel as Kaiba mentioned.

Dark Elf is Nimble so you can’t buff it with Vigilance ^ . Also Martyr is irreducable

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Just got confirmation GL Templar is not coming. :(

 
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Topic: Rise of Mythos / [Monster Talk] Spike Nerf Alert !!

I think that is why the Chinese were using two classes at once in the recent Post Season finals I watched.

I mean, Warrior isn’t a bad class, and my best teammate is a Warrior if it comes to powering against things in 2v2. But they lack some vital instruments, but have also some others like Calista, and random Encourages can seriously wreck if used properly.

Also, warrior power requires legendary ranked skills more than the other classes do (things like Counterattack and Encourage need to be legendary rank, while Petrify can really get away with being Epic).

 
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Topic: Rise of Mythos / I know this will never happen - makes too much sense

Less cards make your deck less versatile though. Against other power decks, a smaller deck with more gamebreakers would be good, but if there’s a Khnum or if the opponent is rushing/gets something past, I would really enjoy that Tengu Bloodseeker and/or Vara and the other vigilance in my deck.

That, and some battles draw out long enough for me that I need both Nuwa and Aleksandra to have enough cards to win.

 
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Topic: Rise of Mythos / Things that need an upgrade

Many 1.0 cards suck in the 1.0 only meta as well… they were bad to begin with. And those that were good back then are still good, even if some cards appear that outclass them more or less (Templar vs Pious Disciple, Tengu Assaulter vs Horus), and Tengu Bloodseeker is a vital backbone in power decks.

Hit&Run Centaurs are still the best way to beat CoB, Spike is spike, heroic Cavalry is required for Dragonlair, etc.

Only the cards that have no/bad abilities to begin with, like the human Mercenaries and the Goblins, truly suck in all setups but it is worth noting they always sucked.

 
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Topic: Rise of Mythos / [Monster Talk] Vote for the HP buff amount

Originally posted by blindlight36:

anti works but you A. have to be willing to learn it and B. have to be in post season when you can spy and know what youre facing. One of the reasons I tend to want to test 1.5 first is not because of how strong spike is NOW, but how strong it could get in the future with certain cards. I see a lot of completely opposite claims here with seemingly well reasoned arguments all that is left is to wait and see how it really is.

If antispike only works in Post Season that means spike still dominates the ladder and inflates the scores unnaturally.

 
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Topic: Rise of Mythos / [Monster Talk] Vote for the HP buff amount

You are forgetting that Antirush is not even viable, even when facing Spike, because it just doesn’t work. A single Mif that gets through (after a bunch of Terrorizes/Blows/True Shots and such) deals 80 damage on a crit, rendering the point of antirush kinda moot.

 
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Topic: Rise of Mythos / [Monster Talk] Vote for the HP buff amount

Originally posted by Baerk:

in the future there will be a stronger version of nuwa that reshuffles the ENTIRE graveyard back into the deck. so super long battles are entirely possible.

This.

Also there are quite a few decks that already have 40 cards, more or less, because of 2 Nuwa and 2 Aleksandra being in those.

 
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Topic: Rise of Mythos / [Monster Talk] Spike Nerf Alert !!

Well, Pierce, many battles also end because players run out of cards in power matches. Having more HP doesn’t really extend the battle much when that happens. However, it can be a pain if all decks overuse Nuwa, though.

Spike will remain existant and kill those unprepared. Hanged Man and a few more Tarots will come out in the near future to break stuff.

 
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Topic: Rise of Mythos / Hey devs, can you just give us 10m silver to lighten the mood of the game?

Originally posted by tomdo99:
Originally posted by Baerk:

yeah no more than a million per month server age wise wouldn’t make things too horribly out of whack. Actually this brings me to a further thought…. but on second thought it would be too exploitable.

Win one 1v1 or one 2v2 arena battle
You acquired this badge on Jul. 23, 2013.

I’ll take my 26mill.

That’s 16 million, not 26 million… :p

Wild Grasslands is a year old, which is 12 million. A lot but not overly gamebreaking.

However, what Gazpacho said in the other thread is kinda a concern:

Originally posted by DrGazpacho:

this is silly idea.
Really.
I mean come on, part of the fun is earning the things you fight with, there have been so many give aways lately, it’s ridiculous
Seriously


With 10 million we didn’t earn said GL, which might some of the players, myself included, feel kinda awkward at that moment. Not that we wouldn’t use it, but it would feel strange initially.

 
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Topic: Rise of Mythos / Brand new PVP boosting policy!

They do ask for screenshots btw, I’ve reported a multi-abuser once myself. and they did.

Originally posted by FIGHTER_TAMOJIT:

well I just want to say that take action against a player on basis of only another player is too risky,anybody can make a fake complain for his/her rival in this game,like make fake complain for get in ranks,win match or for anything,so take action only the basis of another player is too risk,I suggest take action after get proves,but +1 for this idea.

