Recent posts by biguglyorc on Kongregate

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Topic: Gravitee Wars Online / Player Feedback: Bots

First off, bots are already used for farming. They’re farmed in level filtered 1v1 matches (it’s a glitch) and on non-filtered 3-player maps.

Secondly, I don’t know if their difficulty comes from their level, but a level 72 bot is better than the average player, which I find amusing, although I like it a lot. They often take risky shots and succeed, sometimes they’re so precise it makes me wonder if they can “extend” their tracers with actual mathematical formulas, but it’s all good nonetheless. On the other hand, I’ve seen them fail miserably with rather easy shots and kill their teammates. In my experience, they succeed with their shots more often than they fail.

They almost never move unless there is a box on their planet, so they always take most efficient shots from whatever position they’re currently in, even if moving a bit would allow them more efficiency. You might wanna change that, also because they tend to ball up and make easy targets then.

As for their crashing the game – yup, happens quite frequently. It’s mostly the portal bug.

/edit
Also, kudos on “teaching” them how to destroy shields with a single meteor strike.

 
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Topic: Gravitee Wars Online / Suggestions megathread

Teaming up in deathmatches is efficient and doesn’t require a hack engine, either – are you fine with that, too?

Bottom line is that this game’s mechanics forces players to follow certain schemes in order to maintain balance in matches. Most farmers suck at the game, can’t follow those schemes as they’re unaware of their existence, and by shoving matches out of balance with weapons they don’t know how to use and whom to target them at, they affect the outcome of the match.
It’s a turn-based game, everyone gets to get a kill as long as they’re alive. If they suck, they’re still a threat, because getting a kill is easy, and you still have to waste your turns in order to eliminate them. It’s not an MMO, RTS or a shooter where the difference in skill makes you virtually unkillable by newbies. In this game, if you have to waste your turn on killing off a noob, your chances to get rid of actual threats before they get rid of you grow thin.

Likewise, in 2v2 matches, they don’t give a shit if your units are collateral damage or not. They’ll just use any expensive weapon (customs included) and as long as they’ve killed more enemies than allies, they’re satisfied.

Other than that, exploiting the game’s system in order to be more “efficient” is usually a bannable offence in most other online games. It’s not like farming in an MMO where game dev’s spawn mobs precisely to create opportunities for players to get rich; it’s using a loophole in the system to your advantage, like a glitch or a bug – both of which are just that in the end: a not thought-through, overlooked part of a game’s system, and they usually get fixed sooner or later.

You not seeing any of that at all – mind you, as the one and only person in this 10-page long thread – only proves the point that you, or other farmers, still haven’t learnt all that much about this game.

That being said, it’s pointless to argue about this here, as it only derails this thread and changes nothing.

 
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Topic: Gravitee Wars Online / Suggestions megathread

It’s not efficient if you lose, and it’s not fun for the players you’re in a match with. You exploiting the system is the only thing that’s unfair here.

Anyway, Funky made it clear they don’t support farmers, we’re just suggesting how to counter them.

 
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Topic: Gravitee Wars Online / Suggestions megathread

If “everyone” hates on them, it is a problem, wouldn’t you agree?

It’s a strategy game only if all players play it strategically. I’m tired of seeing level 65 people with 150 gold medals ruining the game for everyone else, because they just feel like using a nuke on a 50 hp unit even if they could get a guaranteed doublekill with a bazooka. There are many high levels who suck, yet they have access to powerful weaponry you can’t ignore. And they suck because they don’t have the experience, because they’ve farmed their way to whatever level they are.

 
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Topic: Off-topic / How fast can you type?

Originally posted by biguglyorc:

Did I win?

 
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Topic: The Arts / My Christmas Game Art

Not that it’s really all that noticeable, but the symmetry of the sleigh is a bit off. If you picture it in profile, the “starboard” is lower than the “port side”, and if you picture it from above, the whole thing slightly curves to the right.

 
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Topic: Serious Discussion / Stupid People

ITT: discuss how stupid you’re not.

