Recent posts by Spawnofiflar on Kongregate

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Topic: Dawn of the Dragons: Guild Recruitment / King´s Guard[lvl3] -- casual guild, all levels welcome


To Join King’s Guard!

 
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Topic: Tyrant: General Tyrant Discussion / Faction Recruitment Thread

:

Let’s Get Chaotic!

Join us in our push to power. We are a level 11 faction seeking members who want to play the game and earn tokens and extra rewards in the process.
If you are willing to learn we have many members over level 100 who will be more than willing to show you the ropes.
We don’t require daily action, but we ask that you help when your on.


So join us as we drop in on our enemies and teach them to fear our chaotic vengeance!


http://www.kongregate.com/games/synapticon/tyrant?source=finv&kv_apply=16871002

 
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Topic: Dawn of the Dragons: Guild Recruitment / King´s Guard[lvl3] -- casual guild, all levels welcome

We want you!

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

RULE 544: Battlefield effect of summon orbo and protect all 1. Kill the played unit (not the summons) to win. All single-target skills prioritizes the played unit.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Yes we do.

Rule 542.1: Cards with “Regenerate X” is added to their attack. Cards with “Rally X” is added to their health. Regenerate and Rally do not activate.

 
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Topic: Tyrant: General Tyrant Discussion / [Tournament] Tartarus Swarm VS Enclave Flagship

Originally posted by flashy779:

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Meteor dies just before structures activate.

Rule 536: Both sides play the following in order: a Zarak, a EQG, then the counter. Defeat counter to win.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

3/11

Rule 535.1: Assaults only, and fear doesn’t work. All cards gain extra health equal to their cooldown. Legion is replaced with supply (stacks).

 
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Topic: Tyrant: General Tyrant Discussion / [Tournament] Tartarus Swarm VS Enclave Flagship

Originally posted by kingleonX:
Originally posted by DRC28783:
Originally posted by estereth:
Originally posted by yeasy:
Originally posted by lfiamoncini:
Originally posted by Roki123:
Originally posted by elabear:
Originally posted by BoNaFiDeOuTkAsT:


Too many…

The walker never stood a chance.

 
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Topic: Tyrant: General Tyrant Discussion / Faction Recruitment Thread

Originally posted by Spawnofiflar:

Originally posted by Spawnofiflar:

Let’s Get Chaotic!

Join us in our push to power. We are a level 11 faction seeking members who want to play the game and earn tokens and extra rewards in the process.
If you are willing to learn we have many members over level 100 who will be more than willing to show you the ropes.
We don’t require daily action, but we ask that you help when your on.


So join us as we drop in on our enemies and teach them to fear our chaotic vengeance!


http://www.kongregate.com/games/synapticon/tyrant?source=finv&kv_apply=16871002

 
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Topic: Tyrant: General Tyrant Discussion / Reign of Razogoth

I want the Disciple. Can I have one? PLEASE??

 
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Topic: Tyrant: General Tyrant Discussion / Reign of Razogoth

I have to ask, how many of your images are original, and how many come from Tyrant Unleashed. I haven’t played unleashed so I’m curious.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rot Fiend takes out all but orwold. Then hem solos him.

Rule 528: Counter cards with 4 Cards:Common, Uncommon, Rare, and Legendary. Each
card will battle one on one. After a Common dies, It’s replaced by an Uncommon, etc.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 524: Evade becomes Armored 2, Intercept becomes Protect 1. Stacks with existing Armored/Protect.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Invalid counter, rule 429 stated that Xeno could not be used so the attacker (the Remnant) must be a non bloodthirsty or Xeno

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Your rule effects nothing so I can play anything.

(ID:2175/10=217. Rule 217: Both cards suffer Weaken 2. Chance skills do not activate.)
Rule 519: The current rule becomes the rule on the page equal to the defenders ID number divided by 10 and rounded down (shown in the fansite URL for that card). For example, Rocket Infantry (ID 6) would get the first page rule. Limitations on the rule apply to the attacker only (so if it was BT reward cards only, the defender doesn’t need to be a BT reward, only the attacker).

 
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Topic: Tyrant: General Tyrant Discussion / Faction Recruitment Thread

Originally posted by Spawnofiflar:

Let’s Get Chaotic!

Join us in our push to power. We are a level 11 faction seeking members who want to play the game and earn tokens and extra rewards in the process.
If you are willing to learn we have many members over level 100 who will be more than willing to show you the ropes.
We don’t require daily action, but we ask that you help when your on.

So join us as we drop in on our enemies and teach them to fear our chaotic vengeance!

http://www.kongregate.com/games/synapticon/tyrant?source=finv&kv_apply=16871002

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 516: Play 2 cards (unit or structure). Both cards have attack, health, and cooldown equal to the lowest stat of the two. If one is a structure, only its health and cooldown change. You win by killing both original cards win. All structures have wall, and structures are affected by disease as if they were units.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 514: Play an assault card and any common or uncommon structure.
Defeat assault to win, Siege is disabled.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 513.2: All Skills do not trigger until 1 turn after the cards cooldown. Attacker starts with +4 extra HP. On play skills trigger at this time as well (but still only trigger once).

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Technically this is not summon.

Rule 512: Time Surge battleground effect. Summon is disabled.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

You Ninja’d me, now I shall Pursue you to the ends of the Earth!!

Rule 512: Time Surge battleground effect. Summon is disabled.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 511: Attacker becomes a 1/1 with 0 cooldown. Attacker’s skills are augmented by an amount equal to 4 minus their original cooldown. On play, on attacked, on kill, and on death abilities are also augmented. Assault units only.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 510: Defender summons Rifter on play and Attacker permanently has skill “AntiAir 1”, replacing any instance of AntiAir. Defeat Rifter to win. Single target skills target the card in front of it. Structures are not allowed.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 507: Jam and Immobilize are replaced with Strike 2, replacing existing strike.
If card has both Jam and Immobilize, Strike effect stacks. Chaos and Evade are disabled.