This. I strongly reccommend to the RoM team to not only ask for screenshots, but check IP adresses of the suspected persons as well.

They might already do the latter too, but it never hurts to mention it.

 
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Topic: Rise of Mythos / Hey devs, can you just give us 10m silver to lighten the mood of the game?

PvP gets wrecked if people on a new server (-cluster) get 10 million silver.
On an old server it barely matters if people get 10 million silver.

There would be an issue if a merge pops up but if Monster & co just increase the amount of silver/rubies given to the newer server in the merge, there’s little to no harm done.

 
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Topic: Rise of Mythos / [Monster Talk] Vote for the HP buff amount

1.5×

1.3× isn’t enough to survive a crit unless you have 70 HP or more, which is just too rare, and would mean spike would still work against the average player.
That, and even with 1.5× it would still work against many players since 55 HP ×1.5 is still within range to kill with a single crit or to put it in Jaraax range.

 
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Topic: Rise of Mythos / Hey devs, can you just give us 10m silver to lighten the mood of the game?

Originally posted by Baerk:

it would sorta close the gap actually. so much silver would allow the the F2P to gain a lot of legends (allowing them to take a big step above epic). where as for a heavy whale to improve they’d be pretty much forced to focus all that silver on one godlike for any improvements that actually matter.

This. This also goes for the stronger low VIPs already btw, not even for whales only. Even I would be forced to get a single Godlike for the improvement to matter, which would very likely be a Rep 42 or 50 card of some sort for 8 million silver.

Also, another note is that whales have less use for a Reputation Shop Godlike in general because they already have so many good cards. Unless they spent all their effort into getting a powerful rush deck, but in that case they might quit if they don’t get compensated for their money one way or another, and this would even help them to get back on track.

Oddly, while I initially considered the thought of 10 million silver as ridiculous as Blind’s image suggests, it becomes less ridiculous if you think about it… for the older servers.
On the newest servers, 10 million is outrageous without a thought.

 
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Topic: Rise of Mythos / [Monster Talk] Spike Nerf Alert !!

@Kevinke: Which HP buff? Outside of a few whales I don’t see many players having more than 65 HP. I’ll end up with 61 HP if everything goes to plan (leg Armor at 15, no HP ring, too lazy to PvP for the horse). I may or may not get GL armor but upgrading it past 15 isn’t that important for now.

Also, you said in another thread you bought 3 Swift Raids from AH and 2 Maia from PvP Medals, so that’s why I could safely call you a spiker. That, and if you weren’t a spiker you wouldn’t complain this way ^ .
I don’t blame you though, if I had spent my Medals like that I wouldn’t be happy either now ^ . But I had pathetic luck bidding on Spike cards and instead had to take a power approach as VIP 0.

Also, don’t underestimate Abbesses. Not only the already mentioned human decks, but also decks with a lot of healing can be hard to beat down. However, spike renders them a bit useless because most of the required healers have 4 or 6 cooldown ^ .

Originally posted by shakatak18:

You know what no one talks about?

How 75% of the available cards are useless. Does anyone even use goblins? Or ogres (besides Smasha)? Or beasts (besides Wingy Emperor)? That’s like 100 cards from 3 races that no one cares about. How about all those useless demons (eg. imps), angels (eg. dominons), undead (eg. vampires) and halfblood (eg. sylvi) ? And I haven’t even mentioned all the walls which are beyond ridiculous. I think I’m underestimating the percentage. It’s probably closer to 80-90% of cards that I personally never use for anything besides building reputation.

This is mostly correct, but you are overlooking a few niche uses that some cards have.

Sylvi: Both Yumi Swiftshot and Sensei Calista are amazing. 2cd Sylvi archer is used in antispike, Protege is used in various rush setups and Bladesoul is at least required (at least for those not having Calista) to easily beat a certain otherwise nearly impossible boss – King’s Mausoleum. 4cd Archer is sometimes used in conjunction with the Armor skill in Desert Fortress Stage 2 as well.
Goblins have Ariella and Adonis, Ogre has Krusha and Irongut, and for Beasts Cerberus Hegemon is a vital defensive creature in warrior control decks – however, outside of those (and the creatures you already mentioned) their creatures are indeed almost useless. 3cd Nid can be used at legendary though, similar to Pan but less dependant on skills.
2 cd Dominion also has uses in antispike and Warriors can make use of Vampires by buffing them. I can also see the 6 cd Imp having a niche at leg and above too, but I didn’t find it yet. Temptation 2 is extremely devastating.

 
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Topic: Rise of Mythos / Hey devs, can you just give us 10m silver to lighten the mood of the game?

Whether it’s good or bad, 10m silver is a really big amount. It is essentially a free Godlike from the reputation shop (1,8 million silver leftover if you do a 100% combine), to put into perspective how much it is.