 
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Topic: Gravitee Wars Online / Bug Reports

Alright, having seen the wormhole bug ruin my matches dozens of times, I’m now fairly certain it’s caused by low and medium power shots taken before one’s computer processes the trajectory path. Meaning, if your computer sucks and you take mindless, quick shots through a wormhole (possibly located close to the current position of your unit and/or your target), you’ll likely crash the game.

A simple solution would be to make sure the game updates players’ actions a few seconds after the turn, so it doesn’t “upload” incomplete tasks, which likely cause flash failures.

 
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Topic: Serious Discussion / Proposed amendments to forum guidelines

Good guidelines.
I’d include “no insults” in the first amendment, since people here tend to forget that insulting your adversary is just immature and usually ends up derailing discussions.

How about a few words on excessive appeal to emotion? That’s a thing here, and often misused as an argument on its own.

Regarding number 4 (the one about rebuttals) – I think you could mention twisting people’s words around/misquoting them and misinterpreting their points (not only strawmanning) on purpose is not permitted or at least not appreciated. Quoting your own posts in order to counter such arguments is tedious and usually doesn’t advance debates.

For number 8 – I see where you’re coming from with this, but you might want to reconsider locking old threads. Due to the forum’s odd scripting, you can’t easily quote posts made in locked threads, unless you know the cite commands, and even then finding the right link for the right post can be tiresome.

Also, some stricter guidelines/rules regarding thread derailing would be appreciated, I think.


Originally posted by karmakoolkid:

We are already significantly down in numbers (NOT counting McAlty) of posters.
Do we really want to have to wear our Sunday best now.

SD is down in numbers precisely because the guidelines are not being followed. If it’s easier for people to attack posters rather than their points, it’s no wonder this place has become deserted.



Originally posted by Jantonaitis:

I think it’s unwise to revisit this topic until vanguarde returns to his hibernation, as he’ll just screw it up.

Originally posted by karmakoolkid:
He is a master baiter.
He is hard….
to ignore.
He presents ideas worthy of discussion;
but, soon simply becomes Super-Troll by refusing to acknowledge points given in rebuttal and instead just repeats his position over&over.

Just for the time being, ignore any poster whose account is a month old and has a low postcount; it’s really that simple. Flag if they break the rules, and don’t respond to them.

 
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Topic: Gravitee Wars Online / Bug Reports

Originally posted by biguglyorc:

I made a map using camp4 elements and it keeps freezing. The in-game chat still works as it should, but everything else is frozen.

If any dev’s would like to see this personally, feel free to PM me and I’ll set up the match for you.



Also, the aim path is sometimes misleading. I thought it was only about miscalculated paths for bounced shots, but it isn’t; some shots get screwed up significantly once they’re taken.

Any update on these two? It’s really annoying. The game often crashes when a shot is taken through a wormhole (I’m guessing low-power shots are responsible, although I can’t be sure, as the game bugs out before I can see the trajectory), and the tracer bug seems to occur much more often than previously – or I’m just this lucky.

 
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Topic: Gravitee Wars Online / Suggestions megathread

Originally posted by sheepdean:

A simple fix for both farming and super powered custom weapons that destroy the maps would be an xp penalty for killing your own units. Not only does it encourage player skill, but it also would ensure that people wouldn’t want those game-breaking weapons and speed levelling methods, as they could often end up with only a handful of xp points from destroying their own units.

I’ve thought of that. The downside is that sometimes sacrificing your units can be strategically profitable.
I think it would be better if the game could count how many of your own/your teammate’s units you’ve killed and then subtract a percentage portion of your total exp (and gravitons) earned – somewhere between nothing at all to 10% for one unit, 25ish % for two, and 100% if three or above. Severe, I know, but I’ve been getting really shitty teammates today, so bear with me.


How about a stats chart by the end of a match showing damage dealt by players, number of kills (friendly too), times they’ve healed their teammate? Having your e-peen compared with other people’s usually makes you want to get better.
 
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Topic: Serious Discussion / Sexualisation and Sexual Objectification in Video Games

Sure, it can mean just that. But it doesn’t have to, either.

