Topic: The Last Stand: Dead Zone /
Tips and Tricks
Would be wonderful if I post a guide. Not exactly oriented to higher-level players, but can be used as a useful set of reminders.
Best places for…
Raw Materials – Hardware stores/Large Hardware stores/Construction Sites
Useful components – Small Warehouses/Warehouses
Electronic Scrap – Offices/Large Offices
Wooden/Cloth Junk – Residences/Large Residences
Melee Weapons – Residences/Large Residences/Small Warehouses/Warehouses/Subways (Indoor Locations)
Ranged Weapons – Security/Gun stores/Highways/Streets/Suburban Streets/Large Parks (Outdoor Locations + Places with guns in the first place)
Grenades – Streets/Large Parks/Military Bases (Practically anything with military presence)
Everything, but in low quantities – Department stores/Stores
Construction sites do not give cloth and their metal/wood output is lower than that of large hardware stores.
1. Line of sight is important. It is imperative that all your ranged units can support everyone in case one gets swarmed and is reloading.
2. Set a pattern for scavenging. It’s best to follow a plan where you would pick up items along the way going to and going back to ensure maximum efficiency. Do it clockwise/counterclockwise, most looting areas usually have little-to-no items in the central path.
3. Maximize range as much as possible but be aware of the environment. The effective range of your guns are shown in a white circle. This also tells you where auto-aim engages and does its dirty work. DO NOT make gun-users hug the wall unless it’s really a tight corridor. You see, guns are less powerful per shot than a melee weapon. To effectively kill a zombie, one must aim and shoot until the target succumbs to its wounds. However, melee weapons of the same level as the gun can usually dispatch a zombie easily and quickly but will only automatically attack if the zombie is inside the invisible proximity line (Which I assume is 5-6). Point in case, guns have the advantage of shooting zombies safely and afar so the only way a well-setup group of gunslingers can get injured is if the user moves them to a tight area where there is little time to aim or shoot the required number of bullets to down a zombie.
Shortened: Centralize the shooter and make sure they are as distant as possible from a zombie entrance yet still be in their weapon’s effective range.
4. Coordinate the group and make sure they support each other. Self-explanatory.
5. Melee units advance to the next area/room first. Melee users can dodge better, unlike gun-users and if an area is loaded with zombies, your shooters will usually run out of ammo fast and get swarmed unless given the opportunity to reload properly. Move melee in first THEN maximize the range of shooters by placing them slightly away from the melee-users. This will ensure that they’ll support each other.
6. As demonstrated above, melee units serve as “Tanks” or, as I’d like to call them, “Meatshields”. Their innate chance to dodge gives them a longer lifespan and the lack of reloads make them absolutely essential in close quarters.
7. Guns are strictly for when the zombies get tough. Ammo is hard to come by in bulk unless you’re a higher level and you wouldn’t want to use your precious M249 with an ammo cost of 128 to raid one of the lvl 1 residences back in Riverside North, would you? Stick to melee if you’re overleveled.
8. Have melee units act as bodyguards for gun-users. Say I have a team of 3, one scavenger, a fighter and a recon. While the scavenger does his thing, the recon shoots at would-be perpetrators while the fighter protects him for when he reloads.
9. Explosives are strictly for raids. No matter how tempting it may be to blow zombies up, it’s not worth it. Looted explosives are rare and hard to come by and crafting them requires precious fuel. Plus, it will only be effective the time you throw it, the moment it explodes, several zombies die but the horde is still coming.
10. Recognize “Safe” areas while looting. Like say, the left part of a large hardware store surrounded by palette holders. There isn’t a zombie spawn there and there is only one entrance. It’s best to just leave other survivors outside so that they’ll always be mobile.
11. Scavenging survivors should only be given melee weapons. First they’ll have better chances to dodge. Second, it saves ammo. Third, the only time other survivors need the scavenger’s help is when they can’t cope with the horde and are unable to reload. This is where melee users shine as they’ll cut through the horde then resume scavenging.
12. Don’t call off a looting command simply because of a nearby zombie. First off, your team should be close enough to manage to kill that zombie. Second, he/she can dodge. Third, a looting action will keep going until the looter stumbles from knockback. This is, of course non-applicable to those close to death.
13. If you move away during a zombie’s attack animation, regardless of how close/far you moved, it will deal no damage. The only way for you to get hit by a zombie is if you’re standing still.
14. Regarding, 13. In the event you do have enough time and looted all containers, position your gunners in the middle of an open area to maximize their range and have a melee unit run around the map to attract zombies to your gunners for extra exp. You’ll have to abuse advice #13 since even dogs can’t hit a moving fighter. It’s best done with a completely zoomed-out screen so that you may see your gunners and your runner. Once close to running out of time, just pack up your troops to the exit zone.
15. High-health survivors like fighters can be placed in the frontline even with guns provided they have backup. When the going gets tough, just heal them from behind and let them soak up all the damage. Problem is, however, if your medic or leader can heal fast enough.
16. Your survivor’s AI is terrible at pathfinding through zombies and other survivors. Simply put, if your survivors are in each other’s way, they’ll attempt to weakly push whatever model is in front of them and will not auto-attack/retaliate if hit. This is potentially lethal as you’d be lacking in firepower by one. This can be avoided, however, by not clumping up your survivors in a dot. Making them hug walls in tight corridors with some spacing on the other side for walking is a good example.
17. Zombies attack in waves in 10-15 second intervals between attacks. Use these intervals to mobilize survivors.
18. Never move a survivor across the map within that interval as they will not be able to engage zombies while moving. Devastating when a recon is alone while the team is busy catching up.
19. Be wary that high RoF weapons will display a high DPS, but remember that it would only apply if they hit their targets.