 
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Topic: Serious Discussion / Sexualisation and Sexual Objectification in Video Games

@daedalus
Alright, thanks for clearing that up. I’d assumed this thread would be about sexism in the video game industry rather than communities.

I have to say that that article you’re linking only has some semblance of an actual, unbiased survey + interpretation kind of thing. While I don’t doubt most of the answers that much, some of the questions were leading, phrased specifically to prove certain points:

The response to “Have you ever intentionally used your sex as leverage when asking for favors, goods, or attention while playing video games?” shows that this stereotype is only true in the vast minority.
which, when translated to real-life situations, means just as much as “Are you a whore?”.

The interpretation part is off, too:

The difference between the percentage of men playing a particular genre and women playing that same genre was never greater than 3.2 (12.6% of men and 9.4% of women played “Shooters”), which falls within the margin of error for this study. This suggests that men and women have roughly the same taste in video games.

While sometimes:
35.8% of women reported having quit playing temporarily because of sexism, and 9.6% reported that they quit playing a certain game permanently because of harassment. The numbers for men in the same areas were 11.7% and 2.6% respectively – about a third of the percentage for women in each case.
it’s just okay for the author to multiply and divide the results of the poll, completely ignoring the margin of errors.

The article, however, links to another survey, that as such doesn’t really cover the topic of this thread, but is a good example of what it should look like: with full lists of games/communities it refers to, clear margins of errors, no ideologies involved. This thread is a good topic, but unless you wish to approach it only theoretically/hypothetically, I highly recommend you back it up with unbiased statistics.



Also, maybe I should blame it on different communities or different genres of games – not sure – but I find the results of this poll far from true. At least in my experience, any girl would state (or clarify as to) her sex not very long after introducing herself to an online community. Of course, one could say that there was a large part of females pretending to be male, and that’s unverifiable, but the reason why I’m saying “any” girl, is that I have never once seen or heard of a male gamer I’d known turn out to be a female after all. The opposite – I have on a couple occasions, actually.

 
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Topic: Serious Discussion / Sexualisation and Sexual Objectification in Video Games

Please don’t get me wrong, but what are we to discuss? Where we draw the line, what we define as “excessive sexualisation”?

I had a similar topic in mind, so I’ll gladly join the discussion, but I’d really like it to be less vague.

 
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Topic: Gravitee Wars Online / Suggestions megathread

Team chat is a must, yes.
Also, please make 2v2 level 30+ only. Or at least make level filtering work like that. The ranges should be ten levels of difference between you and other people, or an option to set minimum and/or maximum level precisely would be appreciated. As it is now, it’s completely useless.

Having to play with people below level 10 is just frustrating. It’s great you guys made the 2v2 update, it’s fun, but it’s really odd you decided to do that before you’ve improved the match making system. Being able to kick out people who you know are trolls/horrible players is really a must in team matches.

Also, I think you should increase the max cap for elements when making maps. With 2v2, bigger, more complex maps could be extremely fun. So… More planets (12 would be enough, I think), much larger maps (the max radius should be like twice whatever it is now; when playing maps this big, people can just jetpack to get a better position, if they suck at aiming), more suns and blackholes, more bounce/dissolve shields (12 at least), maybe just slightly more cores. The amount of both planetary and sky mines should remain the same, so people wouldn’t exploit it.

 
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Topic: Gravitee Wars Online / Bug Reports

I got some weird bug today – someone targeted my teammate’s last unit with a digger through a wormhole, the “X has been eliminated” message popped up, and in the next turn he was alive again, with the same hp, his planet undamaged by the digger, but his name remained grayed out. On the other hand, the next turn showed that digger had apparently killed two of my units located on a different, very distant planet, and they couldn’t have been possibly damaged at the same time with a single digger – they were just too far away from each other (a nuke’s blast radius wouldn’t have got them both).

 
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Topic: Gravitee Wars Online / Suggestions megathread

In case anyone’s still wondering why farming is bad – here, an example of the typical farmer this game is filled with these days. No skill, no brains, just “make an overpowered custom that will wipe everyone including themselves” tactics.

Customs being overpowered is obvious, but farmers would kill the game even without a custom weapon, because they have access to a powerful arsenal right from the shop. They don’t care who’s winning, they’ll just use a nuke or even a fire bazooka on whomever is closest because they feel like it.

That’s the main downside of this game’s mechanics – for it to remain a strategy game, everyone has to play strategically. You can’t really ignore a level 80, even if they’re a total nubcake, because they can simply overpower you, and usually randomly at that. In this case level differences don’t mean much, either – at some point your level just doesn’t matter when you’re a target. With weapons that don’t require aim or are capable of ignoring obstacles, a level 100 gets blown into space or a shield just as easily as a level 1, no matter how well they use their surroundings to hide.

Powerful toys can’t be just handed out to people who can’t master a regular bazooka.

 
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Topic: Gravitee Wars Online / Bug Reports

Some combination of low-powered repeater cluster/bounce shots seems to crash flash. It doesn’t happen when the shots are given higher speed, so I’m guessing it’s got something to do with processing multiple shots at once.

 
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Topic: Gravitee Wars Online / Bug Reports

I’ve found some weird replay bug.

It saved on my profile normally, but when uploaded, it looked like this.

Here’s a screenshot of what it actually was:

 
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Topic: Gravitee Wars Online / Suggestions megathread

Originally posted by FunkyPear:

We’ll try to be more active in the forum. We’ve been very busy working on the game, but we should make time for our community too. Sorry guys :)

It’s completely understandable, no problem at all.


I have a suggestion regarding match-making system: being able to see just five open matches at a time is kind of bad. A list of all current matches would do nicely – with each entry having its own pop-up preview of the map once you hover your mouse over it.

Once you enter a room, there should be an option to leave it (or at least give us a few seconds to leave before the match starts). An option to vote-kick would be fine, too. High levels kill the fun for low levels, low levels kill the fun for high levels.


Customs need a nerf. Since their over-power comes largely from multiple high blast radius clusters, I would recommend introducing a limit on the total blast radius a weapon can have (e.g. counted as a surface): if a 30 blast radius rocket has three 10 blast radius clusters, it counts as a total 60 blast radius weapon; if it’s a triple repeater with 40 blast radius shots, it counts as a 120 blast radius weapon, etc.

I’m sure you’ll run some tests yourself, but in my estimation, blast radius should be capped at ~150ish at best. Meaning the game won’t let you upgrade your weapon’s total blast beyond that.



Also, I have to say killing farming is crucial at this point. I’ll repeat what I said on page 5 of this thread:
Two more things – 20 gravitons per won match is too little and just promotes map farming. Make money gain depend on some sort of statistics: base values for each position as it is now (different multipliers would be best in my opinion), plus something extra for long matches, number of kills, damage dealt, etc. If a match is resolved within one round (max 4 turns), give nothing for it. It’s bound to be a farm map.
That’s absolutely essential.
Farmers are so popular these days, every second level 4x doesn’t know jack shit about how the game should be played, which due to the game’s mechanics affects everyone else. I’ve actually seen level 50+ people with under 70 gold medals.

Once farmers are dealt with, you might want to consider cutting on their current exp if their win/lose ratio is too low. Either that, or give some actually valuable awards to those with an exceptionally high win/lose ratio.



Now, this one is going to be difficult to deal with, but farm-traps have become very popular, too. They’re usually two-player maps with one side having a tremendous advantage.
Point in case:

I haven’t seen a fair 1v1 game in quite a while, to be honest.
I think the easiest solution would be to, again, either enable full-screen mode or let people leave the room before the match starts, since most people just can’t see the differences in map previews. And please do something about such individuals – make them suffer some penalty for unfair behaviour.


Last but not least, mods:
- no radiation,
- no shields,
- no customs.

That last one would make high level gameplay very interesting.

 
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Topic: Gravitee Wars Online / Bug Reports

I made a map using camp4 elements and it keeps freezing. The in-game chat still works as it should, but everything else is frozen.

If any dev’s would like to see this personally, feel free to PM me and I’ll set up the match for you.



Also, the aim path is sometimes misleading. I thought it was only about miscalculated paths for bounced shots, but it isn’t; some shots get screwed up significantly once they’re taken.

 
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Topic: Gravitee Wars Online / Future Feature: Bots

Originally posted by FunkyPear:

Bots will probably see what hits it can get for certain (based on the length of that unit’s preview line), and judge which one is most damaging. But thats to confirmed.

Sounds reasonable, although in such case I’m pretty sure bots will end up being an additional weapon/random factor. Can’t say I mind that, especially if it’s a feature you don’t have to use if you don’t want to.

Just please make sure there are some restrictions. Like, not more than one bot team per match, bots forbidden in 1v1 matches, stuff like that to prevent farming.

 
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Topic: Gravitee Wars Online / Future Feature: Bots

Who will the bots target? Nearest enemies, those with most/least HP, units from the most/least numerous teams, strategic points, highest levels, multiple kills, random enemies?

I mean, you can set it all up, but chances are the interaction with bots is going to be flawed. How will it affect the current reward system?

As long as it’s up to the players whether or not they want to fight bots, I don’t see a problem of course. But it shouldn’t be exploitable for exp/money.

 
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Topic: Gravitee Wars Online / Suggestions megathread

A practice range for items at the shop. Many of them are overpriced and people waste money on them because their description only sounds cool. I’d like to test an item somewhere before I buy it. Spending two thousand gravitons on something that turns out to be not very useful isn’t that fun.

Also, I have a suggestion regarding this thread or forum at all – everyone, I think, appreciates how you guys take into consideration players’ suggestions, but could you maybe post every now and then what you’re working on, what kind of ideas you’re looking for, or give your thoughts on the more popular suggestions?

 
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Topic: Gravitee Wars Online / Suggestions megathread

Originally posted by fuzzum111:
The fact you say it only works at close range tells me you must not be very good at the game or any good at extrapolating shots from any distance.

Spare me that part.

Furthermore, you don’t HAVE to team up to kill them but flat out ignoring them, shielded or not is idiotic and allowing them to win.
That’s the whole point. People don’t think. Any moron with a shield is better off than a moron without it; when you have two such morons in a game against you, you’re in trouble – regardless of your level or skill.
The whole idea is that any average player has at least one way of dealing with a shield, but this game is filled with underskilled people who will aim at you if they see you’re an easier target. Simple as that.

Again, meteor shower, is a thing you forgot,

Shower, storm, same thing.

shotgun does the job juuuust fine.
Bounced off long-range shotgun shots can hit you quite hard and you can’t get a curve on them to prevent that. Also, obstacles.
minigun is a little overkill but with the right shot, the first 3 will bounce off and hit someone, and the remaining 5 will hit the intended target.
Yup, that’s true. But it’s a rare weapon, not many people have it – it’s expensive and poorly described at the shop. Also, obstacles.
The regular repeater does the job too, 3 shots. The triple bazooka does the same thing, with a more creative set of bounces.
Not long range. You can play around with extra shields and perpendiculars when there’s nothing in between you and your long-range target, but that’s rare. Usually there’s a sun, a black hole or a couple planets in-between that make it too risky for the shot to be taken. Gotta stay with damaging just the shield then (and possibly someone outside of it).
I can’t seriously believe I’m hearing so many players cry about a wimpy little 3 layer bounce shield being overpowered. I mean honestly. Either you are atrociously bad at the game, uncreative with your weapons, or skillshots, and absolutely unable to cope with other players playing more defensively than offensively.
You’re missing the point. I can deal with shielders, it’s the other players that make it hard. I’m not going to explain the mechanics of the game to each and every one of them just so they wouldn’t take out all of my units one by one because someone else used a shield they have no clue how to destroy.
It’s both easier and more fair to just nerf shield II – various solutions have been proposed already.